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iPhone 11PM Bricked Overnight While Running iOS 18 Beta
So I left the phone on the counter overnight at around 50% and I didn't plug it in. The next day, the phone was dead and completely unresponsive to anything. I've already had this issue once, but without beta, and I managed to solve it by a hard reset. This time, however, the phone is completely bricked; I can't enter recovery mode, DFU mode, reset, charge, nothing. I suspect something broke when the phone was trying to update to the next beta overnight. I don't really know what to do. I want to get the phone working and off the beta, but I can't because nothing works right now.
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PLEASE HELP!!! Crimean Tatar language!
Hello, we are in the final stages of developing our app and want to ask for some clarifications. Our app is a non-commercial, educational and free project. It is created in Crimean Tatar language, which may be difficult for you to understand during the checking of application, because it is not available in online translators. Therefore, we want to get information in advance about all the things you need in order to successfully validate on your platform and make our app available to everyone. This is an audio guide about Crimea. The purpose of the app is to provide basic historical knowledge about the architecture and history of the Crimean Tatars. Crimean Tatars are the indigenous people of Crimea and this app is type of a local product. The app is created in the Crimean Tatar language, which is on the UNESCO list of endangered languages. By creating this product we are also trying to support the development of our language. We are very interested in opening access to the application as soon as possible, and we are open to contact and ready to provide the necessary information. Please can you tell us if there is anything else we need to provide when we submit the application for review?
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SwiftData adding INTs from records of the same date
Hi All, Looking for some help. I have an app that uses Charts and SwiftData. I have created @Query that filters the records and charts displays Ints in a line graph by the date. Easy. Most dates have two or more records. What I need to do is add all the ints from the same day and use that result in the chart. Any help you can send my way? Thanks so much. Blessings, --Mark
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want start my journey
Hello, i'm Joerg from Germany, 53 years old and i want start my journey to learn development with Swift. Since I haven't really programmed before, I'm very grateful for your tips. Could you point me to some good resources (online courses, books, etc.) for learning? Best Regards, Joerg
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news widget constantly in edit mode behind other widget on today view only on home screen
iPhone 15 Pro Max just downloaded iOS 18 developer beta and was messing with the new features when I went to edit my today view screen on my Home Screen and my news widget stayed in a constant state of being edited where it doesn’t shake like the other widgets or apps when editing. But it has the close button and the size tab like the new control center tools when editing them. I can still edit my today view screen but the old news widget won’t go away and even seems to be updating with new stories. The today view on my Lock Screen doesn’t have the old widget at all and also can be edited from the unlocked screen. sorry if I’m in the wrong topic, I posted on the general forum but seems to been taken down as I am running the new iOS; And I am new to developer tools.
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Does macOS/Sequoia require a new entitlement to send multicast packets?
Hi all, My co-worker today noticed that on his Mac running a beta of Sequoia, the IPv6 multicast functionality of our application was no longer working. This same executable works fine under Sonoma and earlier versions of MacOS, and has worked fine for a number of years. Under Sequoia, however, calls to sendto() a packet to an IPv6-link-local-multicast address (e.g. ff12::bead:cede:deed:feed, preceeded by a call to setsockopt(fd, IPPROTO_IPV6, IPV6_MULTICAST_IF, ...) to specify the appropriate network interface index) return -1 and set errno to EHOSTUNREACH aka "No route to host". The interesting thing about it is, this problem only occurs if we launch our app by double-clicking on its icon; if we instead run the app from Terminal (e.g. by entering ./MyApp.app/Contents/MacOS/MyApp), the multicast functionality works as expected. Our app is signed and notarized in all the usual expected ways. My question is, is this "just" a networking regression in the Sequoia beta, or is there some new requirement in macOS/Sequoia for IPv6-link-local-multicast-using apps to have a multicast entitlement (a la iOS) or something?
