I'm working on an enterprise product that's mainly a daemon (with Endpoint Security) without any GUI component. I'm looking into the update process for daemons/agents that was introduced with Ventura (Link), but I have to say that the entire process is just deeply unfun. Really can't stress this enough how unfun.
Anyway...
The product bundle now contains a dedicated Swift executable that calls SMAppService.register for both the daemon and agent.
It registers the app in the system preferences login items menu, but I also get an error.
Error registering daemon: Error Domain=SMAppServiceErrorDomain Code=1 "Operation not permitted" UserInfo={NSLocalizedFailureReason=Operation not permitted}
What could be the reason?
I wouldn't need to activate the items, I just need them to be added to the list, so that I can control them via launchctl.
Which leads me to my next question, how can I control bundled daemons/agents via launchctl? I tried to use launchctl enable and bootstrap, just like I do with daemons under /Library/LaunchDaemons, but all I get is
sudo launchctl enable system/com.identifier.daemon
sudo launchctl bootstrap /Path/to/daemon/launchdplist/inside/bundle/Library/LaunchDaemons/com.blub.plist
Bootstrap failed: 5: Input/output error (not super helpful error message)
I'm really frustrated by the complexity of this process and all of its pitfalls.
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Since I haven't heard so much as a peep from Apple on this, I thought I'd take a poll here on how long I could expect an easily reproducible (albeit possibly obscure) kernel panic to be fixed.
I was under the impression that kernel panics were a big deal but it's been almost 2 months since I updated from macOS 14 to macOS 15.0 dev beta 7 / public beta 5 when I originally came across and reported a panic triggered while playing StarCraft II.
I've been able to consistently trigger panics playing certain (maybe all) Co-op maps in SC2 and since my first report Aug 22, I've filed 8 additional bug reports, each automatically generated after hitting yet another panic. (I'm not sure exactly who is able to view these but for what it's worth, these are the reports I've filed so far: FB14886510, FB14905773, FB14960435, FB15304609, FB15391195, FB15467943, FB15468127, FB15491485, FB15491684.)
A few other people have reported the issue to SC2's developer, Blizzard, and apparently Blizzard has acknowledged they're aware of the problem so it's safe to rule out the possibility of a hardware defect or other issue specific only to my computer.
The logs point the blame at the AppleDCP driver, although I suppose the problem could technically be in the DCP firmware instead. Regardless, Apple's code is clearly at fault here.
I'll admit the importance of a video game isn't exactly like keeping the power on at a hospital but I don't know why it would be deemed particularly unimportant either.
At 53 days in, am I wrong to expect this to have been fixed by now or is Apple really being that slow?
I want to simulate the pressing of Fn (Globe) + Control + arrow keys combo, but I’m encountering an issue where the Fn modifier seems to be ignored, and the system behaves as if only Control + arrow keys are pressed.
In macOS, the combination of Fn + Right Arrow (key code 124) is treated as End (key code 119), and even that didn’t have expected behavior. Instead of moving the window to the right edge of the screen on Sequoia, it switches to the next space, which is the default behavior for Control + Right Arrow.
Demo:
(I included Fn + Control + C to show that centering the window works for example.)
import SwiftUI
@main
struct LittleKeypressDemo: App {
var body: some Scene {
Window("Keypress Demo", id: "keypress-demo") {
ContentView()
}
.windowStyle(.hiddenTitleBar)
.windowResizability(.contentSize)
.windowBackgroundDragBehavior(.enabled)
}
}
struct ContentView: View {
var body: some View {
VStack(spacing: 20) {
KeyPressButton(icon: "arrowtriangle.right.fill", keyCode: 124)
KeyPressButton(icon: "arrow.down.to.line", keyCode: 119)
KeyPressButton(label: "C", keyCode: 8)
}
.padding()
}
}
struct KeyPressButton: View {
let icon: String?
let label: String?
