Having MacBook Pro with macOS Monterey v 12.7.2 and Xcode 13.3 (13B113) I cannot find a Xcode simulator, which could provide iPhone 6.7" display for my first app's product page'
Any advice?
Thanks!
Xcode Server
RSS for tagXcode Server controls server-side bots that continuously build, analyze, test, and even archive your Xcode projects.
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I have a MacOS M1 device that is updated to the latest version. (Sonoma 14.2)
The codes are from the Swift language, and basic ones such as printing sentence and adding an image were written for an experiment, but an error appears
Error text (“You cannot use this version of the application (project name) with this version of maCos”
I tried all the official and beta versions from the Apple developer website, but to no avail. I exhausted all possible solutions, read and searched a lot, and the error appears itself.
Is there a solution for this?
The latest version of beta 15.2. In the description it was mentioned that the error was resolved, but this is not true
Só tenho aparelho Android, não tenho nenhum aparelho com o sistema iOS para publicar o meu aplicativo na App Store, alguém pode fazer isso por mim?
Só falta o upload para o XCode, o app está todo configurado, aberto a negociação.
I noticed that my MacBook heats up on using Xcode. I installed latest Xcode 15.0.1 this morning along with something related to iOS 17.
When I forced quit Xcode, temp. lowered to normal.
What to do?
I can't use openmp with Xcode 15.0
Has someone run an icon experiment in Xcode 15? Recently I shift to Xcode 15 but facing an issue regarding the icon experiment. Does anyone face that issue or have suggestions about how to run an icon experiment in the latest Xcode 15? kindly let me know. Thanks
I'm using expo. I run npm start, then press "i" to open the IOS simulator. It was working up to now and I'm not sure what changed. I get this error
Error: xcrun exited with non-zero code: 148
Invalid device or device pair: 3C84B562-463E-4524-AD01-4E8A959D3415
Any advice on how to proceed?
I am trying to make a automated betting bot which one place bet automatic by seeing any script or follow any group/tipster
I need some one help
Hey All,
Do we have any Solution for screen control of iOS devices from Mac, like Vysor for android? Appreciate your help here. Thanks!
I have a cordova ionic project created in Visual studio and deploying my app to XCode 14.3.1. When I run my project in a simulator I get the below error,
Can somebody suggest.
2023-09-06 14:47:27.792859+0530 Test Mobile[76454:473537] [LayoutConstraints] Unable to simultaneously satisfy constraints.
Probably at least one of the constraints in the following list is one you don't want.
Try this:
(1) look at each constraint and try to figure out which you don't expect;
(2) find the code that added the unwanted constraint or constraints and fix it.
(Note: If you're seeing NSAutoresizingMaskLayoutConstraints that you don't understand, refer to the documentation for the UIView property translatesAutoresizingMaskIntoConstraints)
(
"<NSAutoresizingMaskLayoutConstraint:0x60000168a710 h=--& v=--& _UIToolbarContentView:0x7fb3500680c0.width == 0 (active)>",
)
Will attempt to recover by breaking constraint
<NSLayoutConstraint:0x6000016887d0 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x7fb350243580]-(>=8)-| (active, names: '|':_UIButtonBarButton:0x7fb350242910 )>
Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger.
The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful.
2023-09-06 14:47:27.797415+0530 Test Mobile[76454:473537] [LayoutConstraints] Unable to simultaneously satisfy constraints.
I have an macOS app, where the user can open/drag a folder so that the contents can be listed and used. The app saves the bookmark data for these folders and restores them the next time the app runs. This works perfect on the development machines and on thousands of users' Macs.
Recently I added UI tests which perform a couple if happy path tests and they are helping a lot. One of the tests adds a folder and tries to use an image which is in the folder. The folder is copied from the test bundle to the Desktop at the beginning of the test. This works both locally (on my Mac) and on two CI "servers" (latest macOS, Xcode Server).
At the moment I try to migrate to Xcode Cloud. Unit tests run fine (after disabling the Hardened Runtime). However, I do not get the UI tests to succeed. They run and add the folder, however, the URL's bookmark data creation fails.
