Hi,
Trying to convert the lsaw.csstoredump file in a sysdiagnose directory in to a human readable format.
The readme file in sysdiagnose indicates
".csstoredump files:
sysdiagnose generates the output of lregister/lsaw in a binary form. To convert
these .csstoredump files to text files, use the following command:
lsaw dump --file "PATH TO DUMP FILE" > lsaw.txt
These files can also be opened in CSStore Viewer."
But no such command lsaw exists, at least not on macOS 14. No CSStore viewer either.
Any ideas where I can find this utility or convert the file? I know it's in .gz format so have also tried just decompressing it but it is still in a binary format. Also tried running strings on it but not useful.
Thanks!
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I’m encountering an issue with recording in my Unity game through Reality Composer Pro. When I attempt to record video or take screenshots, it results in a black screen once my game launches. Screenshots and videos outside my game record fine, but within the game, the recordings are just black.
Additionally, when using my headset, the display is distorted and only my right eye shows anything, while the left eye remains black.
Here are some specifics:
My game is developed in Unity.
I’m using all the betas: Xcode 16 beta, the new macOS beta, and VisionOS 2 beta.
In the attached screenshot, you can see an Apple UI overlay with a black screen behind it. However, when I’m in the headset, I actually see my game along with that UI overlay, so it seems like the game itself isn’t getting recorded.
Also, I noticed on the Apple webpage that they recommend using the Developer Capture feature in Reality Composer Pro for high-quality screenshots and app previews. However, I find that using Control Center for recording works pretty well despite the lower quality and foveated resolution. If I can’t get Reality Composer Pro to capture in 4K, is it still acceptable to use screenshots and record videos from the Control Center?
Has anyone encountered similar issues or have any insights on what might be causing this? And regarding the secondary question, I’d appreciate any guidance from Apple on the acceptability of using Control Center recordings as a fallback. Here's a video preview I made with Control Center recordings. Is this quality acceptable?
https://youtu.be/z4VIO7obNNg?si=2irqHEfeGjkNBUvb
Hello! Its hard to believe that this is Apple.
I use iPhone since iPhone 3G, I use MacBook, iPad and Apple Watch. I am normal - you could say faithful user os Apple.
I applied to Enroll in Apple Developer Program and I got error - „Your enrollment in the Apple Developer Program is under review. Please contact us.”
Of course I did contact Apple by email. I got the response:
„For one or more reasons, your enrollment in the Apple Developer Program could not be completed. We are unable to continue with your enrollment at this time. „
That is already very frustrating but it gets better!
Few days later I decided to call them.
Apple advisor checked my case and after few minutes told me exactly the same thing - „for one or more reasons…”
I am already very surprised and shocked - so I ask what can I do?
Answer - nothing.
I asked to escalate my case, I am normal user, I provided my ID and everything, why can’t I enroll?
After about 20 minutes I got email:
„For one or more reasons, your enrollment in the Apple Developer Program could not be completed. We are unable to continue with your enrollment at this time.
(…)
I understand you’re not satisfied with this outcome, but please note we cannot provide you with the reasons and this decision is final.”
Is it normal?
I am from Poland - normal European country. I am not criminal, I work, I use apple devices and I learned programming. But Apple just basically told me that they don’t care.
I've been using the iODBC framework (https://sourceforge.net/projects/iodbc/files/iodbc/3.52.16/iODBC-SDK-3.52.16-macOS11.dmg/download) for some time in a few Xcode Objective-C projects. Older projects work. Recent new projects fail to compile, with the following error:
/Library/Frameworks/iODBC.framework/Headers/sqltypes.h:220:24 Typedef redefinition with different types ('unsigned long' vs 'UInt32' (aka 'unsigned int'))
The definition in question, from iODBC/sqltypes.h, is:
typedef unsigned long ULONG;
The previous definition, from CoreFoundation/CFPluginCOM.h is:
typedef UInt32 ULONG;
Older projects open, compile and run normally in Xcode 15 and earlier. Only new projects created with Xcode 14 or 15 exhibit this behavior.
