Debugging

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AVCaptureMovieFileOutput DOES NOT support spatial video capture on iPhone 15 Pro of iOS 18.1?
Hi everyone, I am having trouble implementing spatial video recording into files by following the WWDC24 video: Build compelling spatial photo and video experiences. Specifically, the flag "isSpatialVideoCaptureSupported" of AVCaptureMovieFileOutput shows FALSE where the code is tested on both my physical iPhone 15 Pro (iOS 18.1) and the simulator (iOS 18.0). This is the code that I am running: let movieFileOutput = AVCaptureMovieFileOutput() print("movieCapture output isSpatialVideoCaptureSupported: \(movieFileOutput.isSpatialVideoCaptureSupported)") However, one of the formats of AVCaptureDevice shows a TRUE for the flag isSpatialVideoCaptureSupported. for format in currentDevice.formats { if format.isSpatialVideoCaptureSupported { print("isSpatialVideoCaptureSupported is true") break } } I am totally confused now, why DOES the camera device support spatial mode while the movieFileCapture DOES NOT? Can someone please help? Really appreciate it!! Here are my testing environment: iPhone 15 Pro iOS 18.1 (US version) Xcode 16.0 beta 16A5171c
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333
Aug ’24
FIX: Xcode Incompatibility with macOS Sequoia Developer Beta
I recently switched to the macOS Sequoia Developer Beta, but when I tried to run Xcode, I encountered an issue where it stated that my OS was not supported. I updated to the latest version of Xcode 15 and even tried the Xcode 16 beta, but the problem persisted. After trying several methods, I found this to be the easiest and most reliable temporary solution. It allows you to use Xcode with all features running smoothly and no bugs Install the latest version of Xcode from the App Store. Go to the Applications folder. Find Xcode, right-click on it, and select “Show Package Contents.” A new window will open. Navigate to the folder named “Contents.” Open the folder named “MacOS.” Inside, you’ll find an executable file named “Xcode.” Click on it to launch Xcode. Using this method, Xcode should work without any bugs or issues. Hope this helps anyone else facing the same problem!
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895
Sep ’24
CoreML Crash on iOS18 Beta5
Hello, My App works well on iOS17 and previous iOS18 Beta version, while it crashes on latest iOS18 Beta5, when it calling model predictionFromFeatures. Calling stack of crash is as: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Unrecognized ANE execution priority MLANEExecutionPriority_Unspecified' Last Exception Backtrace: 0 CoreFoundation 0x000000019bd6408c __exceptionPreprocess + 164 1 libobjc.A.dylib 0x000000019906b2e4 objc_exception_throw + 88 2 CoreFoundation 0x000000019be5f648 -[NSException initWithCoder:] 3 CoreML 0x00000001b7507340 -[MLE5ExecutionStream _setANEExecutionPriorityWithOptions:] + 248 4 CoreML 0x00000001b7508374 -[MLE5ExecutionStream _prepareForInputFeatures:options:error:] + 248 5 CoreML 0x00000001b7507ddc -[MLE5ExecutionStream executeForInputFeatures:options:error:] + 68 6 CoreML 0x00000001b74ce5c4 -[MLE5Engine _predictionFromFeatures:stream:options:error:] + 80 7 CoreML 0x00000001b74ce7fc -[MLE5Engine _predictionFromFeatures:options:error:] + 208 8 CoreML 0x00000001b74cf110 -[MLE5Engine _predictionFromFeatures:usingState:options:error:] + 400 9 CoreML 0x00000001b74cf270 -[MLE5Engine predictionFromFeatures:options:error:] + 96 10 CoreML 0x00000001b74ab264 -[MLDelegateModel _predictionFromFeatures:usingState:options:error:] + 684 11 CoreML 0x00000001b70991bc -[MLDelegateModel predictionFromFeatures:options:error:] + 124 And my model file type is ml package file. Source code is as below: //model MLModel *_model; ...... // model init MLModelConfiguration* config = [[MLModelConfiguration alloc]init]; config.computeUnits = MLComputeUnitsCPUAndNeuralEngine; _model = [MLModel modelWithContentsOfURL:compileUrl configuration:config error:&error]; ..... // model prediction MLPredictionOptions *option = [[MLPredictionOptions alloc]init]; id<MLFeatureProvider> outFeatures = [_model predictionFromFeatures:_modelInput options:option error:&error]; Is there anything wrong? Any advice would be appreciated.
