Multiline
Appeal Ticket: APL149985
Thank you for your patience as we considered your appeal.
The App Review Board determined that the original rejection feedback was valid. Your app does not comply with:
4.3(a) - Design
During our review, we found that this app duplicates the content and functionality of other apps submitted to the App Store, which is considered a form of spam and not appropriate for the App Store.
Apps submitted to the App Store should be unique and should not duplicate other apps. We encourage you to create a unique app to submit to the App Store. For more information about developing apps for the App Store, visit the Develop section of the Apple Developer website.
We appreciate your efforts to resolve this issue and look forward to reviewing your revised submission.
Best regards,
Leo
App Review Board
BlockQuote
跟苹果官方审核人员电话沟通过后,我更觉得拒绝审核没有道理了。
对话谈到两点,我游戏的代码和其他游戏的代码相似,我游戏的概念玩法和其他游戏的相似。
代码相似方面,应该是机器审核的,我这个游戏从1月底到现在4月初已经稳定更新了2个多月,更新了20+个版本,之前机器审核没判断出代码相似,那说明类似的代码是在我应用提交后才提交的,那有可能是后提交的应用的代码和我的应用相似,有盗版应用提交到苹果商店,但是你们没判断出来,还把我这个正版的给拒绝通过审核了。
游戏概念玩法相似方面,我游戏目前官方是平台的角色,游戏主要玩法内容是玩家创造的,目前市面上完全没有这样的一个slg玩法,让玩家去设计技能,再用玩家设计的技能进行游戏,如果你能说出一款有类似玩法的slg游戏,那么我将不再争论。如果没有的话,那么我的应用的玩法和其他应用就是不一样的,就没理由不允许我上架。而且由游戏玩法反推游戏代码,不同的玩法功能怎么可能是类似的代码做出来的?这逻辑上完全没有道理。希望您能慎重审核。
App Review
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Hi everyone,
I’ve been struggling for days to get my in-app subscriptions approved, and I could really use some clarity or guidance from other developers or Apple engineers.
Everything works fine in development (debug builds with sandbox). The issue starts when testing via TestFlight or during App Store Review.
When Apple reviewers attempt to subscribe, my backend returns:
"transaction id not found"
As a result, I keep getting rejected under Guideline 2.1 (App Completeness) with this note:
“When tapped to make the purchase, an error still appeared... your server needs to handle a production-signed app getting receipts from Apple’s test environment...”
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Subscriptions
App Review
StoreKit Test
StoreKit
Hello,
Appeal Ticket: APL149985
Thank you for your patience as we considered your appeal.
The App Review Board determined that the original rejection feedback was valid. Your app does not comply with:
4.3(a) - Design
During our review, we found that this app duplicates the content and functionality of other apps submitted to the App Store, which is considered a form of spam and not appropriate for the App Store.
Apps submitted to the App Store should be unique and should not duplicate other apps. We encourage you to create a unique app to submit to the App Store. For more information about developing apps for the App Store, visit the Develop section of the Apple Developer website.
We appreciate your efforts to resolve this issue and look forward to reviewing your revised submission.
Best regards,
Leo
App Review Board
BlockQuote
a Blockchain based slg game got 4.3 a, I think the reviewer should know some thing about blockchain.
您好,我已经重新提交了一个版本的应用,和之前版本已经不同了,目前游戏的所有代码都是我自己写的,第三方的所有代码都被我移除了,所以代码上重复了其他游戏的是完全不存在的。
至于游戏玩法上,新的自定义技能冲榜系统,玩家可以通过“抽卡-编辑阵容-连续挑战”的方式,在遇到瓶颈时自定义技能突破关卡,这个玩法绝对是开创性的,因为已知的所有slg游戏的技能都是官方设计决定的,但是在我设计的这个玩法上,理论上所有的技能都将由玩家设计出来,这差别之大,正如区块链开创了一种崭新的去中心化的时代,和原有中心化的模式是完全不同的,据我所知,目前市面上不存在任何一款去中心化的slg游戏。但是您,尊贵的审核人员居然认为这样一款开创性的游戏是和其他中心化游戏是一样的,类同的,我相信苹果作为全球最伟大的科技公司,官方工作人员都是很专业的,都是很有见识的,都是主张创新的,主张玩家能获得独特的高质量的体验,但是这个拒绝让我疑惑。
When i try to publish the app. I am getting this Warning.
ITMS-90725: SDK version issue - This app was built with the iOS 17.2 SDK. Starting April 24, 2025, all iOS and iPadOS apps must be built with the iOS 18 SDK or later, included in Xcode 16 or later, in order to be uploaded to App Store Connect or submitted for distribution.