CoreFondation/CFPluginCOM.h appears to provide non-essential Component Object Model (COM) support for Win32 apps. The definition of ULONG as UInt32 looks odd considering that CFPluginCOM seems to be aimed at 32-bit architecture.
I find no way to mitigate this conflict within the Xcode project. Is there some way to exclude CFPluginCOM.h, which appears non-essential, from my project?
By using keyboardType(.numberPad) in TextField I have faced a bug that it keeps parent View resources in memory after View disappear from screen. If I use .keyboardType(.numbersAndPunctuation) everything is ok. It happens only on ios 17
Dear all,
I'm building my first MacOs app.
I've created my app icon and add it to AppIcon folder, but when I'm building the application the icon shows in the dock of the screen with no rounded borders like all the other apps.
I'm attaching here the icon and as you can see it has sharp edges. It is the same way in which it shows on the dock.
Why? Has anybody experienced the same?
Thanks for the support in advance,
A.
So the emoji keyboard resets all the time, it does not show the recent ones I just or most used, especially the emoji’s how hand gestures that you can switch colours on from yellow to the skin colour of your liking etc. I’ve tried to restart the phone (I have an iPhone 15 pro max) but it doesn’t seem to help
Xcode seems to be linking with the wrong SwiftUI library after I updated my dev machine to 14.6.
When I launch my app from Xcode, I'm getting:
Symbol not found: _$s7SwiftUI6ButtonVA2A5LabelVyAA4TextVAA5ImageVGRszrlE_5image6actionACyAJGAA18LocalizedStringKeyV_AA0F8ResourceVyyctcfC
Referenced from: <73AA74BB-A9CF-39C8-8007-B1487BDF10AE>
And I think that is SwiftUI 6 instead of SwiftUI 5, which it should be linking to since my app's deployment target is macOS 14.
Any ideas?
Hi, I'm sorry if my question is Hello, I apologize if my question seems worthless to you.
I'm just starting out, it's my first day as an apprentice learning this programming language, and I don't have any community or mentor to help me.
I searched for my answer in the Forum but couldn't find a solution, so I'm asking my question here.
How can I, at the start of a project, choose an emulator device that includes other iPhones besides the 15 and 13? I'm looking for the iPhone 14.
I'm currently using Xcode version 15.4.
Thank you for your attention to my question.
Have a great day.
Does Xcode 16 beta 4 include the SDK for iPadOS 18.1 beta, or should I stick with iPadOS 18.0 beta 4/18.0 betas? I want to make sure that I can continue building to my device if I update it to 18.1 beta.
I am developing an app and having trouble implementing NFC HCE functionality on iOS. From what I found, NFC HCE seems possible in the EEA, but I need help doing it in other countries.
Is there any way to achieve this through a specific license or certification from Apple?
Any guidance or references would be greatly appreciated.
Hi,
I'm seeking assistance with finding the correct version of Xcode to test an emulator running iOS 17.5.1 for the iPhone 14 Pro and iPad Air (5th Generation).
I am experiencing issues with publishing my app to the App Store and receiving a Guideline 2.1 rejection. Although the app functions correctly on TestFlight and other devices, it crashes (white screen) when opened on the specified device and iOS version.
I have tested the app on multiple devices, and it works fine on those, but the Apple review team has reported crashes specifically on the aforementioned device and iOS version.
Could someone guide me on how to resolve this or direct me to the appropriate XCode version for testing?
Thank you for your help.
Apple 403 detected - Access forbidden. This request is forbidden for security reasons - You are not allowed to perform this operation. Please check with one of your Team Admins, or, if you need further assistance, please contact Apple Developer Program Support. https://developer.apple.com/support
Suddenly getting this error when trying to create an ios build for Expo. I am a developer in app store connect and have all privileges to create a build. Previously have been able to build without issues.
after updating mac OS for macOS Sequoia Beta 15.0,
and updating Xcode for last released version 15.4,
Xcode can't open a pop up message say that "you can't use this version of Xcode with this version of macOS"
I am playing the protected HLS streams and the authorization token expires in 5 minutes,I am trying to achieve this with 'AVAssetResourceLoaderDelegate' and I'm getting an error 401 Unauthorized.
