Hi, I heve a problem with an visionOS app and I couldn't find a solution. I have 3D carousel with cards and when I use the drag gesture and I drag to the left I want the carousel to rotate clockwise and when I drag to the right I want the carousel to rotate counter clockwise. My problem is when I rotate my body more than 90 degrees to the left or to the right the drag gesture changes it's value and the carousel rotates in the opposite direction? Do you know how can I maintain the right sense taking into account that the user can rotate his body?
I've tried to take the user orientation with device tracking and check if rotation on Y axis is greater than 90 degrees in both direction but It is a very small area bettween 70-110 degrees when it still rotates in the opposite direction. I think that's because the device traker doesn't update at the same rate as drag gesture or it doesn't have the same acurracy.
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Hi, since I updated my device to visionOS 2.0 or higher I have some problems with my app. Sometimes when I go with my eyes over buttons or the tabview which is a SwiftUI component that many apps use, the hover effect doesn't trigger anymore, I can tap on the icon from the tabview but doesn't extend when I hover it to se the description of the button. It is weird because it doesn't happen all the time. But in VisionOS 1.0 doesn't happen at all.
My second issue is that I have an navbar as an attachment and this attachment has a draggable modifier that we created. The buttons are not tappable until I drag the navbar a little, this also never happened in VisionOS 1.0 but always happen in Vision 2.0+ because I've tested in the simulator with different versions.
Is it possible these problems to be related to handTracking Service that we use from ARKit? Because sometimes when we close the trackers the app works as intended.
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This is very important for us because we would like to release this hand-tracking feature as soon as possible.
Here is a link with to a video with the problem:
https://drive.google.com/file/d/1cfOcdzF19h_mbmpvkVNCJjXEBJecVeJL/view?usp=sharing
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I need it to be in an ImmersiveSpace because I would like to be able to instantiate it wherever I want.
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