does anyone know an in-app way we can intercept the incoming push notifications when app is backgrounded or inactiveand adjust the badge count that gets put on the app icon?the situation is that we have a notification service sending us notifications, but it is only taking into account the unreadcount from itself, and we want to take into account "other sources of un-read" data in our app when we put up that app badge.it is fixable when we put the app back into the background after using it for a while, but once app is in background,the notification service is overwriting out carefully constructed badge integer when a push comes in.i found this doc about employing an app extension, but it seems kind of complicated:https://developer.apple.com/documentation/usernotifications/modifying_content_in_newly_delivered_notifications?language=objc
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if anyone from apple is monitoring:the ability to create distribution profiles for mac catalyst app IDs seems to be broken againwhen you go to create a mac distribution profile, the maccatalyst.* app IDs don't show up neither my old maccatalyst.* profile nor my new one shows uphowever, i was able to create an entry in appstoreconnect for the new maccatalyst.* profile,so the "app store connect" side of things seems to know about the maccatalyst.* app ID
Even though I have shut off optimization, when I try to profile a Mac Catalyst app (running on Mac) with Instruments, insteadof seeing my ObjC source code in the Instruments output, I see assembler listings, even thoughI have optimization Off for the project and .m file. Any hints to show source-level profiling?Xcode 11.3
Apparently there is a feature to allow your new Mac app to be in 'pre-order' mode on the Mac App Store, but I can't find any apps in that state in the app store currently. How do normal non-developers find these pre-order apps?
I am able to create a new macOS app ID in the developer portal, but this new app IDdoesn't show up as an option in the pulldown menu when trying to create a new app inthe itunes connect portal (or app store connect whatever it is called now).In fact I have 3 macOS app IDs created in the developer portal, and none show upas available options to create a new mac app entry in the app store connect. Ithas a link to "create a new mac app ID" and when I go there and create yet another one,that one doesnt show either. So it seems that adding a new mac app to app store connect is broken at the moment?Any hints from Apple here what is going on?
above error recv'd when trying to upload a mac catalyst app to app store connectfrom xcodeapp seemed to sign ok for distribution (manually) when it Archive'd in xcodeany ideas? i used a signing cert of type Apple Distributionare there separate distribution profiles for mac "catalyst" apps versusordinary mac apps on the mac app store?i wonder why they would do this?
hi all,it seems that after a user migrates his phone contents to a new device, ourapp does not have cam permissions, but it also does not re-ask for those permissions.has anyone seen something like this, know a workaround?reinstalling app works, but is not an ideal solution.
any way to find out why a build is stuck Processing so long?log files, etc?apple servers too busy?time estimate of completion?
anyone have a hint to make this speedy like it is in ObjC?
We have universal links set up, and occasionally, the web site where the apple-app-site-association file is installed is displayed in mobile safari, instead of mobile safari routing the link to our app. It seems somewhat random, but fairly often. Does anyone know if there might be issues w/ universal links with various web hosting services? This seems to happen on both iOS12.x and iOS13.
has anyone noticed several days delay in beta app review lately?this used to be fast.
getting tons of error messages like this using OpenDiff / Xcode when trying to diff Swift files2019-05-21 19:12:19.242 FileMerge[16901:237988] Couldn't load language spec for '<DVTSourceCodeLanguage:0x7fc3482ddf30:'Xcode.SourceCodeLanguage.Swift'>'xcode 10.1any solution?
has any one seen this and/or know the solution?what could cause a pause event to get triggered? we can trap when the event gets caught in the safari debuggerbut unable to see what is causing it. like who is sending the event? is there any way to trace the sending of media events in safari? we get random pause events recv'd by our video tag, a few seconds after video start.seems to be on videos with audio playing Only, ios10.3 and upokay on ios10.2UIWebView implementation
We are in an app review loop trying to get an in-app purchase approved with this message (below)However, we did what they said and resubmitted a binary (essentially the same binary we submitted before but witha new build number), but then the in-app purchase is rejected for the same reason, with no additional explanation.Is there a way to escalate this and talk to someone to figure what is going on? This is for a pre-existing app in the app store, not a new app.In-App Purchase - New Business ModelWe have begun the review of your in-app purchase but aren't able to continue because your submitted in-app purchases indicates a change of business model for your app. Therefore, we need to verify the implementation of your submitted in-app purchases in the app to ensure your app, and its in-app purchases, are in compliance with the App Store Review Guidelines.Next StepsPlease upload a new binary for review and resubmit your in-app purchase(s) with the binary so that we can continue the review.
i repeatedly am getting this message for 1 account when trying to upload to the app store from xcodei tried to delete the account and re-login, and tried xcode7.3 and xcode8i am able to log in to developer.apple.com and itunesconnect.apple.com with this accountand i am able to log in to xcode with a different accountthe account seems up to date (contracts accepted, etc)any one have any clues as to what is going on?