When I Run Php Artisan Command in PhpStorm Laravel Project The below results show in the terminal.
dyld[11387]: Library not loaded: @loader_path/../../../../opt/icu4c/lib/libicuio.73.dylib
Referenced from: <27B43AEF-470B-32CD-9521-AA834300394F> /usr/local/Cellar/php/8.2.10/bin/php
Reason: tried: '/usr/local/Cellar/php/8.2.10/bin/../../../../opt/icu4c/lib/libicuio.73.dylib' (no such file), '/usr/local/lib/libicuio.73.dylib' (no such file), '/usr/lib/libicuio.73.dylib' (no such file, not in dyld cache)
zsh: abort php artisan
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I have a VisionOS app that uses a Game Center Leaderboard. On 'appear' of my content view, I check authentication, and if the user is auth'd, I display a 'leaderboard' button. This works on development / TestFlight – the little floating 'Game Center logged-in' pop up shows up when the app runs, and the button appears.
Tapping the button opens the leaderboard, and I can tap over to 'global' and see everyone's scores.
However, the app launched today on the App Store, and I'm having some issues.
The leaderboard button isn't showing up, meaning that the auth call is probably failing silently. Not sure why. If I log out of Game Center on the device, and re-open the app, I'm able to auth and see my leaderboard button.
Once I've done that, the leaderboard seems busted. On App Store Connect I can see the values that I expect (high scores from my beta test flight). But, on the production app, the leaderboard is just empty. And there's no 'global' tab to tap on.
Wondering if this is a propagation issue? Like, does it take time to roll out the Game Center entitlements when the app is live?
I'm going to distribute promo codes to try and get some more people with the App Store version testing for me to see what happens for them.
Any help appreciated!
Assertion 'child->_nextSibling == NULL' failed. child is already inserted in a tree
Assertion 'child->_parent == NULL' failed. child is already inserted in a tree
These messages began to appear recently in a code that has been 'working' for many years. I guess that I must have done something wrong, but I do not know where to start looking to see why this error is occurring.
I guess it has something to do with SCNode and Scene Kit, but any pointers would be gratefully received.
The two messages may repeat 20-200 times while launching, and occasionally the program hangs.
Is it possible to access the RoomPlan API from Objective-C? I cannot figure out how to include the RoomPlan framework into some legacy Objective-C code I have. I can include the RoomPlan.h header but it still does not recognize any of the API classes. I also could not figure out if there was a way to use RoomPlan-Swift.h to expose the API to the Objective-C code.
Hi Guys,
I want to support my client for enable the developer mode, But they not accept to connect with any other devices(Mac Xcode) to enable developer mode.
They are nearly 10 people to enable developer mode. But I think without mac we can't enable developer mode in some of devices. So I need a clarification with IOS versions. That's only we are excepting to list out which IOS versions don't have developer mode option default. Please list out that IOS versions
Like below:
default developer mode available IOS 17.4.1
default developer mode not available IOS 17.5.1
Hi, everyone! I’m a member of iPhone. Recently I decided to try a new beta version, and I liked it, everything is so new and unusual. However, iOS 18 requires improvements, this update has a lot of errors that I encountered, my problem is that I don't know how to roll back, I want iOS 17 latest again, are there any ways?
For some reason, every time I'm accessing a view populated with posts and fetching posts, my app has like a 5-8 second hang time. I don't know whats causing this issue, and I have been dealing with this for 3 days.