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560
Aug ’24
TVOS focus stops working in search keyboard
Hi everyone, I'm trying to solve an issue with focus not being updated in UISearchController keyboard after some letters are typed (one or more if I'm lucky enough to swipe quickly). This started happening when I switched to Xcode 15 and the latest tvOS SDK. The focus engine logs do not explain much to me The result of the focus update was determined from the following preferred focus search: | | Starting preferred focus search. | <UIViewController: 0x10711d180> | └ <RCTRootView: 0x10711a810> | │ No more preferred environments. Trying to infer environment from visual layout... | │ Found environment: <UIKeyboard: 0x105ffcc40> | └ <UIKeyboard: 0x105ffcc40> | (info) It's focusable! | Moving focus from <UIKeyboard: 0x105ffcc40> to <UIKeyboard: 0x105ffcc40> in focus system <UIFocusSystem: 0x303568600>. Ignoring focus update request for disappearing focus environment <UIKBFloatingKeyView: 0x105eeb130>. <<TYPE LETTER GOES HERE >> - ISSUE: This environment does not contain the currently focused item. Ignoring focus update request for disappearing focus environment <_UITextLayoutFragmentView: 0x105fff620>. - ISSUE: This environment does not contain the currently focused item. Ignoring focus update request for disappearing focus environment <UISearchBarTextFieldLabel: 0x105ff6f70>. - ISSUE: This environment does not contain the currently focused item. Ignoring focus update request for disappearing focus environment <UILabel: 0x105ff5090>. - ISSUE: This environment does not contain the currently focused item. In the "focus-freeze" state is not possible to swipe anymore, but I still can repeat typing of the last letter. I'd appreciate any hints on how to debug this problem. Is it possible to list gesture recognizers or other objects that are consuming TV remote events ? I've confirmed the the [UIWindow sendEvent:] is still being triggered.
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339
Aug ’24
Crash in connection loader from CFNetwork with stack traces referring to internal Apple SDKs
We found there is a significant crash reports (most of them are from iOS 17, the rest are iOS 16 and 15) comes from network loader from CFNetwork. Apparently it seems there are two types of crashes if we checked from the stack trace, the one we found from both Xcode organizer and 3rd party crash reporter is referring to URLConnectionLoader::loadWithWhatToDo and the other one from our 3rd party crash reporter (didn’t found the report from Xcode organizer) referring to _CFURLResponseCreateFromArchiveList (this one only happened on iOS 17.5 and later devices). It seems that they are both kinda similar which might point to the same root cause. From what I’ve seen, we never touch the lower level API directly, we usually use the URLSession to manage our API request. The crashed stack trace also didn’t give any indication about which of our app code that triggered the crash, it only shows calls to Apple’s internal SDKs so we are unsure how to approach this issue meanwhile the crash event already reached 800+ in the last 30 days. Unfortunately, we cannot reproduce the issue as the stack trace itself seems unclear to us. I have submitted a report through feedback assistant with number: FB14679252. Would appreciate if anyone can give any advice on what we can do to avoid this in the future and probably any hint on why it could happened. Hereby I attached the crash reports that we found each from Xcode crash report and our 3rd party crash reporter (the report said it crashed on com.apple.CFNetwork.LoaderQ) so you could get a glimpse of the similarity. Xcode crash report xcode crash report.crash 3rd party crash report 3rd party crash report.txt
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762
Aug ’24
C redefinition errors in Xcode
Hey, I'm encountering an issue with Xcode marking functions from a C codebase I imported as redefinitions even though they are not. I have searched the files and made sure they aren't using any default names that might not be allowed by the compiler. Example: int F_000TODO_EXEDEMO_RUN( void ){ printf( "[_HELLO_WORLD_]" ); fflush( stdout ); return( 0 ); } error: /Users/[myName]/Developer/work projects/[Project]/[Project]/Algorithm/000TODO/000TODO.c:34:6 Redefinition of 'F_000TODO_EXEDEMO_RUN' It is also worthy to mention that these errors only appear when I try to compile and when I go into the file to look at them they disappear... Anyone have any idea what I should try before I use up one of my code level supports for this?
