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How to update app store images on existing app
The documentation says I can update images when the app is in states: Prepare for Submission Ready for Review When I submit a new version it goes from Ready For Review to Waiting For Review within the same minute. Did I do something to make it go to Waiting For Review? Is it only in state Prepare For Submission before I submit the first version or can it be in that state for subsequent versions? Why do they make it so hard??? When and how can I update app store images on existing app?
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local network access dialogue does not appear when launching binary from swift package from xcode
Reproduce: Download live-caller-id-lookup-example Add let url = URL(string: "http://another-macbook.local:80")! let task = URLSession.shared.dataTask(with: url) {(data, response, error) in guard let data = data else { return } print(String(data: data, encoding: .utf8)!) } task.resume() anywhere in the code run PIRService target in xcode Result: no dialogue, host is unreachable Works fine when launching same binary from terminal
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Issues After Switching to v3
I've been having issues with authorization after switching from v1 to v3, have tried some of the suggestions provided by someone in a reply to a post of mine. Have tried to reach out to Apple Support a few times as well, though I haven't received any support that has helped me to move forward. I have tested my token at https://jwt.io and I'm getting a "Signature Verified", tried multiple browsers in private/incognito mode, now when I try to sign into my Apple Account to test my player I am receiving an error that stats "There is a Problem Connecting. There May be an Issue with Your Network." (which is not the case). I have tried everything I can think of, I'm at a loss and would appreciate any help to get my project moving forward. This is what I am seeing in the browser developer console (using Firefox): Authorization failed: AUTHORIZATION_ERROR: Unauthorized MKError https://js-cdn.music.apple.com/musickit/v3/musickit.js:13 authorize https://js-cdn.music.apple.com/musickit/v3/musickit.js:28 asyncGeneratorStep$w https://js-cdn.music.apple.com/musickit/v3/musickit.js:28 _next https://js-cdn.music.apple.com/musickit/v3/musickit.js:28 media.mydomain.com:398:19 https://media.mydomain.com/:398
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WorldTrackingProvider stops working on device
After re-launching the immersive space in my app 5-10 times, the WorldTrackingProvider stops working. Only restarting the app will allow it to start working again. Only on device, not the simulator. I get these errors when it happens: The device_anchor can only be queried when the world tracking provider is running. ARPredictorRemoteService <0x107cbb5e0>: Service configured with error: Error Domain=com.apple.arkit.error Code=501 "(null)" Remote Service was invalidated: <ARPredictorRemoteService: 0x107cbb5e0>, will stop all data_providers. ARRemoteService: remote object proxy failed with error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service with pid 81 named com.apple.arkit.service.session was invalidated from this process." UserInfo={NSDebugDescription=The connection to service with pid 81 named com.apple.arkit.service.session was invalidated from this process.} ARRemoteService: weak self released before invalidation @Observable class VisionPro { let session = ARKitSession() let worldTracking = WorldTrackingProvider() func transformMatrix() async -> simd_float4x4 { guard let deviceAnchor = worldTracking.queryDeviceAnchor(atTimestamp: CACurrentMediaTime()) else { return .init() } return deviceAnchor.originFromAnchorTransform } func runArkitSession() async { Task { try? await session.run([worldTracking]) } } } which I call from my RealityView: .task { await visionPro.runArkitSession() }
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The yolo11 object detection model I exported to coreml stopped working in macOS15.2 beta.
After updating to macOS15.2beta, the Yolo11 object detection model exported to coreml outputs incorrect and abnormal bounding boxes. It also doesn't work in iOS apps built on a 15.2 mac. The same model worked fine on macOS14.1. When training a Yolo11 custom model in Python, exporting it to coreml, and testing it in the preview tab of mlpackage on macOS15.2 and Xcode16.0, the above result is obtained.
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Dec ’24
Add Vibration Feedback When a Call is Answered
I would love to see a feature where the iPhone vibrates when a call is answered by the other person. This would be helpful for users who are walking or holding their phone away from their ear while waiting for the call to connect. The vibration would provide a subtle yet effective notification that the call has been picked up, reducing unnecessary screen-checking. This feature could be optional and toggled in settings under Sounds & Haptics > Call Feedback for users who prefer it.
