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iOS Application Bluetooth Permission
Is it possible for the Bluetooth permissions of an app to be turned off due to changes in the iOS application's Bluetooth library, possibly because of Apple's security requirements or OS-related factors? There are two applications, Application A and Application B, that control Bluetooth devices. Application A uses a third-party Bluetooth library to control the Bluetooth devices. Application B also uses a third-party Bluetooth library to control the Bluetooth devices. The Bluetooth libraries used by Application A and Application B are different, but both applications work without any issues. However, when the Bluetooth library used in Application B was changed to the one used in Application A, the Bluetooth permissions for Application B sometimes turned off. Since Application A and Application B operate without any issues on their own, we believe the problem is not with the Bluetooth libraries themselves. Given the above situation, is it possible that changing the Bluetooth library used could cause the Bluetooth permissions of the app to be turned off due to Apple's security requirements or OS-related factors?
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Sync SwiftData via CloudKit on App Start
I have an app that uses SwiftData with CloudKit to synchronize data across a users devices. I'm able to replicate data created on one device on another and when removing data, it is also removed on the other device. So, I know that SwiftData and CloudKit are configured correctly. What I'd like to do though, is to ensure that if a user installs the app on an additional device, that the data is synchronized upon app start. When testing my app on a third device, via TestFlight, there was no data in the app upon launch even though all three devices are using the same Apple account (e.g. Apple ID). What is the best way to achieve this?
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Critical alert delay
I am sending push notifications to the app with critical alerts, but there is a significant delay. If the number of target devices is 1000 or less, notifications will be received normally within a few seconds to a minute. Once the number of target devices exceeds 1000, some devices will arrive quickly (normally within a few seconds to 1 minute) and others will arrive late (3 minutes to 15 minutes, divided into hundreds of items). In severe cases, notifications to more than 80% of devices will be delayed. Example: If you send 3000 notifications at once,  1 minute: Notify 400 items  5 minutes: Notify 1000 items  10 minutes: Notify 1000 items  13 minutes: Notify 600 items *The timing of 5 minutes, 10 minutes, and 13 minutes changes every time and is not at regular intervals. We understand that according to the push notification specifications, sending several thousand messages at once is not a problem. Please let me know if there is a rule, such as sending 1000 items at a time, in order to deliver quickly and with minimal delay.
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write-review URL query parameter does not work on macOS 15.2
I use the write-review query parameter in my App Store URL to bring up the review prompt in the App Store app: https://apps.apple.com/app/id0123456789?action=write-review (0123456789 is just an example ID, obviously replace that with your app ID) This is exactly what is supposed to be done as per the documentation: https://developer.apple.com/documentation/storekit/requesting_app_store_reviews#4312600 However, on macOS it just opens the product page as if I never put the query parameter in the URL. It works fine on iOS 18.2. I am using macOS 15.2 beta 3 (24C5079e) Feedback ID: FB15866683
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CarPlay Problems
I am really hoping somebody can help. I in the process of having our app relaunched with CarPlay and a few other features. However, after nearly 4 weeks I've still not had confirmation of Carplay being accepted. I've submitted several times without any response. When I've contacted Apple Support I simply get a generic reply (see below) Hello Gareth, CarPlay apps are editorially selected, you will be contacted if your app is selected to proceed. If you have already submitted your request to have your app support CarPlay, there is no actions needed. Estimates and status updates are not available. Please let us know if you have any questions or need further assistance.