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375
Aug ’24
App Crash: iPad passcode screen comes when opening my Enterprise app downloaded from Intunes
When my app opens by clicking the icon, it shows the iPad Passcode screen after Splash Screen. On entering the pin, my app got crashed. Why Ipad Passcode screen comes after Splash screen? Is that because of MDM settings? to access enterprise application inside iPad, does it require user permission? Noticed: When iPad Passcode Screen Comes, My App goes background &amp; it won't come again after iPad Passcode screen goes.
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331
Aug ’24
Swift 6 AVAssetImageGenerator generateCGImagesAsynchronously
I have the following piece of code that works in Swift 5 func test() { let url = Bundle.main.url(forResource: "movie", withExtension: "mov") let videoAsset = AVURLAsset(url: url!) let t1 = CMTime(value: 1, timescale: 1) let t2 = CMTime(value: 4, timescale: 1) let t3 = CMTime(value: 8, timescale: 1) let timesArray = [ NSValue(time: t1), NSValue(time: t2), NSValue(time: t3) ] let generator = AVAssetImageGenerator(asset: videoAsset) generator.requestedTimeToleranceBefore = .zero generator.requestedTimeToleranceAfter = .zero generator.generateCGImagesAsynchronously(forTimes: timesArray ) { requestedTime, image, actualTime, result, error in let img = UIImage(cgImage: image!) } } When I compile and run it in Swift 6 it gives a EXC_BREAKPOINT (code=1, subcode=0x1021c7478) I understand that Swift 6 adopts strict concurrency. My question is if I start porting my code, what is the recommended way to change the above code? Rgds, James
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565
Aug ’24
CALayer position contains NaN: [nan 0].
I'm getting a crash on iOS 14.4.1 and other older versions when entering text into a UITextBox in my game. I tried disabling auto correct on the field and it seemed to make the issue occur less often, but it is not solving 100% of the cases. Does anyone know how to prevent this exception and turn off auto complete on the text field entirely? None of the call stack is actually my code other than main. Update: I am already setting self.textInput.autocorrectionType = UITextAutocorrectionTypeNo; 0 CoreFoundation +0x125868 ___exceptionPreprocess 1 libobjc.A.dylib +0x6c4c _objc_exception_throw 2 CoreFoundation +0x1e4a0 +[NSException raise:format:] 3 QuartzCore +0x16adb0 CA::Layer::set_position(CA::Vec2&amp;lt;double&amp;gt; const&amp;amp;, bool) 4 QuartzCore +0x16ace0 -[CALayer setPosition:] 5 QuartzCore +0x16a7b8 -[CALayer setFrame:] 6 UIKitCore +0x10f8184 -[UIView(Geometry) setFrame:] 7 UIKitCore +0x9b7038 -[UIKeyboardImpl updateAutocorrectPrompt:correctionRects:] 8 UIKitCore +0x9b6a54 -[UIKeyboardImpl updateAutocorrectPrompt:executionContext:] 9 UIKitCore +0x9d5274 ___56-[UIKeyboardScheduledTask handleDeferredTimerFiredEvent]_block_invoke 10 UIKitCore +0x9d57d8 -[UIKeyboardTaskEntry execute:] 11 UIKitCore +0x9d420c -[UIKeyboardTaskQueue continueExecutionOnMainThread] 12 UIKitCore +0x9d518c -[UIKeyboardScheduledTask handleDeferredTimerFiredEvent] 13 CoreFoundation +0x12a8f0 ___invoking___ 14 CoreFoundation +0x1df4 -[NSInvocation invoke] 15 UIKitCore +0xfa5778 -[_UIActionWhenIdle invoke] 16 CoreFoundation +0xa0354 ___CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ 17 CoreFoundation +0x9a5c0 ___CFRunLoopDoObservers 18 CoreFoundation +0x9ab70 ___CFRunLoopRun 19 CoreFoundation +0x9a218 _CFRunLoopRunSpecific 20 GraphicsServices +0x3780 _GSEventRunModal 21 UIKitCore +0xbc8ee4 -[UIApplication _run] 22 UIKitCore +0xbce758 _UIApplicationMain 23 Wizard-of-Oz +0x20f8268 main (main.mm:38:19) 24 libdyld.dylib +0x16ac _start
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366
Aug ’24
`rvictl` and iPad Air not working
When I try to use rvictl with an iPad Air, the tool doesn't error out, but also doesn't indicate success. Here are two invocations first with the udid of an iPhone Mini, which succeeds, and second with an iPad Air, which does not: ~/Desktop via 🐦 v6.0 took 3s ❯ rvictl -s 00008110-[snip] Starting device 00008110-[snip] [SUCCEEDED] with interface rvi0 ~/Desktop via 🐦 v6.0 took 5s ❯ rvictl -s 00008112-[snip] ~/Desktop via 🐦 v6.0 took 3s ❯ If I list interfaces I only see rvi0, which corresponds to the iPhone Mini.
