TestFlight

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TestFlight within App Store Connect allows you to invite and manage testers who can install and beta test your iOS, iPadOS, tvOS, and watchOS apps using the TestFlight app on the App Store.

Posts under TestFlight tag

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TestFlight Public Links on the forums
TestFlight Public Links are a great way to share beta versions of your apps with other members of the Apple Developer Program. With this new channel, you can share your TestFlight Public Links with the developer community, to gather valuable feedback on crucial elements, like technical implementation, user experience, design, and more. To maximize the benefits of posting TestFlight Public Links in the Developer Forums, here are some best practices to keep in mind: Provide details: Give comprehensive information about your app, like new features and test cases, and note specific areas where you seek feedback. The more detailed your post is, the better equipped the community will be to provide insight. Select platforms: Select the platforms that your beta app supports. Enter categories: Enter the App category you’ve selected or plan to select for your app on the App Store. Categories are critical to ensuring your post can be easily found by interested users. Stay connected with notifications: Enable web and push notifications so you’ll know when you receive feedback on your post. Note: The TestFlight app is still the most comprehensive way to gather feedback. This space is meant as a helpful secondary channel.
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Aug ’23
Is it possible to create a .ipa without a distribution certificate?
I have a developer certificate but not a distribution certificate (its not my Apple account). Its possible to create an .xcarchive with a developer certificate, but what about a .ipa? After creating an archive, non of the distribution options within XCode will work without a dist cert. Is there another way to make an .ipa with just a dev cert? And if so is that going to be a dev build rather than a prod build (i.e. the .ipa would only install onto provisioned devices and would be no good for uploading to testflight for example)
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The app uploaded to TestFlight is not installing
When installing the app through TestFlight, a popup message reading 'The app couldn't be installed. Try again' appears. When I check the logs using the Console app, I only see the log. "jp.." = "TFCachedInstallRequest(0x3001fdc30): { bundleID = jp.., appType = 2, version = 1.8.0(4.2630), currentTaskStatus = 22, previousTaskStatus = 9, installStatus = 0, percentComplete = 0.000000, userFailureReason = <TFError: 0x3037dd280>: errorMessage = \Uc571\Uc744 \Uc124\Uce58\Ud560 \Uc218 \Uc5c6\Uc2b5\Ub2c8\Ub2e4. \Ub2e4\Uc2dc \Uc2dc\Ub3c4\Ud558\Uc2ed\Uc2dc\Uc624., code = -1, serverCode = 617, serverFailureReason = Error Downloading Install Data, persistentIdentifier = 0 }"; } How can I resolve this issue?
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What type of encryption algorithms does your app implement?
When uploading to Testflight the following questions get posted. How to answer this question gets asked in many forums, however none of the answers are satisfactory and it seems every body misreads option two. What type of encryption algorithms does your app implement? Encryption algorithms that are proprietary or not accepted as standard by international standard bodies (IEEE, IETF, ITU, etc.) Standard encryption algorithms instead of, or in addition to, using or accessing the encryption within Apple's operating system Both algorithms mentioned above None of the algorithms mentioned above In the case where an application is using standard encryption provided by the OS itself and isn't doing anything proprietary, what should the answer be? Many people on the internet say the answer should be 2). 2) Does mention standard encryption algorithms, but everybody seems to gloss over this phrase "instead of, or in addition to, using or accessing the encryption within Apple's operating system" Two is not saying the app uses standard encryption algorithms from the OS, two is saying using standard encryption algorithms instead of or in addition to, those provided by the OS. In the above options, there is none to select for the situation where the app only uses standard algorithms from the OS. If that is what 2 is meant to be, then the grammar and English usage doesn't not actually mean that. The phrase "instead of or in addition to" changes that. So what option to choose? Is there a bug in 2 and its English grammar is incorrect and doesn't convey the actual intended meaning?
