Bundle ID

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A bundle ID is a unique identifier for a single app.

Posts under Bundle ID tag

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Apple Developer Admin does not have access to create bundle ID
At https://appstoreconnect.apple.com/, I have the Admin role (but not Account Holder). At first, I had the Developer role. When it got switched to Admin, the buttons on the website that only admins should see (for example, the add app button), still weren't visible to me immediately, but I started seeing more of them within 24h. Now, I can click the add app button (see first screenshot) but when I click the link to add a bundle id (the link is called Certificates, Identifiers & Profiles), it says that I don't have access (see second screenshot).
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3k
Nov ’23
Transfering app in store to another developer
Hi! I need to transfer an app, which is already available in the App Store, from one developer to another. The new developer account (one to receive the app) has problems building the app for the local testing iPhone device, Xcode giving the error messages: "Failed to register bundle identifier" (The app identifier "com.app.name" cannot be registered to your development team because it is not available. Change your bundle identifier to a unique string to try again.) and "No profiles for 'com.app.name' were found" (Xcode couldn't find any iOS App Development provisioning profiles matching 'com.app.name')" Obviously, Bundle ID isn't unique, as the app already exists on the App Store, but he's only trying to build for the local iPhone to preview the app. I need to be sure the new developer will be able to compile/build the application before we initiate the transfer of the app from one account to another. Also, the new dev has not yet paid for the APPLE DEVELOPER PROGRAM. Should we change the Bundle ID temporarily to be able to test the app? Thank you in advance!
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2.2k
Jul ’23
"Invalid Bundle. The bundle <bundle name> does not support the minimum OS Version specified in the Info.plist"
I have been working with a framework to add multiplayer support to my app. The app runs on test devices, simulators, and archives perfectly fine and the app is fine without the framework. But when I go to distribute the app, I see get this error related to the multiplayer framework I have added. I have tried updating the minimumOSVersion to 9.0, 10.0, 12.0, and 13.0 everywhere (info.plist, deployment info, build settings, etc) and they all match with each build/archive but no matter what I can't get fix this error. This error only shows up when I go to distribute the app to the store. Any ideas on what to try or how to fix this issue? I've attached a screenshot of the issue below.
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12k
May ’24
Failed to get parent identifier for BUNDLEIDENTIFIER.
Recently have been working on this project just fine... had an app throw a warning for some malware called InstallCore. Removed the malware and now I am getting this on every preview, regardless of the device preview type. I've tried clearing derived data, cache, etc. No dice. Could not install the preview host "AppName.app" on iPhone 14 Pro Max: Failed to get parent identifier for BUNDLEIDENTIFIER.
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2.9k
Aug ’23
Bundle ID change
Hi, We are fairly new to the app development process with Apple. We have our existing release of the app live and now are ready to push our first update. We have our app in both the Apple store and Google Play store. It would seem that our initial release resulted in different bundle IDs for Apple and Google, where Google does not support starting with a number. So we have these: Apple - com.name.client Google - com.app_name.client.twa I already know from speaking to google that we cannot change this. Is this the same for Apple? The issue we have, is that we have a single code base and use capacitorJS. As such our code base share the same configuration for the bundle ID. What would be the suggested route here? Whilst we could change the capacitor.config.js on each build, this feels cumbersome and could introduce the risk of error down the line. If the bundle ID cannot be changed the for existing app in the store, and we instead use a new universal name, what happens? Do our users need to uninstall the existing app and then go and find the new one? Apologies for the rather basic question, but I am unsure how best to proceed here. Thanks
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1.5k
Aug ’23
App bundle ID no longer available on App Store Connect
I created an app on App Store Connect, and assigned my app's bundle ID to it successfully. However, as soon as I created the app, I realized that there was a typo in the app's name. Before doing anything else (no bundles uploaded or anything else) I deleted the app from App Store Connect with the intention of recreating it with the correct name. However, when I now try to create a new app the bundle ID in question is no longer on the list. It appears as though it is still associated with the erroneous, now deleted app. How do I fix this so that I can properly create my app on App Store Connect?
