operation couldn't be completed. (CoreMediaErrorDomain error -42709.)
this error shows after update
He has been coming here for the last 10 days. Please!
please correct it as soon as possible
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No video is playing and the same error is coming. I have tried everything by resetting. Please get an update as soon as possible.
error-The operation couldn't be completed. (CoreMediaErrorDomain error -42709.)
Hello everyone,
I’m encountering an issue when trying to build and archive my library BleeckerCodesLib using Swift Package Manager. My project is structured with two targets:
CBleeckerLib: A C target that contains my image processing code (C source files and public headers).
BleeckerCodesLib: A Swift target that depends on CBleeckerLib and performs an import CBleeckerLib.
Below is the relevant portion of my Package.swift:
// swift-tools-version:5.7
import PackageDescription
let package = Package(
name: "BleeckerCodesLib",
platforms: [.iOS(.v16)],
products: [
.library(name: "BleeckerCodesLib", targets: ["BleeckerCodesLib"])
],
targets: [
.target(
name: "CBleeckerLib",
publicHeadersPath: "include"
),
.target(
name: "BleeckerCodesLib",
dependencies: ["CBleeckerLib"]
)
]
)
Directory Structure
My project directory looks like this:
BleeckerCodesLib/
├── BleeckerCodesLib.xcodeproj/
│ └── xcuserdata/
│ └── robertopitarch.xcuserdatad/
│ └── xcschemes/
│ └── xcschememanagement.plist
├── BleeckerCodesLib.h
├── Package.swift
└── Sources/
├── CBleeckerLib/
│ ├── bleecker-lib.c
│ └── include/
│ ├── bleecker-lib.h
│ └── CBleeckerLib.h
└── BleeckerCodesLib/
├── UIImage+Extensions.swift
├── ImageProcessingUtility.swift
├── APIManager.swift
├── BleeckerCodesLib.swift
├── CameraView.swift
├── RealTimeCameraView.swift
└── BleeckerCameraWrapper.swift
Code Example
In my Swift code (for example, in BleeckerCodesLib.swift), I import the C module as follows:
import SwiftUI
import UIKit
import CBleeckerLib // Import the C module
public struct BleeckerCodes {
public struct DetectedCode {
public let code: String
public let corners: [CGPoint]
public init(code: String, corners: [CGPoint]) {
self.code = code
self.corners = corners
}
}
// Initialization function
public static func initializeLibrary() -> String {
bleecker_init() // Call the C module function
return "BleeckerCodesLibrary initialized!"
}
// ... other functions
}
The Problem
When I try to compile or archive the project using commands such as:
xcodebuild archive -project BleeckerCodesLib.xcodeproj -scheme BleeckerCodesLib -destination "generic/platform=iOS" -archivePath "archives/BleeckerCodesLib"
I receive the error: "no such module 'CBleeckerLib'"
Any assistance or step-by-step guidance on resolving this integration issue would be greatly appreciated.
Thank you in advance!
I'm experiencing an issue with Xcode 16 where code completion suggestions are not appearing while typing. I tried deleting UserDataDrive and restarting Xcode, but it didn't help. My machine has multiple user accounts, and we all use the same Xcode installation.
How can I fix this?
Greetings, does anyone know if there is an extension for the iOS 18 SDK and Xcode 16 update? I understand that starting April 24, older versions will no longer be allowed to be uploaded?
Hey everyone. This is probably the last straw I am trying to pull since I tried almost everything else. I have applied for the Apple Developer Program and the whole process started at the end of 2024. I got rejected the first time because Apple could not charge my card. It was clearly shown that the cost is $99, however, it was 106.65 Euros (I created a Revolut card with the $100 because I don't trust placing my card everywhere).
I started the new process but this time I knew about the amount issue so I placed 150 Euros just to be safe. Automatic rejection with robotic AI response:
"For one or more reasons, your enrollment in the Apple Developer Program couldn't be completed. We can't continue with your enrollment at this time."
When I raised ticket about it I got no replies. Than both my friend and wife tried to apply for the program. Both rejected with the exact same messaging.
I created a new Apple ID, new card, new everything and did everything "by the book". Again. Rejection with the same exact messaging: For one or more reasons, your enrollment in the Apple Developer Program couldn't be completed. We can't continue with your enrollment at this time...
