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Should new apps use AudioPlaybackIntent or INPlayMediaIntent?
WWDC videos suggest that existing apps should continue using the old SiriKit domains, such as INPlayMediaIntent. But what about new apps for playing audio? Should we implement Siri functionality for audio playback using the old SiriKit domains, or should we create our own AppEntities and trigger them via custom AudioPlaybackIntent implementations? Interactive widgets require an AppIntent and don’t support the old INPlayMediaIntent. To achieve the same functionality as the Music app widgets, it seems logical to adopt the new AudioPlaybackIntent. However, I can't find any information about this in the documentation.
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Localized App Shortcuts phrases don't work with AppIntents consumed from a Framework
Imagine we have an Xcode workspace containing two projects: MyLibrary.xcodeproj holding a framework target MyShortcutsApp.xcodeproj holding an app target which consumes MyLibrary framework Both targets define App Intents and the ones from MyLibrary are exposed via AppIntentsPackage accordingly. When trying to wrap the App Intent from framework as App Shortcut and passing localized AppShortcutPhrases I do see the following compile error: ".../Resources/de.lproj/AppShortcuts.strings:11:1: error: This AppShortcut does not map to a known action (MyLibraryIntent specified). (in target 'MyShortcutsApp' from project 'MyShortcutsApp')" If I use the same localized App Shortcut phrases for an App Intent which is locally defined in the app target, everything works fine and also if I use the framework-provided App Intent in and App Shortcut without passing any localized phrases. This is happening with Xcode 16.0 (16A242d), with 16.1 (16B40) and with 16.2 beta 2 (16C5013f). I already raised this issue via FB15701779 which contains a sample project to reproduce and to further analyze the issue. Thanks for any hint on how to solve that. Frank
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Universial Links Error - (SWCERR00201)
Hello, I'm currently configuring Universal Links and I'm getting error SWCERR00201 from Apple CDN. $ curl -I -v https://app-site-association.cdn-apple.com/a/v1/pamestoixima.gr ... < Apple-Failure-Details: {"location":"http://www.pamestoixima.gr/.well-known/apple-app-site-association/"} Apple-Failure-Details: {"location":"http://www.pamestoixima.gr/.well-known/apple-app-site-association/"} < Apple-Failure-Reason: SWCERR00201 Insecure (non-https) redirects forbidden Apple-Failure-Reason: SWCERR00201 Insecure (non-https) redirects forbidden < Apple-From: https://pamestoixima.gr/.well-known/apple-app-site-association Apple-From: https://pamestoixima.gr/.well-known/apple-app-site-association ... I cannot understand why it is mentioning http as the AASA is hosted at pamestoixima.gr that uses https, not http. I can get it via accessing https://www.pamestoixima.gr/.well-known/apple-app-site-association/. I would greatly appreciate any help on this. Thank you
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MacOS CloudKit production environment is not working properly
My macOS app is developed using SwfitUI, SwiftData, and CloudKit. In the development environment, CloudKit works well. Locally added models can be quickly viewed in the CloudKit Console. macOS app and iOS app with the same BundleID can also synchronize data normally when developing locally. However, in the production environment, the macOS app cannot synchronize data with iCloud. But iOS app can. The models added in the production environment are only saved locally and cannot be viewed in CloudKit Console Production. I am sure I have configured correctly, container schema changes to deploy to the Production environment. I think there may be a problem with CloudKit in macOS. Please help troubleshoot the problem. I can provide you with any information you need. var body: some Scene { WindowGroup { MainView() .frame(minWidth: 640, minHeight: 480) .environment(mainViewModel) } .modelContainer(for: [NoteRecord.self]) } I didn't do anything special. I didn’t do anything special. I just used SwiftData hosted by CloudKit.
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Nested Hyper-V Support for VM's
Hello! I am wondering about the status of Nested Hyper-V Support for VM's? This is specifically regarding this issue with Parallels Desktop, which claims the issue is on Apple's side: Parallels Article: https://kb.parallels.com/en/116239 Within the Article, the no longer accessible previous Apple discussion post for this issue (at least I cannot access it): https://discussions.apple.com/thread/255546412 Is this something that will be fixed and supported soon? Thank you! (If this should be posted somewhere else please just let me know where!)