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382
Aug ’24
iOS game has some crashing issues.
My game opens up find on the first playthrough. I can play on every map and level and everything is fine. However after closing out the app and going back in everything map/level crashes when I try to load into it. This also happens sometimes when I’m on the app for to long. Clearing the data for the app and restarting fixes the issue. What’s going on with my app is it using up to much ram? My app is made with ue5 and is on iOS 17.
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404
Aug ’24
Device on 2.0 Beta 4 not recognized by Xcode as run destination if minimum deployment is >= 2.0
Hi all! I'm new to VisionOS development, so please excuse my inexperience. I'm trying to run an XCode project generated by Unity Polyspatial (Unity 6 preview, Polyspatial 2.0.0.pre-9) on my Apple Vision Pro, which is running visionOS 2.0 (22N5286g). However, the device doesn't appear in XCode's list of Run destinations unless I lower the visionOS version number in the "minimum deployments" to below 2.0. Lowering to anything below 2 Makes the device appear as a run destination, but the build fails with errors that I assume are due to targeting a lower OS level. Note that I have been able to successfully build and deploy to my device using a unity-generated Xcode project that only used visionOS 1 features (built off of Unity 2022.3.35f1) -- the issue appears to be specific to when I'm trying to use 2.0 features. I'm sure I'm just missing something silly here -- why wouldn't the device appear as a valid run target for visionOS 2.0, when the device is decidedly running 2.0?
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395
Jul ’24
My app crashes in testflight.
This is an ue5 generated xcode project that I have released to test flight. However the app isnt operating as it should. The app closes out when I try to open the main level. The tutorial opens with ease and my store to buy characters opens sometimes. I havent been able to get the main level to open without crashing but I have heard the sound of the main level opening sometimes before it crashes. The crashes aren't consistent and happen when trying to open levels in my game such as the store, tutorial, etc. This is what the crash log said on the right. Is it a shader issue?
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354
Jul ’24
App crashes on launch. Need help debugging.
This is a ue5 generated xcode project. So my experience with xcode is lacking. When I archive the project and upload it, the review process is denied due to a crash. "exception" : {"codes":"0x0000000000000000, 0x0000000000000000","rawCodes":[0,0],"type":"EXC_CRASH","signal":"SIGABRT"}, "termination" : {"flags":0,"code":6,"namespace":"SIGNAL","indicator":"Abort trap: 6","byProc":"TipsyGrandma-IOS-Shipping","byPid":14104}, "asi" : {"libsystem_c.dylib":["abort() called"]}, "faultingThread" : 8, "threads" : [{"id":3581946,"threadState":{"x":[{"value":268451845},{"value":21592279046},{"value":8589934592},{"value":50590419779584},{"value":0},{"value":50590419779584},{"value":2},{"value":4294967295},{"value":18446744073709550527},{"value":11779},{"value":0},{"value":1},{"value":11779},{"value":1334051},{"value":1099511627776},{"value":0},{"value":18446744073709551569},{"value":6885582840,"symbolLocation":56,"symbol":"clock_gettime"},{"value":0},{"value":4294967295},{"value":2},{"value":50590419779584},{"value":0},{"value":50590419779584},{"value":6161933672},{"value":8589934592},{"value":21592279046},{"value":21592279046},{"value":4412409862}],"flavor":"ARM_THREAD_STATE64","lr":{"value":7977549832},"cpsr":{"value":4096},"fp":{"value":6161933520},"sp":{"value":6161933440},"esr":{"value":1442840704,"description":" Address