Can someone from Apple please tell me what are those reasons? I have been an Apple user for almost 10 years now. I was buying Apps from store. I am using iCloud+. Modest Citizen as some would say.
What's the problem? How can I finally get to Apple Developer Program without being rejected by AI or some poor auto system?
I found that when the development tool above Xcode16 ran my app, I opened the suspended inscription function, and then opened the system camera, the content in the suspended window would not be displayed, and the suspended window would have a black screen. However, this phenomenon does not appear on Xcode15.4 development tools, it is the same code, I do not know why
I applied for the Apple Developer Program on February 4, 2025, and uploaded the required documents on February 5, 2025. However, as of today (February 26, 2025), I have not received any update or response regarding my application.
I have already sent two emails regarding this matter but have not received a reply. I would appreciate an update on my application status and any further actions required on my end to complete the process.
How to reach apple support?
In the past I've used #if available to isolate functionality gaps at the code level in my apps.
But yesterday I was trying to integrate the new methods Apple has made available for granting access to contacts, as discussed here: https://developer.apple.com/documentation/contacts/accessing-a-person-s-contact-data-using-contacts-and-contactsui
The problem is that their example is rife with code that won't compile for iOS 17, which is still (from the last stats I found) 20% of the user base.
I also experimented with @available; but when I was nearly done integrating the new methods, a compiler bug halted my entire project. It now simply doesn't build (the ol' non-zero exit code) with no further details or errors flagged. I filed a report, as requested in the logs.
In the meantime, I have to start over. What is the recommended method for isolating large blocks of functionality that are only available to a later OS version?
My MacOS swift app [myStuckApp5] refuses to close when running on Monterrey (The app becomes unresponsive after finishing its work, and needs to be forcefully closed). However, it closes as expected when running MacOS 13 and above. How can I troubleshoot this error?
I'm attaching the content of the sys Log related to the app while it was stuck (too long to copy here...)
This is the content of the related sys Log
Swift Package:
I have an old objc library, that is added as XCFramework to swift package as a binary target.
targets: [
.target(
name: "CoreServices",
dependencies: ["OldContainer"],
path: "CoreServices"
),
.binaryTarget(
name: "OldContainer",
path: "Frameworks/OldContainer.xcframework"
),
]
This serves the purpose, it builds fine and able to run on simulator. However this framework is breaking the Xcode previews.
Error:
== PREVIEW UPDATE ERROR:
[Remote] JITError: Runtime linking failure
Additional Link Time Errors:
Symbols not found: [ _OBJC_CLASS_$_SCSecureServicesFactory ]
==================================
| [Remote] LLVMError
|
| LLVMError: LLVMError(description: "Failed to materialize symbols: { (static-Login, { __replacement_tag$1015 }) }")
== VERSION INFO:
Tools: 16C5032a
OS: 23G93
PID: 38675
Model: MacBook Pro
Arch: arm64e
== ENVIRONMENT:
openFiles = [
/Users/../Documents/GitHub/Packages/Login/Sources/Login/LoginView.swift
]
wantsNewBuildSystem = true
newBuildSystemAvailable = true
activeScheme = Launch
activeRunDestination = iPhone 16 Pro Max variant iphonesimulator arm64
workspaceArena = [x]
buildArena = [x]
buildableEntries = [
Login
Login
]
runMode = JIT Executor
== SELECTED RUN DESTINATION:
Simulator - iOS 18.2 | iphonesimulator | arm64 | iPhone 16 Pro Max | no proxy
== EXECUTION MODE OVERRIDES:
Workspace JIT mode user setting: true
Falling back to Dynamic Replacement: false
Based on the error, SCSecureServicesFactory is an objc file inside the XCFramework. Since this is a binary target, I could not add a swift setting module map flag to the XCFramework.
Is there any workaround to get the previews working ? Or Am I blocked until the library is converted into swift ?
Hello, esteemed tech developer.
I am using the Apple Vision Pro to create an AR assist system about the da Vinci Surgical Robot in a medical surgical suite, and would like to capture eye movement data with tester uniformity. Although the Apple Vision Pro has a superb infrared sensor to monitor eye movement status, Apple does not seem to have open access officially. (I'm aware of many existing discussions about this, but I was still wondering if there might be an option, particularly for research labs.)Here's my FB number.FB16603687
When renaming a variable in the active scheme, it's not renamed for the non active ones.