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Apple Intelligence stuck on "preparing" for 6 days.
On the October 10/28 release day of Apple Intelligence I opted in. My iPhone and iPad immediately went to "waitlist" and within 2 to 3 hours were ready to initialize Apple Intelligence. My MacBook Pro 14" with M3 Pro processor and 18 GB or RAM has been stuck on "preparing" since release day (6 days now). I've tried numerous workarounds that I found on forums as well as talking to Apple support, who basically had me repeat the workarounds that I found on forums. I've tried changing region to an area that does not have Apple Intelligence and then back to the US, I've changed Siri language to an unsupported one and back to a supported one, and I have tried disabling background/startup Apps, I've disabled and reenabled Siri. Oh, I've restarted a bunch and let the Mac alone for hours at a time. I've noticed that my selected Siri voice seems to not download. Finally, after several chats and calls with Apple support, I was told that it's Beta software, they can't help me, and I should try the developer forums.... so here I am. Any advice?
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Nov ’24
SwiftUI Transformable: support drag to Finder on macOS
I am trying to support dragging out a 'file' object from my app into Finder, on macOS. I have my object conform to Transferable and the files are saved on disk locally, so I just want to pass it the URL. This works fine when dragging out to other apps, like Notes or Mail, but not in Finder. I setup a ProxyRepresentation as well, as suggested by another thread, but it doesn't seem to help. Is there any other setup I need to do in the Xcode project file for it to work, or is there something else that I'm missing? @available(iOSApplicationExtension 17.0, macOSApplicationExtension 14.0, *) extension FileAttachments: Transferable { public static var transferRepresentation: some TransferRepresentation { FileRepresentation(exportedContentType: UTType.content) { content in SentTransferredFile(content.fullFileURL(), allowAccessingOriginalFile: false) } .exportingCondition { file in if let fileUTI = UTType(filenameExtension: file.fullFileURL().pathExtension), let fileURL = file.fullFileURL() { print("FileAttachments: FileRepresentation exportingCondition fileUTI: \(fileUTI) for file: \(fileURL)") return fileUTI.conforms(to: UTType.content) } return false } .suggestedFileName{$0.fileRenamedName} ProxyRepresentation { file in if let fileURL = file.fullFileURL() { print("FileAttachments: ProxyRepresentation returning file") return fileURL } return file.fullFileURL()! } } }
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Issue with Behaviors + Timelines in VisionOS
Hello, I'm unable to activate a timeline in my application through an OnTap, OnAddedToScene or OnNotification. In RCP I can test and play the timelines easily. When running in the simulator or on device the timelines simply do not run, regardless of the method through which I try to call the API. I have two questions: How can I check that my timelines are in my RCP project that's loaded into the scene? I don't see timelines in the entity hierarchy when I debug in RealityKit Debugger Is Behaviors a component I can manually set at runtime? I can very clearly see the behaviors component attached to my entity in RCP, but when running this code: .gesture( TapGesture() .targetedToAnyEntity() .onEnded { value in if value.entity.applyTapForBehaviors() { print("Success!") } else { print("Failure.") } } ) It prints "Failure." every time indicating to me that the entity does not have a Behavior attached to it (whether that's a component or however else the Behavior is associated with the entity) I also have not had success using the Notification system or even the OnAddedToScene behavior trigger which should theoretically work if a behavior is attached to the entity which the tap experiment indicates it's not. For context this is my notification trigger code: private let notificationTrigger = NotificationCenter.default .publisher(for: Notification.Name("RealityKit.NotificationTrigger")) @Environment(\.realityKitScene) var scene Attachment(id: "home") { Button { NotificationCenter.default.post( name: NSNotification.Name("RealityKit.NotificationTrigger"), object: nil, userInfo: [ "RealityKit.NotificationTrigger.Scene": scene, "RealityKit.NotificationTrigger.Identifier": "test" ] ) } label: { Text("Test") } .padding(20) .glassBackgroundEffect() } .onReceive(notificationTrigger) { _ in print("test notification received") I am receiving "test notification received" print statements as well. I'm using Xcode 16.0 with VisionOS 2.0 on MacOS 15.3.1
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App Download Banner in App Clip downloads but does NOT open app
In our app clip, we open/show the full app download banner. We used to have the expected behavior, but with seemingly no changes to the app download banner code we have the following issue. Expected behavior: App download banner shows in app clip, user presses "Get" button, app is downloaded and installs, "Get" button changes to "Open" button (note: button is blue), user presses "Open" button and the full app is opened. Current behavior: App download banner shows in app clip, user presses "Get" button, app is downloaded and installs, "Get" button changes to "Open" button (note: button is now grey), user presses "Open" button but nothing happens. With the current behavior, the full app is correctly downloaded and the appclip removes itself from the phone, but the open button does nothing.