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Search.autocomplete coordinates vs Geocoder.reverseLookup coordinates are inconsistent and incorrect results
When using Search.autocomplete and getting the results, each search result object has coordinate which have 13 decimal places. When you use Geocoder.reverseLookup for these coordinates, it returns the wrong address and different coordinates (6 decimal places and different as well). What works is using Geocoder.lookup (with getsUserLocation as true) and putting in the Search.autocomplete displayLines (as a string) for the query. Am I doing something wrong or is this a bug? Code: const exampleQuery = '<example address>'; const search = new mapkit.Search({ getsUserLocation: true, }); search.autocomplete( exampleQuery, (error, data) => { if (error) { console.error('Search error:', error); return; } const { coordinate } = data.results[0]; console.log("Autocomplete coordinate", coordinate); // Lat and lng are both have 13 decimal places const geoCoder = new mapkit.Geocoder({}); geoCoder.reverseLookup( new mapkit.Coordinate(coordinate.latitude, coordinate.longitude), (error, data) => { const { formattedAddress, coordinate } = data.results[0]; console.log(formattedAddress, coordinate); // Not the same address from example query and from the search autocomplete, also the coordinate has 7 decimal places } ); }, {} );
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Unexpected Permission denied error on file sharing volume
I am getting recurring errors running code on macOS 15.1 on arm that is using a volume mounted from a machine running macOS 14.7.1 on x86. The code I am running copies files to the remote volume and deletes files and directories on the remote volume. The files and directories it deletes are typically files it previously had copied. The problem is that I get permission failures trying to delete certain directories. After this happens, if I try to list the directory using Terminal on the 15.1 system, I get a strange error: ls -lA TestVAppearances.app/Contents/runtime-arm/Contents total 0 ls: fts_read: Permission denied If I try to list the directory on the target (14.7.1) system, there is no error: TestVAppearances.app/Contents/runtime-arm/Contents: total 0
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Facing issue on getting inApp procuts
I have created 5 consumable products on store but when i am trying to check on mobile using xcode with debug mode i am get fetching products successfully can u guys help me out why its happening. here is debug error --IAPTest[5101:295128] UnityIAP: Requesting 5 products --IAPTest[5101:295128] UnityIAP: Requesting product data... --IAPTest[5101:295371] UnityIAP: Received 0 products and 5 invalid products i have test same project with another apple account's app bundle ID or iAP products its working fine have a look of those app's debug screen show Perfect Not Perfect
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Unable to auto update pass using webservice url
I have added an auto updatable pass to wallet. As soon as it is added I am able to receive the registration request. When there is change available for the pass I am able to trigger push notification to registered device via APNS. I am also able to receive the consecutive call about serial numbers. In the final call made from device to /v1/passes endpoint , server is sending the pass with these headers - Content-Type, Content-Disposition, Last-Modified however the pass is not getting updated. There are no logs received on /v1/log endpoint. From a MacBook when I hit the same endpoint, I am able to download and open the pass. Anything else that is needed on the headers so it can work on device? Is it necessary to have change description in the updated pass so that pass can update on device?
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Documentation on implementing core telephony framework
We are a carrier in the US and would want documentation on implementing the native eSIM creation on the native app and install it on the device directly through the app. Core Telephony framework is available (https://developer.apple.com/documentation/coretelephony) to do that but I did not find any documentation on how to implement it by step by step process. Also we would want to understand how we can read the IMEI of the phone as we already have the carrier privileges on our developer account.
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Concept: Focus Folders
Wouldn’t it be nice to have a folder of apps specifically tied to the use of your focus? For instance, I work for a delivery company and we have about 3 apps for it. My s/o has about 5 to 8 apps for her job as well. It would be nice to to have them all in a centralized spot when in “Work“ Focus. What do you think?
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Live Caller ID on iOS does not work - client requests not reaching backend
I'm reaching out to see if anyone else is experiencing issues with the Live Caller ID feature on iOS. We recently encountered a problem where the feature stopped working entirely. Here's a brief overview of the situation: We were monitoring test traffic on our backend and noticed everything came to a halt around 1:00 AM UTC on November 15th. After this time, any attempts to reach our backend through calls failed completely. I tested this across multiple devices running iOS 18.2 and iOS 18.0. I used both TestFlight builds and development builds via Xcode, which should communicate directly with our backend. I experienced the problem on our main application as well as a dedicated test app. To troubleshoot further, I even set up a local server on localhost and tried directing requests there, but the requests did not reach the local server when a call was received. Further debugging in Console.app revealed the following error: identity request returned error: Error Domain=com.apple.CipherML Code=400 "Error Domain=com.apple.CipherML Code=401 "Unable to request data by keywords batch: failed to fetch token issuer directory" However, when I manually tried to hit our server endpoint using curl, the request successfully reached the server: curl https://our_server/something hb_method=GET hb_uri=/something [Hummingbird] Request -- log on backend This suggests that while our backend is responsive, the requests from the iOS client side are simply not being initiated.
