Some Macs recently received a macOS system update which disabled the simulator runtimes used by Xcode 15, including the simulators for iOS, tvOS, watchOS, and visionOS. If your Mac received this update, you will receive the following error message and will be unable to use the simulator:
The com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime is not available.
Domain: com.apple.CoreSimulator.SimError
Code: 401
Failure Reason: runtime profile not found using "System" match policy
Recovery Suggestion: Download the com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime from the Xcode
To resume using the simulator, please reboot your Mac. After rebooting, check Xcode Preferences → Platforms to ensure that the simulator runtime you would like to use is still installed. If it is missing, use the Get button to download it again.
The Xcode 15.3 Release Notes are also updated with this information.
Simulator
RSS for tagRapidly prototype and test builds of your app during the development process using Simulator.
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I have built an iOS app using flutter. The app (debug and release build) works fine on real devices. But when trying to run integration tests on this app using appium on an emulator, the app keepas crashing randomly with these error logs:
https://docs.google.com/document/d/1Z1f7hudmpHUATnFvoSZeAAoi8-NyVn6P9BFHNOZkzyA/edit?tab=t.0
Any help would be appreciated
Hi there -
I maintain the react-native-apple-authentication module which allows react native developers to implement sign in with Apple
When testing we noticed that code working perfectly in iOS17 Simulators now fails on iOS18/18.1 Simulators. Specifically, the credential status is always revoked when testing on an iOS18+ Simulator.
The same code works perfectly on a real device running iOS18 or 18.1 so this appears to be a Simulator bug.
This is problematic because App review is frequently performed on a Simulator, so there are false-negative test results for Sign In With Apple from reviewers when they use iOS18 emulators, resulting in App submission rejections.
We're tracking this here, with some results posted and an example app in-repo that demonstrates the issue:
https://github.com/invertase/react-native-apple-authentication/issues/356
It would be great to see the Simulator fixed so that it works correctly with Sign In With Apple again. Thanks
The simulator will not work. No matter How much I restart, when I open my app, it tells me either Build succeeded but I see a loading bar or a loading automatic phone simulator but it never shows up like the line would. keep going in a loop, for example this is what it looks like,
Simulators sometimes draw the screen with the wrong aspect ratio and appear distorted. I'm on macOS 14.7 and using Xcode 16.1, but Xcode 16 was also sometimes doing this. This is happening in both iPhone simulator and iPad simulators.
Is anyone else seeing this? It's not just the Home Screen, it happens in apps too.
I have a weird bug when testing on the iPad simulators and I can't tell if it is a bug in the simulator or in my app. All my iPads are broken, so I can't actually test on device right now.
The simulator should support the new Siri Ul and Apple Intelligence features, at least they should work if Apple Intelligence is enabled on the Mac itself.
Feedback ID: FB15699827
When I try to delete an iPhone 16 Pro iOS 18.1 Simulator in XCode 16.1, I get an error message "“data” couldn’t be moved because you don’t have permission to access “Deleting-8366D3CC-37EC-49C0-8674-0599BCE1DA12”.". I had that same issue with iOS 18.0 Simulator but never with previous versions (17.5).
Note that I'm stuck using the iOS 18.1 Simulator because iCloud synchronization is paused (potentially due to low data mode).
And I cannot use iOS 18.0 Simulator as well because unit tests run hangs for some other mysterious reason.
The fallback to iOS 17.5 Simulator is not satisfactory.
Hi there,
when I run any app on the Xcode 16/16.1 with iOS/tvOS 18/18.1,
it generates a crash on the AccessibilityControlsExtension process.
0x1048b8000 - 0x10493bfff dyld (*) <6beafde4-b011-3e47-8aae-4d7b6e4bb7e8> /usr/lib/dyld
0x1047fc000 - 0x104803fff com.apple.AccessibilityUIServer.AccessibilityControlsExtension (1.0) <a67e159b-253d-306c-b6fb-dd3fec38bd0f> /Volumes/VOLUME/*/AccessibilityUIServer.app/PlugIns/AccessibilityControlsExtension.appex/AccessibilityControlsExtension
If run in Catalist mode - there are no crash reports.
I also made a clean install of macOS 15.1 + Xcode and received that error again.
Device: Mac15,13
Any suggestions on how to fix it?
Full crash log in attach.
AccessibilityControlsExtension-crash.log
Hi!