`func fetchPosts(completion: @escaping (Result<[PostWithUser], Error>) -> Void) {
if !cachedPosts.isEmpty {
completion(.success(self.cachedPosts))
return
}
postsRef.order(by: "timestamp", descending: true).getDocuments { [weak self] snapshot, error in
guard let self = self else { return }
if let error = error {
completion(.failure(error))
return
}
guard let documents = snapshot?.documents else {
completion(.success([]))
return
}
let group = DispatchGroup()
var postsWithUsers: [PostWithUser] = []
DispatchQueue.global(qos: .userInitiated).async {
for document in documents {
group.enter()
let data = document.data()
guard let userId = data["userId"] as? String,
let parentId = data["parentId"] as? String,
let groupId = data["groupId"] as? String,
let text = data["text"] as? String,
let isPinned = data["isPinned"] as? Bool,
let imageUrl = data["imageUrl"] as? String,
let videoUrl = data["videoUrl"] as? String,
let timestamp = data["timestamp"] as? Timestamp,
let views = data["views"] as? Int else {
group.leave()
continue
}
let post = Post(id: document.documentID, userId: userId, parentId: parentId, groupId: groupId, text: text, imageUrl: imageUrl, videoUrl: videoUrl, timestamp: timestamp.dateValue(), isPinned: isPinned, likedBy: [], views: views)
self.usersRef.document(userId).getDocument { userDocument, error in
defer { group.leave() }
if let userDocument = userDocument, let userData = userDocument.data() {
let user = User(
id: userId,
username: userData["username"] as? String ?? "",
bio: userData["bio"] as? String ?? "",
profilePictureUrl: userData["profileImageUrl"] as? String ?? "",
privateProfile: userData["privateProfile"] as? Bool ?? false,
privateFollowerList: userData["privateFollowerList"] as? Bool ?? false,
privateFollowingList: userData["privateFollowingList"] as? Bool ?? false,
privateReplies: userData["privateReplies"] as? Bool ?? false,
privateLikes: userData["privateLikes"] as? Bool ?? false
)
let postWithUser = PostWithUser(post: post, user: user)
DispatchQueue.main.async {
postsWithUsers.append(postWithUser)
}
} else {
print("Failed to fetch user data for userId: \(userId), error: \(String(describing: error))")
}
}
}
group.notify(queue: .main) {
self.cachedPosts = postsWithUsers
completion(.success(postsWithUsers))
}
}
}
}`
`
func fetchPosts() {
PostService.shared.fetchPosts { result in
switch result {
case .success(let posts):
DispatchQueue.main.async {
self.posts = posts
}
case .failure(let error):
print("Failed to fetch posts: \(error)")
}
}
}
func refreshPosts() {
PostService.shared.refreshPosts { result in
switch result {
case .success(let posts):
DispatchQueue.main.async {
self.posts = posts
}
case .failure(let error):
print("Failed to fetch posts: \(error)")
}
}
}
Hi, I am trying to train an object tracking model on MacBook Air with a M2 silicon. The .usdz file used to train is captured by iPhone 14 pro. However the training process takes too much time. it stay at 0.0% for about an hour and a half. I wonder if there is any other methods to generate reference objects.
Using Xcode 15.3 on a Mac M1 with MacOS 14.5.
The project consists of C++, ObjC and Swift source files. CocoaPods is used for several libraries. CMake is used to generate the build files etc..
The issue is that any time I attempt to run the application (on any iOS device), it will always rebuild from scratch, which takes a considerable amount of time for this very large project. This occurs without any changes to the project; no source code changes, no resource file changes, nothing at all.
Would anyone have any idea as to why this would be happening?
Is there any diagnostic information I can enable in Xcode to show me exactly what changes it has detected, or what reason it may have for doing a full rebuild?
Since moving up to IOS18 lat week I am getting an indication that there was a significant drop in IMU data being sent. Using the search capability, I can find very little information in the Developer Documentation that will tell me what the cause is and how to remedy it. Is there some documentation repository like Tech Notes that will tell me what I need to know to get going again? What additional sources of documentation are available for developers? The Search engine used for Developer documentation just does not cut it because it delivered a lot of useless entries that have no obvious relevance to my search terms.
"2024-06-20 19:27:00.669334-0500 RoomPlanExampleApp[902:299709] [Technique] ARWorldTrackingTechnique <0x104bf6d80>: SLAM error callback: Error Domain=Slam Error Code=7 "Non fatal error occurred due to significant drop in a IMU data" UserInfo={NSDescription=Non fatal error occurred due to significant drop in a IMU data, NSLocalizedFailureReason=SlamEngineNodeGroup Failure: IMU issue: gyro data stream verification failed [Significant data drop]. Failed on timestamp: 53902.785827, Last known timestamp: 53901.416828, Delta: 1.368999, System timestamp: 53902.786251, Delta between system and frame: 0.000423. }"
I'm trying to test an app on Testflight and having problems.
I've uploaded my app to App store connect successfully and I've added my external testers to the new build. It's in the "waiting for review" stage.
When I go to TestFlight, I see the new build, as expected (I'm an internal tester).
When I tap "install" I get the following error:
Could not install ______.
The profile can't be installed.
Try again.
Is this a problem on my end or apple's? The same build of the app works fine when I hit the "run" button in XCode.
Is there any api For Apple AirPods
I have an idea that will boost its usage
Hi,
I'm currently working on a application on the server-side that is attempting to generate analytics from our application's user's subscription and in-app purchases. One of the pieces of information that we need is the purchaser's zip/postal code for financial reporting.