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Failure during payment with sandbox account
I got this error if I buy my IAP on the simulator with a sandbox account. Any solutions? On android it's working very well. <SKPaymentQueue: 0x6000018b8430>: Payment completed with error: Error Domain=ASDErrorDomain Code=530 "(nu11)" UserInfo={NSUnderlyingError=0x600001512970 (Error Domain=AMSErrorDomain Code=100 "Authentication Failed The authentication failed." UserInfo={NSMultipleUnderlyingErrorsKey=( "Error Domain=AMSErrorDomain Code=2 \"Password reuse not available for account The account state does not support password reuse.\" UserInfo={NSDebugDescription=Password reuse not available for account The account state does not support password reuse., AMSDescription=Password reuse not available for account, AMSFailureReason=The account state does not support password reuse.}", "Error Domain=AMSErrorDomain Code=0 \"Authentication Failed Encountered an unrecognized authentication failure.\" UserInfo={NSDebugDescription=Authentication Failed Encountered an unrecognized authentication failure,, AMSDescription=Authentication Failed, AMSFailureReason=Encountered an unrecognized authentication failure,}" ), AMSDescription=Authentication Failed, NSDebugDescription=Authentication Failed The authentication failed., AMSFailureReason=The authentication failed,}}, storefront-country-code=USA, client-environment-type=Sandbox)
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Using Network Framework + Bonjour + QUIC + TLS
Hello, I was able to use the TicTackToe code base and modify it such that I have a toggle at the top of the screen that allows me to start / stop the NWBrowser and NWListener. I have it setup so when the browser finds another device it attempts to connect to it. I support N devices / connections. I am able to use the NWParameters extension that is in the TickTackToe game that uses a passcode and TLS. I am able to send messages between devices just fine. Here is what I used extension NWParameters { // Create parameters for use in PeerConnection and PeerListener. convenience init(passcode: String) { // Customize TCP options to enable keepalives. let tcpOptions = NWProtocolTCP.Options() tcpOptions.enableKeepalive = true tcpOptions.keepaliveIdle = 2 // Create parameters with custom TLS and TCP options. self.init(tls: NWParameters.tlsOptions(passcode: passcode), tcp: tcpOptions) // Enable using a peer-to-peer link. self.includePeerToPeer = true } // Create TLS options using a passcode to derive a preshared key. private static func tlsOptions(passcode: String) -> NWProtocolTLS.Options { let tlsOptions = NWProtocolTLS.Options() let authenticationKey = SymmetricKey(data: passcode.data(using: .utf8)!) let authenticationCode = HMAC<SHA256>.authenticationCode(for: "HI".data(using: .utf8)!, using: authenticationKey) let authenticationDispatchData = authenticationCode.withUnsafeBytes { DispatchData(bytes: $0) } sec_protocol_options_add_pre_shared_key(tlsOptions.securityProtocolOptions, authenticationDispatchData as __DispatchData, stringToDispatchData("HI")! as __DispatchData) sec_protocol_options_append_tls_ciphersuite(tlsOptions.securityProtocolOptions, tls_ciphersuite_t(rawValue: TLS_PSK_WITH_AES_128_GCM_SHA256)!) return tlsOptions } // Create a utility function to encode strings as preshared key data. private static func stringToDispatchData(_ string: String) -> DispatchData? { guard let stringData = string.data(using: .utf8) else { return nil } let dispatchData = stringData.withUnsafeBytes { DispatchData(bytes: $0) } return dispatchData } } When I try to modify it to use QUIC and TLS 1.3 like so extension NWParameters { // Create parameters for use in PeerConnection and PeerListener. convenience init(psk: String) { self.init(quic: NWParameters.quicOptions(psk: psk)) self.includePeerToPeer = true } private static func quicOptions(psk: String) -> NWProtocolQUIC.Options { let quicOptions = NWProtocolQUIC.Options(alpn: ["h3"]) let authenticationKey = SymmetricKey(data: psk.data(using: .utf8)!) let authenticationCode = HMAC<SHA256>.authenticationCode(for: "hello".data(using: .utf8)!, using: authenticationKey) let authenticationDispatchData = authenticationCode.withUnsafeBytes { DispatchData(bytes: $0) } sec_protocol_options_set_min_tls_protocol_version(quicOptions.securityProtocolOptions, .TLSv13) sec_protocol_options_set_max_tls_protocol_version(quicOptions.securityProtocolOptions, .TLSv13) sec_protocol_options_add_pre_shared_key(quicOptions.securityProtocolOptions, authenticationDispatchData as __DispatchData, stringToDispatchData("hello")! as __DispatchData) sec_protocol_options_append_tls_ciphersuite(quicOptions.securityProtocolOptions, tls_ciphersuite_t(rawValue: TLS_AES_128_GCM_SHA256)!) sec_protocol_options_set_verify_block(quicOptions.securityProtocolOptions, { _, _, sec_protocol_verify_complete in sec_protocol_verify_complete(true) }, .main) return quicOptions } // Create a utility function to encode strings as preshared key data. private static func stringToDispatchData(_ string: String) -> DispatchData? { guard let stringData = string.data(using: .utf8) else { return nil } let dispatchData = stringData.withUnsafeBytes { DispatchData(bytes: $0) } return dispatchData } } I get the following errors in the console boringssl_session_handshake_incomplete(241) [C3:1][0x109d0c600] SSL library error boringssl_session_handshake_error_print(44) [C3:1][0x109d0c600] Error: 4459057536:error:100000ae:SSL