Discuss hardware-specific topics related to iPad.

iPad Documentation

Posts under iPad tag

138 Posts
Sort by:
Post not yet marked as solved
0 Replies
93 Views
What are the identifiers for these iPad models in 2024?
Posted
by Anzion.
Last updated
.
Post not yet marked as solved
0 Replies
68 Views
Our current status is that after three minutes or more in the background, re-opening the app is a restart. Most of the users are claiming that they were automatically redirected to the home page of our app after a certain period of inactivity in the app. I recently upgraded my Xcode version from 12.4 to 15.3. I did not experience the problem with Xcode 12.4. It is an enterprise application, and the majority of users report restart issues. It occurred at random, and the user device contained only our application, with no other app like entertainment or gaming apps. However, I notice that many other apps are running in the background for an extended period of time (such as 20 minutes or 30 minutes). When I open the app, the same page sometimes appears in the background or the app is refreshed (like, Medium) I am not sure how they do it; I follow Apple. The rules did not do anything after entering the background. Is there anything Apple could do? How can I resolve this issue? Or it is default iOS behaviour. Please provide any documentation related to this. Please help me resolve this issue. Note: iOS device Version 15 to 17 is the latest
Posted Last updated
.
Post not yet marked as solved
0 Replies
98 Views
I am using XCode on my Mac Book Pro M1 and trying to run the iOS app being developed on my iPad (5th generation, 12.9 inch) The devices are connected through USB-C cable. I have enabled developer mode on my iPad, trusted the M1 device, the developer, and the app. However the following appears on the iPad when trying to launch the app: Unable to Verify App An internet connection is required to verify trust of developer "Apple Development: ...". This app will not be available until verified This seems to be an issue with M1 specifically, as other people seem to have this problem, and the application successfully runs on other iOS devices
Posted Last updated
.
Post not yet marked as solved
2 Replies
309 Views
Hello, I recently ran a virus/malware scan on my dev machine using ClamAV, this was run via macOS Terminal using the 'clamscan' function. Everything came back okay except a keylogger in the ProVideo Framework for physical iOS Test Devices. Please see below for 'clamscan' output: /Users/username/Library/Developer/Xcode/iOS DeviceSupport/iPad8,11 17.4 (21E219)/Symbols/System/Library/PrivateFrameworks/ProVideo.framework/ProVideo: Unix.Keylogger.Macos-10023932-0 FOUND My understanding is that '/Library/Developer/Xcode/iOS DeviceSupport/' is where Xcode keeps the files related to physical test devices that are required for debug. There were 3 Instances of this keylogger, all of which corresponded to physical devices I own and iOS Versions that I have installed / were installed. Can anyone verify if 'Unix.Keylogger.Macos-10023932-0' is a valid file that ClamAV is incorrectly detecting as malicious? If it is a valid debug file provided by Apple, it seems strange that it's located in the ProVideo Framework. I couldn't find any documentation online about this so any information would be appreciated. At this stage I have deleted the contents of '/Library/Developer/Xcode/iOS DeviceSupport/', my understanding is that these symbols are only transferred to the system when I test software via Xcode on a physical device and will not reproduce until I do that again. To me it's unclear if perhaps this keylogger is present on my iOS Device and is being transferred to the Mac via Xcode? Or somehow it is just appearing in this folder? Thanks!
Posted
by bradley_7.
Last updated
.
Post not yet marked as solved
2 Replies
149 Views
Hello Everyone, I am having a problem here with my app. I developed a timer that play a sound .mp3 and the sound play every time that the timer start and finish. Everything works very well in the simulator but not on the devices after I distribute the build and install using the testflight. I saw the build content and the file is inside. However, I have no idea what I am doing wrong (if it is some option that i forgot to check or some problem in my code). Please, somebody can help me? Here is the func with the path. (I inserted the sound on the root) in the same place that we can find the Contentview. func playFinishSound() { guard let url = Bundle.main.url(forResource: "finish_sound", withExtension: "mp3") else { return } do { player = try AVAudioPlayer(contentsOf: url) player?.play() } catch { print("Error playing finish sound") } } } Thank you very much for your help. I appreciate. Antonio
Posted
by Antoniojr.
Last updated
.
Post not yet marked as solved
3 Replies
255 Views
We have a relatively simple app that using Network.Framework, NWConnection, NWEndpoint to setup TCP connections with nearby devices also using the app. It's actually been working great for a while now but we've recently noticed with iOS 17.4/17.4.1 that we're spontaneously getting: nw_proto_tcp_route_init [C6:3] no mtu received sometimes the [C6:3] will be [C7:3] or another similar code. We may also occasionally see No route to Host appear in our console logs though this isn't definite. After this point the connection is effectively lost but we don't actually receive any updates on our NWConnection stateUpdateHandler to action on. It's sort of dead in the water so to speak. We've reproduced this issue with multiple devices on iOS 17.4.x and in multiple network settings (in office, cafe, home networks...etc). Nothing seems to make a difference. Any ideas on how to fix or workaround this? I saw a similar issue here: https://developer.apple.com/forums/thread/669519 but the original author never followed up and it's around 3 years old. I've captured a sysdiagnose log and can submit an issue if it warrants filing a bug report.
Posted Last updated
.
Post not yet marked as solved
5 Replies
236 Views