size fault"},"pc":{"value":7977535496},"far":{"value":0}},"queue":"com.apple.main-thread","frames":[{"imageOffset":6152,"symbol":"mach_msg2_trap","symbolLocation":8,"imageIndex":2},{"imageOffset":20488,"symbol":"mach_msg2_internal","symbolLocation":80,"imageIndex":2},{"imageOffset":20256,"symbol":"mach_msg_overwrite","symbolLocation":436,"imageIndex":2},{"imageOffset":19808,"symbol":"mach_msg","symbolLocation":24,"imageIndex":2},{"imageOffset":343900,"symbol":"__CFRunLoopServiceMachPort","symbolLocation":160,"imageIndex":3},{"imageOffset":341504,"symbol":"__CFRunLoopRun","symbolLocation":1208,"imageIndex":3},{"imageOffset":339160,"symbol":"CFRunLoopRunSpecific","symbolLocation":608,"imageIndex":3},{"imageOffset":4520,"symbol":"GSEventRunModal","symbolLocation":164,"imageIndex":4},{"imageOffset":4237580,"symbol":"-[UIApplication _run]","symbolLocation":888,"imageIndex":5},{"imageOffset":4975056,"symbol":"UIApplicationMain","symbolLocation":340,"imageIndex":5},{"imageOffset":56055436,"imageIndex":1},{"imageOffset":249420,"symbol":"start","symbolLocation":2240,"imageIndex":6}]},{"id":3582061,"frames":[{"imageOffset":4292,"symbol":"start_wqthread","symbolLocation":0,"imageIndex":9}],"threadState":{"x":[{"value":6162493440},{"value":5123},{"value":6161956864},{"value":0},{"value":409604},{"value":18446744073709551615},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0}],"flavor":"ARM_THREAD_STATE64","lr":{"value":0},"cpsr":{"value":4096},"fp":{"value":0},"sp":{"value":6162493440},"esr":{"value":1442840704,"description":" Address size fault"},"pc":{"value":8310337732},"far":{"value":0}}},{"id":3582062,"frames":[{"imageOffset":4292,"symbol":"start_wqthread","symbolLocation":0,"imageIndex":9}],"threadState":{"x":[{"value":6163066880},{"value":8707},{"value":6162530304},{"value":0},{"value":409604},{"value":18446744073709551615},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0},{"value":0}],"flavor":"ARM_THREAD_STATE64","lr":{"value":0},"cpsr":{"value":4096},"fp":{"value":0},"sp":{"value":6163066880},"esr":{"value":1442840704,"description":" Address size fault"},"pc":{"value":8310337732},"far":{"value":0}}},{"id":3582063,"frames":[{"imageOffset":4292,"symbol":"start_wqthread","symbolLocation":0,"imageIndex":9}],"threadState":{"x":[{"value":6163640320},{"value":9475},{"value":6163103744},{"value":0},{"value":409604},
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394
Jul ’24
Trying to mimic visionOS UI inside of WKWebView
I'm trying to mimic glossy, semi-transparent blurry backgrounds for my visionOS app inside of WKWebView It's easy to do for menus like on the screenshot below, using semitransparent background and applying backdrop-effect: blur(20px) The problem I have is when I make the whole window like this by specifying webView.isOpaque = false and applying to body background-color: transparent. In this case, suddenly, the backdrop-effect: blur stops working for menu. See picture below: You can clearly see that blur is not working anymore since you can see 3 dots behind the menu. I did not touch any CSS properties for the menu itself, only making the whole window semi-transparent. Is there any workaround for this problem? For me it's a blocker to make UI to feel native to visionOS.