I have few clarification on this.
How much time do we generally have to publish the apps. If i have a App that is successfully reviewed and certified from apple team and I have Chosen to "Manually release this Version".
Is it possible to Publish the App built using SDK 17.x After 24th April 2024. If the app is reviewed and certified before the April 24th timeline. If so, how long can i hold the published & certified app and publish. Without the need to rebuild and re-apply for certification.
Hello,
I have submitted my app for review what seems like countless times. With my first submission, i created five consumable in app purchases and submitted those for review alongside my build.
My app keeps getting rejected because the reviewer cannot find the in app purchase in my app. I keep telling them that my app screen is dynamic and only shows available products. All of my submitted in app purchases are still in the "Waiting for Review" state and therefore do not show up.
This is a chicken or the egg scenerio. I need the purchases approved so they show up in the app and can be tested by the reviewer but for whatever reason they are not being approved and the reviewer is only looking at my build and rejecting it.
How do others get around this? This seems like a broken process (submitting in app purchases with builds instead of independently).
I desperatly want to get out of this submit->rejection cycle.
I need to ship an urgent critical bug fix being experienced by paying users.
AppName: Filters for Pictures: by LAVIE
AppleID: 6743334853
My app has been in "In Review" status since a while -> I can see from our logs that the reviewer opened the app, went through first 4 onboarding screens and then quit the app without proceeding further.
There has been no updates since then and app in just "In Review" state indefinitely.
On App StoreConnect, I am also unable to "Remove From Review", I get Error with HTTP Status 409: STATE_ERROR.ENTITY_STATE_INVALID
So, I cannot even remove the current build and push a new build for review.
Our users are demanding a fix urgently so its critical to ship an update.
Recently, my app was deactivated due to guideline 3.2f, and not only the app but also my account is at risk of being deactivated.
After reading the guidelines, we disagree with the pre-judgment made by Apple. During the review process, we addressed EVERY point requested by the review team by correcting the issues.
We submitted a new bundle to fix the problems we had with app distribution and ad performance.
The first bundle sent was removed after being published on the store for a few months; this was our MVP—a simple and unattractive app that was meant to be improved in the future.
Then we launched two other bundles; one of them was canceled and we continued with another bundle to adjust problems we had with Firebase and some libraries.
In the screenshot below, it is possible to see the other apps that were supposed to be "deleted," since Apple itself does not allow the deletion of these apps—I do not know why.
After we submitted the third bundle to address Apple’s requests and attempted to publish our app, it was approved but exactly 4 days later it was denied and removed from the store, and our developer account was threatened with deletion.
We did not commit any fraud in any step of the Apple process; all the steps for an app to be inserted into the store were followed.
Our app is a social network that requires location access and permissions—all of which have been configured, implemented, and are requested when the app is opened.
We have ads; however, they are completely valid because they are real companies that pay to advertise in our app, and all we do is direct the user to a company’s page when they click on an ad.
Our social network includes reporting tools, blocking, unblocking, encryption with locations, among several other best security practices—even our login is SSO.
I tried to file an appeal, but Apple’s website itself is broken and the provided link does not allow any kind of appeal.
Our app was called Find-u until we secured the patent, and we have the legal right to use this name in Brazil. We also have a company and have started the process of migrating the account from an individual to a corporate account.
I would like a response, some guidance. We can prove in many ways that we have done nothing fraudulent, and we are prepared to take legal action for all the trouble that the review team is putting us through.
The first version of our app had more than 200 users in the database, and this third version, which resulted in our account being canceled, has infinitely better features and prettier screens than the MVP. It simply does not make sense to cancel our account; if the app presents any defect, we will fix it just as we did before so that it can be approved.
CNPJ: 52.070.419/0001-13
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
I'm getting my IAP rejected for:
Guideline 3.1.1 - Business - Payments - In-App Purchase
We have begun the review of your in-app purchase products but are not able to continue because you have submitted in-app purchase products for the Non-Consumable type, but you have not yet submitted an updated binary for review.
Next Steps
To resolve this issue, please upload a new binary and resubmit the in-app purchase products for review.
I made a new binary and getting it ready to submit, but there is no option to include an IAP.
From what I have read, you need the paid agreements signed and you have to have the IAP in the ready to submit phase to have the option to submit it on the new binary.
I added notes to the IAP Submission:
I'm unsure what to do here, as I have tried multiple times to create a new build and attach the IAP to the build. But the option to attach the IAP isn't there. From what I have read online, the IAP has to be in the Ready To Submit stat and paid agreements signed, which I do have signed.
But I feel like the problem is that it's getting rejected because I need to attach it to a new binary, but that new binary doesn't have the option to attach because I don't have an IAP that is in a ready-to-submit state.
