Command Line Tools

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Command line tools allow for easy installation of open source software or development on UNIX within Terminal.

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Xcode Command Responses
Hi Developer Forums, I'm a sys admin trying to help an Xcode user. If I'm on Sequoia with the latest version of Xcode and XCode command line tools, should I see responses in Terminal for the commands below when executed in Terminal: sudo xcode-select -s /Applications/Xcode.app/Contents/Developer sudo xcodebuild -runFirstLaunch sudo xcodebuild -checkFirstLaunchStatus Thanks in advance, az
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Change recording mode when using xctrace
Hey, In the UI of the Instruments app, I can change the recording mode to immediate. Is that possible when using xctrace? It seems to use deferred as a default. I've tried to create a template, set the recording mode to immediate, and use that template for recording. However, that doesn't seem to work. At least the exported TOC of the .trace will have the following summary: <summary> <start-date>2025-01-11T13:00:11.365+01:00</start-date> <end-date>2025-01-11T13:00:30.525+01:00</end-date> <duration>19.160279</duration> <end-reason>Target app exited</end-reason> <instruments-version>16.0 (16A242d)</instruments-version> <template-name>core_animation_fps</template-name> <recording-mode>Deferred</recording-mode> <time-limit>12 hours</time-limit> </summary> This issue might be related to: https://developer.apple.com/forums/thread/735948 Thanks a lot!
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Command Line Tool doesn't trigger permission prompt for audio recording
Hello, I'm developing a Command Line Tool in XCode, in order to capture system audio and save it to a file, which will then be used by a separate process. Everything works perfectly when running it from either XCode or the native terminal application (see image below), but as soon as I try to run it from any 3rd party application, it doesn't ask for permissions to record sound, and the resultant file ends up soundless. When archiving it and then running it from other 3rd party applications, e.g Warp (terminal) or spawning it as a child process from a bundled Electron application, it doesn't ask for permissions. Things of note: I've codesigned the application with "Developer ID Application" I've added NSAudioCaptureUsageDescriptionto Info.plist I've included Info.plist in the binary (see image below) I've added the com.apple.security.device.audio-input entitlement I've used the following resources as inspiration: https://github.com/insidegui/AudioCap https://developer.apple.com/documentation/coreaudio/capturing-system-audio-with-core-audio-taps As my use-case involves spawning the executable from Electron as a child process, I've tried to include the appropriate permissions to the parent application too, without success. I'm really at a loss here, it feels like I've tried everything. Any pointers are much appreciated! Thanks
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installing a SMAppService based LaunchDaemon from the command line
our app has a helper to perform privileged operations. previously that helper was installed via SMJobBless() into the /Library/LaunchDaemons/ and /Library/PrivilegedHelperTools/ we also had a script that would install the helper from the command-line, which was essential for enterprise users that could not manually install the helper on all their employee's Macs. the script would copy the files to their install location and would use launchctl bootstrap system as the CLI alternative to SMJobBless(). the full script is here: https://pastebin.com/FkzuAWwV due to various issues with the old SMJobBless() approach we have ported to helper to the new SMAppService API where the helpers do not need to be installed but remain within the app bundle ( [[SMAppService daemonServiceWithPlistName:HELPER_PLIST_NAME] registerAndReturnError:&err] ) however, we are having trouble writing a (remote-capable) CLI script to bootstrap the new helper for those users that need to install the helper on many Macs at once. running the trivial sudo launchctl bootstrap system /Applications/MacUpdater.app/Contents/Library/LaunchDaemons/com.corecode.MacUpdaterPrivilegedInstallHelperTool2.plist would just result in a non-informative: Bootstrap failed: 5: Input/output error various other tries with launchctl bootstrap/kickstart/enable yielded nothing promising. so, whats the command-line way to install a SMAppService based helper daemon? obviously 'installing' means both 'registering' (which we do with registerAndReturnError in the GUI app) and 'approving' (which a GUI user needs to manually do by clicking on the notification or by going into System Settings). thanks in advance! p.s. we wanted to submit this as a DTS TSI, but those are no longer available without spending another day on a reduced sample projects. words fail me. p.p.s. bonus points for a CLI way to give FDA permissions to the app!
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Has `xcodebuild -showdestinations` been changed since macOS Sequoia?
