Hi,
There is a status check in XCode Cloud and I've been trying to upload new builds from local machine to testFlight.
Archive success
Uploading success
However TEST FLIGHT is not showing new builds.
Do you face such an issue ?
Xcode Cloud
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Hello,
I am facing an issue with accessing the last build of my app that was uploaded to App Store Connect. My app developer, who was an employee, developed the first version of the app and uploaded the build to App Store Connect. The app was reviewed and published on the market.
However, the developer has since disappeared without sharing the final source code with me, and I am unable to reach him.
Given this situation:
Is there a way to access the last uploaded build on App Store Connect?
How can I access the source code or make changes for new versions without having the original source code?
Any guidance or assistance on how to proceed would be greatly appreciated.
Thank you!
We have all of our CD except for deploys in another provider for the moment. From that provider (Github Actions), we want to use the API to kick off a deploy/archive workflow. We're using the new manual start condition that gets called if everything else in our pipeline passes. However, it's not clear how to specify which branch to run the workflow on. I know you can get the ScmGitReference when the workflow is already running on a branch based off of other start conditions, but I want to allow the deploy to run on any branch, theoretically, and control whether the deploy workflow gets kicked off or not from my third-party location. How do I do this?
Hi, When a workflow is started, its taking more than an hour to start the actual archive and in all this time its stuck in the queue. When it starts after more than an hour, the archive is also taking more than 30 minutes and once this whole process reaches 2 hours, it just fails with this error,
Build has exceeded the maximum allotted time. Each build can run for up to 120 minutes. If a build has not yet finished at this time, all incomplete actions will be cancelled.
I have been using Xcode cloud for long time now but never experienced such behavior before. What is the issue?
Hello!
I am new to creating workflows in Xcode cloud. I have a problem I'm trying to solve.
In my ci_post_clone script I trigger a job in github. I need to keep track of the generated id in order to shut down the job in my ci_post_xcodebuild script.
What is the best way to do that? I tried assigning to a env variable and outputting the value to a file but it seems like ci_post_xcodebuild runs in a fresh env and can't find my variable.
Any help would be really appreciated.
We are experiencing an ongoing issue with Xcode Cloud where builds take up to 90 minutes to queue and then take more than the maximum timeout to finish, leading to an error. Typically the Test Actions will finish the xcodebuild command, but then fail to begin executing tests. No errors are displayed in the logs.
I'm using Xcode Cloud for release builds and unit tests, and it works fine. Recently, I added some XCUITests, but to run it the way I need I started to use this mock server. Basically, the idea is you define before each test what responses you want to get for specific requests. It works like a charm locally. But if I want to run it in Xcode Cloud, it looks like the server has failed to launch. The mock server is a separately launched binary file. I think this is because this permission I get when launch it locally.
So, my question is how to allow this kind of permission in Xcode Cloud to make my UITests works correctly?
You can find a detailed instruction how server is launched on a github page I provided.
The answer to my question is probably very simple but I've spent twelve hours trying to find it myself and I am at my wit's end. Searching the web shows multiple sufferers from, and multiple answers to, this same problem from at least ten years ago.
I've a SwiftUI macOS/iOS app that is not finished but at a stage where I want to get it ready for TestFlight. I set it up on App State Connect and set Xcode Cloud to build it on GitHub commits.
The first build revealed some obvious omissions, easily fixed, then I hit this one, for macOS: Missing required icon. The application bundle does not contain an icon in ICNS format, containing both a 512x512 and a 512x512@2x image.
[In passing, I'll note the app, passes muster for the iOS platform]
I make a 1024x1024 PNG .. convert it to ICNS with GraphicConverter .. convert it again with iconutil to a iconset and add it to my app. I do a regular build in Xcode and, there it is, my .icns file in the app bundle.
I commit to fire off another Xcode Cloud build, but get the same error. Especially frustrating because I can see the ".. application bundle does contain an icon in ICNS format, containing both a 512x512 and a 512x512@2x image".
It's hard to debug from an abundantly obvious incorrect diagnostic, but I do have to get past this and start fiddling with assorted settings .. ten builds later, still no joy.
I did notice that my Info.plist file (autogenerated) doesn't contain the string "icon" and that, for example, Mail.app has:
<key>CFBundleIconFile</key>
<string>ApplicationIcon</string>
<key>CFBundleIconName</key>
<string>ApplicationIcon</string>
If the build process checks for an icon based on the Info.plist contents then the reported error could be more correct, ".. application bundle's Info.plist file makes no reference to an icon in ICNS format .."