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354
Jul ’24
App Crash in iOS version greater than 17.5
Hi, We had published a hybrid app build on ionic capacitor and we could see the crash report from iOS version greater than 17.5. From the crash report it is difficult to find the root cause of the issue. Could you please check the crash logs and help on this. Attached the crash logs file here crashlogs.txt
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279
Jul ’24
App crashing on iOS JSON encode
Crashed: com.apple.root.user-initiated-qos.cooperative 0 Foundation 0x4e2a4 specialized String.withUTF8(:) + 100 1 Foundation 0x4eb8c JSONWriter.serializeString(:) + 100 2 Foundation 0x4e810 JSONWriter.serializeJSON(:depth:) + 92 3 Foundation 0x4cfd4 JSONWriter.serializeObject(:depth:) + 888 4 Foundation 0x4e914 JSONWriter.serializeJSON(:depth:) + 352 5 Foundation 0xd06fc JSONEncoder.encode(:) + 624 6 Foundation 0xd0484 dispatch thunk of JSONEncoder.encode(_:) + 56
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344
Jul ’24
Crash in CAMediaTimingCopyRenderTiming
Hi Team, We are facing crash in CAMediaTimingCopyRenderTiming for production users. And we are unable to trace the crash. Below is the crash stack trace - Crashed: com.apple.main-thread 0 QuartzCore 0x14b9c CAMediaTimingCopyRenderTiming + 660 1 QuartzCore 0xfa9c -[CAAnimation _setCARenderAnimation:layer:] + 64 2 QuartzCore 0x146e4 -[CAAnimationGroup _copyRenderAnimationForLayer:] + 356 3 QuartzCore 0x12f3c CA::Layer::commit_animations(CA::Transaction*, double ()(CA::Layer, double, void*), void ()(CA::Layer, CA::Render::Animation*, void*), void ()(CA::Layer, __CFString const*, void*), CA::Render::TimingList* ()(CA::Layer, void*), void*) + 688 4 QuartzCore 0x277c invocation function for block in CA::Context::commit_transaction(CA::Transaction*, double, double*) + 176 5 QuartzCore 0x482bc CA::Layer::commit_if_needed(CA::Transaction*, void (CA::Layer*, unsigned int, unsigned int) block_pointer) + 384 6 QuartzCore 0x48244 CA::Layer::commit_if_needed(CA::Transaction*, void (CA::Layer*, unsigned int, unsigned int) block_pointer) + 264 7 QuartzCore 0x48244 CA::Layer::commit_if_needed(CA::Transaction*, void (CA::Layer*, unsigned int, unsigned int) block_pointer) + 264 8 QuartzCore 0x48244 CA::Layer::commit_if_needed(CA::Transaction*, void (CA::Layer*, unsigned int, unsigned int) block_pointer) + 264 9 QuartzCore 0x48244 CA::Layer::commit_if_needed(CA::Transaction*, void (CA::Layer*, unsigned int, unsigned int) block_pointer) + 264 10 QuartzCore 0x48244 CA::Layer::commit_if_needed(CA::Transaction*, void (CA::Layer*, unsigned int, unsigned int) block_pointer) + 264 11 QuartzCore 0x48244 CA::Layer::commit_if_needed(CA::Transaction*, void (CA::Layer*, unsigned int, unsigned int) block_pointer) + 264 12 QuartzCore 0x48244 CA::Layer::commit_if_needed(CA::Transaction*, void (CA::Layer*, unsigned int, unsigned int) block_pointer) + 264 13 QuartzCore 0x48244 CA::Layer::commit_if_needed(CA::Transaction*, void (CA::Layer*, unsigned int, unsigned int) block_pointer) + 264 14 QuartzCore 0x48244 CA::Layer::commit_if_needed(CA::Transaction*, void (CA::Layer*, unsigned int, unsigned int) block_pointer) + 264 15 QuartzCore 0x48244 CA::Layer::commit_if_needed(CA::Transaction*, void (CA::Layer*, unsigned int, unsigned int) block_pointer) + 264 16 QuartzCore 0x2e078 CA::Context::commit_transaction(CA::Transaction*, double, double*) + 6224 17 QuartzCore 0x59dc0 CA::Transaction::commit() + 644 18 QuartzCore 0x44dbc CA::Transaction::flush_as_runloop_observer(bool) + 84 19 CoreFoundation 0x898e8 CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION + 32 20 CoreFoundation 0x1951c __CFRunLoopDoObservers + 552 21 CoreFoundation 0x75214 __CFRunLoopRun + 1004 22 CoreFoundation 0x79d20 CFRunLoopRunSpecific + 584 23 GraphicsServices 0x1998 GSEventRunModal + 160 24 UIKitCore 0x371448 -[UIApplication _run] + 868 25 UIKitCore 0x3710c0 UIApplicationMain + 312 26 SwiftUI 0x183c68 OUTLINED_FUNCTION_895 + 2184 27 SwiftUI 0xfdf1c block_copy_helper.1 + 452 28 SwiftUI 0xeaf6c OUTLINED_FUNCTION_901 + 2312 29 Evie Ring 0x2dd20c main + 10 (MovanoRingApp.swift:10) 30 ??? 0x1c7724344 (Missing)
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282
Jul ’24