Hi, I just upgraded MBP M3 Pro and mac mini M1/M2 to macOS 15.1 Sequoia and these macs not showing its available destination candidates after update. DEVELOPER_DIR=`xcode-select -p` xcodebuild -scheme myapp -derivedDataPath ./derived_data -showdestinations Command line invocation: /Applications/Xcode/Xcode_16.2.app/Contents/Developer/usr/bin/xcodebuild -scheme myapp -derivedDataPath derived_data -showdestinations User defaults from command line: IDEDerivedDataPathOverride = /path/to/myapp/derived_data IDEPackageSupportUseBuiltinSCM = YES Available destinations for the "approduce_calc_v2" scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:00006020-001971C422C3C01E, name:My Mac } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } While my macs got all the simulator runtimes/devices installed and available. $ DEVELOPER_DIR=/Applications/Xcode/Xcode_16.2.app xcrun simctl list devices == Devices == -- iOS 17.5 -- iPhone 15 Pro (48C3EFC6-2B93-4C9D-8C7B-F841CE09E901) (Shutdown) iPhone 15 Pro Max (E2C4D8AA-BF0A-42B4-9D83-70F0CFD21934) (Shutdown) iPhone 15 (350882E2-5A78-47E7-879F-E548F8810386) (Shutdown) iPhone 15 Plus (9FE3F7F6-FAC0-4ACA-96A6-0E8DBBA17068) (Shutdown) ... and in my other macs, still in Sonoma 14.5, xcodebuild -showdestinations command still works well(shows the entire list of available simulator devices). My question is: Did you change the specs of xcodebuild -showdestinations command from the ones working in macOS Sequoia, not to show all the destinations available?
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Updating Swift Packages via command line (Xcode 16)
We have a tool in our CI which periodically updates our iOS project's Swift Package Manager dependencies. The script that does a few things, but generally speaking it first removes the existing package.resolved at ./ProjectName.xcodeproj/project.xcworkspace/xcshareddata/swiftpm/Package.resolved and then runs: xcodebuild -resolvePackageDependencies -disablePackageRepositoryCache This regenerated the package.resolved file to reflect the latest, updated versions of the dependencies. It is the equivalent of doing Xcode > File > Packages> Update to Latest Package Versions. This has been working perfectly for a long time, but has stopped working since we moved from Xcode 15.4 to Xcode 16. I have also tested this with Xcode 16.1 and 16.2 - with no luck. I have tried running this command locally, and can confirm it is not an issue with the environment of our CI. I have also tried swift package update. Both of these commands appear to work - no errors are thrown, and the logs say "resolved source packages". However, they are not updating the packages. They are making no changes to the package.resolved file. However, using Xcode > File > Packages> Update to Latest Package Versions in Xcode 16 works as expected - the packages are updated and the .resolved file is updated. Is there now a different way to update Swift packages via the command line, or is this likely an Xcode 16 bug? Update: This feels broken, so I have submitted a Feedback Report (FB16108036) but perhaps someone can suggest a workaround for the time being!
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Dec ’24
Local network privacy dialogue not triggered for bash script inside agent
Hi, I'm trying to set up automated backups on my machine using a combination of restic, a wrapper script, and a launchd agent, but I think I'm hitting a problem with the local network privacy dialogue. Basically, the script sets up the environment variables for Restic, which then tries to backup to a local REST server. Problem is, when trying to do that, I get the following error: Fatal: unable to open config file: Head "https://X:X@X.X.X.network:8000/X/X.X.X.network/config": dial tcp 192.168.50.229:8000: connect: no route to host So it resolves DNS just fine, but can't connect to the local server. I tried a couple of things, tools such as ping work and can ping the local server, but nothing I do fixes the issue with restic itself. After reading about the network privacy feature, which I loved by the way, I believe it's the culprit here. This is the .plist file I'm using, which lives in ~/Library/LaunchAgents/com.james.local-backup.plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Label</key> <string>com.james.local-backup</string> <key>ProgramArguments</key> <array> <string>/Users/james/.local/bin/replicator</string> <string>--backup</string> <string>rest:https://X.X.X.network:8000/X/X.X.X.network</string> </array> <key>EnvironmentVariables</key> <dict> <key>PATH</key> <string>/opt/homebrew/opt/coreutils/libexec/gnubin:/opt/homebrew/bin:/opt/homebrew/sbin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin</string> <key>XDG_CONFIG_HOME</key> <string>/Users/james/.config</string> </dict> <key>StartCalendarInterval</key> <dict> <key>Hour</key> <integer>13</integer> <key>Minute</key> <integer>0</integer> </dict> <key>StandardErrorPath</key> <string>/tmp/com.user.backup.err</string> <key>StandardOutPath</key> <string>/tmp/com.user.backup.out</string> <key>ProcessType</key> <string>Background</string> </dict> </plist> The local network dialogue never shows up, so I can't give the wrapper script or restic access to the local network, which I assume is why it can't connect to the local server. Any way I can solve this? I could build a proper Swift CLI that calls restic, but I assume I'd hit the same issue. Plus, it seems overkill for my needs.