One possible complication is that my app includes embedded custom fonts and so it need a Fonts.plist file for them. I set that file as my INFOPLIST_FILE
<key>UIAppFonts</key>
<array>
<string>Zerlina.otf</string>
<string>Gorton-Condensed.otf</string>
<string>Gorton-Normal-180.otf</string>
<string>Gorton-Normal-120.otf</string>
</array>
<key>ATSApplicationFontsPath</key>
<string>.</string>
The contents of Fonts.plist are copied to the final Info.plist. Maybe that defeated some of the Info autogeneration? I see no setting for CFBundleIconFile so can't add it myself.
I'm confident pressing "Submit" on this will suddenly clear my mental murk but, for now, I need help .. thanks for any ..
I can't find the required app identifier for the distributed app with the Bundle ID 'recoverlution-production' on my account on the page https://developer.apple.com/account/resources/identifiers/list. I am getting 'No profiles for recoverlution-production found.' when validating the app on Xcode after the build. Additionally, I am getting 'No eligible profiles found for recoverlution-ios-app matching the iOS platform with bundle identifier recoverlution-production.' when selecting the provisioning profile from Xcode.
video of the error
https://drive.google.com/file/d/1x0PaUcpJ8pBHShEEufE_zNlOQz0p8hUh/view?usp=drive_link
Can a profile be deleted if it is currently in use on App Store Connect?
I can't find the required app identifier for the distributed app with the Bundle ID 'recoverlution-production' on my account on the page https://developer.apple.com/account/resources/identifiers/list. I am getting 'No profiles for recoverlution-production found.' when validating the app on Xcode after the build. Additionally, I am getting 'No eligible profiles found for recoverlution-ios-app matching the iOS platform with bundle identifier recoverlution-production.' when selecting the provisioning profile from Xcode.
I have two remote Swift Packages (call them A & B). B depends on A, and package B is declared as a dependency in the app project.
I have set up Xcode Cloud for this project so that it builds an archive when there is a change to the main branch. This works fine.
I also want to set up Xcode Cloud workflows to run tests when there are changes to either the repos of A or B. Both Bitbucket repositories of A and B are listed as primary repositories for the project (in the Xcode Cloud tab) and both have been granted access.
So far I've only gotten this working for package B, where the condition is a pull request against the main branch. So this works fine too. However, for package A, Xcode Cloud is not picking up any pull requests, so it's not triggering the action for the workflow.
The problem I see is that when I look at the repository settings on Bitbucket, there is no "https://appstoreconnect.apple.com/ci/webhook/bitbucket" webhook in A's repository. There is one for the repository for B and the project. Why not for A?
Has anyone run into this issue, or know how to fix it? The webhook URL contains an ID that must be provided by Apple when configuring the repos or the Xcode Cloud workflows, so I don't think there's anything I can do manually.
Any help would be appreciated!
I'm currently using another provider for CI/CD. They've been offering Apple Silicon builds for over a year now. When we switched over, we saw our build times cut in half. I've seen similar results locally, back when I bought an M1 Mac.
So, recently, I tried to use Xcode Cloud on my project. My build time is nearly 45 minutes, where my build time on my current system is about 15 minutes, max.
Since I work on a team, and we make regular commits, having a 45 minute turnaround is not ideal. When I looked at the logs of my Xcode Cloud project, I saw a lot "x86_64" stuff in there, which led me to believe that Xcode Cloud is still building on Intel machines.
Additionally, I run tests on my builds. The build time alone (before running tests) was almost 20 minutes. The 15-minute time I cited with my current CI/CD included build time & tests running. So, a whole cycle finishes on my current setup before tests are even run.
I noticed that there was a bunch of x86_64 in the logs, which made me think that Xcode Cloud is still using Intel. Is this true? I've just gotten really used to faster build times, and I can't move onto a system like this, where the times are so drastically different. Like, I wouldn't mind build time that would add only a few more minutes to what I have now. But going from 15 -> 45 minutes is a real problem.
After trying to build with macOS 15 and XCode 16 (beta and beta2), XcodeCloud started to crash at the Resolve package dependencies step.
Everything works perfect on my local system running same OS same XC.