routines:OPENSSL_internal:NO_CERTIFICATE_SET:/Library/Caches/com.apple.xbs/Sources/boringssl/ssl/tls13_server.cc:882: boringssl_session_handshake_incomplete(241) [C4:1][0x109d0d200] SSL library error boringssl_session_handshake_error_print(44) [C4:1][0x109d0d200] Error: 4459057536:error:100000ae:SSL routines:OPENSSL_internal:NO_CERTIFICATE_SET:/Library/Caches/com.apple.xbs/Sources/boringssl/ssl/tls13_server.cc:882: nw_endpoint_flow_failed_with_error [C3 fe80::1884:2662:90ca:b011%en0.65328 in_progress channel-flow (satisfied (Path is satisfied), viable, interface: en0[802.11], scoped, ipv4, dns, uses wifi)] already failing, returning nw_endpoint_flow_failed_with_error [C4 192.168.0.98:65396 in_progress channel-flow (satisfied (Path is satisfied), viable, interface: en0[802.11], scoped, ipv4, dns, uses wifi)] already failing, returning quic_crypto_connection_state_handler [C1:1] [2ae0263d7dc186c7-] TLS error -9858 (state failed) nw_connection_copy_connected_local_endpoint_block_invoke [C3] Client called nw_connection_copy_connected_local_endpoint on unconnected nw_connection nw_connection_copy_connected_remote_endpoint_block_invoke [C3] Client called nw_connection_copy_connected_remote_endpoint on unconnected nw_connection nw_connection_copy_protocol_metadata_internal_block_invoke [C3] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection quic_crypto_connection_state_handler [C2:1] [84fdc1e910f59f0a-] TLS error -9858 (state failed) nw_connection_copy_connected_local_endpoint_block_invoke [C4] Client called nw_connection_copy_connected_local_endpoint on unconnected nw_connection nw_connection_copy_connected_remote_endpoint_block_invoke [C4] Client called nw_connection_copy_connected_remote_endpoint on unconnected nw_connection nw_connection_copy_protocol_metadata_internal_block_invoke [C4] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection Am I missing some configuration? I noticed with the working code that uses TCP and TLS that there is an NWParameters initializer that accepts tls options and tcp option but there isnt one that accepts tls and quic. Thank you for any help :)
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Developing a driver to read HFS disks on MacOS Sonoma and newer
Capability to read and write ofd HFS disks on Mac has been removed since a long time. Capability to simply read was also removed since Catalina I think. That is surprising and sometimes frustrating. I still use a 90's MacBook for a few tasks and need from time to time to transfer files to newer Mac or read some old files stored on 3.5" disks. Solution I use is to read the disk on an old Mac with MacOS 10.6 (I'm lucky enough to have kept one) and transfer to USB stick or airdrop… As there is no USB port on the Macbook of course (and I have no more a working 56k modem to transfer by mail), only option if not 3,5" disk is using PCMCIA port on the MacBook for writing to an SD Card to be read in Mac Sonoma. But reading directly 3.5" disk would be great. Hence my questions for the forum: how hard would it be to write such a driver for READING only HFS on Mac Sonoma? There are some software like FuseHFS. Did anyone experience it ? Did anyone have a look at the source code (said to be open source). does anyone know why Apple removed such capability (I thought it was a tiny piece of code compared to the GB of present MacOS)? Thanks for any insights on the matter.
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Unexpected system behavior with 'getifaddrs'
On iOS beta, monitoring network usage using the getifaddrs API sporadically causes system volume spikes. This happens even though the application does not interact with any audio-related code. The issue persists across different polling intervals (e.g., 0.05s to 1s) and only occurs when invoking getifaddrs. Replacing the API calls with mock data eliminates the problem, suggesting a potential issue with getifaddrs in the beta environment. The application updates UI elements based on network activity, but the volume spikes occur independently of UI or other observable app behavior. Steps to Reproduce: Create an app that monitors network usage using the getifaddrs API. Fetch network statistics on a timer (e.g., every 0.05 seconds). Observe system behavior while running the app on iOS beta. Note sporadic volume spikes during app runtime. Expected Result: Polling network usage with getifaddrs should not affect system volume or other unrelated resources. Actual Result: System volume spikes occasionally when network statistics are retrieved using getifaddrs. iOS 18.2 Beta, Tested on physical device ( iPhone 15 Pro )
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Payment from pass from wallet
Hi, I want to develop the fastest payment method for my user and preferably without the user also having a mobile app. The dream is that it happens as easily as possible when the user/guest scans a pass from the wallet. Hopefully the user just has to approve on the screen. Can I attach card details/payment methods to a pass in the wallet? Right now it is a unique QR code for each user, but can I change the pass type to 'tansit', 'loyalty' or 'membership'? My system right now: The customer/guest registers on a website and creates a pass and downloads it to the wallet. The store has a PWA app to scan the customer's/guest's items. My goal: The guest just scans the pass in the wallet and makes the transaction. Dont need an app or go back to the website/login where the person created the pass for the wallet.