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Dec ’24
xctrace symbolizes that the command running result does not meet expectations
When I use the xctrace symbolize command to symbolize a trace file, the command runs normally and ends, but only part of the stack is symbolized in the generated symbolized trace file. If I use Instruments to open the symbolized trace file, I will see the symbolized status of the corresponding library in the symbols window as Awaiting Resymbolication.
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Dec ’24
Localized Folder Created After Installing App with Same Name as Existing Application
I have two macOS applications: Application A, named My App.app with the bundle ID com.comp.myapp, and Application B, named My App.app with the bundle ID com.comp.myapp2. Both applications have the same name. Application A is installed at /Applications/My App.app. When I run the installer for Application B, it gets installed in a folder at /Applications/My App.localized/My App.app. Even if I remove Application A using the preinstall script of Application B's installer, the result remains the same. Does the installer determine the installation path with the new folder before the preinstall script executes? How can it be addressed so the new folder will not be created? Notes: We have a composite package that contains multiple components. Instead of just running pkgbuild, we use our own components.plist rather than a synthesized one. The components.plist is attached. The PackageInfo for Application B is also attached. components.plist PackageInfo packageInfo.xml components.plist
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Nov ’24
Pass Launch arguments in xcodebuild command
Hi, I need to pass the launch arguments through xcodebuild command. Is there a way to do it? I know we can edit scheme and add launch argument but it needs to be added to through command line. P.S: I'm using azure devops @Xcode5 to build and sign the .ipa xcodebuild -sdk iphoneos -configuration Debug -workspace my.xcworkspace -scheme myScheme clean CODE_SIGNING_ALLOWED=NO -launchArgument "MyLaunchArguments"
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Nov ’24
Modifying shellExitAction value in terminal profile
I would like to change the Mac OS terminal settings, shellExitAction value from the default to others value example 0 or 1. I know we can use the defaults command to edit the property list of the terminal. But the value for shellExitAction is nested in the Window Settings value. How to defaults write com.apple.terminal "Window Settings" -string 'Basic { shellExitAction = 2 }; ' correctly? The above I tried is not working and the value does not change.
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Nov ’24
LaunchDaemon not loading after Sonoma update
I updated my computer to Sonoma, and now my LaunchDaemon will not load. I have the following setup : File in /Library/LaunchDaemons/com.startup.plist like this : <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Label</key> <string>com.startup</string> <key>ProgramArguments</key> <array> <string>/usr/local/bin/bash</string> <string>/Library/Scripts/Startup/startup.sh</string> </array> <key>RunAtLoad</key> <true/> <key>StandardErrorPath</key> <string>/tmp/com.startup.stderr</string> <key>StandardOutPath</key> <string>/tmp/com.startup.stdout</string> </dict> </plist> File in File in /Library/Scripts/Startup/startup.sh #!/bin/zsh PATH=/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:/Users:/Users/root:/Users/root/Scripts:/Library/Scripts:/Library/Scripts/Startup #Load modules for Fuse /Library/Filesystems/macfuse.fs/Contents/Resources/load_macfuse /usr/sbin/sysctl -w vfs.generic.macfuse.tunables.allow_other=1 #Connect to XXXXXX_net /bin/sleep 28 myip=0 while [ $myip = 0 ] do /bin/sleep 3 myip=$(ifconfig -l | xargs -n1 ipconfig getifaddr) done /usr/local/bin/sshfs XXXX@XXXXXX.net: /Volumes/XXXXXX.net -o local,auto_cache,reconnect,ServerAliveInterval=15,ServerAliveCountMax=3,ConnectTimeout=5,daemon_timeout=60,iosize=2097152,volname=XXXXXX.net,allow_other,defer_permissions,async_read,Ciphers=aes128-gcm@openssh.com,Cipher=aes128-gcm@openssh.com,compression=no And then we need some commands to be run as root user during boot : /private/etc/sudoers.d/startup-script-nopasswd username ALL = (root) NOPASSWD: /usr/sbin/sysctl username ALL = (root) NOPASSWD: /usr/local/bin/sshfs As of now, I cant even get the /Library/LaunchDaemons/com.startup.plist to run after i updated the macOS to Sonoma ….
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Nov ’24
How to use a lower version macos SDK?
My macos update automatically and the new macos SDK are not fit for my program, so how to use a lower version macos SDK? And I have another problem, once I installed Xcode, the SDK will be set path to Xcode path, also I have a command line path which is /Library/Developer/CommandlineTools. In this path, there is also a SDKs directory which contains some different versions of macos SDK? How to set a default SDK path?