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655
Sep ’23
BundleID identifier problems for new version of app
Good morning, I have a new version of an app which is on the App Store already, but I would like to send it to others using TestFlight first. I have created a new version for the app on the Apple Connect website. I have confirmed the new version number in Xcode for this app, but when I upload it through the archive process in Xcode I get this response: "App record with bundle identifier "" not found on App Store Connect. Create an app record on App Store Connect, or distribute the app from Xcode, and then try again." That was the default setting for App Store Connect. If I use the custom setting (and change the SKU because it is written as the bundle id identifier) I get this response: The app identifier "com.DefaultCompany.MyAppName" cannot be registered to your development team because it is not available. Change your bundle identifier to a unique string to try again. Can someone please help me resolve this. A task that was supposed to take thirty minutes has extended to over four hours, and I have not found a solution to this problem. All documentation on the apple developer site assumes an app will ve updated to a new version without sharing first through TestFlight. All of this seems really counter intuitive to what should be a relatively straightforward process.
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2.2k
Oct ’23
Is there somehow to change automatically my Bundle Identifier for my Companion App?
Hello! In my project here we have 3 build modes / schemas for our iPhone app: Dev, Stage, Prod. And each one has one bundle identifier, for example, com.myproject.app-Dev, com.myproject.app-Stage and com.myproject.app. How do I can get each bundle identifier and store it inside the WKCompanionAppBundleIdentifier key automatically? Is it possible? Because, sometimes we need to build manually the Stage version here and XCode says the info.plist key for WatchOS App is different from the iPhone App.
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617
Nov ’23
Background URLSession adopters are required to have the com.apple.application-identifier entitlement
Hi, I am unable to silence this warning: Background URLSession adopters are required to have the com.apple.application-identifier entitlement. I am not using any entitlements. This warning appeared when I switched to Xcode15 and Sonoma. I followed the steps mentioned in this link: https://developer.apple.com/library/archive/qa/qa1710/_index.html, but it did not help. The BundleID is correct (I haven't changed it in a couple of years). Do you have any idea what the issue could be? Thank you.
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788
Nov ’23
Simulator device returned an error for the requested operation. The parent bundle has the same identifier as sub-bundle
Two days ago everything was working fine. Then I decided to step on with the OneSignal Sdk and the problems starts to come. Now I have two big problem but I want to go with order and begin from the first and maybe the second will follow. When I try the app on emulator, it builds fine but stopped immediately with The parent bundle has the same identifier (com.domain.bundlename) as sub-bundle at /Users/myname/Library/Developer/CoreSimulator/Devices/F2D73A5F-1B86-4D2D-9989-518387D0FB24/data/Library/Caches/com.apple.mobile.installd.staging/temp.O4MORK/extracted/Runner.app/Frameworks/App.framework (com.domain.bundlename is for obscuring the real ones) Then I tried creating a new emulator device, but I got the same error. No clues on my internet search.
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1.2k
Jan ’24
iOS app local storage persistency when updating app (Xamarin -> Flutter)
Currently in our published version of iOS app (built in Xamarin.Forms) we are storing some local data (settings etc.) as json and other files in the device. We are planning to do a major update when we re-create the whole app using Flutter. My question is: As long as bundle ID will be the same for the Flutter build as was for the Xamarin.Forms build and the app version of the Flutter build will be higher (than the previously one) will the update in the App Store will act just as a regular update of the app (so the user will theoretically even not notice that the newer version was built with different approach)? Will the update keep or delete the local files stored by the previous version of the app? Even that the older version is build of the Xamarin.Forms and the newer one will be build of the Flutter? Of course the Flutter version will direct to same paths and files as the previous Xamarin version. The files are stored in paths: /var/mobile/Containers/Data/Application//Library/MyApp/ e.g.: .../Library/MyApp/settings.json .../Library/MyApp/Media/caches.json .../Library/MyApp/Media/Settings/settings.json ... etc. Some settings are also stored in .plist NSUserDefaults.StandardUserDefaults as key/value pairs. Is there any official documentation about those 2 my questions? So far I have only found some info about bundle ID in general but no article directly answered me those 2 questions (mentioned above).