I tried to track the differences during the build and found Xcode Cloud builds always being adhoc-signed. Running the UI tests locally but signing the app (and the tests) adhoc too does not result in the same problem.
Problem in short:
user selects folder (using NSOpenPanel or Drag'n'Drop)
url.bookmarkData() works locally and in Xcode Cloud
url.bookmarkData(options: [.withSecurityScope]) only works locally but not in Xcode Cloud
This is easily reproducible with a very simple project which I can hand-out if needed.
Anybody a hint or idea? Since those folders are essential for the app, not solving this would render Xcode Cloud completely useless for me.
Thanks!
Daniel
I'm trying to install Xcode but because of version I'm not able to install.My Mac version is 12.6.8 where should I download an older version of Xcode?
Ask if there is a way to run XCodeBuild in a Linux server environment.
Server installation in our IDC is only possible with UNIX and X86 rack equipment,
so it is difficult to use a Mac Pro, so we are looking for alternative way.
Ask if it is possible to use OSX images in a Docker environment.
If we want to use the XCodeBuild function by running MacOS using the OSX Docker image
and we intend to report any bugs found at this time to Apple,
I wonder if the license is protected under the AppleSecurityBounty program.
I wonder if it is possible to purchase a physical macOS device a
nd apply the serial of the device to the OSX Docker image to run it.
Hello , I am facing following error while building my project on xcode cloud using custom ci scripts .
Error:
ci_post_clone.sh script is failing with following error.
Run command: 'cd /Volumes/workspace/repository/ci_scripts && /Volumes/workspace/repository/ci_scripts/ci_post_clone.sh'
/Volumes/Task/ci_plan.env: line 2: unexpected EOF while looking for matching `''
/Volumes/Task/ci_plan.env: line 3: syntax error: unexpected end of file
Here is my script : ci_post_clone.sh
#!/bin/sh
touch availCert-dev.p12
touch availCert-qa.p12
touch availCert-stage.p12
touch availCert-prod.p12
ls -la
It also shows a warning message for shebang:
The ci_post_clone.sh is executable but exited with 1 exit code. Make sure a valid shebang line is specified if the file is a script and that the interpreter specified in the shebang line is supported on Xcode Cloud.
I will be appreciative for response on this issue.
Thank You
I am getting the following error while trying to upload any new app on Xcode
The operation couldn’t be completed. (IDEFoundation.DistributionAppRecordProviderError error 0.)
I keep getting this in the terminal. I'm new in the Apple world. My Xcode was working two days ago and out of nowhere today started giving me problems. Please Help. I already unistalled and re-installed the app, updated my MacOs to Ventura 13.4 version.
objc[1164]: Class DYShaderAnalyzerNextGPU is implemented in both /Applications/Xcode.app/Contents/SharedFrameworks/MTLToolsShaderProfiler.framework/Versions/A/MTLToolsShaderProfiler (0x141881808) and /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Library/GPUTools/PlugIns/GLToolsShaderProfilerMobileSupport.gtplugin/Contents/MacOS/GLToolsShaderProfilerMobileSupport (0x1441ab610). One of the two will be used. Which one is undefined.
I just installed Xcode 14.3 and now my Xcode Server doesn't work.
The Xcode Server Builder keeps opening then crashing.
I've tried disabling Xcode Server and even resetting it all using the command "sudo xcrun xcscontrol --reset" but whenever I start it up the Builder keeps crashing.
Any other suggestions I can try?
Resetting and starting through Xcode 14.2 works fine.
Crash log:
xcode.crash
I am trying to archive xcode build in network drive(file share). But we unable to archive xcode build.
Note: Same xcode build works fine in mac disk instead of network drive. I am very curious about why we facing issue if we use network drive
Xcode version: V13.2
Can someone tell me It is possible to archive xcode build in network drive instead of Mac disk?
Still can't publish apps. Differents errors like : App record request failed with error: "Unexpected Status Code".
What issues ?
Thanks