My simulator will not build because there is essentially a package conflict. I am adding Firebase to a Flutter application. Simulator built before trying to add firebase but now I'm getting errors telling me a package can't be found even though it's installed
Output
Package Loading (Xcode): Missing package product 'FirebaseCore'
.../ios/Runner.xcodeproj
I added
target 'Runner' do
use_frameworks!
use_modular_headers!
pod 'FirebaseDatabase'
pod 'FirebaseAnalytics'
pod 'FirebaseMessaging'
pod 'FirebaseCore'
pod 'FirebaseFunctions'
pod 'FirebaseAppCheck'
pod 'FirebaseFirestore'
pod 'FirebaseStorage'
pod 'FirebaseDynamicLinks'
pod 'FirebaseAuth'
flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
target 'RunnerTests' do
inherit! :search_paths
end
end
and ran pod install with no errors.
Opening the runnner.xcworkspace shows all of the named packages under "Frameworks, Libraries, and Embedded Content'
I've tried manually adding through Xcode those packages but then get a conflict error, so I am out of ideas as to how to fix this. It appears to be something new with the latest MacOS update as I've seen another person with the same problem that started after he updated...
I've also cleaned, re-installed, re-booted a few times because
My Android emulator builds fine
Any help would be appreciated! Thanks!
Hello! 👋
We are seeing a bug on macOS Sequoia related to the test running.
When attempting to run tests, the iOS simulator becomes stuck indefinitely. This can occur whether we run tests for a specific module, all unit tests, or even a single test.
We narrowed down the issue and is due to the OS failing to copy some named pipes (FIFO). For example:
db.realm.note
db.realm.management/access_control.new_commit.cv
db.realm.management/access_control.pick_writer.cv
We saw in the CoreSimulator log file the following error:
NSCocoaErrorDomain Code=512 ""access_control.new_commit.cv" couldn't be copied
The copy fails and then a new clone of the simulator is created retrying the process. And this goes on and on.
What is happening?
When running the tests for the iOS app on the simulator, under the hood, the OS tries to clone the simulator device.
A list of folders is created, including one Shared/AppGroup. Under the AppGroup folder, the list of multiple UDIDs corresponds to the specific App Group containers created for individual app targets or extensions that are sharing data within that App Group.
One of these folders contains the Realm DB files. There are a few files called named pipes which are invisible in Finder (even if you have hidden files to true). You need to list them with ls -l.
So, when we select the test target and run the tests, the OS clones the permanent simulator and copies all files from its folders. All files are being copied except those pipes.
When the OS attempts to copy the pipes, the operation fails with the error Code=512.
Reproduction Steps
Run the iOS app on a simulator (e.g. iPhone SE 3rd gen. with iOS 18.1).
Quit Xcode and the iOS simulator.
Reopen Xcode.
Select a test target to run.
Select the same simulator you previously ran the iOS app.
Run the tests (CMD + U).
The simulator is now stuck.
Are there any workarounds available?
Yes. We found that running the tests works if we first “Erase All Content and Settings” from the simulator.
Another workaround is to remove all simulators and reinstall the iOS runtimes. This prevents the issue for a longer period (almost a full day), but eventually, the problem reoccurs.
Alternatively, we can delete the named pipes from the App Groups directory before running the tests.
Have we tried to give full disk permissions?
Yes, we tried to give full disk permissions to a lot of things (Xcode, simulator, file paths, directories, etc.) but with no luck. We still get the same error.
Is the issue happening on a specific version of Xcode?
No, it happens for multiple Xcode versions:
Xcode 15.4
Xcode 16.0
Xcode 16.1
Is the issue happening on a specific macOS Sequoia version?
No, it happens on multiple macOS Sequoia versions:
15.0 Beta 8
15.0 RC
15.0
15.1
Stacktrace
Oct 29 17:41:18 CoreSimulatorService[14079] <Error>: New device is stuck in creation state, deleting: Clone 712 of iPhone SE (3rd generation) (58D6DED6-2C55-4E7C-BBB4-E0D661DC41A1, iOS 18.1, Creating)
Oct 29 17:41:20 CoreSimulatorService[14079] <Error>: Error Domain=NSPOSIXErrorDomain Code=22 "Invalid argument" UserInfo={NSLocalizedFailureReason=Device was allocated but was stuck in creation state. Check CoreSimulator.log for more information.}
Oct 29 17:41:20 com.apple.dt.Xcode[90147] <Error>: Error Domain=NSPOSIXErrorDomain Code=22 "Invalid argument" UserInfo={NSLocalizedFailureReason=Device was allocated but was stuck in creation state. Check CoreSimulator.log for more information.}
Oct 29 17:41:30 CoreSimulatorService[14079] <Warning>: Device 6C270BDB-2945-42B5-A985-884F93BFD3E1 encountered in creation state at launch. The device will be re-created.