let keyCode: CGKeyCode
init(icon: String? = nil, label: String? = nil, keyCode: CGKeyCode) {
self.icon = icon
self.label = label
self.keyCode = keyCode
}
var body: some View {
Button(action: { simulateKeyPress(keyCode) }) {
HStack {
Image(systemName: "globe")
Image(systemName: "control")
if let icon = icon {
Image(systemName: icon)
} else if let label = label {
Text(label)
}
}
}
.buttonStyle(.bordered)
.controlSize(.large)
}
}
func simulateKeyPress(_ keyCode: CGKeyCode) {
let fnKey = VirtualKey(keyCode: 63, flags: .maskSecondaryFn)
let controlKey = VirtualKey(keyCode: 59, flags: [.maskControl, .maskSecondaryFn])
let targetKey = VirtualKey(keyCode: keyCode, flags: [.maskControl, .maskSecondaryFn])
[fnKey, controlKey, targetKey].forEach { $0.pressAndRelease() }
}
struct VirtualKey {
let keyCode: CGKeyCode
let flags: CGEventFlags
func pressAndRelease() {
postKeyEvent(keyDown: true)
postKeyEvent(keyDown: false)
}
private func postKeyEvent(keyDown: Bool) {
guard let event = CGEvent(keyboardEventSource: nil, virtualKey: keyCode, keyDown: keyDown) else { return }
event.flags = flags
event.post(tap: .cghidEventTap)
}
}
Expected behavior:
Simulating the key combo Fn + Control + Right Arrow on macOS Sequoia should move the current window to the right half of the screen, instead of switching to the next desktop space.
Questions:
Is CGEventFlags.maskSecondaryFn enough to simulate the Fn key in combination with Control and the arrow keys? Are there alternative approaches or workarounds to correctly simulate this behavior? What’s the obvious thing I missing?
(Btw., window management is completely irrelevant here. I’m specifically asking about simulating these key presses.)
Any insights or suggestions would be greatly appreciated.
Thank you.
In the FAQ about Local Network, a lot of topics are covered but, unless I missed something, I didn't see the topic of MDMs being covered.
[Q] Could the FAQ be updated to cover whether it is possible to grant this Local Network permission through a configuration profile?
The answer, based on google searches and different forums, seems to be a negative. It seems a bit strange considering that this feature has been available on iOS for at least 3 years.
Anyway, even if it is not possible, it would be useful to add in the FAQ that this is not possible.
Xcode Version 16.0 (16A242d)
[_NSFullScreenMenuBarCompanionController layoutTitlebarViews] last stack error :Thread 1: EXC_BAD_ACCESS (code=1, address=0x6b414b754e0) A bad access to memory terminated the process.
Presenting a fullscreen viewController will cause crash in TabBarController when running iOS App in Mac(Designed by iPad)
A demo gonna recreate this crash.
Demo is in attachment in Feedback issue (FB15183434). Or you can try yourself.
Create a TabBarController
Try to present a view controller as fullscreen mode.
Crash will be occurred.
#warning(": Bug is here when presenting a fullscreen view controller from a tab bar managed view controller,")
let vc = UIViewController()
vc.modalPresentationStyle = .fullScreen
present(vc, animated: true)
The Problem
My team has recently discovered a problem in one of our macOS apps. It uses SwiftUI and Combine, as it still needs to support macOS 13.
It uses a NavigationSplitView to display a sidebar-detail UI.
On macOS 15, we started running into a bug: When selecting an item from the sidebar, the corresponding detail does not initially show up, and a detail page shows up only when selecting a second item from the sidebar. The following message would be printed into Xcode's console:
Publishing changes from within view updates is not allowed, this will cause undefined behavior.
This message would only get printed into the console, and would not be attached to any specific line.
Oftentimes, selecting a subsequent item from the sidebar also either completely clears the detail page, doesn't do anything, and there was a crash reported as well.
The app is compiled using Xcode 16.0.
Architecture Overview
The app uses NavigationSplitView with multiple different detail pages. .id is attached to the detail view in its corresponding NavigationLink, which used to properly show the corresponding detail page.
The ID is stored in an observable AppState, which uses Combine's ObservableObject in the production app, and Observation's Observable in the minimal example.
Example Code
Minimal Reproductible Example
You can see a minimal reproducible example here: https://github.com/buresdv/Navigation-Problems
This example also features a debug field at the end of the sidebar, called "navigationSelection". When clicking one of the items, the ID gets correctly set, but the detail page does not update.
Production App
The production app is a bit more complex, but the core system is the same.
For complete code, see:
https://github.com/buresdv/Cork
Some relevant lines include the navigation root, sidebar list, and the navigation links
Notes
We were able to reproduce these issues on multiple user systems
This issue seems to have started occuring when we updated to macOS 15
At the same time, we updated the app to Strict Concurrency Checking and Swift 6, although we did not change anything in the navigation system
At Apple Developer documentation, https://developer.apple.com/documentation/avfoundation/avcapturedevice/discoverysession you can find the sentence
You can also key-value observe this property to monitor changes to the list of available devices.
But how to use it?
