Can someone help me at my testflight CODE?
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Hi
I have an error message from running an iOS emulator, and it seems there's a problem because Xcode wants to sign something.
I have noticed that when running my code for testing, that it is being run in ios-release mode. I have thought that maybe Xcode would not want to sign if the code was being run in ios-debug mode - because Xcode didn't have this interest in signing problem before.
Confirmed: "Building com.example.appName for device (ios-release)..."
Error confirmation: "No valid code signing certificates were found. You can connect to your Apple Developer account by signing in with your Apple ID in Xcode and create an iOS Development Certificate ..."
My preference is to test/develop at this point without Apple Developer. This was possible for a long time before.
Advice: "Or run on an iOS simulator without code signing"
It seems that if Xcode were not interested in code signing that I wouldn't have this error preventing me.
How can I configure Xcode so that code signing is skipped and the code testing occurs without a reference to my Apple Developer account please?
If you can assist to resolve with these queries, that would be cool and greatly appreciated.
With thanks.
Xcode simulator does not show on my MacBook pro M1. I go to Applications, Xcode, right click, contents, Developer, Applications, and then double click on Simulator.
It opens the app, it appears in the dock as open, but it does not show the phone I want to.
My personal application created with xcode swiftUI disappears from my iphone, after 3 days message application not available.
What is this development system for?
Is it planned to add ability to run Xcode test bundles using devicectl tool? If it is possible now how to achieve it?
Is there any other ways to run tests bundle .app file using command line?
Hi, I submitted my app for review and it seems all good and I’m getting the status waiting for review how long it will take until it will be approved from Apple
hello;
The simulator exists but not in xcode 15.4?
why?
Why do we need to review the formatting for different versions of xcode, the same for development for MAC and IOS? This xcode bug too often. Still poorly documented.
sudo arch -x86_64 gem pod install ffi
arch: posix_spawnp: gem: Bad CPU type in executable
Hello, good morning everyone, I want you to help me with something.
What happens is that I have inside a "Form" Ten "Section" When adding another "Section" I get an error that calls "Trailing closure passed to parameter of type 'FormStyleConfiguration" that does not accept a closure.
Everything works very well until he added another "section"
Help me please.
i have send the picture of this issue. can you please help me out in that
I tried submitting and reviewing but the application keeps reporting an error, please help me find a way to fix it?
How do I invite users to my developer account, using my HP laptop.
Hi
We are developing iOS app using react native. Vscode is used as IDE. when we build the project in Xcode build is successful. But when we try to run it on Xcode simulator the recent changes are not visible. The build is having only the older changes.
Please guide us in resolving this.
i've been trying for days now and all i get is
Registering simulator runtime with CoreSimulator failed.
Domain: DVTDownloadableErrorDomain
Code: 29
User Info: {
DVTErrorCreationDateKey = "2024-04-13 11:49:33\U202fAM +0000";
}
Registering simulator runtime with CoreSimulator failed.
Domain: DVTDownloadableErrorDomain
Code: 29
We would like to include billing functionality for the first time in this version of our currently released application.
We have confirmed that billing is in place in local testing,
In reality, the billing element has not yet been reflected in the store because it has not yet been reviewed by Apple.
We have been informed by Apple that the billing elements will be reflected at the same time as the app review,
We think this is a bit risky considering that the billing process may not work and the app may not pass the review process.
How can we test the billing process for the store?
Any better suggestions are welcome.
Hi, I would like to ask a question regarding Xcode.
When I test the app from FlutterFlow in runner.xcworkspace it builds the app on the local phone and it works but then when I close the app or turn off the test. The app just does not run anymore meaning it goes back to the menu when you click on the icon. Please explain?
Also, can you provide me some help on how to ensure that my phone runs the FlutterFlow app even when testing is off on Xcode? Thanks
Hi Devs,
Hope you are all doing well. When I try to click on "Clone from git repo" button on the Xcode home page the Xcode is disappearing automatically. I tried to re-install the application and I also restarted the system and nothing has worked so far.
When I click on create new project or open existing project it is working completely fine and the only issue is with Clone from git repo button. Can any please help me with this issue. Thanks in advance
Dear Apple Developer Forum Community,
I hope this message finds you well. I am writing to seek assistance regarding an error I encountered while attempting to create a "Tic Tac Toe" application using Xcode.
Upon launching Xcode and starting a new project, I followed the standard procedure for creating a simple iOS application. However, during the process, I encountered I am trying to make an app but the code showing an error when any player won the match.
I have attempted to troubleshoot the issue by see two images, but unfortunately, I have been unsuccessful in resolving it.
I am reaching out to the community in the hope that someone might have encountered a similar issue or have expertise in troubleshooting Xcode errors. Any guidance, suggestions, or solutions would be greatly appreciated.
Thank you very much for your time and assistance.
Sincerely,
Zipzy games
Hello Folks!