Oct 29 17:41:38 CoreSimulatorService[14079] <Error>: Failed to clone the device data path, error = Error Domain=NSCocoaErrorDomain Code=512 "“access_control.new_commit.cv” couldn’t be copied to “db.realm.management”." UserInfo={NSSourceFilePathErrorKey=[...]/db.realm.management/access_control.new_commit.cv, NSUserStringVariant=(
Copy
), NSDestinationFilePath=[...]/db.realm.management/access_control.new_commit.cv, NSUnderlyingError=0x600000ffa490 {Error Domain=NSPOSIXErrorDomain Code=45 "Operation not supported"}}
Oct 29 17:41:38 CoreSimulatorService[14079] <Error>: Failed to re-create device that was encountered in the creation state (Clone 713 of iPhone SE (3rd generation) (6C270BDB-2945-42B5-A985-884F93BFD3E1, iOS 18.1, Creating)): Error Domain=NSCocoaErrorDomain Code=512 "“access_control.new_commit.cv” couldn’t be copied to “db.realm.management”." UserInfo={NSSourceFilePathErrorKey=[...]/db.realm.management/access_control.new_commit.cv, NSUserStringVariant=(
Copy
), NSDestinationFilePath=[...]/db.realm.management/access_control.new_commit.cv, NSUnderlyingError=0x600000ffa490 {Error Domain=NSPOSIXErrorDomain Code=45 "Operation not supported"}}
Oct 29 17:41:40 CoreSimulatorService[14079] <Error>: Error Domain=NSPOSIXErrorDomain Code=22 "Invalid argument" UserInfo={NSLocalizedFailureReason=Device was allocated but was stuck in creation state. Check CoreSimulator.log for more information.}
Oct 29 17:41:50 CoreSimulatorService[14079] <Warning>: Device C6DEBFBB-6EFA-4E4C-B51B-9DDA08AF9BDB encountered in creation state at launch. The device will be re-created.
Oct 29 17:41:55 CoreSimulatorService[14079] <Error>: Failed to clone the device data path, error = Error Domain=NSCocoaErrorDomain Code=512 "“access_control.new_commit.cv” couldn’t be copied to “db.realm.management”." UserInfo={NSSourceFilePathErrorKey=[...]/db.realm.management/access_control.new_commit.cv, NSUserStringVariant=(
Copy
), NSDestinationFilePath=[...]/db.realm.management/access_control.new_commit.cv, NSUnderlyingError=0x600000ffb000 {Error Domain=NSPOSIXErrorDomain Code=45 "Operation not supported"}}
Oct 29 17:42:06 CoreSimulatorService[14079] <Warning>: Device 032BAE7E-E345-48F2-86EB-4DF1AD4D5291 encountered in creation state at launch. The device will be re-created.
Without using XCode, the different XCode simulators keep showing up in Finder under locations. Is this normal behaviour? I'd rather not have this happen all the time..
(XROS is VisionOS...)
This is what the volume looks like...
As the title says, I logged in to iCloud on my simulator on my mac mini m2 and turned on icloud sync. My health data is in iCloud but it wont load in. When I go to documents for example I can see documents that I have loaded so I know something is working right.
I have tried clicking Feature -> Trigger iCloud sync with no luck.
I have tried logging out and logging back in, no luck.
I have tried Restarting the simulator with no luck.
The app I am building uses health data and there is no other way to get health data (heart rate, workouts, sleep) in the simulator. Please help, Thank you
To make UI testing easier and faster, I usually create URL bookmarks during normal app usage in the Simulator so that they can be instantly resolved on app launch during UI tests. For example, one of my apps allows browsing selected folders and stores bookmarks so they can be quickly opened again on following app launches, and instead of selecting the test folder each time at the beginning of the UI test, I select it once during normal app usage so that it's available immediately during the UI test.
