Anyone else experiencing longer than normal review times? Right now it's five days and counting. I surmise that maybe ppl may be taking early Christmas vacations.
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Anyone know what exactly this means? I have enabled in Capabilities Near Field Communications Tag Read in the Xcode project AND just to make sure added it in by hand in the app certificate section on the website, yet keep on getting the error started in the title:
"/Provisioning profile "iOS Team Provisioning Profile: --------" doesn't support the Near Field Communication Tag Reading capability."
Ive taken an Apple demo and it works right out of the box.
Any ideas?
I am working on a paywall, and SubscriptionStoreView seems to work just fine when using the XCode environment but goes bonkers when using Sandbox. Specfically, after making a subscription, I don't get the "Your plan" flag, and the subscription buttons fail to do anything. Hitting one of those the app just sits there....mocking me with its silence.
"Clear purchase history" does nothing when done either the iPhone or the Sandbox account page on the website. Nor does the subscription seem to expire after the expiration time of 3 minutes that I am using.
Anyone else see this? is this similar to the TestFlight issues people had a year ago?
About 3 weeks ago, when I start filling in a form on my app, I would get the "hide my email" feature. That is supposed to be a feature of iCloud+ which I do not have.
Anyone come across this and know how to turn it off without signing up for iCloud+ ?
I am not having any luck mutating a var in a structure, and yes, the method is defined as 'mutating'
here's the struct definition:
struct OnboardingSwipeableView: View{
static var shared = OnboardingSwipeableView()
@State var currentPage = 0
var lock = NSLock()
<snip>
here's the method:
mutating func goToNextPage(){
currentPage = self.currentPage+1
print("OBM->goToNestPage: currentPage=\(self.currentPage)")
}
however currentPage is not being updated. What gives?
My iPhone app works fine. I launch it on the iPad and it decided for me that it wanted my main screen to be a sidebar. How do I tell it to "don't do that!!"
I am working on an app that links into Siri with Appintents. The user gives a command, the app is launched, does some magic and returns, via Siri ,custom success or fail messages. Most of the time. However, sometimes Siri kicks in its own "Something went wrong, please try again message". But something hasn't gone wrong. How can I stop those and ensure our own messages dependably make it through, regardless. The only thing is that there might be timeout issue, but usually our operation is completed after only a couple of seconds. Doesn't look good during investor demos.
I'm trying to submit a build to external test for some important investor demos but the Submit button has vanished. Been like that for several hours and we really need to get this out. Has it moved somewhere?
Just when I think I am finally starting to understand Swift I come across a gotcha like the following:
I have two object, a swiftui display and one of data to be displayed. Ok, sounds easy.
The data is read out of a JSON file so I have a set of arrays and dictionaries. The data is valid when read, it is definitely there, but when I go to display it, its gone. Just vanished. Wasted about a day on this so far, and I’ve seen it before, the inability to pass out of an object an array or dictionary with contents intact.
If I create an array var, and not let the system do it, contents are preserved. So, in the data object I’ll have something like this:
struct DataObject{
var item: [String:Any]
item=JSONData serialized out of memory, and may have say, 12 fields
}
In my SwiftUI module I have:
var item=dataObject.item
dataObject.item now has 0 fields.
I can allocate and initialize a dictionary in DataObject and those elements come through fine. So it seems like the stuff being serialized from JSON is being deleted out from under me.
We're using App Intents to launch are control our app via Siri. Siri's responses have been fairly random, some with a "Done" popup, others with a verbal confirmation, others saying "I'm sorry, there's been a problem". The latter is bogus and doesn't look good to potential investors when the app is actually working fine.
There appears to be no way in code that I've been able to find so far that would have been tell Siri to STFU. Let us handle our own errors.
Otherwise is there a means to supply Siri with a dictionary of restored messages that could be triggered inside the app?
I've been working on a project with App Intents and have hit a complete wall. The desire is to have an app that allows a person to place an order of something and have that order processed while in lock screen without any intervention.
Is that workflow possible without having to unlock the screen? Under what circumstances can a task be handled without unlocking the device.
Going over some of the documentation about older custom intents strongly implies that this was possible under certain circumstances.
I am in a weird twilight-zone of a git problem in xcode. I specify some files to be staged and it fails to do with no warning of any sort. So I cannot commit them or apply stashed changes to them. I can do it one.file.at.a.time.
I have over 11k intermediate files that .gitignore won't ignore, nor stage nor commit to do anything so I could stop tracking them.
In prep for a push this evening did the usual clean and rebuild. But now I'm getting errors that it can't find files with .swiftdoc, swiftsourceinfo, and swiftmodule files. The few postings I can find about that said that reinstalling xcode fixed it, well , not i my case. Any ideas short of reconstructing the entire project from scratch?
I've been pouring over the code for Apple's visionOS demo: "Destination" trying to figure out something about its skybox. (not really a box, there, Apple).
The skybox contains a 360deg panorama, but only one half shows with the other half fades out to nothing. I cannot find anywhere there is an alpha channel being set, a lighting or material effect causing that. But "alpha" doesn't show up and the only gradients are use to make controls standout a little more in its window.
I need a full panorama that shows., no fading.
I have an iPhone VR app, but on the appstore page it says "Compatible with iPad". The full VR effect was only with the iPhone, but it's not showing that, nor is there any apparent way to set that in the metadata. So I am assuming that's automated. Any ideas how to fix it?