Hi, I've created a sample project and uploaded in feedback assitant feedback number is 16107437 .
Could you confirm that you receive it @Engineer ?
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Ty very much, It works perfcet now, before I quearied the device's orientaion and get the yaw to see if I'm in front emisphere or back and make the drag vlaue negative while you are oriented to back, but at 90 degrees the drag vector remained the same and the value was not certain with the cross product is reliable and works fine. Ty again.
This doesn't work work because the y for floor and ceiling anchors are 0. It only gives you an x and z but both of them are not de distance between ceiling and floor. Also, from what I know, floor is already at 0,0,0 so the only thing I need is the coordinates of ceiling in world system.
We have some UI over the palm and when I tap on the buttons they trigger that home button. I want to dismiss it for good so when I tap in the palm does not appear.
One small question, is it possible to make the object hidden by the occlusion to be non-interactable when occlusion is presented and interactable when occlusion hides?
You are a lifesaver man, ty very much!
Hello @Vision Pro Engineer , do you have any news on this?
Hi @Vision Pro Engineer I managed to create another FB (14537108) with an app demo attached. I hope this will be helpful.
Ty very much!
@Vision Pro Engineer
FB14249500
Thank you!
Does this look ok in a RealityView?
let provider = WorldTrackingProvider()
var deviceAnchor = provider.queryDeviceAnchor(atTimestamp: CACurrentMediaTime())
var deviceYPos:Float = Float(deviceAnchor?.originFromAnchorTransform[3][2] ?? 0)
Can you give me an example of usage please?