This usually works fine, but every now and then the UI tests fail because the tested app isn't able to resolve the stored bookmark. I don't know why this happens, but usually opening and closing the app again in the Simulator and re-running the UI tests solves the issue.
The problem now is that I've just tried to setup some new UI tests for Apple Vision Pro Simulator and I'm never able to resolve bookmarks. So I created a sample project that reproduces the issue, and curiously enough the bookmarks don't even resolve when using an iPad Simulator (which usually works fine with my regular UI tests).
What am I doing wrong? This can be reproduced with a default iOS project, embedding the default storyboard view controller in a navigation view controller, and this code:
import UIKit
class ViewController: UIViewController, UIDocumentPickerDelegate {
override func viewDidLoad() {
navigationItem.rightBarButtonItem = UIBarButtonItem(systemItem: .add, primaryAction: UIAction(handler: { _ in
let picker = UIDocumentPickerViewController(forOpeningContentTypes: [.folder])
picker.delegate = self
self.present(picker, animated: true)
}))
if let bookmark = UserDefaults.standard.data(forKey: "bookmark") {
readBookmark(bookmark)
}
}
func readBookmark(_ bookmark: Data) {
do {
let label = UILabel(frame: CGRect(x: 100, y: 100, width: 600, height: 100))
label.numberOfLines = 0
var stale = false
let url = try URL(resolvingBookmarkData: bookmark, bookmarkDataIsStale: &stale)
if !url.startAccessingSecurityScopedResource() {
fatalError()
}
label.text = url.path
view.addSubview(label)
} catch {
fatalError(error.localizedDescription)
}
}
func documentPicker(_ controller: UIDocumentPickerViewController, didPickDocumentsAt urls: [URL]) {
do {
let url = urls[0]
if !url.startAccessingSecurityScopedResource() {
fatalError()
}
let bookmark = try url.bookmarkData()
UserDefaults.standard.set(bookmark, forKey: "bookmark")
readBookmark(bookmark)
} catch {
fatalError(error.localizedDescription)
}
}
}
And a default UI test, which always crashes because of the fatalError() in the catch clause of readBookmark(_:):
final class problemUITests: XCTestCase {
@MainActor
func testExample() throws {
let app = XCUIApplication()
app.launch()
}
}
We were having an issue wrb the system rotate and scale gestures (two-handed gestures / RotateGesture3D and MagnifyGesture) were extremely difficult to register (make work) in the visionOS simulator.
The solution we found was to:
Launch your app in the simulator
Move the pointer on top of the 3D object for which you are testing rotation and scaling gestures.
Press and hold the Option key to display touch points (ie: the two-handed gesture points).
While maintaining the option key pressed, release the pointer and re-enable it again. I am using a track pad with tap-to-click enabled and three-finger to drag enabled in accessibility, so "release the pointer and re-enable it again" translates simply to removing the three finger and placing them again on the trackpad.
If you have maintained the option key pressed, then you should now be able to rotate and scale the 3D object.
Context if you are interested:
Our issue was also occurring in Apple's own sample project relating to gestures "Transforming RealityKit entities using gestures", at below link.
On Apple's article "Interacting with your app in the visionOS simulator" at the below link, for two-handed gestures it states "Press and hold the Option key to display touch points. Move the pointer while pressing the Option key to change the distance between the touch points. Move the pointer and hold the Shift and Option keys to reposition the touch points."
This simply did not work anymore for rotation and scaling gestures.
These gestures used to be a lot more responsive in Sonoma. Either the article should be updated to what I described above, or there is an issue. Our colleague who is using macOS Sonoma 14.6.1 with the latest release of Xcode is not having these issues.
Here is the list of configurations (troubleshooting we tried!) where it is difficult to achieve rotation and scaling gestures in the visionOS simulator:
macOS Sequoia 16.1 Beta, Xcode 16.1 RC w visionOS 2.1
macOS Sequoia 16.1 Beta, Xcode 16.1 RC w visionOS 2.0
macOS Sequoia 16.1 Beta, Xcode 16.2 Beta 1 w visionOS 2.1
macOS Sequoia 16.1 Beta, Xcode 16.2 Beta 1 w visionOS 2.0
macOS Sequoia 16.1 Beta, remove all Xcodes and installed the build from AppStore (Xcode 16.1)
macOS Sequoia 16.1 Beta, Xcode 16.0 w visionOS 2.0
completely wiped out, and reset entire development machine, re-installed latest releases of sequoia (15.1) and xcode (15.1))
Throughout these troubleshooting I often:
restarted both xcode and sim
erased all derived data
erased all contents and settings from sims
performed fresh git clones
None of the above worked, only the workaround described above works atm. As you can maybe deduce, it was very time consuming to find the workaround, we also wasted some development effort thinking our gesture development was no-good.