It's a chicken before the egg problem.
Hopefully it may get resolved with my notes to the review team. In the mean time is there something I am missing or should be doing?
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
My game has been updated steadily every week on the appstore for several months. When I submitted the updated version for review recently, it was rejected by 4.3, saying that my game has no characteristics. However, there is no other game with unique features such as custom skills on the appstore except my game, so I am puzzled and hope to be re-reviewed.
There is another problem. My game has accumulated a part of users on the appstore user side. They are anxious because they cannot update to the latest version and urge me to solve the Apple version update problem quickly. I hope Apple can give me, an individual developer and Apple mobile phone users, a practical solution to this problem, instead of just a 4.3 rejection without specifying the specific reason.
On March 13, I sent a new game to App Store Connect for review, it got
"In Review" status within 1 day and remained under review until March 22.
It is officially stated in App Store Connect that the review period is 24-48 hours. I also submitted a ticket for this situation and they said that I had to wait and that they could not do anything else.
So I canceled the review on March 22, thinking that if I submitted it for review again, it would speed up and I sent an update again.
The update I sent on March 22 has been waiting as "In Review" for 16 days. I submitted a ticket 7-8 times during this period, but I did not receive any response.
It is unacceptable for a valuable store like the App Store to treat developers in such an irresponsible manner. Moreover, if we remember that they charge developers an annual fee.
During this period, all my marketing plans were turned upside down because the game was not released. And I do not know what to do; should I update it again or should I submit it as a new app, what do you think I can do? And who can I reach? Because https://developer.apple.com/contact/topic/select is useless.
Thanks!
Revise the app's description to include a disclaimer reminding users to seek a doctor’s advice in addition to using this app and before making any medical decisions.
The above is the review result of Apple. But I would like to know where the disclaimer should be added. Can I put it in the Privacy Policy?
my app in app store: https://apps.apple.com/cn/app/%E4%B8%89%E5%9B%BD%E6%88%98%E4%BA%89%E7%AD%96%E7%95%A5slg/id6741073714?ct=Tap725796
my app in android store: https://www.taptap.cn/app/725796?os=android
Hello,
Thank you for your response.
Your app still provides the same feature set as other apps submitted to the App Store for review.
Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps.
To resolve the issue it would be appropriate to revise your app to provide a unique experience or submit a new app that does not repackage the content and functionality of other apps on the App Store.
You may also choose to post a question in the Apple Developer Forums.
Best regards,
App Review
This is a cross-era slg game. Players can customize and create the generals' skills they want in the game. The game has been updated for half a year. After the basic functions of the slg game are realized, the game's special functions and custom skills are being developed. However, the previous audits have passed, but the latest audits have not passed. As far as I know, none of the current slg games support custom skills. If there are, I will no longer provide audits. Obviously, this is a unique game, but Apple's official auditors refused to pass the audit, which I cannot understand.
I think Apple's official approach is very unprofessional. At present, our game has a considerable number of Apple players. If the first application was rejected for review a few months ago, I would not think there is any problem, but my application has been updated weekly for several months. Now the latest version of the app has not been approved. Some Apple users have been urging me to update the app. Obviously, this is a unique app. Otherwise, they can choose to play other similar apps that you think. The latest version of the app on Android has been continuously updated, which makes Apple users who cannot experience the latest version very anxious. I hope that Apple officials will have more sense of responsibility for Apple developers or Apple mobile phone users, and have practical solutions to problems. Obviously, I have said so much, just to seek a feasible solution, so please tell me, what should I do to pass the review? Why can the previous simple version pass the review? Why can't the innovative and unique SLG game with custom skills pass the review?
We are an EU-based company and targeting only the EU market. According to the EU regulations, we should be able to use alternative payment systems.
We decided to use Stripe SDK, as we already using Stripe on our web platform. However, when we sent the app for review, the reviewer asked us to add in-app purchases as a must in the app.
We have the Alternative Terms Addendum for Apps Distributed in the European Union signed, but it seem it is igored by the reviewer.
One more point, we would like to keep the payment process inside de app using Stripe SDK and not to send users out of the app via com.apple.developer.storekit.external-purchase, which is very wrong user experience.
Anyway we can't find any clear documentation how to enrole and use the alternative payment options in the app.
Please help.
Hello Developers,
I submitted my app Score + for review on March 15, and it has been stuck in review for over 20 days with no progress. On March 22, I contacted Apple Developer Support, and they assured me that my app would receive an expedited review, but nothing has changed in the past two weeks.