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Issue: API Call Delays (5-10 Minutes) on Real Device in tvOS 18 After Call Completes, Works Fine in Debug Mode and Simulator
I am encountering an issue when making an API call using URLSession with DispatchQueue.global(qos: .background).async on a real device running tvOS 18. The code works as expected on tvOS 17 and in the simulator for tvOS 18, but when I remove the debug mode, After the API call it takes few mintues or 5 to 10 min to load the data on the real device. Code: Here’s the code I am using for the API call: appconfig.getFeedURLData(feedUrl: feedUrl, timeOut: kRequestTimeOut, apiMethod: ApiMethod.POST.rawValue) { (result) in self.EpisodeItems = Utilities.sharedInstance.getEpisodeArray(data: result) } func getFeedURLData(feedUrl: String, timeOut: Int, apiMethod: String, completion: @escaping (_ result: Data?) -> ()) { guard let validUrl = URL(string: feedUrl) else { return } var request = URLRequest(url: validUrl, cachePolicy: .useProtocolCachePolicy, timeoutInterval: TimeInterval(timeOut)) let userPasswordString = "\(KappSecret):\(KappPassword)" let userPasswordData = userPasswordString.data(using: .utf8) let base64EncodedCredential = userPasswordData!.base64EncodedString(options: .lineLength64Characters) let authString = "Basic \(base64EncodedCredential)" let headers = [ "authorization": authString, "cache-control": "no-cache", "user-agent": "TN-CTV-\(kPlateForm)-\(kAppVersion)" ] request.addValue("application/json", forHTTPHeaderField: "Content-Type") request.httpMethod = apiMethod request.allHTTPHeaderFields = headers let response = URLSession.requestSynchronousData(request as URLRequest) if response.1 != nil { do { guard let parsedData = try JSONSerialization.jsonObject(with: response.1!, options: .mutableContainers) as? AnyObject else { print("Error parsing data") completion(nil) return } print(parsedData) completion(response.1) return } catch let error { print("Error: \(error.localizedDescription)") completion(response.1) return } } completion(response.1) } import Foundation public extension URLSession { public static func requestSynchronousData(_ request: URLRequest) -> (URLResponse?, Data?) { var data: Data? = nil var responseData: URLResponse? = nil let semaphore = DispatchSemaphore(value: 0) let task = URLSession.shared.dataTask(with: request) { taskData, response, error in data = taskData responseData = response if data == nil, let error = error { print(error) } semaphore.signal() } task.resume() _ = semaphore.wait(timeout: .distantFuture) return (responseData, data) } public static func requestSynchronousDataWithURLString(_ requestString: String) -> (URLResponse?, Data?) { guard let url = URL(string: requestString.checkValidUrl()) else { return (nil, nil) } let request = URLRequest(url: url) return URLSession.requestSynchronousData(request) } } Issue Description: Working scenario: The API call works fine on tvOS 17 and in the simulator for tvOS 18. Problem: When running on a real device with tvOS 18, the API call takes time[enter image description here] when debug mode is disabled, but works fine when debug mode is enabled, Data is loading after few minutes. Error message: Error Domain=WKErrorDomain Code=11 "Timed out while loading attributed string content" UserInfo={NSLocalizedDescription=Timed out while loading attributed string content} NSURLConnection finished with error - code -1001 nw_read_request_report [C4] Receive failed with error "Socket is not connected" Snapshot request 0x30089b3c0 complete with error: <NSError: 0x3009373f0; domain: BSActionErrorDomain; code: 1 ("response-not-possible")> tcp_input [C7.1.1.1:3] flags=[R] seq=817957096, ack=0, win=0 state=CLOSE_WAIT rcv_nxt=817957096, snd_una=275546887 Environment: Xcode version: 16.1 Real device: Model A1625 (32GB) tvOS version: 18.1 Debugging steps I’ve taken: I’ve verified that the issue does not occur in debug mode. I’ve confirmed that the API call works fine on tvOS 17 and in the simulator (tvOS 18). The error suggests a network timeout (-1001) and a socket connection issue ("Socket is not connected"). Questions: Is this a known issue with tvOS 18 on real devices? Are there any specific settings or configurations in tvOS 18 that could be causing the timeout error in non-debug mode? Could this be related to how URLSession or networking behaves differently in release mode? I would appreciate any help or insights into this issue!
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RunLoop behaviour change with performBlock?
I have a dedicated render thread with a run loop that has a CADisplayLink added to it (that's the only input source attached). The render thread has this loop in it: while (_continueRunLoop) { [runLoop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]]; } I have some code to stop the render thread that sets _continueRunLoop to false in a block, and then does a pthread_join on the render thread: [_renderThreadRunLoop performBlock:^{ self->_continueRunLoop = NO; }]; pthread_join(_renderThread, NULL); I have noticed recently (iOS 18?) that if the Display Link is paused or invalidated before trying to stop the loop then the pthread_join blocks forever and the render thread is still sitting in the runMode:beforeDate: method. If the display link is still active then it does exit the loop, but only after one more turn of the display link callback. The most likely explanation I can think of is there has been a behaviour change to performBlock - I believe this used to "consume" a turn of the run loop, and exit the runMode:beforeDate call but now it happens without leaving that function. I can't find specific mention in the docs of the expected behaviour for performBlock - just that other RunLoop input sources cause the run method to exit, and timer sources do not. Is it possible that the behaviour has changed here?
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Tap to Pay implementation to use debit and credit card for payments
I am trying to implement Tap-To-Pay in my app. I want to use this feature to be able to read my debit card details and pass it to my payment processor SDK Cybersource to securely do the payment. I tried following this documentation https://developer.apple.com/tap-to-pay/#regions I want to know if this implementation is possible or not? If it is possible can you guide me the process on how to read card data? Thanks
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