Post

Replies

Boosts

Views

Activity

OpenGL ES3 texture rendering inconsistency
(First, no lectures on how I should move to metal. That is not an option) My devices, iPhone X and iPad-Pro both claim they can accept textures up to 16kx16k. Yet, in reality, I have only been able to get 8x4k textures as the largest that can load. However, texture size is apparently moot, as no matter what I give it, the textures are always scaled down and rendered as 2kx2k. WTF? There are no default settings that I could find in GLK that might be forcing small textures. I've been looking at my app all these years and have been wondering why the textures look so rough. Never thought it would be something wacky like this. This is the same in .pvr, png and .jpg Any ideas?
0
0
664
Aug ’20