Hi Guys, I've been trying to put my model to react to light in visionOS Simulator by editing the component in Reality Composer Pro and also modifying it by code, but I can only put the shadow if I put it as an usdz file, it's not as reflective as when I see it on reality converter or reality composer pro, does someone have this problem too?
RealityView { content in
if let bigDonut = try? await ModelEntity(named: "bigdonut", in: realityKitContentBundle) {
print("LOADED")
// Create anchor for horizontal placement on a table
let anchor = AnchorEntity(.plane(.horizontal, classification: .table, minimumBounds: [0,0]))
// Configure scale and position
bigDonut.setScale([1,1,1], relativeTo: anchor)
bigDonut.setPosition([0,0.2,0], relativeTo: anchor)
// Add the anchor
content.add(anchor)
// Enable shadow casting but this does not work
bigDonut.components.set(GroundingShadowComponent(castsShadow: true))
}
}
Simulator
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Is there any way to get the simulator to do both eyes? I think I need this to be able to properly test what I'm working on without a device. Thanks!
We have one custom library/framework with ARCHS = $(ARCHS_STANDARD) under build settings. I export the library/framework with "Any iOS device" target and export the library/framework.
But when we try to integrate this custom library/framework in to another project ( M1 with xcode 14.2 with rosetta enabled ) its not running in iOS simulator. Getting error like. :
Unsupported Swift architecture
Note : Its running fine in real device.
Hi everyone,
I'm encountering compile errors when building my iOS project for the iPhone 15 Pro (17.0.1) simulator. The errors are:
'GoogleSignIn/GoogleSignIn.h' file not found: This error occurs in my AppDelegate.h file.
'FirebaseCore/FirebaseCore.h' file not found: This error occurs in the Firebase.h file within my Pods directory. Failed to emit precompiled header: This error relates to my bridging header.
Importantly, these errors do not occur when building for a physical device.
Here's some additional information:
Xcode Version: 15.1
Simulator Details: Any iPhone simulators
I'd appreciate any insights or suggestions to resolve these errors. Thank you!
Additional Information:
I am using the MacBook Air M2 with the latest MacOS Sonoma.
The project pod file contains this
platform :ios, '13.0'
use_frameworks!
target 'GMAEntertainment' do
pod 'AlamofireImage'
pod 'Alamofire'
pod 'AFNetworking', '~> 4.0.1'
pod 'InMobiSDK'
pod 'TwitterKit'
pod 'GoogleSignIn', '~> 6.2.2'
pod 'Firebase'
pod 'Firebase/Auth'
pod 'Firebase/Core'
pod 'Firebase/Messaging'
pod 'Firebase/Analytics'
pod 'Firebase/Crashlytics'
pod 'Protobuf', '~> 3.21.5'
pod 'Google-Mobile-Ads-SDK', '7.67.0'
pod 'MaterialComponents/Snackbar'
pod 'FBSDKCoreKit', '~> 16.1.3'
pod 'FBSDKLoginKit', '~> 16.1.3'
pod 'FBSDKShareKit', '~> 16.1.3'
pod 'DailymotionPlayerSDK'
pod 'ReCaptcha/RxSwift'
pod 'MBProgressHUD'
pod 'GoogleAnalytics'
pod 'MaterialComponents/Ripple'
pod 'SkeletonView', '~> 1.29.0'
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '13.0'
end
end
end
frameworks
use_frameworks!
target 'GMAEntertainmentTests' do
inherit! :search_paths
# Pods for testing
end
end
Looking forward to your help!
Regards,
I installed ios 17.2 simulator, when i try to run the project. after build succeed, it is showing popup as no simulator ap found. Then i restarted the system. Now it is asking again to download simulator
Two days ago everything was working fine. Then I decided to step on with the OneSignal Sdk and the problems starts to come.
Now I have two big problem but I want to go with order and begin from the first and maybe the second will follow.
When I try the app on emulator, it builds fine but stopped immediately with
The parent bundle has the same identifier (com.domain.bundlename) as sub-bundle at /Users/myname/Library/Developer/CoreSimulator/Devices/F2D73A5F-1B86-4D2D-9989-518387D0FB24/data/Library/Caches/com.apple.mobile.installd.staging/temp.O4MORK/extracted/Runner.app/Frameworks/App.framework
(com.domain.bundlename is for obscuring the real ones)
Then I tried creating a new emulator device, but I got the same error.
No clues on my internet search.
I found that my visionOS Simulator is very strange. Many functions and features are missing. For example, I learned from the Internet that the immersive scenes of Environments in their visionOS Simulator can be opened, but I click There was no response after the attack. There are not only these, but also many system features. I saw on the Internet that other developers have them, and I am missing. I'm worried that this will have an impact on me when testing my app. May I ask why?