Details: [<IDESwiftPackageCore.IDESwiftPackageDependencyPlaceholderFileReference, 0x7fb23a2082a0: name:swift path:(No Path)>]
Function: unregisterDependencyFileReferences(_:)
Thread: <_NSMainThread: 0x600002094200>{number = 1, name = main}
Hints:
Backtrace:
0 -[DVTAssertionHandler handleFailureInFunction:fileName:lineNumber:assertionSignature:messageFormat:arguments:] (in DVTFoundation)
1 _DVTAssertionHandler (in DVTFoundation)
2 _DVTAssertFromSwift (in DVTFoundation)
3 _DVTAssert(_:file:line:function:varargs:) (in DVTFoundation)
4 DVTAssert(_:_:file:line:function:) (in DVTFoundation)
5 closure #1 in closure #1 in IDESPMWorkspaceDelegate.unregisterDependencyFileReferences(_:) (in IDESwiftPackageCore)
6 closure #1 in IDESPMWorkspaceDelegate.unregisterDependencyFileReferences(_:) (in IDESwiftPackageCore)
7 closure #1 in OS_dispatch_queue.dvt_sync<A>(execute:) (in DVTFoundation)
8 thunk for @callee_guaranteed () -> () (in DVTFoundation)
9 thunk for @escaping @callee_guaranteed () -> () (in DVTFoundation)
10 -[DVTModelObjectGraph performBlockCoalescingModelChanges:] (in DVTFoundation)
11 DVTModelObjectGraph.performBlockCoalescingModelChanges<A>(_:) (in DVTFoundation)
12 IDESPMWorkspaceDelegate.unregisterDependencyFileReferences(_:) (in IDESwiftPackageCore)
13 closure #1 in closure #1 in IDESPMWorkspaceDelegate.registerDependencyFileReferences(_:) (in IDESwiftPackageCore)
14 closure #1 in IDESPMWorkspaceDelegate.registerDependencyFileReferences(_:) (in IDESwiftPackageCore)
15 closure #1 in OS_dispatch_queue.dvt_sync<A>(execute:) (in DVTFoundation)
16 thunk for @callee_guaranteed () -> () (in DVTFoundation)
17 thunk for @escaping @callee_guaranteed () -> () (in DVTFoundation)
18 -[DVTModelObjectGraph performBlockCoalescingModelChanges:] (in DVTFoundation)
19 DVTModelObjectGraph.performBlockCoalescingModelChanges<A>(_:) (in DVTFoundation)
20 IDESPMWorkspaceDelegate.registerDependencyFileReferences(_:) (in IDESwiftPackageCore)
21 closure #1 in IDESPMWorkspaceDelegate.dependencyPackagesDidUpdate(packages:graphHasErrors:) (in IDESwiftPackageCore)
22 closure #1 in OS_dispatch_queue.dvt_sync<A>(execute:) (in DVTFoundation)
23 thunk for @callee_guaranteed () -> () (in DVTFoundation)
24 thunk for @escaping @callee_guaranteed () -> () (in DVTFoundation)
25 __58-[DVTModelObjectGraph performBlockCoalescingModelChanges:]_block_invoke (in DVTFoundation)
26 -[DVTModelGraphTransactionScope performTransaction:] (in DVTFoundation)
27 -[DVTModelObjectGraph performBlockCoalescingModelChanges:] (in DVTFoundation)
28 DVTModelObjectGraph.performBlockCoalescingModelChanges<A>(_:) (in DVTFoundation)
29 IDESPMWorkspaceDelegate.dependencyPackagesDidUpdate(packages:graphHasErrors:) (in IDESwiftPackageCore)
30 SPMWorkspace.packageGraphActionFinished(_:) (in SwiftPM)
31 closure #3 in SPMWorkspace.processPackageGraphActionsInBackgroundIfNeeded() (in SwiftPM)
32 swift::runJobInEstablishedExecutorContext(swift::Job*) (in libswift_Concurrency.dylib)
33 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) (in libswift_Concurrency.dylib)
34 _dispatch_main_queue_drain (in libdispatch.dylib)
35 _dispatch_main_queue_callback_4CF (in libdispatch.dylib)
36 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ (in CoreFoundation)
37 __CFRunLoopRun (in CoreFoundation)
38 CFRunLoopRunSpecific (in CoreFoundation)
39 +[DVTKVOConditionValidator waitForCondition:sourceObject:keyPathAffectingConditionBlock:timeout:] (in DVTFoundation)
40 -[Xcode3CommandLineBuildTool waitForRemoteSourcePackagesToFinishLoading] (in Xcode3Core)
41 -[Xcode3CommandLineBuildTool _resolveInputOptionsWithTimingSection:] (in Xcode3Core)
42 -[Xcode3CommandLineBuildTool run] (in Xcode3Core)
43 XcodeBuildMain (in libxcodebuildLoader.dylib)
44 -[XcodebuildPreIDEHandler loadXcode3ProjectSupportAndRunXcode3CommandLineBuildToolWithArguments:] (in xcodebuild)
45 -[XcodebuildPreIDEHandler runWithArguments:] (in xcodebuild)
46 main (in xcodebuild)
47 start (in dyld)
bash: line 1: 4274 Abort trap: 6 xcodebuild -resolvePackageDependencies -project /Volumes/workspace/repository/***.xcodeproj -scheme '***' -derivedDataPath /Volumes/workspace/DerivedData -hideShellScriptEnvironment
Error
Command exited with non-zero exit-code: 134
Hi Folks,
We've been using Xcode Cloud for a year without any issues. Recently, our IT team switched authentication from LDAP to Azure SAML SSO. Since then, we've been getting the following error whenever Xcode Cloud launches a build:
"Run command: '/bin/rm -rf /Volumes/workspace/repository &> /dev/null && GIT_TRACE2_PERF=/tmp/git_trace2_perf GIT_TRACE2_EVENT=/tmp/git_trace2_event git init /Volumes/workspace/repository && GIT_TRACE2_PERF=.....etc."