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Terrible treatment by Apple Dev support team
I paid for my developer account on the 13th of June 2024 (1 week ago). My ID was approved. However, I still don't have access to the account. When I go to check the status of it, it is asking me to pay again. I then tried to email the team, however only received useless, timewasting responses, such as "Please go to developer.apple.com/enroll to enroll for an apple dev account", which I already told them prompts me to pay again and verify my ID again. I then tried to call them, and they said they had to re-verify my ID and would call me back in 10 mins, but I never received a call back. I also couldn't call them again because it wouldn't let me request another call from them. I then emailed them, but still haven't received a response. The next day I tried to request another call from them, during their opening hours at Thursday 4pm AEST, (they are open Mon-Fri 9am-5pm AEST see https://developer.apple.com/support/worldwide-telephone-hours/) however it still says that "Phone support is currently unavailable". I tried to email them but now I am getting no responses at all. I tried to contact the apple support through the iMessage chat, however I was only put on call with a lady who was helpful, but couldn't even do anything as she was only generic support. She couldn't even schedule me a call or transfer me to the developer team, even though it was within their working and calling/support hours. I have tried to refund my developer account, but apparently that purchase is "illegible for a refund". This is the treatment I get from apple for paying $100 USD. An entire week of being left on blank. I don't know what to do. I paid 100 bucks for an account which I can't even use, and the support hasn't helped me for an entire week. My emails being left on blank, and I can't even call them. If anyone from apple or anyone that could help me sees this, please contact me ASAP at makrypodisc@ hotmail.com or reply to this thread. Thank you.
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Screen goes black
My iPhone 15 (iOS 18) has gone black several times lately. It won’t respond to touch or attempted reset. It will just suddenly come back on the Lock Screen. I’m wondering if something maybe loose with the screen.
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Odd inputAccessoryView Behavior
An iOS app I wrote 7 years ago has bumped into an odd problem so far on a single device, an iPad, amongst several thousand in this in-company app. I cannot reproduce the issue a user is seeing with, of course, the same version of iOS. I've got some very simple code that adds an inputAccessoryView to a picker list. The text on the inputAccessoryView is not visible, nor is it 'clickable.' The top of the uploaded image is what the user is seeing. The bottom of the image is what I'm seeing. I'm guessing there's some iPad/iOS setting that's causing this issue where either the text is transparent or its color is matching the background. Any ideas about that setting would be very much appreciated. Is there another place more appropriate that this request for help should be placed? UIColor *selectedColor; selectedColor = [UIColor colorWithRed:255.0/255.0 green:255.0/255.0 blue:255.0/255.0 alpha:1]; pickerView.backgroundColor = selectedColor; UIToolbar* keyboardDoneButtonView = [[UIToolbar alloc] init]; keyboardDoneButtonView.barStyle = UIBarStyleBlack; keyboardDoneButtonView.translucent = NO; keyboardDoneButtonView.tintColor = selectedColor; [keyboardDoneButtonView sizeToFit]; UIBarButtonItem* doneButton = [[UIBarButtonItem alloc] initWithTitle:@"Select" style:UIBarButtonItemStylePlain target:self action:@selector(pickerDoneClicked:)]; UIBarButtonItem* flexSpace = [[UIBarButtonItem alloc] initWithTitle:@" " style:UIBarButtonItemStylePlain target:nil action:nil]; UIBarButtonItem* cancelButton = [[UIBarButtonItem alloc] initWithTitle:@"Cancel" style:UIBarButtonItemStylePlain target:self action:@selector(pickerCancelClicked:)]; UIBarButtonItem* flexSpace1 = [[UIBarButtonItem alloc] initWithTitle:@" " style:UIBarButtonItemStylePlain target:nil action:nil]; UIBarButtonItem* gotoTopButton = [[UIBarButtonItem alloc] initWithTitle:@"" style:UIBarButtonItemStylePlain target:self action:@selector(pickerTopClicked:)]; [keyboardDoneButtonView setItems:[NSArray arrayWithObjects:doneButton, flexSpace, cancelButton, flexSpace1, gotoTopButton, nil]]; _textFieldProduct.inputView = pickerView; _textFieldProduct.inputAccessoryView = keyboardDoneButtonView; [pickerView selectRow:currentProductData->row inComponent:0 animated:YES];
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Type '' does not conform to protocol '_IntentValue' - AppIntents
Hi there. First time poster! I'm attempting to implement App Intents in my app, as part of the App Intent I have included a parameter requiring the user specify one of their 'to do lists'. @Parameter(title: "List", description: "One of your Marvelist lists.") var list: MarvelistModels.List However, I'm receiving the below error in Xcode... Type 'MarvelistModels.List' does not conform to protocol '_IntentValue' When I go to the struct for MarvelistModels.List, and attempt to make it conform to _IntentValue, it adds typealias Specification = type to my struct... however, I can't quite figure out how to make it conform. Any help/advice would be greatly appreicated!