Hopefully this will help other devs.
Article Link:
https://developer.apple.com/documentation/xcode/interacting-with-your-app-in-the-visionos-simulator
Gesture sample project link:
https://developer.apple.com/documentation/realitykit/transforming-realitykit-entities-with-gestures
As the title says, I logged in to my simulator on my mac mini m2 and turned on icloud sync. My health data is in iCloud but it wont load in. When I go to documents for example I can see documents that I have loaded so I know something is working right. I have tried clicking Feature -> Trigger iCloud sync with no luck. The app I am building uses health data and there is no other way to get health data (heart rate, workouts, sleep) in the simulator. Please help
Hey,
when I try to run my project on an iOS Simulator, I get the following message:
JournalingSuggestions is not available when building for iOS Simulator.
and
Linker command failed with exit code 1 (use -v to see invocation)
Steps to reproduce this behavior:
Create a new Xcode project
Add the Journaling Suggestions Capability
Add the Journaling Suggestions Framework
Under "Target > Build Phases > Link Binary with Libraries", select “optional“ for JournalingSuggestions.framework
Under "Target > Build Settings > Other Linker Flags > Debug" select „Plus“ and add „iOS or iOS Simulator“ and paste this -Xlinker -weak_framework -Xlinker JournalingSuggestions into the editable field.
Do the same for "Target > Build Settings > Other Linker Flags > Release"
This tread is about the same problem, but is already checked as answered.
That's why I'm creating this new tread.
The last two bullet points are results from advice from the other thread.
MacBook Air, M1, 2020, macOS: 14.6.1, Xcode: 16.0
Thanks for your help!
How can I test biometric on UI Tests in Swift / iOS 18? This code not working.
+ (void)successfulAuthentication {
notify_post("com.apple.BiometricKit_Sim.fingerTouch.match");
notify_post("com.apple.BiometricKit_Sim.pearl.match");
}
+ (void)unsuccessfulAuthentication {
notify_post("com.apple.BiometricKit_Sim.fingerTouch.nomatch");
notify_post("com.apple.BiometricKit_Sim.pearl.nomatch");
}
I'm trying to use the simulator from Xcode to emulate an iPhone. I have created a sandbox account and logged in but pressing the Apple Pay button doesn't do anything. I have also tried the demo website for Apple Pay and that doesn't work either.
Does the simulator work at all for Apple Pay on the Web?
I need to purchase macbook air for iOS app development only. Below is the specification of mac is it enough or need to go for other specification?
M3 Chip
8 Core GPU
16 GB Unified Memory
256 GB SSD Storage footnote
Any other input will be appreciate.
Thank you.
func handle(intent: INSendPaymentIntent, completion: @escaping (INSendPaymentIntentResponse) -> Void) {
if let _ = intent.payee, let currencyAmount = intent.currencyAmount {
let userActivity = NSUserActivity(activityType: "com.rapipay.nye.test.failure")
userActivity.userInfo = ["amount": Int(truncating: currencyAmount.amount!)]
completion(INSendPaymentIntentResponse(code: .failureRequiringAppLaunch, userActivity: userActivity ))
return
}
}
func application(_ application: UIApplication, continue userActivity: NSUserActivity, restorationHandler: @escaping ([any UIUserActivityRestoring]?) -> Void) -> Bool {
print("ddddd")
return true
}
this code is perfectly working on simulator and even i fi user userActivity as nil, continue userActivity is called, but on device it is not called
Siri is working, asking for name and amount and handler is also called and opens app but does not pass intent or userActivity
Hello,
This is the repost of the issue reply from Xcode 16 beta 2 with multiple iOS simruntime installed macs.
I stopped using sudo as Apple Developer Tools Engineer said but the same thing goes on the phase of xcodebuild with old simulator destinations.
15:39:45 Exit status of command 'set -o pipefail && xcodebuild -project "SampleApp.xcodeproj" -scheme "SampleApp" -configuration "Release" clean -destination "platform=iOS Simulator,name=iPhone 13 Pro,OS=15.4" -derivedDataPath "/path/to/.derived_data/sim_app" build | tee '/path/to/artifacts/logs/build_sim/xcodebuild.log' | xcpretty --color --simple' was 70 instead of 0.