"could not read Username for 'http://bitbucket.***': Device not configured
Command exited with non-zero exit-code: 128"
Any idea what we need to change to get things working again?
Thank you
Cam
I'm having issues compiling the visionOS app via XcodeCloud.
Here's the error:
2024-06-20T09:24:47.634651911Z compileSkybox /Volumes/workspace/DerivedData/Build/Intermediates.noindex/ArchiveIntermediates/Fi22/InstallationBuildProductsLocation/Applications/VR22.app/ImageBasedLighting.rclink /Volumes/workspace/repository/Fi22/ImageBasedLighting.skybox (in target 'Fi22' from project 'Fi22')
2024-06-20T09:24:47.634669847Z cd /Volumes/workspace/repository
2024-06-20T09:24:47.634681756Z /Applications/Xcode.app/Contents/Developer/usr/bin/rctool create skybox -skyboxPath=/Volumes/workspace/repository/Fi22/ImageBasedLighting.skybox -o=/Volumes/workspace/DerivedData/Build/Intermediates.noindex/ArchiveIntermediates/Fi22/InstallationBuildProductsLocation/Applications/VR22.app
2024-06-20T09:24:47.634730433Z [91mError: [39m There is no available Metal device on this system.
2024-06-20T09:24:47.634745602Z Command compileSkybox failed with a nonzero exit code
How do I configure XcodeCloud to use an instance with Metal support? Another option would be precompiling the skybox but I couldn't find any info on that either.
Log shows:
Run command: 'xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/d3c9c43f-e24e-4ad9-882d-d0179ab3149b.xcarchive -exportPath /Volumes/workspace/developmentexport -exportOptionsPlist /Volumes/workspace/ci/development-exportoptions.plist '-DVTPortalRequest.Endpoint=http://172.16.182.66:8089' -DVTProvisioningIsManaged=YES -IDEDistributionLogDirectory=/Volumes/workspace/tmp/development-export-archive-logs -DVTSkipCertificateValidityCheck=YES -DVTServicesLogLevel=3' Command exited with non-zero exit-code: 70
UI Tests are not running on Xcode Cloud CI pipeline, due to add-to-app flutter modules being present
The application is not able to run on CI as the Flutter engine is crashing.
Can see the same behaviour on external device when ran in debug mode and the debugger(XCODE) is disconnected and launching the application. It runs fine locally when connected to Xcode.
does anyone have some inputs on how to resolve this?
Hello! I'm having difficulties getting Xcode Cloud to see new changes to my files in my project that are being pushed. Previously, this was due to some network situation on my GitLab self-hosted server. This has likely been changed but I'm having difficulties because I tried to use an integration in GitLab for App Store Connect which isn't the same as Xcode Cloud and so as a result it didn't work. I tried starting over and setting up the system from scratch but the web hook hasn't appeared as it had done the first time I set it up.
Does anyone know how to set up the web hook manually for Xcode Cloud so that Xcode Cloud is notified when a new push and other relevant events occur in my repository? The web hook that was previously there would error when I tried testing it on the GitLab end, but since I had deleted it, the web hook is not longer present and I was unable to recreate it as part of the setup procedure because it was pretty opaque to me the first time around and I followed the procedure in the documentation to get it to work. Xcode Cloud works fine when I manually start a build.
This issue started to appear in the last couple of weeks. And it's annoying because Xcode Cloud actually is based on build duration. Here is a sample:
The whole build took like 10 minutes.
We can easily consume the 25 hours free tier because of these. The crash logs are completely useless. And the failing tests change from one run to the other and on different simulators. I really hope Xcode Cloud team look into this as it's frustrating and kills the whole point of Xcode Cloud (BTW, these issues won't happen on Bitrise).
My UI Tests are not running on Xcode Cloud CI pipeline, they run fine on locally.
they seem to be timing out due to the application not running in the pipeline and I have tried everything I could to fix it yet nothing.
The error I see is : Failed to application com.xyz.app is not running