I tried it with the code above and tested on my MacBook with EarPods.
When I disconnect the EarPods, nothing was happened.
MacBook Air M2
macOS Sequoia 15.0.1
Xcode 16.0
import Foundation
import AVFoundation
let discovery_session = AVCaptureDevice.DiscoverySession.init(deviceTypes: [.microphone], mediaType: .audio, position: .unspecified)
let devices = discovery_session.devices
for device in devices {
print(device.localizedName)
}
let device = devices[0]
let observer = Observer()
discovery_session.addObserver(observer, forKeyPath: "devices", options: [.new, .old], context: nil)
let input = try! AVCaptureDeviceInput(device: device)
let queue = DispatchQueue(label: "queue")
var output = AVCaptureAudioDataOutput()
let delegate = OutputDelegate()
output.setSampleBufferDelegate(delegate, queue: queue)
var session = AVCaptureSession()
session.beginConfiguration()
session.addInput(input)
session.addOutput(output)
session.commitConfiguration()
session.startRunning()
let group = DispatchGroup()
let q = DispatchQueue(label: "", attributes: .concurrent)
q.async(group: group, execute: DispatchWorkItem() {
sleep(10)
session.stopRunning()
})
_ = group.wait(timeout: .distantFuture)
class Observer: NSObject {
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
print("Change")
if keyPath == "devices" {
if let newDevices = change?[.newKey] as? [AVCaptureDevice] {
print("New devices: \(newDevices.map { $0.localizedName })")
}
if let oldDevices = change?[.oldKey] as? [AVCaptureDevice] {
print("Old devices: \(oldDevices.map { $0.localizedName })")
}
}
}
}
class OutputDelegate : NSObject, AVCaptureAudioDataOutputSampleBufferDelegate {
func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
print("Output")
}
}
After building the app for TextFlight, I uploaded it.
After that, I initially received the following message via email.
"ITMS-90899: Macs with Apple silicon support issue - The app isn‘t compatible with the provided minimum macOS version of 11.0. It can run on macOS 12.0 or later. Please specify an LSMinimumSystemVersion value of 12.0 or later in a new build, or select a compatible version in App Store Connect."
So I added "LSMinimumSystemVersion" to info.plist, increased the version, and uploaded it again.
Next
"ITMS-90863: Macs with Apple silicon support issue - The app links with libraries that aren’t present in macOS:
/usr/lib/swift/libswiftCloudKit.dylib
@rpath/libswiftCloudKit.dylib"
I received an issue email like the above.
The app has supported Mac (Designed by iPad) so far.
This time, this issue occurs after building in Xcode 16.0 / MacBook OS 14.6.1.
The app being built supports at least iOS 14.
We cannot uncheck it because we must support "Mac (Designed by iPad)" in the future.
This issue did not occur in the initial upload and distribution.
It occurred after deleting all files in the ~/Library/Developer/Xcode/DerivedData path and rebuilding the project.
Is this an Xcode bug that will be fixed in the next update? Or is there a separate solution?
I am working on the integration of subscriptions in my OSX application. The subscription flow works perfectly but after the purchase it is not creating _MASReceipt folder in Contents folder of application so I cannot send the receipt to apple to verify this purchase. when I checked the logs it showing below error. Anyone who is familiar to this issue please help.
Error writing receipt (13401 bytes) using privileged service to /private/var/folders/xw/yd038cts3b94qmtvlxzb1sy80000gp/T/AppTranslocation/9B8BB321-1C16-4F41-93EA-E27675791E79/d/test.app
Error Domain=NSCocoaErrorDomain Code=642 "You can’t save the file “_MASReceipt” because the volume “9B8BB321-1C16-4F41-93EA-E27675791E79” is read only." UserInfo={NSFileOriginalItemLocationKey=file:///private/var/folders/xw/yd038cts3b94qmtvlxzb1sy80000gp/T/AppTranslocation/9B8BB321-1C16-4F41-93EA-E27675791E79/d/Advanced%20Uninstall%20Manager.app/Contents/_MASReceipt, NSURL=file:///private/var/folders/xw/yd038cts3b94qmtvlxzb1sy80000gp/T/AppTranslocation/9B8BB321-1C16-4F41-93EA-E27675791E79/d/abc.app/Contents/_MASReceipt, NSFileNewItemLocationKey=file:///System/Library/Caches/com.apple.appstored/abc.app/_MASReceipt/, NSUnderlyingError=0x7fdc618ded90 {Error Domain=NSCocoaErrorDomain Code=642 "You can’t save the file “_MASReceipt
Hello everybody,
Since macOS 15, the systemextension allow in changed as switch style and put in the "Login items & Extensions". I know the URL navigating to here, which is:
x-apple.systempreferences:com.apple.LoginItems-Settings.extension
But the extension options we need to scroll deep down and we need to click the "!" to open it.