After waiting 20 days, I thought there might be a technical issue preventing my app from being reviewed, so I incremented the version number and resubmitted it. However, it is still not being reviewed.
I am wondering if my app is:
❌ Stuck in the queue due to a system error
❌ Blacklisted for some unknown reason
❌ Delayed due to a backlog of reviews
Has anyone else experienced such a long delay? What can I do to escalate this issue further? Any advice would be greatly appreciated!
Thank you!
Erdinç Ayvaz
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
App Store
App Store Connect
App Review
App Submission
Hello,
I’m developing an iOS app focused on B2B scenarios, specifically for certain companies to track their employees’ real-time (live update) locations. Because the app continuously updates location data in the background (and can re-enable tracking after a force quit), battery usage can sometimes be relatively high.
The app is not intended for the general public and is only meant for these specific companies and their employees. Therefore, I’m not considering a fully public App Store release. With that in mind, I’d appreciate some advice on:
The most suitable distribution method for an app intended for multiple organizations but restricted to a closed group (e.g., Apple Business Manager - Custom Apps?).
Any particular guidelines or best practices regarding continuous background location tracking, especially in terms of battery impact.
Additional permissions or disclaimers Apple may require for re-enabling location tracking after a force quit.
Thank you in advance!
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
App Store
App Review
Core Location
Dear App Review!
We are a tax software that undergoes regular iterations and is updated with new features every month. We have currently uploaded versions for review and have been in a “pending review” state for almost 2 days now. During this wait, we have taken the following actions but have been unable to get into the review process:
We requested an expedited review and were told it was successful, but no progress has been made;
Contacted "App Review Status" via email;
"Please let us know everything is fine and wait for review;
Rejected on its own, resubmit for review;
Our users have been anxiously asking us when there will be new features and they are eager to use them Apple app ID: 6744107833
Looking forward to hearing from you, thank you!
Hi all,
I’ve been working on an innovative dating app — it focuses on short videos and AI-powered recommendations, rather than static profiles/images and swipe interactions. It includes:
Short-form video feeds instead of pictures
AI-generated summaries from uploaded videos (hobbies, personality, etc.)
AI-driven feed recommendations based on user "like" behavior
Free, unlimited messaging between mutually interested users
Inclusive for all genders, non-swipe-based UI
Despite these features, the app has been repeatedly rejected under Guideline 4.3(b): Design – Spam. The review feedback refers to "duplicative functionality in a saturated category."
I’ve filed an appeal and previously raised this in the forums — where I received helpful feedback. I would love any insights, examples, or advice from others who’ve built in saturated categories while navigating this rule.
I genuinely believe the app brings something innovation and unique experience to dating app users on iPhone. And it's bringing some freshness to this saturated category. If any Apple team member is monitoring this thread, I’d greatly appreciate guidance or further clarification.
Thank you!
Dear Community,
We are facing an issue in our production App where we recently upgraded app min version from iOS 12 to iOS 17 in order to integrate a private API Entitlement. Due to upgrade, app review is rejecting the same app citing syscall presence like mentioned below :
• syscall: open_dprotected_np
• syscall: getsockname
• syscall: fork
• syscall: modwatch
They suggested using strings command and otool command to find such syscalls presence but we were not able to find any such syscall presence.
We are on Cordova platform (hybrid application) and are using Mobile First Platform (MFP8).
If anyone has faced such an issue, please help us in finding these syscalls so that we can take action on them.
Regards,
Aditya
I received an email from app_notification @apple.com about violating section 11.2 roughly 21 days ago.
There is nothing in resolution center (there doesnt seem to be a way for me to access resolution center).
I have tried ringed apple dev support but they dont know anything about it and suggested replying to the email.
I have replied to the email and had no response. The 30 days is almost up. Is it possible to speak to somebody about this please as it is very urgent?
Thank you
Hi everyone,
I’m experiencing an unexpected delay in the review process for my app (RadioBar), and I’d appreciate your guidance. Here’s the timeline:
March 24: Received feedback from the review team stating that identified issues could be resolved in the next update.
Same day (March 24): Fixed the issues immediately and resubmitted the app.
March 24–28: App remained in "In Review" status with no updates.
March 28: Resubmitted the app again, assuming possible system issues. Status returned to "In Review."
March 31: Requested an expedited review via the Resolution Center due to urgent bug fixes impacting users.
As of April 2, the app remains stuck in "In Review" with no progress. This delay is disrupting my development schedule and affecting users awaiting critical fixes.
Steps taken:
Ensured compliance with all guidelines.
Responded promptly to initial feedback.
Submitted expedited review request.
Could you kindly investigate the delay and prioritize the review? Any clarification or assistance would be greatly appreciated.
Thank you for your support!