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Crowdstrike Falcon vs Xcode build performance
Crowdstrike Falcon vs Xcode performance Our IT department is using CrowdStrike Falcon, an ML-security tool, on all the Mac hardware. It will flag processes as malicious, and it sounds like it may sandbox such processes that are deemed malicious and / or scan anything the process touches. TLDR Does anybody know how to make CrowdStrike Falcon behave nicely with Xcode and its tools and prevent it from consuming high CPU and interfering with the build and debugging processes? Xcode, SwiftUI previews and building should be as performant as possible. Details Perplexity describes CrowdStrike Falcon as follows: CrowdStrike Falcon is a cloud-based endpoint security platform that provides real-time protection against malware, ransomware, and other cyber threats. It uses artificial intelligence and machine learning to detect and prevent known and unknown threats across endpoints (laptops, desktops, servers, etc.), cloud workloads, and cloud environments. The Falcon platform includes next-generation antivirus, endpoint detection and response (EDR), managed threat hunting, vulnerability management, and other security capabilities delivered through a lightweight sensor that streams data to the CrowdStrike cloud for analysis and response. The problem is that apparently Falcon's ML signatures will flag Xcode as malicious. So when building in Xcode, Falcon will use a huge amount of CPU (I have seen it go up to 456%), affecting build performance. I am getting the impression it is sandboxing and / or scanning every single file Xcode touches. The same goes for the iOS Simulator which will also cause Falcon to consume lots of CPU. It's clear this is affecting our build performance a lot. Falcon supports a number of exclusions: Machine learning (ML) exclusion: For trusted file paths, stop all ML-based detections and preventions, or stop files from being uploaded to the CrowdStrike cloud. Indicator of attack (IOA) exclusion: Stop all behavioral detections and preventions for an IOA that’s based on a CrowdStrike-generated detection. Sensor visibility exclusion: For trusted file paths that you want to exclude from sensor monitoring, minimize sensor event collection, and stop all associated detections and preventions. Use sensor visibility exclusions with extreme caution. Potential attacks and malware associated with excluded files will not be recorded, detected, or prevented. Using Sensor Visibility Exclusions it is possible to exclude applications on file pattern basis and preventing Falcon's ML signatures for flagging any such process as malicious. Which means that it is possible to exclude /Applications/Xcode.app/** and prevent it, or the processes it spawns, as malicious. However, Xcode and the toolchain are much more complicated than just excluding a single binary. Switching toolchains via sudo xcode-select -s will also update a lot of files in /usr (see Xcode.app/Contents/Developer/usr) such as /usr/bin/swift*, /usr/bin/ibtool*, /usr/bin/lldb and /usr/bin/xcrun (there are many more). For testing Xcode performance we excluded /Applications/Xcode.app/** and /usr/bin from Falcon, but just launching the simulator and a simulator build of the app will still cause Falcon to go up to about 300%. I assume this will affect SwiftUI live previews as well. Probably /Users/*/Library/Developer/** should be excluded as well then? Obviously, Falcon's AI/ML should just identify all of this as legitimate software development tools and no exclusions should be necessary... IMHO a file-pattern based exclusion seems to contradict what this tool is supposed to do. I would think it should evaluate signing (codesign / spctl) or validate checksums, rather than file pattern based exclusions. But as long as Xcode becomes more performant I am not complaining. The less an IT tool is flagging legitimate software as malicious and interfering with our daily work, the better. So my question is if anybody knows how to make CrowdStrike Falcon behave nicely with Xcode and its tools and prevent it from consuming high CPU and interfering with the build and debugging processes? Xcode, SwiftUI previews and building should be as performant as possible.
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