I want to open the finally window for user can easily see it and enable it. Please tell me how. Appreciate!!
When I try to launch my own Java app, I get the following error message.
xpcproxy exited due to OS_REASON_CODESIGNING | Launch Constraint Violation, error info: c[5]p[1]m[1]e[0], (Constraint not matched) launch type 3, failure proc [vc: 1]: /bin/bash
As far as I know, the failing process path is /bin/bash.
This issue is only happening on macOS Sequoia. The Java app works without any issue on MacOS Sonoma or any previous macOS versions. I did not make any changes, including launch constraints or any other settings. After updating to macOS Sequoia, I started getting this error and can no longer launch my app.
Thank you so much.
I have an iOS app that relies on dynamic text size such that all fonts in the app respect the user's setting of Text Size in the iOS Settings app.
This app also runs on macOS via Mac Catalyst. But until macOS 14 Sonoma, there was no Text Size setting in the macOS Settings app. But even as of Sonoma, the Text Size setting isn't usable by 3rd party apps. And Sequoia doesn't seem to change that.
As a work around, my Mac Catalyst app provides its own Text Size setting. I was able to make it work by providing my own UIApplication subclass and overriding preferredContentSizeCategory. Under macOS 12 to macOS 14, this workaround works just fine and all fonts in the app created with code such as UIFont.preferredFont(forTextStyle:) gives appropriately sized fonts based on the overridden content size category.
However, this workaround stopped working with macOS 15 Sequoia. I've also tried code such as:
self.window.traitOverrides.preferredContentSizeCategory = myCustomSizeCategoryValue
and
self.window.maximumContentSizeCategory = myCustomSizeCategoryValue
self.window.minimumContentSizeCategory = myCustomSizeCategoryValue
in the scene delegate but that made no difference.
Is there any way to get code such as UIFont.preferredFont(forTextStyle:) to return an appropriately sized font based on some app provided content size category in a Mac Catalyst app running under macOS 15?
It sure would be nice if Mac Catalyst apps automatically responded to the macOS Text Size setting under Settings -> Accessibility -> Display -> Text Size just like a native iOS app.
"https://appstoreconnect.apple.com/teams/047b121d-ab98-485e-858b-fa528d4af712/apps/6501988991/testflight/macos" -> "macOS Builds -> The following builds are available to test." show this message about Encryption: "Missing Compliance Manage".
My Mac OS application don't use any encryption.
From "Complying with Encryption Export Regulations" (https://developer.apple.com/documentation/security/complying-with-encryption-export-regulations):
"Add the ITSAppUsesNonExemptEncryption key to your app’s Info.plist file with a Boolean value that indicates whether your app uses encryption. Set the value to NO if your app—including any third-party libraries it links against—doesn’t use encryption"
But Info.plist no longer in Xcode (Version 15.4).
What can I do ?
In macOS 15 Sequoia (tested on 15.0 and 15.0.1), the icon of our network extension (and of other third party apps) is missing. See the attached screenshot, instead of the generic app icon there should be the icon of our app.
Is this a bug, or is there something we developers can/should do? I tried adding an asset catalog with the app icon, and specifying that using ASSETCATALOG_COMPILER_APPICON_NAME like we do in the main app. Even though the icon is added to the Resources folder of our .systemextension, and is referenced in the Info.plist using CFBundleIconFile and CFBundleIconName, the icon is still not showing in the System Settings.
Hi,
I’m seeking information about the HLS protocol version supported in Safari on macOS. The official documentation only provides details about iOS support. Is there an official document that addresses this?
Best regards
After adding com.apple.developer.persistent-content-capture entitlement the app crashes on macOS 10.13.6 with following crash report
Process: Remote for Mac [20489]
Path: /Applications/Remote for Mac.app/Contents/MacOS/Remote for Mac
Identifier: com.cherpake.macrc.server
Version: ???