I'm new to Xcode and I'm trying to create a simple 2D-Game with c++ and I found out, that SFML offers a nice tool to create a game engine. Now my purpose is to develop tools for studying and I'm trying to link SFML with Xcode. Since I already was successful in creating a pop-up window via the terminal I believe I can handle to do it with Xcode. I tried the following: I created a new SFML project in Xcode with the same Main.cpp file. I went to the build settings and changes the Header-Path to the SFML-Include folder and the Library-Path to the SFML-lib folder. I also linked the binaries with the libraries in the build phase. When I run the script Xcode told me, that the build was successful and the app tried to open the window (It jumped around and appears in the strip. But I also got an error message, that the dynamic libraries couldn't load.
It would be very nice, if someone could help me with my issue.
Happy to hear from you, kind regards
Jeremy
Hello everyone,
Due to a change in our development team we had to revoke some certificates and regenerate new one. I have generated a Development Mobile profile including needed certificates etc. Also, in Xcode 15 i have disabled "automatically manage signing" and everything look okay as I can see the generated provisioning profile, my team, my certificate etc. Build is working correctly. We are using App Center as a CI to build/archive.. our iOS app.
During the last step of the archive export I have the following error which I cannot resolve :
[command]/usr/libexec/PlistBuddy -c Print CFBundleIdentifier /Users/runner/work/1/output/build/archive/OurStagingApp.xcarchive/Products/Applications/OurStagingApp.app/Info.plist
com.OurStagingDomain.OurStagingApp
[command]/usr/libexec/PlistBuddy -c Add provisioningProfiles:com.OurStagingApp.OurStagingApp string toktokdoc provisioning profile development _XcodeTaskExportOptions.plist
[command]/usr/bin/xcodebuild -exportArchive -archivePath /Users/runner/work/1/output/build/archive/OurStagingApp.xcarchive -exportPath /Users/runner/work/1/output/build/export/_XcodeTaskExport_OurStagingApp -exportOptionsPlist _XcodeTaskExportOptions.plist
2024-02-08 14:21:05.218 xcodebuild[18640:56463] [MT] IDEDistribution: -[IDEDistributionLogging _createLoggingBundleAtPath:]: Created bundle at path "/var/folders/r0/ztvld9wd66bfpv_g6h3ksl000000gn/T/OurStagingApp_2024-02-08_14-21-05.213.xcdistributionlogs".
2024-02-08 14:21:05.370 xcodebuild[18640:56463] [MT] IDEDistribution: -[IDEDistributionMethodManager orderedDistributionMethodsForTask:archive:logAspect:]: Error = Error Domain=IDEDistributionMethodManagerErrorDomain Code=2 "Unknown Distribution Error" UserInfo={NSLocalizedDescription=Unknown Distribution Error}
error: exportArchive: exportOptionsPlist error for key "method": expected one of {}, but found development
Error Domain=IDEFoundationErrorDomain Code=1 "exportOptionsPlist error for key "method": expected one of {}, but found development" UserInfo={NSLocalizedDescription=exportOptionsPlist error for key "method": expected one of {}, but found development}
** EXPORT FAILED **
##[error]Error: /usr/bin/xcodebuild failed with return code: 70
I tried to regen certificates, regen provisioning profile, use automatically signed..
Also this is the logs of the last working build :
DEV PROV PROFILE TokTokDocRCX
[command]/bin/rm -f _xcodetasktmp.plist
[command]/usr/libexec/PlistBuddy -c Print CFBundleIdentifier /Users/runner/work/1/output/build/archive/OurStagingApp.xcarchive/Products/Applications/OurStagingApp.app/Info.plist
com.OurDomain.OurStagingApp
[command]/usr/libexec/PlistBuddy -c Add provisioningProfiles:com.OurDomain.OurStagingApp string DEV PROV PROFILE TokTokDocRCX _XcodeTaskExportOptions.plist
[command]/usr/bin/xcodebuild -exportArchive -archivePath /Users/runner/work/1/output/build/archive/OurStagingApp.xcarchive -exportPath /Users/runner/work/1/output/build/export/_XcodeTaskExport_OurStagingApp -exportOptionsPlist _XcodeTaskExportOptions.plist
2023-08-02 11:20:01.234 xcodebuild[19044:64264] [MT] IDEDistribution: -[IDEDistributionLogging _createLoggingBundleAtPath:]: Created bundle at path "/var/folders/cn/nkrr6l5n0jz01kq9jbtb9tg00000gn/T/OurStagingApp_2023-08-02_11-20-01.233.xcdistributionlogs".
Exported OurStagingApp to: /Users/runner/work/1/output/build/export/_XcodeTaskExport_OurStagingApp
** EXPORT SUCCEEDED **
I have replaced some logs with "OurStagingApp".
Also when trying to build the archive via xcode 15 the button validate is disabled.
In my podfile:
target.build_configurations.each do |config|
config.build_settings['ENABLE_BITCODE'] = 'NO'
config.build_settings['CODE_SIGNING_ALLOWED'] = 'NO'
config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '14.0'
config.build_settings['BUILD_LIBRARY_FOR_DISTRIBUTION'] = 'YES'
config.build_settings['SKIP_INSTALL'] = 'NO'
end
Thanks for your help