TestFlight

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Use TestFlight in App Store Connect to invite and manage beta testers for iOS, iPadOS, tvOS, and watchOS apps. Discuss questions here and share app builds publicly via TestFlight under the Community topic.

TestFlight Documentation

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Builds suddenly not showing in TestFlight
Is anyone else suddenly having issues getting new builds to TestFlight? It worked earlier this afternoon and I pushed build 22 of my app. I found an issue, made a fix and expired it. Then I built and uploaded build 23 about 45 minutes later and now that one isn't showing 90 minutes later. I didn't make any other changes to my project, just a simple 2 line fix. I'm doing the archive and distribute the same as I always have and am seeing no errors, nor am I getting any error emails. Could pushing 2 builds within an hour put me at the back of a queue, or expiring my latest build before uploading a new one caused an issue? All builds up until now have shown within minutes.
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Builds stuck in "processing ..." phase forever
We have 2 apps whose builds appear to be stuck in the "In Processing..." phase after uploading to TestFlight. The problem has existed since mid-December. We have tried with more than a dozen builds since then, but they all get stuck. Both apps are use the same code-base. The main difference being that one is optimized as a one-time purchase for the school manager DTS (Developer Technical Support) hasn't been able to help so far and has 1-week email turnaround times.
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The app uploaded to TestFlight is not installing
When installing the app through TestFlight, a popup message reading 'The app couldn't be installed. Try again' appears. When I check the logs using the Console app, I only see the log. "jp.." = "TFCachedInstallRequest(0x3001fdc30): { bundleID = jp.., appType = 2, version = 1.8.0(4.2630), currentTaskStatus = 22, previousTaskStatus = 9, installStatus = 0, percentComplete = 0.000000, userFailureReason = <TFError: 0x3037dd280>: errorMessage = \Uc571\Uc744 \Uc124\Uce58\Ud560 \Uc218 \Uc5c6\Uc2b5\Ub2c8\Ub2e4. \Ub2e4\Uc2dc \Uc2dc\Ub3c4\Ud558\Uc2ed\Uc2dc\Uc624., code = -1, serverCode = 617, serverFailureReason = Error Downloading Install Data, persistentIdentifier = 0 }"; } How can I resolve this issue?
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Business apps with enterprise APIs for visionOS - Can't distribute through Test Flight but can deploy from Xcode
Hello, I am trying to distribute an app that is using the Enterprise entitlements for Vision OS. It is failing to upload to Test Flight because it says I have not the entitlements for the provisioning. This does not happen when deployed directly from Xcode. I can deploy to the headset and ha Is there anything I can do about it ? Part of the log below: 2025-01-10 17:02:06 +0000 Provisioning profile "iOS Team Store Provisioning Profile: com.appmr2.3d-Playbook" failed qualification checks: Profile doesn't support Main Camera Access and Passthrough in Screen Capture. Profile doesn't include the com.apple.developer.arkit.main-camera-access.allow and com.apple.developer.screen-capture.include-passthrough entitlements. 2025-01-10 17:02:06 +0000 2025-01-10 17:02:06 +0000 IDEProvisioningRepair(3d-Playbook.app): 2025-01-10 17:02:06 +0000 IDEProvisioningRepair(3d-Playbook.app): Using account <DVTAppleIDBasedDeveloperAccount: 0x600003cba400; username=''> for repair Thanks, Andres
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What type of encryption algorithms does your app implement?
When uploading to Testflight the following questions get posted. How to answer this question gets asked in many forums, however none of the answers are satisfactory and it seems every body misreads option two. What type of encryption algorithms does your app implement? Encryption algorithms that are proprietary or not accepted as standard by international standard bodies (IEEE, IETF, ITU, etc.) Standard encryption algorithms instead of, or in addition to, using or accessing the encryption within Apple's operating system Both algorithms mentioned above None of the algorithms mentioned above In the case where an application is using standard encryption provided by the OS itself and isn't doing anything proprietary, what should the answer be? Many people on the internet say the answer should be 2). 2) Does mention standard encryption algorithms, but everybody seems to gloss over this phrase "instead of, or in addition to, using or accessing the encryption within Apple's operating system" Two is not saying the app uses standard encryption algorithms from the OS, two is saying using standard encryption algorithms instead of or in addition to, those provided by the OS. In the above options, there is none to select for the situation where the app only uses standard algorithms from the OS. If that is what 2 is meant to be, then the grammar and English usage doesn't not actually mean that. The phrase "instead of or in addition to" changes that. So what option to choose? Is there a bug in 2 and its English grammar is incorrect and doesn't convey the actual intended meaning?
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Trouble Distributing App Archive to TestFlight: Xcode Archive and Code Signing Issues
Hi there, our team is facing a problem distributing our app archive to TestFlight. When we try to do so through the Product &gt; Archive option, we get a generic Xcode Archive error message, stating that we can’t distribute or validate it. This issue has been persistent for a few days now, and we’ve been unable to resolve it. We’ve reviewed the documentation (e.g., TN3110, TN3109) to ensure that we’ve set the “Skip Install” option to “No” and the Installation Directory to $(LOCAL_APPS_DIR). However, these changes haven’t made any difference. Another complication is that we’re using our team member’s developer account to distribute the app. As a result, we’ve encountered code signing issues with their credentials on our own devices. Despite our efforts, we’ve been unable to log in to their account. We would greatly appreciate any assistance you can provide in resolving this issue. Thank you for your attention to this matter.
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Trouble Distributing App Archive to TestFlight: Xcode Archive and Code Signing Issues
