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StoreKit 2 failure on tvOS 18.2
Please help! I have a subscription IAP failing on tvOS 18.2 at: func makePurchase(_ product: Product) async throws { let result = try await product.purchase() //ERROR OCCURS HERE (See error message below) ... Xcode Console message: "Could not get confirmation scene ID for [insert my IAP id here]" The IAP subscription was working fine on 18.1 and earlier, and the same IAP and code is also running fine on iOS 18.2. The tvOS error on 18.2 happens both in production and sandbox. Are there any changes to StoreKit 2 which might cause this error?
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723
Nov ’24
Tab bar for tvOS 18 is positioned too low (bug?)
I've noticed the tab bar in tvOS 18 (beta) is positioned lower on the TV screen than in previous versions. Bug? I see no documentation on this important UI change... If this is not a bug, is there any way to adjust the y coordinate of the tab bar location in tvOS 18? I would really like to restore this to the previous location for my app and avoid having to do OS-conditional constraints for all my views/pages.
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444
Aug ’24
tvOS 18.0 Siri back button behavior bug
On testing my app with tvOS 18, I have noticed the Siri Remote back button no longer provides system-provided behavior when interacting with tab bar controller pages. Instead of moving focus back to the tab bar when pressed, the back button will close the app, as if the Home button was pressed. This occurs both on device and in the Simulator. Create tvOS project with a tab bar controller. Create pages/tabs which contain focusable items (ie. buttons) Scroll down to any focusable item (ie. a button or UICollectionView cell) Hit the Siri Remote back button. See expect behavior below: Expected behavior: System-provided behavior should move focus back to the tab bar at the top of the screen. Actual results: App is closed and user is taken back to the Home Screen. Has anyone else noticed this behavior?
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731
Aug ’24
100% CPU - Interface Builder for tvOS
Anyone else getting 100% CPU usage when using Interface Builder for tvOS projects on Xcode 15.0? To reproduce, simply create a new project (Obj C or Swift), select "Storyboard interface" and add a blank UIViewController to the storyboard. Note: Observed launchd_sim and PineBoard processes in Mac Activity Monitor app. Processes will stay at 98-100% until project is closed. (No issue with iOS projects.)
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639
Oct ’23
How to satisfy 192 kbit/s variant requirement for video?
Apple's HLS Authoring Requirements states "Primary playlists that are delivered over cellular networks MUST contain a variant whose peak BANDWIDTH is less than or equal to 192 kbit/s" Note the lowest available bitrate in Compressor is 300 kbps. I realize the one way to achieve a 192 kbps target is to use an audio-only track, but how are folks meeting this requirement for HLS applications which require video?
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926
Nov ’21
Dolby Atmos no longer processed on iPhone (iOS 14 beta 6)
Anyone else notice Dolby Atmos is not being processed on iPhone on the latest beta of iOS 14 (beta 6)? There is no audible difference between a .m4a stereo down-mix and the .ec3 Atmos file. Everything worked fine and spatial audio via external speakers was achieved using the same files and code on iOS 13. (Testing on iPhone 11 with 7.1.4 Atmos .ec3 file and encoder down-mix of same file to stereo .m4a.)
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1.9k
Aug ’20
INUIAddVoiceShortcutButton UI Not Working for Xcode 12b4
Adding the INUIAddVoiceShortcutButton class to a UIButton on the Storyboard, which previously worked with Xcode 11 (iOS 13), now results in the following error message: error: IB Designables: Failed to render and update auto layout status for ViewController (BYZ-38-t0r): The bundle “IntentsUI.framework” couldn’t be loaded because its executable couldn’t be located. Feedback report filed, but wondering if anyone can shed light on this new "IB Designables" issue. The above method worked like a charm in Xcode 11/iOS 12 & 13. Thx.
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771
Aug ’20
How to schedule a release date?
My app state is currently "Pending Developer Release."I have scheduled a release date via "Automatically release this version after App Review, no earlier than..."Promo codes are not working. So I'm wondering: Do I need to click the "Release This Version" button to complete the "Automatic Release" method? I can find no definitive instructions from Apple on how to release an app scheduled to launch automatically at a later date.Thanks.
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1.5k
May ’20