As a result when you have code that operates in both schemes (with #if os() conditions) a compile time error is introduced.
Is this an Xcode bug or expected behaviour?
I have added 2 command line tools in my swiftUI app for macOS, it was working fine locally, but it gives error when i try to make archive of it. I am not sure about the reason, but it was related to sandboxing the command line tools, after this i have tried multiple solutions but i am unable to resolve this issue, how should i handle the helper command line tools
We are working with an iOS app where we have enabled the “Generate Debug Symbols” setting to true in Xcode. As a result, the .dSYM files are generated and utilized in Firebase Crashlytics for crash reporting.
However, we received a note in our Vulnerability Assessment report indicating a potential security concern. The report mentions that the .ipa file could be reverse-engineered due to the presence of debug symbols, and that such symbols should not be included in a released app. We could not find any security-related information about this flag, “Generate Debug Symbols,” in Apple’s documentation.
Could you please clarify if enabling the “Generate Debug Symbols” flag in Xcode for a production app creates any security vulnerabilities, such as the one described in the report?
The report mentions the following vulnerability: TEST-0219: Testing for Debugging Symbols
The concern raised is that debugging symbols, while useful for crash symbolication, may be leveraged to reverse-engineer the app and should not be present in a production release.
Your prompt confirmation on this matter would be greatly appreciated. Thank you in advance for your assistance.
In Swift Playground 4.6.2 the package PlaygroundSupport is no longer available to Playground apps. The following test previously permitted apps run in the Playground vs compiled in XCode to support different behavior:
#if canImport(PlaygroundSupport)
container = NSPersistentContainer(name: "myApp", managedObjectModel: Self.createModel())
#else
container = NSPersistentCloudKitContainer(name: "myApp")
#endif
Since Swift Playground 4.6.2 the PlaygroundSupport package is no longer available for app projects in Playgrounds.
Is there a different compile type test which can be used to differentiate compilation for Swift Playground apps ?
I am currently having to use a runtime workaround (below) but would prefer a compile time test is an alternative is available.
public static var inPlayground: Bool {
if Bundle.allBundles.contains(where: { ($0.bundleIdentifier ?? "").contains("swift-playgrounds") }) {
return true
} else {
return false
}
}
With MacOS Sequoia 15.4 Beta (24E5206s) and Xcode 16.3 beta (16E5104o), Predictive Code Completion no longer works. Prior to the update, (as of yesterday) completion worked under Xcode 16.2 and MacOS 15.3 Beta. The models are already loaded.
So far, I've found the Predictive Completion to be useful in some situations (eg multiple cases in a switch), variably reliable in others (eg code suggestions in a CoreData stack) and downright wrong & annoying in others (eg referring to functions / modules that don't exist).
Regards, Michaela
Hello Apple users, Am in Rwanda i have been struggling with enrolling in apple developer account, am stacked on payment steps I have charged my account with credit card but it's been 5days, seems like the payment is not yet processed not even an email, can u help me with this isssue?
I am currently using StoreKit2 to set up the in-app purchase subscription flow, and I have already configured the subscription products in App Connect. I created a StoreKit Configuration file in Xcode and used it in the scheme. However, after completing the purchase, the transaction.jsonRepresentation data returns a transactionId of 0. After checking the documentation, I found that I need to disable the StoreKit Configuration and enable Sandbox Testing. But after disabling the StoreKit Configuration, I can't retrieve the real product data using Product.products(for: productIds). I can confirm that the ProductId I provided is real and matches the data configured in App Connect. Could you please help me identify the issue? Thank you
We are currently running a lightweight server within our iOS mobile app to pass a unique device ID via localhost for device-based restrictions. The setup works by binding a user's email to their device ID upon login, and later, when they attempt to log in via a browser, we retrieve this ID by making a request to http://localhost:8086/device-info.
However, we're encountering an issue when making this request. Here’s the error message:
Error fetching device info: TypeError { }
r@webkit-masked-url://hidden/:27:166011
value@webkit-masked-url://hidden/:27:182883
@webkit-masked-url://hidden/:27:184904
We are making this request from an HTTPS website, and we suspect this could be related to mixed-content restrictions. Could you guide us on how to properly make localhost requests over HTTPS, especially in a production environment with the necessary security measures?
Any insights or best practices on resolving this issue would be greatly appreciated.