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Remote for Mac [20489]
User ID: 501
Date/Time: 2024-10-09 09:28:35.482 +0300
OS Version: Mac OS X 10.13.6 (17G14042)
Report Version: 12
Anonymous UUID: A2BB761B-2A18-0E9E-2470-21BD6C22E7A8
Time Awake Since Boot: 780000 seconds
System Integrity Protection: enabled
Crashed Thread: 0
Exception Type: EXC_CRASH (Code Signature Invalid)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Termination Reason: Namespace CODESIGNING, Code 0x1
kernel messages:
VM Regions Near 0 (cr2):
-->
__TEXT 0000000105bdc000-0000000105cdd000 [ 1028K] r-x/r-x SM=COW
Thread 0 Crashed:
0 ??? 0x00000001099bb19c _dyld_start + 0
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000000 rbx: 0x0000000000000000 rcx: 0x0000000000000000 rdx: 0x0000000000000000
rdi: 0x0000000000000000 rsi: 0x0000000000000000 rbp: 0x0000000000000000 rsp: 0x00007ffeea023c10
r8: 0x0000000000000000 r9: 0x0000000000000000 r10: 0x0000000000000000 r11: 0x0000000000000000
r12: 0x0000000000000000 r13: 0x0000000000000000 r14: 0x0000000000000000 r15: 0x0000000000000000
rip: 0x00000001099bb19c rfl: 0x0000000000000200 cr2: 0x0000000000000000
Logical CPU: 0
Error Code: 0x00000000
Trap Number: 0
Binary Images:
0x105bdc000 - 0x105cdcff7 +??? (0) <AB898262-B28C-3B3E-881C-31A6363FF1F6> (null)
0x1099ba000 - 0x109a04adf +??? (551.5) <CB9BFB56-4511-36F1-A546-891FF770C01C> (null)
External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 332075
thread_create: 0
thread_set_state: 0
VM Region Summary:
ReadOnly portion of Libraries: Total=1584K resident=0K(0%) swapped_out_or_unallocated=1584K(100%)
Writable regions: Total=8408K written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=8408K(100%)
VIRTUAL REGION
REGION TYPE SIZE COUNT (non-coalesced)
=========== ======= =======
STACK GUARD 56.0M 2
Stack 8192K 2
__DATA 528K 5
__LINKEDIT 268K 4
__TEXT 1328K 3
shared memory 8K 3
=========== ======= =======
TOTAL 66.1M 13
Download link https://dl.cherpake.com/Remote-for-Mac-7962.pkg.zip
I am new to building apps for MacOS using SwiftUI but built apps for iOS currently in the store.
I built an events app that stores a bunch of dates. The issue I have is that after X amount of time, the app needs to generate more events. In iOS I would use Background task to handle this, runs once daily etc.
After much research I am pointed to using a LaunchAgents with an Embedded Helper Tool https://developer.apple.com/documentation/Xcode/embedding-a-helper-tool-in-a-sandboxed-app
I am following this post: https://developer.apple.com/forums/thread/721737?answerId=739716022#739716022
I am stuck on setting up the plist file and clicking the button to try to add the launch item in simulator I get the following error:
did not register, error: Error Domain=SMAppServiceErrorDomain Code=1 "Operation not permitted" UserInfo={NSLocalizedFailureReason=Operation not permitted}
If this is the incorrect approach please let me know as I am stuck. Thanks.
I have two monitors connect to my Macbook Air (Apple M1 Chip) via HyperDrive Dual 4K 10-in-1 USB hub. Everything was working flawlessly moment ago, until I update my MacOS.
Now, the only display that works is whichever one is plugged into the first HDMI slot on the hub. Additionally when I click on the MacOS Instant View icon, I receive the following pop-up message 'USB Display is not connected. Please connect it and try again'
I've attempted everything from unplugging the monitors both from the hub itself as well as the power chord. I've also made sure my drivers were up to date with the latest version of the software.
So far nothing has worked. Please be mindful of updating your software....
Our users install our iPad app on their M1 macs from AppStore. But, when we build the TestFlight app, I was expecting TestFlight would show Install button for iPad app. But it doesn't. Still, it shows it requires M1 mac. Our users are on M1 mac. Still, no button to install.
I don't see an option to add macOS app in TestFlight (please see first image)
Can someone please help?
Hi Guys,
I was wondering if anyone here experienced an error with XCode Cloud when running pipelines, specifically
Error is: "An internal error was detected which caused this stage to error. The error has been logged, and you can re-run this build again."
Upon checking the logs, there is no specific error other than the above and
"The pipeline action could not complete due to an error. The error may not occur on rebuild."
Note that in the pipeline, there is an obfuscation step using IXGuard. However, the IXGuard steps show successful on the logs.