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Invalid bundle structure: BackgroundAsset upload to TestFlight
**Hi everyone ** We try to add BackgroundAssetExtension to our project, in local testing work fine, but when we try upload app to TestFlight we get some errors that we don't know how to fix. App Supported Destinations: iPhone, iPad, Mac(Designed for iPad) Minimum Deployments: iOS 12 BackgroundAssetExtension Minimum Deployments: iOS 16.4 Error when try to upload to TestFlight: "<IDEDistributionIssue: severity(error), error(Error Domain=ContentDelivery Code=90171 \"Asset validation failed\" UserInfo={IDEDistributionIssueSeverity=3, NSLocalizedDescription=Asset validation failed, NSLocalizedRecoverySuggestion=Invalid bundle structure. The \U201cDemo.app/decompressed_data_5.bin\U201d binary file is not permitted. Your app cannot contain standalone executables or libraries, other than a valid CFBundleExecutable of supported bundles. For details, visit: https://developer.apple.com/documentation/bundleresources/placing_content_in_a_bundle (ID: 3dfe207a-b4e5-43db-9464-fcf59a730545)})>", "<IDEDistributionIssue: severity(error), error(Error Domain=ContentDelivery Code=90924 \"Asset validation failed\" UserInfo={IDEDistributionIssueSeverity=3, NSLocalizedDescription=Asset validation failed, NSLocalizedRecoverySuggestion=Invalid Info.plist value. (ID: 073b5957-2e5b-4a7b-a4ae-7735b30a2d05)})>" when we checked archive (Show package contents) that many files like compressed_data_1.bin compressed_data_2.bin compressed_data_3.bin compressed_data_4.bin compressed_data_5.bin compressed_data_6.bin decompressed_data_1.bin decompressed_data_2.bin decompressed_data_3.bin decompressed_data_4.bin decompressed_data_5.bin decompressed_data_6.bin We added to main target in Build Phase -> Embed ExtensionKit Extensions Info.plist <key>BAEssentialMaxInstallSize</key> <integer>3250188</integer> <key>BAInitialDownloadRestrictions</key> <dict> <key>BADownloadAllowance</key> <integer>3250188</integer> <key>BADownloadDomainAllowList</key> <array> <string>*</string> <string>*</string> </array> <key>BAEssentialDownloadAllowance</key> <integer>3250188</integer> </dict> <key>BAManifestURL</key> <string>https://*/itemsmeta</string> <key>BAMaxInstallSize</key> <integer>3250188</integer> We will be appreciate for any suggestions :) If need some additional information let me know :pray:
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A user with this email address already exists on this team.
When trying to add a tester to app.connect for use as a tester for TestFlight I get error "A user with this email address already exists on this team." I have tried various suggestions in the forum with no success. The user email has previously been used and had been assigned as tester to app and was able to connect and install app on testflight. Previously they were running TestFlight on iPad and we were looking to add TestFlight to iPhone as well but I was unable to resend invite so I followed suggestions and removed the user. First I removed tester from just the app and this didn't work, then I removed them as a tester under Users and Access. Now when trying to re-add the user using their Apple ID associated email I get the error that email exists. I have checked under User and Access as well as under each app that they are no longer listed. Their email doesn't show under User and Access nor does it show in any expired app but shows as deleted under All Testers under TestFlight tab. When trying to add user I also tried using different role and user name.
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How can I find the error in a TestFlight crash report?
I have uploaded my app to App Store Connect TestFlight. Then I have downloaded it in TestFlight on my iPad. But the app always crashes a few seconds after opening. It seems to be always the same issue. I have a few crash reports in App Store Connect--&gt;App name--&gt;TestFlight--&gt;Feedback--&gt;Crashs. I have opened a crash report in Xcode but I don´t find the error that causes the crash. How can I find the error in Xcode? Is it possible to find the class and line in the class where the crash happened? In addition, how can I export a crash report from Xcode? The crash doesn´t happen in debug mode on my iPad, it only happens when I install and open my app after downloading it from TestFlight on my iPad.
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App rejected into beta testing design spam.
I recently submitted my app, Ai voice changer - Video effects (Build version 1.0.0 (2)), for beta testing and received feedback indicating that my app was rejected due to a violation of Guideline 4.3(a) - Design - Spam. The rejection email states that my app shares a similar binary, metadata, and/or concept to apps already submitted to the App Store, with only minor differences, leading to the classification of my app as spam. I would like to respectfully request clarification regarding the specific aspects of my app that led to this rejection. I have ensured that the app I submitted offers unique functionalities and has been carefully designed to stand out from other apps in the same category. The features of my app, including apply voice changer effects on videos, were developed with originality and are intended to offer a new experience to users. To provide additional context, my app was created using a unique approach and has distinct features compared to other voice changers available on the App Store. However, I am open to any suggestions on how I can improve the app’s submission to meet your guidelines fully. My goal is to provide a valuable and unique tool for users, and I would appreciate further guidance on how to address the perceived overlap with other apps. Could you please provide specific examples or areas where my app may appear too similar to others, and what steps I can take to resolve this issue? I would be grateful for any assistance or suggestions on how I can resubmit my app with full compliance to the App Store guidelines. Thank you for your time and support. I look forward to your response and the opportunity to resolve this matter. Best regards, Jay limbani Ai voice changer - video effects
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backgroundPreferenceValue does not work after distributed through App Connect
Hi, I'm new to software development and facing a problem that don't know how to solve. I have a piece of code using .backgroundPreferenceValue and .anchorPreference modifiers to monitor a button's position while dragging. It works perfectly on preview, simulator, and my own device if I download it through a cable connected to my computer. However, today I distributed it to TestFlight and found out it broke. I repeated the process serval times but the result is still the same. Has anybody run into the same type of problem before? Desperately need help. Many many thanks!