Some information:
My updated Xcode version is the latest Xcode15.1Beta.
Device: iMac (2021)
Simulator system number: 21N305
When I:
open an existing project
create a new PhotoExtensions target
run the new target in an iOS simulator (eg iPhone 15, iOS 17.0)
Select photos as the app to run
Open a photo
Tap the ... button at the top right
I see: Copy, Duplicate, Hide, etc.
But I do not see my new Extension. Is there something else I need to be doing in order to see my new Extension in 'action'?
When I:
open a simulator (eg iPhone 15, iOS 17.0)
open the Photos app
tap on an image (either one that comes included, or something I've saved to PhotoRoll)
tap Edit
I see the typical Photos Edit view with two key differences.
the image is not visible, the middle of the view is all black
there are now Cancel/Done/Dismiss buttons. I need to force quit to get back to the Springboard (Is that still the correct term?)
Am I doing something wrong, or should the simulator's Photo's app be providing a better edit experience?
I am trying to run the watch and iphone simulator at the same time. I have removed all simulators using Xcode Devices & Simulators panel and created a single iPhone with a paired Apple Watch to eliminate as many variables as possible. I have two schemes, my iPhone app scheme and a Watch scheme. The Watch is NOT set to run independently. My problem is that I can not start the iPhone simulator and the watch simulator and debug both at the same time. As soon as I start one or the other the currently running process is killed, making it impossible to debug both at the same time. I feel like I had this working at one point so I'm not sure if this is a regression or not. Using Xcode 15.1.
Hi
I have a problem downloading the iOS simulator,
I have a slow internet connection.
Is there some way I can get a direct download link to the 7GB DMG image. To donload on a local nearby server?
Please Help
I implemented multiple languages through Localizable.strings in the visionOS App. Now I want to test whether multiple languages can work properly, so I want to change the system language in the settings before testing, but I can't find the relevant page in the settings. What should I do?
Hello and happy new year to all!
I've updated Xcode but I'm having a problem installing the iOS 17.2 Simulator.
It's the 4th time I'm trying to download it, but it gives me this error:
I've also download watchOS which is successfully installed, but I can't understand why only iOS is having some issues.
If someone knows how to fix this issue, please help me, I'm unable to use Xcode without the iOS simulator :(
Thanks in advance.
In the latest updates, the app I am testing using the simulator cannot be removed. Clicking on the quick menu with the option to 'Remove App' does not yield any result. Another issue pertains to running the app.
Two out of three runs are successful, but on the third attempt, I encounter a black screen or have to wait up to 5-10 minutes before the run. Xcode status bar shows message: "Installing ... to iPhone ..." The only solution is to close and restart the simulator, which doubles the time required to work on a single feature.
App crashes when I try to run my project in simulator I am using XCode 15.1 and MacOS 14 Sonoma. I have tried different solutions.
Please help as soon as possible
Some functions cannot be tested in the normal state of the visionOS virtual machine, such as hand tracking, and I need to test these functions. Excuse me, in addition to applying for Dev Kit and participating in the laboratory, how can I test these special functions?
Hello i downloaded Xcode from the AppStore and when i try to run the Simulator, there's a message saying to GET iOS17.2 to run the Simulator, then i click on GET and when the download is ended i get this error always (See image attached)
FAILED - REGISTERING SIMULATOR RUNTIME WITH CORESIMULATOR FAILED
How can i solve this?
Many thanks for your time
Breakpoints do not work on simulators with iOS version 15.5, but they work on simulators with iOS version 17.0.1
When I play a m4a file on the new iOS 17 Simulator (17.0 and 17.2), the following error message appears and there is a noticeable lag on the simulator.
The error and the lag don't happen on a real device (iOS 17.2) or the 16.4 simulator. This significantly affected my development experience as when there's a sound, I can't tell whether there's a performance issue of my code or not.
Error Message:
AudioQueueObject.cpp:5933 DetermineMetadataTimestamp unable to obtain valid timestamp, estimate:33506.000000
Code:
var player: AVAudioPlayer!
let url = Bundle.main.url(forResource:"k-be", withExtension: "m4a")!
if player != nil { player?.stop() player = nil }
player = try AVAudioPlayer(contentsOf: url)
guard let player = player else { return }
player.play()
Here's the Feedback ID:
FB13473463 (iOS 17 Simulator: Error Message and lag when playing audio via AVAudioPlayer)
Thanks!
I develop an application on iOS 13.0+ and we use a proprietary SDK for maps, so our situation is a bit more specific than usual. We have always had problems with the Zoom feature, and always appreciated the ability to simulate it in the Xcode simulators. I understand I cannot do anything against this, but is there any workaround or, at least somebody that knows the reason why they are removing it ? it is disappeared also if you select a simulator with a lower deployment target. Thanks for the attention.