Hi, our team is facing a problem distributing our app archive to TestFlight. When we try to do so through the Product > Archive option, we get a generic Xcode Archive error message, stating that we can’t distribute or validate it. This issue has been persistent for a few days now, and we’ve been unable to resolve it. We’ve reviewed the documentation (e.g., TN3110, TN3109) to ensure that we’ve set the “Skip Install” option to “No” and the Installation Directory to $(LOCAL_APPS_DIR). However, these changes haven’t made any difference. Another complication is that we’re using our team member’s developer account to distribute the app. As a result, we’ve encountered code signing issues with their credentials on our own devices. Despite our efforts, we’ve been unable to log in to their account. We would greatly appreciate any assistance you can provide in resolving this issue. Thank you for your attention to this matter.
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A user with this email address already exists on this team.
When trying to add a tester to app.connect for use as a tester for TestFlight I get error "A user with this email address already exists on this team." I have tried various suggestions in the forum with no success. The user email has previously been used and had been assigned as tester to app and was able to connect and install app on testflight. Previously they were running TestFlight on iPad and we were looking to add TestFlight to iPhone as well but I was unable to resend invite so I followed suggestions and removed the user. First I removed tester from just the app and this didn't work, then I removed them as a tester under Users and Access. Now when trying to re-add the user using their Apple ID associated email I get the error that email exists. I have checked under User and Access as well as under each app that they are no longer listed. Their email doesn't show under User and Access nor does it show in any expired app but shows as deleted under All Testers under TestFlight tab. When trying to add user I also tried using different role and user name.
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App rejected into beta testing design spam.
I recently submitted my app, Ai voice changer - Video effects (Build version 1.0.0 (2)), for beta testing and received feedback indicating that my app was rejected due to a violation of Guideline 4.3(a) - Design - Spam. The rejection email states that my app shares a similar binary, metadata, and/or concept to apps already submitted to the App Store, with only minor differences, leading to the classification of my app as spam. I would like to respectfully request clarification regarding the specific aspects of my app that led to this rejection. I have ensured that the app I submitted offers unique functionalities and has been carefully designed to stand out from other apps in the same category. The features of my app, including apply voice changer effects on videos, were developed with originality and are intended to offer a new experience to users. To provide additional context, my app was created using a unique approach and has distinct features compared to other voice changers available on the App Store. However, I am open to any suggestions on how I can improve the app’s submission to meet your guidelines fully. My goal is to provide a valuable and unique tool for users, and I would appreciate further guidance on how to address the perceived overlap with other apps. Could you please provide specific examples or areas where my app may appear too similar to others, and what steps I can take to resolve this issue? I would be grateful for any assistance or suggestions on how I can resubmit my app with full compliance to the App Store guidelines. Thank you for your time and support. I look forward to your response and the opportunity to resolve this matter. Best regards, Jay limbani Ai voice changer - video effects
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backgroundPreferenceValue does not work after distributed through App Connect
Hi, I'm new to software development and facing a problem that don't know how to solve. I have a piece of code using .backgroundPreferenceValue and .anchorPreference modifiers to monitor a button's position while dragging. It works perfectly on preview, simulator, and my own device if I download it through a cable connected to my computer. However, today I distributed it to TestFlight and found out it broke. I repeated the process serval times but the result is still the same. Has anybody run into the same type of problem before? Desperately need help. Many many thanks!
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Need Help with LZMA2 Compression Using SWCompression in Swift
I'm looking for assistance with compressing data using the LZMA2 algorithm from the SWCompression library in an iOS project. I've encountered issues and need guidance on how to correctly implement LZMA2 compression. Any help or code examples would be greatly appreciated! Please help me providing information regarding this NOTE: If I use third party library means I am getting error from testflight The app references non-public symbols in Payload/Hogs.app/Hogs: _lzma_easy_encoder, _lzma_end (ID: 305f671a-b2ee-4e14-8764-00ed9b86bfb0) Help me solve this issue Thanks
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Assistance Needed: App Submission Issue (ITMS-90426)
Hello, We submitted our app on TestFlight, but received an automated response with the following error: ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it. Our app is developed entirely in Objective-C, and we’re unsure why it’s looking for SwiftSupport. Despite attempting several potential solutions, the error persists. Could someone please assist us with understanding why this is happening and advise on how to proceed with the submission? Any guidance would be greatly appreciated. Thank you for your help.
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Do i need a physical iOs device to testflight my app?
I'd like to create a "product/archive" in xcode, to use in "Testflight" I get these errors: Communication with Apple failed Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ I do not have a physical iOs device. Can i assign a provisioning profile to a simulated device? Or do i need to have a physical iOS device, to connect my app to Apple, and be able to let poeple test it with "Testflight"? Thanks for your answers.
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