I noticed Google provides this information in their monthly earnings reports, but Apple seems to omit this field.
That being said, is possible to obtain a purchaser's postal/zip code through an api, server notifications, or anything?
None of my device is able to install ios 18 beta using the ipsw file. I am getting this error. Wondering if anyone else have seen this.
cfgutil restore -I ~/Downloads/iPhone11,8_18.0_22A5282m_Restore_2.ipsw
Waiting for the device [1/2] [*******************************************] 100%
Step 2 of 2: Installing iOS [2/2] [*********>............................] 25%
cfgutil: error: The operation couldn't be completed. (AMRestoreErrorDomain error 10 - Failed to handle message type StatusMsg (Protocol error))
(Domain: AMRestoreErrorDomain Code: 10)
"update" failed on iPhone (ECID: 0x**C****1002E).
This is my cfgutil version:
cfgutil version
cfgutil 2.17 (906)
And I am using Macos 14.5
Thanks!
With Swift, SwiftUI and Swift Charts and many other tools (Swift Tests, swift accelerate, etc), Apple needs to create a Jupyter notebook like (but better), helping Scientific and AI programming stepping through different hypotheses and tests.
Thanks
Hi there,
I currently hold an Apple Developer account that has two teams associated with it. One is my personal team, for which I pay for the Apple Developer Program. The other is a corporate account for which I am working. Despite seeing both teams in the Apple Developer (web) portal, I am only able to see one of them in the Xcode account settings page.
I have reached out to Apple Developer support over the phone, and have been advised to post this issue here to better access support.
Hey,
I’m an iPhone user of nearly 4 months, and recently, I found out about the iOS 18 developer version. I wanted to try it, so I bought an iCloud subscription and backed up my phone. I downloaded the update overnight through the settings app, and when I woke, it prompted me to restart or along those lines, to which it showed the apple logo and a progress bar as per usual.
I didn’t even notice a difference between 17 and 18 until I swiped down to get to the control panel, and instantly, I wanted to switch back. I could no longer see features like my over $300 AirPod’s volume decibel amount; something I use on a regular basis to make sure I’m not developing hearing loss.
So, when I got home from school later that day, I looked at the official Apple guide to downgrading to a previous iCloud version.
Following the featured steps, I factory reset the iPhone through the General > Transfer or Reset iPhone > Erase all content and settings. I made sure to skip the automatic backup this process created.
Then, after it was finished resetting, I followed the standard iPhone setup process until it asked me if I had a backup. I clicked it, signed in with my Apple ID, then clicked “Show All Versions” (as to not backup with an iPhone 18 beta backup) and clicked on my backup from the night prior.
Then, it went to the black screen with the Apple logo and a progress bar again, and a few minutes later, the phone booted up. It all seemed normal, up until I saw the iOS 18 control center. I did this whole process again just to make sure I didn’t accidentally mess the procedure up, but I got the same result.
Can anyone help me with this?
Thanks in advance, Gray (posting this here because usual apple forums remove anything mentioning developer things)
Hello guys,
Is there any API developers can use to get advantage of the new windows resize and placement feature for macOS Sequoia?
And of course I'm not talking about resizing the windows from your own app, but the windows from other apps.
Thank you.
I am attempting to create a launch screen story board and export it as a package. I built a story board by using the following video tutorial
https://www.youtube.com/watch?v=CIMbJ1WXMS8
When I finish I select the storyboard file in the project navigator view in Xcode and use menu file>export. On the popup menu I select my build folder for the location and I select File format as Interface Builder Story board package.
I am using a Sonoma 14.5, I have tried using xcode 15.0 , 15.2 and 15.4
For some reason this is causing Xcode to crash. It was working in 15.2 and then it started crashing over and over. I can run it on my iPad and it works but then I export it and Xcode crashes and does not export anything.
Any insights would be greatly appreciated.
Hello,
For some reason since yesterday whenever I run an build and run an app on my Mac I get this issue:
Logging Error: Failed to initialize logging system. Log messages may be missing. If this issue persists, try setting IDEPreferLogStreaming=YES in the active scheme actions environment variables.
I tried to create an iOS app and this is the issue I get in the console when running it on simulator.
This issue also appears on old projects I have.
Setting IDEPreferLogStreaming=YES in environment variables does fix the issue and the error no longer appears but why is it appearing in the first place and how can I get rid of it?
Here is a screenshot:
Thanks in advance for your help.