15:39:45 2024-09-25 15:39:14.700 xcodebuild[91142:22610080] Malformed bundle does not contain an identifier at /Library/Developer/CoreSimulator/Volumes/tvOS_22J5335e/Library/Developer/CoreSimulator/Profiles/Runtimes/tvOS 18.0.simruntime
15:39:45 2024-09-25 15:39:14.760 xcodebuild[91142:22610212] Malformed bundle does not contain an identifier at /Library/Developer/CoreSimulator/Volumes/tvOS_22J5335e/Library/Developer/CoreSimulator/Profiles/Runtimes/tvOS 18.0.simruntime
15:39:45 2024-09-25 15:39:43.986 xcodebuild[91142:22610077] Writing error result bundle to /var/folders/t2/vppt8b613w1b1pwfycwzgnc00000gr/T/ResultBundle_2024-25-09_15-39-0043.xcresult
15:39:45 xcodebuild: error: Unable to find a device matching the provided destination specifier:
15:39:45 { platform:iOS Simulator, OS:15.4, name:iPhone 13 Pro }
15:39:45
15:39:45 The requested device could not be found because multiple devices matched the request. (
15:39:45 "<DVTiPhoneSimulator: 0x12467d3e0> {\n\t\tSimDevice: iPhone 13 Pro (7C44F49C-1406-4675-8297-0BB1E32030A4, iOS 15.4, Shutdown)\n}",
15:39:45 "<DVTiPhoneSimulator: 0x1246788e0> {\n\t\tSimDevice: iPhone 13 Pro (723AB83F-84B2-4553-A7FB-FE97FBC72A12, iOS 15.4, Shutdown)\n}"
15:39:45 )
...
15:39:45 Available destinations for the "SampleApp" scheme:
15:39:45 { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:00006020-0014092C3498C01E, name:My Mac }
15:39:45 { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device }
15:39:45 { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device }
15:39:45 { platform:visionOS Simulator, variant:Designed for [iPad,iPhone], id:5E4672C1-BFDC-4BF8-AECC-9101CAF005E2, OS:2.0, name:Apple Vision Pro }
15:39:45 { platform:visionOS Simulator, variant:Designed for [iPad,iPhone], id:F828FD1C-C6A9-4671-8A30-45888FE542C2, OS:2.1, name:Apple Vision Pro }
15:39:45 { platform:iOS Simulator, id:27B137B4-DDF5-4091-A77B-AEAE819E60BE, OS:15.4, name:iPad (9th generation) }
15:39:45 { platform:iOS Simulator, id:27B137B4-DDF5-4091-A77B-AEAE819E60BE, OS:15.4, name:iPad (9th generation) }
15:39:45 { platform:iOS Simulator, id:84E80242-3066-45BB-BE4A-24EC1512BE0E, OS:15.4, name:iPad (9th generation) }
15:39:45 { platform:iOS Simulator, id:84E80242-3066-45BB-BE4A-24EC1512BE0E, OS:15.4, name:iPad (9th generation) }
...
15:39:45 { platform:iOS Simulator, id:723AB83F-84B2-4553-A7FB-FE97FBC72A12, OS:15.4, name:iPhone 13 Pro }
15:39:45 { platform:iOS Simulator, id:723AB83F-84B2-4553-A7FB-FE97FBC72A12, OS:15.4, name:iPhone 13 Pro }
15:39:45 { platform:iOS Simulator, id:7C44F49C-1406-4675-8297-0BB1E32030A4, OS:15.4, name:iPhone 13 Pro }
15:39:45 { platform:iOS Simulator, id:7C44F49C-1406-4675-8297-0BB1E32030A4, OS:15.4, name:iPhone 13 Pro }
15:39:45 { platform:iOS Simulator, id:AA3C6F9C-A503-4301-8C70-760D20F31103, OS:15.4, name:iPhone 13 Pro Max }
15:39:45 { platform:iOS Simulator, id:AA3C6F9C-A503-4301-8C70-760D20F31103, OS:15.4, name:iPhone 13 Pro Max }
...
Seems like the simruntimes are launched twice but have no decisive clue.