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Hover effect is shown on a disabled button
Hello. I have a scenario where a hover effect is being shown for a button that is disabled. Usually this doesn't happen but when you wrap the button in a Menu it doesn't work properly. Here is some example code: struct ContentView: View { var body: some View { NavigationStack { Color.green .toolbar { ToolbarItem(placement: .topBarTrailing) { Menu("Menu") { Button("Disabled Button") {} .disabled(true) .hoverEffectDisabled() // This doesn't work. Button("Enabled Button") {} } } } } } } And here is what it looks like: This looks like a SwiftUI bug. Any help is appreciated, thank you!
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Testing a planned price increase for an existing subscription
Hello, I have a few questions about increasing a price increase for an existing subscription on an iOS application: 1.) Is it possible to test the price increase in the sandbox environment? If so do I have to plan the scheduled increase first or can I create this scenario in the sandbox environment without any scheduling? I ask because id like to test the new price update in some of the local code first without having the risk of a user getting notified that a price increase is coming before the app is ready to display it properly. 2.) When a price increase is scheduled say two weeks out, but then its determined that we need to cancel it by deleting it from app store connect. Are users that were potentially notified of the price increase via the consent form notified a second time that it has been cancelled? Thanks for any help!
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App Review Rejection (Leaving App Manage Subscription)
Hey, I was recently rejected for: "We found that your in-app purchase products exhibited one or more bugs which creates a poor user experience. Specifically, "Manage Subscription" linked out to the App Store". This seems a little vague and am not sure what the solution is. I have a manage subscription button that a user can click that sends them to their apple subscriptions outside the app. Am I not allowed to send the user to their apple subscriptions to cancel their subscription? Or does it all have to be done entirely within the app itself? It's hard to tell based on the feedback. Thanks!
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App In Review for a very long time (two weeks)
Our App went into the review soon after submission, and then it has been in the review for about two weeks. The status has not changed, and it has been submitted for urgent,We hope that the review team can tell us what we need to do to help us pass the review quickly, or whether we need to provide more information. @App Review 我们App提交后很快进入审核中,然后一直处于审核中约两周状态没有变化,并且已经提交了加急,希望审核团队告知我们需要做些什么帮助我们快速通过审核,或者是否需要提供更多信息。 @App Review App information: The Submisstion ID:0713706b-bba7-48b7-b3b8-4d10bb10e3c8 App Name:澜渟-盆底肌修复锻炼、凯格尔运动神器 Apple ID:1243415475 App Url: https://apps.apple.com/cn/app/id1243415475
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Error with downloading SAP
Hi! I am a 3rd year accounting student trying to install an SAP gui onto my brand new Macbook Air. Every time I download the app, it refuses to open and pops up with this error. "CODESIGNING 1 Taskgated Invalid Signature" I have Java installed for it and have followed my professor's directions, so it should be working. Can someone help me?
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NSPersistentCloudKitContainer uploads only a subset of records to public database in production environment
I'm having some issues where only a subset of records appear in CloudKit dashboard after I have saved some records in my iOS app using NSPersistentCloudKitContainer. I have noticed that when I'm running my app using the development environment of my CloudKit container everything works smoothly and is uploaded as expected but when I'm using the production environment only a subset of records are actually uploaded. I'm pulling my hair on how to debug this. -com.apple.CoreData.CloudKitDebug and -com.apple.CoreData.SQLDebug pukes out too much info in the console for me to pinpoint any issue.
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