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833
Jan ’24
Identifying Essential Apple Bundle ID for Apple Watch-iPhone Connectivity in MDM Environment
I am experiencing difficulties in fully integrating my Apple Watch with a supervised iPhone under MDM control. While I have successfully paired the watch with the iPhone, I am facing issues with some apps not syncing or appearing on the Apple Watch. This issue persists despite having allowed their bundle IDs in the MDM’s whitelist. Could anyone provide guidance on which specific Apple bundle ID is crucial for maintaining the connectivity and functionality between the iPhone and the Apple Watch? Understanding this would help in ensuring that the necessary bundle ID is whitelisted in the MDM settings, thus resolving the app visibility and functionality issues on the Apple Watch.
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527
Jan ’24
No profiles for 'com.company.***' were found
So here is the thing. I'm trying to upload an app to the app store but I'm facing an irritating challenge. A very frustrating one. No profiles for 'com.company.***' were found Xcode couldn't find any iOS App Development provisioning profiles matching 'com.egonai.iosaiapp'. What is annoying is that I firstly created the bundle identifier myself on my developer account and it did not work. I then even removed the bundle id and let xcode create one automatically but it still doesn't work. The bundle id on both occasion seems to appear on my apple developer account but in xcode it gives me this error. I have nothing to solve this problem. I'm not sure as to how or why is this happening. I would really appreciate it if someone could help fix this problem.
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557
Feb ’24
CFBundleShortVersionString invalid: Asset validation failed (90060)
Hi everyone, My iOS application uses a third-party SDK. Its integration went very well, until I used Transporter to submit the app to the Apple servers. I got an error (Asset validation failed (90060)) regarding the CFBundleShortVersionString value. Indeed, this SDK uses 4 dot-separated digits in its plist file as its Bundle identifier. Knowing that their usage is not appropriate, I tried to edit the plist file, but the behaviour of the SDK totally changes and becomes unusable. Their contact team do not answer my requests, which made me think that maybe someone already got this kind of problem. Would anyone have an idea to resolve this issue? Best regards
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565
Feb ’24
IOS Notifications: Embedded binary's bundle identifier is not prefixed with the parent app's bundle identifier
I have an iOS app, which uses Notification Service Extension (NSE) for its functioning. When I build the app, I get the following error: error: Embedded binary's bundle identifier is not prefixed with the parent app's bundle identifier. Embedded Binary Bundle Identifier: (null) Parent App Bundle Identifier: com.example.sample This error occurs when NSE doesn't have the app's bundle identifier prefixed to it (Reference post). In my case, the bundle ID of the app is com.example.sample and the bundle ID of the extension, com.example.sample.NSESample (checked these values in Project -&gt; Target -&gt; Signing &amp; capabilities -&gt; bundle identifier label). I believe this is as expected. I don't understand this error now, which says the embedded bundle identifier is null. I cleaned and built the app again..... same error. According to this stackoverflow post, you have to enable 'Copy only when installing'. When I tried, it worked. I don't know what this setting means and how this solves the issue. I'm unable to find any documentation reg this setting. Idk if this is even a valid solution, because the error says 'Embedded Binary Bundle Identifier' is null. Why is the embedded bundle identifier null (despite the Xcode interface showing a valid bundle ID)? How can I solve this?
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818
Feb ’24
Sharing bundle ID for a flutter project
Hello. We are working on a flutter project using the same unique iOS app bundle id in all of our team's local repo. Only one of us is enrolled in an individual Apple Developer Program. The app runs properly for at least 3 of us while others are getting the error that the bundle ID is not available. Given that it the 3 of us did not require a unique bundle ID in each of our local copies, do you know how to resolve this issue? Also, it would be helpful if you could share how to handle the issue of requiring a unique bundle ID for flutter projects if our team is not enrolled in the Apple Developer Enterprise program.
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420
Mar ’24