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Apple pay Domain verification issue
Dear Support: We are having an issue to verify the Merchant domain with new certificates. Our Current domain is already verified with the old account but due to some issues we cannot continue with the old one. Now we want to reverify the domain with the new account and its not working getting the below error: "requested domain name has been verified previously"
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SiftData with CloudKit testing
I'm trying to add Cloud Kit integration to SwiftData app (that is already in the App Store, btw). When the app is installed on devices that are directly connected to Xcode, it works (a bit slow, but pretty well). But when the app is distributed to Testflight internal testers, the synchronization doesn't happen at all. So, is this situation normal and how can I test apps with iCloud integration properly?
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Should new apps use AudioPlaybackIntent or INPlayMediaIntent?
WWDC videos suggest that existing apps should continue using the old SiriKit domains, such as INPlayMediaIntent. But what about new apps for playing audio? Should we implement Siri functionality for audio playback using the old SiriKit domains, or should we create our own AppEntities and trigger them via custom AudioPlaybackIntent implementations? Interactive widgets require an AppIntent and don’t support the old INPlayMediaIntent. To achieve the same functionality as the Music app widgets, it seems logical to adopt the new AudioPlaybackIntent. However, I can't find any information about this in the documentation.
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Localized App Shortcuts phrases don't work with AppIntents consumed from a Framework
Imagine we have an Xcode workspace containing two projects: MyLibrary.xcodeproj holding a framework target MyShortcutsApp.xcodeproj holding an app target which consumes MyLibrary framework Both targets define App Intents and the ones from MyLibrary are exposed via AppIntentsPackage accordingly. When trying to wrap the App Intent from framework as App Shortcut and passing localized AppShortcutPhrases I do see the following compile error: ".../Resources/de.lproj/AppShortcuts.strings:11:1: error: This AppShortcut does not map to a known action (MyLibraryIntent specified). (in target 'MyShortcutsApp' from project 'MyShortcutsApp')" If I use the same localized App Shortcut phrases for an App Intent which is locally defined in the app target, everything works fine and also if I use the framework-provided App Intent in and App Shortcut without passing any localized phrases. This is happening with Xcode 16.0 (16A242d), with 16.1 (16B40) and with 16.2 beta 2 (16C5013f). I already raised this issue via FB15701779 which contains a sample project to reproduce and to further analyze the issue. Thanks for any hint on how to solve that. Frank
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Universial Links Error - (SWCERR00201)
Hello, I'm currently configuring Universal Links and I'm getting error SWCERR00201 from Apple CDN. $ curl -I -v https://app-site-association.cdn-apple.com/a/v1/pamestoixima.gr ... < Apple-Failure-Details: {"location":"http://www.pamestoixima.gr/.well-known/apple-app-site-association/"} Apple-Failure-Details: {"location":"http://www.pamestoixima.gr/.well-known/apple-app-site-association/"} < Apple-Failure-Reason: SWCERR00201 Insecure (non-https) redirects forbidden Apple-Failure-Reason: SWCERR00201 Insecure (non-https) redirects forbidden < Apple-From: https://pamestoixima.gr/.well-known/apple-app-site-association Apple-From: https://pamestoixima.gr/.well-known/apple-app-site-association ... I cannot understand why it is mentioning http as the AASA is hosted at pamestoixima.gr that uses https, not http. I can get it via accessing https://www.pamestoixima.gr/.well-known/apple-app-site-association/. I would greatly appreciate any help on this. Thank you
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MacOS CloudKit production environment is not working properly
My macOS app is developed using SwfitUI, SwiftData, and CloudKit. In the development environment, CloudKit works well. Locally added models can be quickly viewed in the CloudKit Console. macOS app and iOS app with the same BundleID can also synchronize data normally when developing locally. However, in the production environment, the macOS app cannot synchronize data with iCloud. But iOS app can. The models added in the production environment are only saved locally and cannot be viewed in CloudKit Console Production. I am sure I have configured correctly, container schema changes to deploy to the Production environment. I think there may be a problem with CloudKit in macOS. Please help troubleshoot the problem. I can provide you with any information you need. var body: some Scene { WindowGroup { MainView() .frame(minWidth: 640, minHeight: 480) .environment(mainViewModel) } .modelContainer(for: [NoteRecord.self]) } I didn't do anything special. I didn’t do anything special. I just used SwiftData hosted by CloudKit.
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