Navigate the App Store landscape. Share strategies for app submission, distribution, marketing, and user acquisition. Discuss best practices for getting your app discovered and downloaded.

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Building audio unit extension - trying to get .component file
im currently trying to build even the most basic sample plugin. Xcode forces me to do cross-platofrm audio app. so there is immediately 2 targets. i developed my code, testing in logic, now im ready to deploy and cannot find the component file. i only see appex. so what is logic loading when im testing? please advise. i did all the info.plist stuff, added audio unit framework, im totally lost. my most exerienced contacts all tell me to go to juce. im not convinced. im at final steps. please advise
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If My New Film 'Metaphor' Wins The Oscar For Best Short Film At The Academy Awards How Can I Distribute It On The App Store?
Hello Everyone Sam Francisco here otherwise known as Ian Francis Creative Director at Primus Films Ltd in the UK. I'm excited today to have Apple invite me to the Developer Forums and indeed honoured to have the chance of creating something that is of interest in the App Store and beyond. My question is self explanatory really, I am in the Final Cut of 'Metaphor' which is a 42 minutes 17' second Horror Film about Climate Change and I have a deadline set for it's Premiere on YouTube which is this year on April 22nd which as I'm sure you all know is Earth Day. So although I am quite comfortable and relatively proficient as the film's Writer, Director and Editor I have to confess to being green as tomatoes when it comes to marketing and publicity, and negotiating rights and agreeing deals for example to gain access to the App Store here at Apple with a view to discussing rental or sale options. Even if the film comes away empty handed from the Dorothy Chandler it'll be all set for the Baftas over in the UK and I was wondering how to get discussions going on this and if anyone out there has any knowledge of where I even start I would be very grateful. Thank you for your time Ian Francis
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Query related to in-app purchase
We are developing a tipping system that allows users to collect tips through our application based on their chosen subscription plan. Our application offers two key features: Tap to Pay – Allows users to receive tips using Tap to Pay. Payment Profile Creation – Enables users to create multiple payment profiles. Both features are exclusively available to premium users. If a user selects the free plan, these features will be visible but not selectable. Question: Our main concern is whether integrating In-App Purchases (IAP) is mandatory for the subscription purchase flow or if we can use alternative payment methods such as Stripe instead.
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Can't submit app- "There are in-app purchases that cannot be submitted with this version."
Can't submit a newer version of my app, every time I try to I get this error- "There are in-app purchases that cannot be submitted with this version." However, there are no current IAPs associated with this app. The ones that used to be in there were deleted. There is nothing in the build that should be associating any IAPs. How can I get past this error?
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What's with Distribution Managed Certificate?
I disabled "automatic signing" for my app and went with mannual signing. Created both certificates, one for development, and one for distribution. Both certificates are then downloaded to my keychain. Created both profiles(dev and prod) to match both certificates to the app. Yet, everytime when i try to archive and upload the app, it will automatically generate a "Distribution Managed" Certificate, and it seems the distribution certificate I created early were not used in the process. Did someone encounter the same issue?
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Multiple branded apps - Policy
Hello, I have an app that offers a way for users to navigate through archaeologic sites and offer some content about these sites. I want to offer this app to different businesses. They will decide the content, cities, locations etc for their app and it will also be branded with their colors, etc. However, I read on Apple's policy here that I am not allowed to do something like this. I am curious if you believe I am going to be ok with my scenario since it is a unique selling point/value for each client, it has different branding and it also can and will have dynamic content based on my cleints' selection. Thank you very much for your help in advance
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Can we now launch an app for trading mobile game accounts on the AppStore?
AppStore download link:https://apps.apple.com/cn/app/%E7%9B%BC%E4%B9%8B%E4%BB%A3%E5%94%AE-%E4%B8%93%E4%B8%9A%E7%9A%84%E6%B8%B8%E6%88%8F%E6%9C%8D%E5%8A%A1%E5%B9%B3%E5%8F%B0/id6737429967. Why can this app be listed on the AppStore when it involves game account transactions? I have recorded and reported many times, but it has no effect. Is it possible to launch the app for game account trading in Chinese Mainland now? Seeking answers.
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Monthly/yearly subscriptions are wrongly shown as one-time purchase in App Store
We have set monthly/yearly subscriptions in our app and they have been approved. The users can get access to the limited functions of the app for free. For example, they can create limited number of tasks/events in the App. But if they want to create more tasks/events in the App, they need to subscribe the app(monthly/yearly). But we don't know why the app is shown as an one-time purchase app in App store. The users need to pay the one-time purchase fee at first to download the app. If they haven't tried the app, they wont' pay for it. How to fix it? Look forward to the reply about it ASAP.
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Urgent Help - Problems with my Published App
Hi, I recently published my app called MealMorph AI. But the "Start the 3-day free trial" button is not working. Everything is set up properly - the code files, store configuration, and the subscription section in App Store Connect. When I test the app on a simulator, that button works, but not on the published app, which is so confusing. Before, I asked App Store support for help, and they said it's not working maybe because I didn't set up the introductory offer of the 3-day free trial. I did fix that and it is still not working. I'll attach some screenshots:
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Apple developer program registration failed
I was unable to successfully register for an Apple developer account as it indicated that there may be an issue with your account that needs to be resolved before continuing with the registration process I guess it's because I changed my device. I bought a Mac mini M4, which doesn't have a camera. So I borrowed my friend's phone to register, but when I made the final payment, I didn't continue. Instead, I switched back to my Apple computer to register, and as a result, it couldn't pass. My software and game have been developed and cannot be registered, which has a significant impact on me. Is there any way to continue registering? Or have I lost the possibility of becoming an Apple developer forever?
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[Regarding Change Requests] Handling of a Separate App Using the "Indeed" Name
The attached URL leads to an app that uses the name "Indeed" in its title in Japanese. However, this app is not part of our company's official offerings. As it may lead to user confusion, we would like to request a title change to remove the "Indeed" name. Would it be possible to receive support from your side in addressing this matter? https://apps.apple.com/jp/app/%E5%B1%A5%E6%AD%B4%E6%9B%B8%E4%BD%9C%E6%88%90%E3%82%A4%E3%83%B3%E3%83%87%E3%82%A3%E3%83%BC%E3%83%89-%E8%81%B7%E5%8B%99%E7%B5%8C%E6%AD%B4%E6%9B%B8%E4%BD%9C%E6%88%90%E3%82%A2%E3%83%97%E3%83%AA/id1473493711
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