The question is how to update the token inside asset? I've already tried to change it in resourceLoader loadingRequest.allHTTPHeaderFields but it is not working:
func resourceLoader(_ resourceLoader: AVAssetResourceLoader, shouldWaitForLoadingOfRequestedResource loadingRequest: AVAssetResourceLoadingRequest) -> Bool {
func resourceLoader(_ resourceLoader: AVAssetResourceLoader, shouldWaitForLoadingOfRequestedResource loadingRequest: AVAssetResourceLoadingRequest) -> Bool {
guard let url = loadingRequest.request.url else {
loadingRequest.finishLoading(with: NSError(domain: "Invalid URL", code: -1, userInfo: nil))
return false
}
// Create a URLRequest with the initial token
var request = URLRequest(url: url)
request.addValue("Bearer \(token)", forHTTPHeaderField: "Authorization")
request.allHTTPHeaderFields = loadingRequest.request.allHTTPHeaderFields
// Perform the request
let task = URLSession.shared.dataTask(with: request) { data, response, error in
if let error = error {
print("Error performing request: \(error.localizedDescription)")
loadingRequest.finishLoading(with: error)
return
}
guard let response = response as? HTTPURLResponse, response.statusCode == 200 else {
let error = NSError(domain: "HTTP Error", code: (response as? HTTPURLResponse)?.statusCode ?? -1, userInfo: nil)
print("HTTP Error: \(error.localizedDescription)")
loadingRequest.finishLoading(with: error)
return
}
if let data = data {
loadingRequest.dataRequest?.respond(with: data)
}
loadingRequest.finishLoading()
}
task.resume()
return true
}
return false
}
I'm on a hotspot cause I'm traveling and tried like 50 times to download the predictive code completion model, but every time I've had errors saying: The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter. While it's reportedly downloading the model and that the error doesn't appear yet, the IDELanguageModelKit folder doesn't move a single bit and has stayed at 36 bytes since yesterday. The hotspot is not the quickest but sufficient (5 mb/s) yet I still get the error every time I download the model.
I think this would be good if Apple at least added a progress bar to see how much has been downloaded, no clue why they didn't already.
Hello,
I am facing an issue with accessing the last build of my app that was uploaded to App Store Connect. My app developer, who was an employee, developed the first version of the app and uploaded the build to App Store Connect. The app was reviewed and published on the market.
However, the developer has since disappeared without sharing the final source code with me, and I am unable to reach him.
Given this situation:
Is there a way to access the last uploaded build on App Store Connect?
How can I access the source code or make changes for new versions without having the original source code?
Any guidance or assistance on how to proceed would be greatly appreciated.
Thank you!
Hello,
I have an issue with a build that was uploaded to TestFlight for internal testing, and now I am unable to select this build for submission to the App Store. Unfortunately, I do not have access to Xcode to create a new build. Is there a way to change the status of this build or submit it for review without needing Xcode access?
Here are the details:
The build was uploaded to TestFlight as an internal test build.
When attempting to submit the build for App Store review, the build does not appear in the selection list due to its current status.
I need to find a solution to either change the status of this build or use it for the App Store submission without generating a new build through Xcode.
Any guidance or assistance on how to resolve this issue would be greatly appreciated.
Thank you!
The Digital Markets, Competition and Consumers Act 2024 (DMCC) was given Royal Assent in May 2024 in the United Kingdom and it's expected to occur in Autumn 2024. It states that in addition to making it easy to cancel via the app, businesses need to accept any clear statement from a user on their decision to bring the subscription to an end.
Currently, it's not possible to comply with this law given that App Store Connect does not offer the ability to cancel a subscription on behalf of a user. The ability to refund a user is also required.
Is there any plan to comply with this policy?
I am having consecutive trouble to sign up for Apple Developer Program. It is constantly saying that, my Apple ID Is not Eligible for this Action.