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Impossible to proper test subscriptions in Testflight - time for Action @Apple
I'm not sure how we reached the point where we accepted the current situation of subscription testing in Testflight as the normal. It has been drama for years now. It's also super confusing and many people don't understand why/what is happening. Let me write down first what is happening, after that all the issues and potential solution will be clear. Production app Uses live appstore backend + your apple id that is signed in on the device Testflight app Uses sandbox appstore backend + your apple id that is signed in on the device Local / Xcode Uses sandbox appstore backend + your sandbox apple id if correctly set on your device (settings / appstore / sandbox account). The problem is you can only manage the following subscriptions Live appstore backend + live apple id Sandbox appstore backend + sandbox apple id We are missing the option to manage Sandbox appstore backend + live apple id -> the situation we deal with in testflight. So there is no way to manage your testflight subscriptions. Few potential solutions that apple should implement: We need an option within the Testflight app to Manage subscriptions, that should than open the live apple id on the sandbox backend. Or give developers the option to use the sandbox account for testflight as well, not only for developing locally. To test in testflight you basically have to wait for the subscription to expire, but they also recently changed the renewal rates. It used to be 5 minutes for a month, now its 1 day for a month, so you have to wait 12 days before your monthly sub on testflight is gone. So we cant manage testflight obtained subscriptions, we cant use API's to manage them, we cant change settings like renewal rates, they are totally useless. This is really not usable at all. The situation has been like this for years, and all of us seem to accept this as normal. But this is a horrible developer experience, and we have to launch apps in production that we can't even test properly, only locally (so we can't let our testers test). How is this acceptable @Apple?
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"Trouble connecting consumable In-App Purchases (IAP) to App Store Connect"
I am developing an app with support for In-App Purchases (IAP) for consumable products using StoreKit. I have defined the products in ProductList.plist and Product.storekit, but I am unable to connect them correctly to App Store Connect. Here are the details: Products defined in ProductList.plist: Bolet Evento Vip: com.cover.boleto.vip Boleto Evento Básico: com.cover.boleto.basico Configuration in Product.storekit: The products have prices and basic configurations, but they do not seem to link properly in App Store Connect. Steps I have taken: Configured IAP simulation in Xcode. Attempted to register the products in App Store Connect. Issues I am facing: The products are not appearing in App Store Connect after configuration. My app cannot seem to fetch consumable products from App Store Connect. Question: What steps should I follow to correctly register consumable products in App Store Connect and connect the app with StoreKit for production? Any advice or guidance would be greatly appreciated. Thank you!
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Testflight Auto renewable subscirption doesnt expire.
Hi, Apple changed the renewal rate for auto renewable subscriptions in testflight to 24hrs and after 6 renewals it is supposed to expire. My subscription is now active for more than 13 days, it didnt expire as its supposed to. I heard that there is no chance to cancel it manually. Is there anyone else who had this problem and found a solution? I use RevenueCat to manage subscriptions. Maybe its because they have not adapted to apples update yet. Are there any other RevenueCat users that can confirm this experience? Or non RC users who don't have the issue I'm facing? Any responds are welcome.
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Workout not showing for import on Strava
I have a workout app which I am testing on device currently via TestFlight. The generated workout (tennis and indoor) shows in the fitness app with correct HR and duration. However, when I go to my Strava app, it does not show in the list of workouts for importing. (note, activities tracked using the regular tennis mode on the Apple Watch show fine) I have also concurrently reached out to Strava support to see if there's anything they can offer support for. However, does anybody here have any knowledge/experience of the requirement? Or whether this is a limitation of an application deployed via TestFlight? I have a terrible feeling I am chasing ghosts, and it may be a TestFlight limitation for exporting workouts? Thanks
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Do i need a physical iOs device to testflight my app?
I'd like to create a "product/archive" in xcode, to use in "Testflight" I get these errors: Communication with Apple failed Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ I do not have a physical iOs device. Can i assign a provisioning profile to a simulated device? Or do i need to have a physical iOS device, to connect my app to Apple, and be able to let poeple test it with "Testflight"? Thanks for your answers.
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