Hi all! I'm new to VisionOS development, so please excuse my inexperience.
I'm trying to run an XCode project generated by Unity Polyspatial (Unity 6 preview, Polyspatial 2.0.0.pre-9) on my Apple Vision Pro, which is running visionOS 2.0 (22N5286g). However, the device doesn't appear in XCode's list of Run destinations unless I lower the visionOS version number in the "minimum deployments" to below 2.0. Lowering to anything below 2 Makes the device appear as a run destination, but the build fails with errors that I assume are due to targeting a lower OS level.
Note that I have been able to successfully build and deploy to my device using a unity-generated Xcode project that only used visionOS 1 features (built off of Unity 2022.3.35f1) -- the issue appears to be specific to when I'm trying to use 2.0 features.
I'm sure I'm just missing something silly here -- why wouldn't the device appear as a valid run target for visionOS 2.0, when the device is decidedly running 2.0?