Posts

Post not yet marked as solved
0 Replies
376 Views
Anyone else getting 100% CPU usage when using Interface Builder for tvOS projects on Xcode 15.0? To reproduce, simply create a new project (Obj C or Swift), select "Storyboard interface" and add a blank UIViewController to the storyboard. Note: Observed launchd_sim and PineBoard processes in Mac Activity Monitor app. Processes will stay at 98-100% until project is closed. (No issue with iOS projects.)
Posted
by jpdev001.
Last updated
.
Post marked as solved
2 Replies
3.1k Views
I submitted a TSI related to my app's Apple TV support last Wednesday. How long can I expect it to take for Apple to get back to me with a response?
Posted
by jpdev001.
Last updated
.
Post marked as solved
1 Replies
742 Views
Apple's HLS Authoring Requirements states "Primary playlists that are delivered over cellular networks MUST contain a variant whose peak BANDWIDTH is less than or equal to 192 kbit/s" Note the lowest available bitrate in Compressor is 300 kbps. I realize the one way to achieve a 192 kbps target is to use an audio-only track, but how are folks meeting this requirement for HLS applications which require video?
Posted
by jpdev001.
Last updated
.
Post not yet marked as solved
2 Replies
1.7k Views
Anyone else notice Dolby Atmos is not being processed on iPhone on the latest beta of iOS 14 (beta 6)? There is no audible difference between a .m4a stereo down-mix and the .ec3 Atmos file. Everything worked fine and spatial audio via external speakers was achieved using the same files and code on iOS 13. (Testing on iPhone 11 with 7.1.4 Atmos .ec3 file and encoder down-mix of same file to stereo .m4a.)
Posted
by jpdev001.
Last updated
.
Post not yet marked as solved
0 Replies
633 Views
Adding the INUIAddVoiceShortcutButton class to a UIButton on the Storyboard, which previously worked with Xcode 11 (iOS 13), now results in the following error message: error: IB Designables: Failed to render and update auto layout status for ViewController (BYZ-38-t0r): The bundle “IntentsUI.framework” couldn’t be loaded because its executable couldn’t be located. Feedback report filed, but wondering if anyone can shed light on this new "IB Designables" issue. The above method worked like a charm in Xcode 11/iOS 12 & 13. Thx.
Posted
by jpdev001.
Last updated
.
Post not yet marked as solved
2 Replies
1.8k Views
Is anyone else having trouble with in-app purchase promo codes? We keep getting this error message when trying to redeem in the App Store: "Code redemption is temporarily unavailable".It's a newly approved app ("Pending developer release") so I was thinking maybe it needed some time to propegate the system, but it's been 2.5 days now...
Posted
by jpdev001.
Last updated
.
Post not yet marked as solved
2 Replies
1.3k Views
My app state is currently "Pending Developer Release."I have scheduled a release date via "Automatically release this version after App Review, no earlier than..."Promo codes are not working. So I'm wondering: Do I need to click the "Release This Version" button to complete the "Automatic Release" method? I can find no definitive instructions from Apple on how to release an app scheduled to launch automatically at a later date.Thanks.
Posted
by jpdev001.
Last updated
.
Post not yet marked as solved
0 Replies
546 Views
I just found out I've had several user reviews visible in Apple's Connect App, but they do not appear when logging in to the App Store Connect web portal. This is a problem because I typically respond to user reviews, but had no idea they were there (because I usually work from my computer).Anyone else having trouble with viewing their app reviews online?
Posted
by jpdev001.
Last updated
.
Post marked as solved
4 Replies
3k Views
Hi! Simply question: How do you enter paragraph breaks when writing a developer response on the Apple App Store? Everything looks fine in draft, but when submitted, all my breaks get stripped so it posts as one big paragraph. (Paragraph breaks in user reviews seem to be working fine.)
Posted
by jpdev001.
Last updated
.