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Nov ’24
Re: "Unknown Apple ID" entries in Xcode Accounts settings
Hello! This post is a response to another post from Oct 17 that has already been locked for some reason: https://forums.developer.apple.com/forums/thread/766500 After upgrading to Xcode 16.0, our build machine was no longer able to archive and upload builds to App Store Connect automatically, as every single time it would say: `IDEDistribution: Failed to log in with account "(null)" while checking for an App Store Connect account` I tried using the workaround in the post above as suggested, but it does not help the problem. Removing and signing out of the account just results in Xcode not being able to do automatic signing because it no longer has access to the account with privileges to do that automatic signing. error: exportArchive No Accounts error: exportArchive No signing certificate "iOS Distribution" found I also tried Xcode 16.1 beta 3 as suggested and now the build machine's account is actually removed after every build via our build system! I have to log on after every build, log back in, and then upload the build to App Store Connect manually. I'm guessing that this "workaround" was added to Xcode itself, which is not serving its intended purpose and has actually made things worse. Not sure if there is a more official venue to send a bug report, but I'm posting here for help since that's where I originally found the post and it appeared to be written by an Apple engineer. Any other possible workarounds? Should I try one of the newer beta releases? Any help would be appreciated as this is becoming very cumbersome and a routine update of Xcode on our build machine has caused a ton of headaches.
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Oct ’24
xcodebuild is very slow unless you set CODE_SIGNING_ALLOWED=NO"
Incremental builds using xcodebuild are very slow, around 3x slower when compared to the same build using Xcode. Recently, I discovered that CODE_SIGNING_ALLOWED=NO" fixed the issue, but of course, I can't then run iOS app. It seems like automatic signing using xcodebuild is somehow broken. Therefore, I think I could set CODE_SIGNING_ALLOWED=NO" and sign it manually later. However, I'm not sure how to do that. I checked what Xcode does and it's: /usr/bin/codesign --force --sign - --entitlements /Users/wkulik/Library/Developer/Xcode/DerivedData/XYZ-hblnhsksxjrctzekqmlevcflnsji/Build/Intermediates.noindex/XYZ.build/Debug-iphonesimulator/XYZ.build/XYZ.app.xcent --timestamp\=none --generate-entitlement-der /Users/wkulik/Library/Developer/Xcode/DerivedData/XYZ-hblnhsksxjrctzekqmlevcflnsji/Build/Products/Debug-iphonesimulator/XYZ.app However, if I run xcodebuild with disabled signing I don't have XYZ.app.xcent required by this command. I also tried: codesign --force --deep --sign "Apple Development: John Snow (XYZ)" /Users/wkulik/Library/Developer/Xcode/DerivedData/XYZ-hblnhsksxjrctzekqmlevcflnsji/Build/Products/Debug-iphonesimulator/XYZ.app but the app immediately terminates (the same way like when unsigned). Could anyone help with that?
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Oct ’24
Resolving "Unknown Apple ID" entries in Xcode Accounts settings
In Xcode 16, if you use automatic signing to build your app from the command line, you may run into a bug where Xcode repeatedly attempts and fails to migrate invalid developer account credentials. The Accounts settings in Xcode displays an "Unknown Apple ID" entry for each failed attempt. The xcodebuild command logs a message similar to the following text: IDEDistribution: Failed to log in with account "(null)" while checking for an App Store Connect account (Error Domain=DVTServicesAccountBasedSessionErrorDomain Code=0 "Unable to log in with account ''." UserInfo={NSLocalizedFailureReason=Unable to log in with account ''., NSLocalizedRecoverySuggestion=The login details for account '' were rejected., DVTDeveloperAccountErrorAccount=<DVTAppleIDBasedDeveloperAccount: 0x600002390b40; username=''>, NSUnderlyingError=0x6000035617d0 {Error Domain=DVTPortalServiceErrorDomain Code=1100 "Your session has expired. Please log in." The issue is resolved in Xcode 16.1. If you use Xcode 16, you can workaround this issue by running the following command in Terminal: defaults delete com.apple.dt.Xcode DVTDeveloperAccountManagerAppleIDLists The command removes and signs you out of all your developer accounts on the system.
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Oct ’24
CommandLineTools
Install CommandLineTools below macOS Sequoia installs the VULNERABLE version of Git, 2.39.3 while macOS Sequoia installs a non-vulnerable version 2.39.5. How to get the non vulnerable version installed on macOS Sonoma? CVE-2024-32002 - Prior to versions 2.45.1, 2.44.1, 2.43.4, 2.42.2, 2.41.1, 2.40.2, and 2.39.4, repositories with submodules can be crafted in a way that exploits a bug in Git whereby it can be fooled into writing files not into the submodule's worktree but into a .git/ directory.
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Oct ’24