For reproduction of the symptom, I'll add xcrun simctl runtime list:
% xcrun simctl runtime list
== Disk Images ==
-- iOS --
iOS 18.1 (22B5069a) - 558B1106-009E-4997-9915-68CA501B96DE (Ready)
iOS 17.2 (21C62) - 04813A2D-9A0B-4CD2-97DD-92BE5937560C (Ready)
iOS 17.4 (21E213) - 4532CD64-DDFC-4EB8-9D40-A2EF0A6D7CCC (Ready)
iOS 17.5 (21F79) - 5225F9C1-D3B7-4CA8-95FE-C698C1EFA1DF (Ready)
iOS 18.1 (22B5045f) - 72FF0A8A-5B59-4303-9683-0B5A3148F3E5 (Ready)
iOS 16.4 (20E247) - E1699E3D-1F68-4535-94D4-F584D3232D79 (Ready)
iOS 17.0.1 (21A342) - EC730386-D17C-4C1A-92A5-F06B6C502F4E (Ready)
iOS 18.0 (22A3351) - 9B46965A-BB9C-4084-9F79-7BB67CCFF94E (Ready)
iOS 15.4 (19E240) - 28A82EA5-0FE4-4595-BE6E-5EB93098547F (Ready)
-- tvOS --
tvOS 17.2 (21K364) - 13634086-0FA9-49CA-BB04-E7E5C8803F28 (Ready)
tvOS 15.2 (19K50) - 753520B7-93B1-4217-AD01-239C92386B5D (Ready)
tvOS 16.4 (20L494) - B243C672-A2FD-428E-A910-5EA108403E7B (Ready)
tvOS 18.1 (22J5543e) - 00E73B3D-2821-42EE-8448-EB28D3E95D9B (Ready)
tvOS 17.0 (21J353) - 794FFE83-76EB-4CCE-91D4-6A27E88F2FE2 (Ready)
tvOS 18.1 (22J5567a) - DA90203F-C57A-4E57-B6E1-6549F57D3D32 (Ready)
tvOS 17.4 (21L224) - BBEAC6EA-7F1C-4D02-A10A-8B7ECCCEB6F7 (Ready)
tvOS 17.5 (21L569) - 4714379D-46CF-402B-BBFD-FE9E384D3721 (Ready)
tvOS 18.0 (22J356) - 0FF86611-1B12-4188-94D0-1C7B3E32BB23 (Ready)
-- watchOS --
watchOS 9.4 (20T253) - F54A4AA5-4D95-4BFB-B290-ADCAB5C3F554 (Ready)
watchOS 11.1 (22R5569a) - 9F78E186-30D4-436D-B5B2-B0D0849BF3A2 (Ready)
watchOS 11.1 (22R5545f) - 17E76267-0F3B-4E35-9516-36F8D8A31B76 (Ready)
watchOS 10.4 (21T214) - 4BE2D5F2-B4AB-4144-ADD3-28EF4D95928B (Ready)
watchOS 8.3 (19S51) - B2FC21B1-E408-4BCD-924D-DA9712BB2CE9 (Ready)
watchOS 10.0 (21R355) - F85C098B-BF3E-4E80-A5A7-6D351724806B (Ready)
watchOS 10.2 (21S364) - 7219764C-D3AE-4744-A8CC-26403E2E6F0B (Ready)
watchOS 10.5 (21T575) - 469E571D-4AA0-4E41-A788-DE0A302C6830 (Ready)
watchOS 11.0 (22R349) - 91D05834-73B0-4942-A9FB-8813DDE047E6 (Ready)
-- xrOS --
xrOS 2.1 (22N5567a) - 34E59475-EA24-4BDF-8A04-C171B408F94B (Ready)
xrOS 2.1 (22N5548c) - 1D30800B-82AC-41C2-A1CE-3A24ABF7FE40 (Ready)
xrOS 1.1 (21O209) - 0B623825-9B01-4948-86D7-C11E2EACDFC1 (Ready)
xrOS 1.2 (21O5565d) - 62ADDB4B-D407-4966-952E-513FE39AE7B2 (Ready)
xrOS 1.0 (21N305) - 695C785B-09B6-4181-AC14-284B3EA37163 (Ready)
xrOS 2.0 (22N318) - 6FE72E19-1B8D-4F2C-B53B-F39DEE71C492 (Ready)
Total Disk Images: 33 (183.3G)
Thanks in advance.