We've been using network framework for peer to peer connectivity since iOS 15. Since the introduction of iOS 17 we've been getting the following for our NWListener when attempting to establish a connection with any multipathServiceType enabled. We're not doing anything special here. On iOS 17.x devices (we've tested 17.1, 17.2, 17.4) we simply enable multipath services by adding the multipath capability and then setting multipathServiceType to .handover or .interactive on our NWParameters. The devices never connect when we try establish an NWConnection. This works on all non-iOS 17.x devices. This is reproducible using the Apple Peer-to-Peer NWConnection TicTacToe sample code.
Posted Last updated
.
Post not yet marked as solved
1 Replies
208 Views
Following the recent 17.4.1 update, while QR code scanning has been resolved, we're still experiencing problems with barcode scanning on iPad devices. Specifically, the AVCaptureMetadataOutput delegate is not functioning as expected. This issue is significantly impacting our application's functionality. We kindly request immediate attention to this matter to ensure seamless operation.
Posted
by devtatva.
Last updated
.
Post not yet marked as solved
8 Replies
1.3k Views
From Xcode15, when Download Container in Window > Devices and Simulators for iPadOS17, an error occurs. The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { DVTErrorCreationDateKey = "2023-11-21 05:52:37 +0000"; NSURL = "file:///Users/administrator/Desktop/<bundle identifer>%202023-11-21%2014:52.14.006.xcappdata/AppData/Library/WebKit/WebsiteData/IndexedDB/v0"; } -- Performing a file system operation failed: Failed to open Library/WebKit/WebsiteData/IndexedDB/v0 for reading, openat(2) returned POSIX error code 62 (parentParam = 51) Domain: com.apple.dt.remoteservices.error Code: 11001 -- Failed to open Library/WebKit/WebsiteData/IndexedDB/v0 for reading, openat(2) returned POSIX error code 62 (parentParam = 51) Domain: NSPOSIXErrorDomain Code: 62 Failure Reason: Too many levels of symbolic links -- System Information macOS Version 14.0 (Build 23A344) Xcode 15.0.1 (22266) (Build 15A507) indexedDB is not used in the app. I was able to download successfully with Xcode15 and iPadOS16. I was able to download successfully with Xcode14 and iPadOS17. Why do I get an error with Xcode15 and iPadOS17?How should I fix it? That you.
Posted
by oohashi.
Last updated
.
Post not yet marked as solved
0 Replies
197 Views
0 I want to get notification like UIApplication.didBecomeActiveNotification and UIApplication.willResignActiveNotification when app switches in iPad Stage Controller Mode, but UIApplication.didBecomeActiveNotification, UIApplication.willResignActiveNotification just dont work, is there any method to get this notification
Posted
by Monzy.
Last updated
.
Post not yet marked as solved
0 Replies
142 Views
We mangage around 500 iPads wich were configured as shared iPads. Since ipados17 the problem is that we have constantly the issue that were not able to log in to the iPads because we got the error that there is no space available. This happens with every IpadOS Version we tried sind iOS 17 release and is still an issue with 17.4 we are were also in contact with Jamf and we tried various configs but nothing worked out, but when we search for it, it seems that not only I/we have this issues.
Posted
by ManuelS1.
Last updated
.
Post not yet marked as solved
1 Replies
682 Views
We are in the midst of testing camera and photo/video access using iPadPro 17 Beta (21A5326a) from within our application, and we are encountering an error message on only one device (iPad Pro 12.9-inch, A2229). Full access to the camera roll has been explicitly granted to the application when prompted. On only the above device, attempting to select an existing photo results in this error popup: "Photo or Video Unavailable: This app is using the Photos picker in an unsupported configuration." (We are able to take and save new photos from within our application on this device with no issues.) I have a second device on hand (iPadPro 10.5-inch, A1701) that presently also has the same iPadOS version installed and is running the same application, and we are able to select existing photos and take new photos with no errors. I have compared the Photos settings on both devices, and they appear to be identical. On a third iPad device running with the same iPadOS version, application, and Photos settings (that device is not in my possession), it has been reported that no errors are encountered when either taking new photos or selecting existing photos via the Photo Picker from within our app. We are trying to figure out what might be causing this error to appear when selecting existing photos on only the A2229 device, and/or what aspect of the configuration or settings would need to be modified in order to use the photo picker on that one iPad Pro. This issue had not been encountered on the A229 device while running with iPadOS 16. Searching the text of this error message online has not returned anything significantly meaningful thus far.
Posted Last updated
.
Post not yet marked as solved
1 Replies
212 Views
Hello all! I have an app (Scriptio Medication Management) that uses NFC on iPhone, and that works really well. However, I need a larger screen to satisfy customer requests (reports, etc). Because we use NFC tags to authenticate & authorize I need to stick with this tech. I cannot assume that all my customers have iPhone (we also deploy to Android) so pairing an iPad with an iPhone doesn't work for us. I was looking at an external device such as FlowJack, but since iPad no longer has an audio port, this won't work for me. Has anyone been able to solve this type of issue? Ideally I can find a solution that non-technical folks can attach/pair with an iPad to read NFC devices (NOT payment processing). Thanks in advance
Posted Last updated
.
Post not yet marked as solved
0 Replies
163 Views
Hi, Im Unity Developer and using Apple ARkit XR Plugin package for my project development. I want to access ARkit rgbimage frame and convert to texture2D in my project. It seems that ARkit overrides camera authorization both back and front, so grabbing wecamtexture using another API(e.g. unitywebcamtexture class) does not allowed. Also ARKit does not provide official root to directly get frame from AR camera. Is ther anyone resolved this issue? Thank you.
Posted
by JuChanSeo.
Last updated
.
Post not yet marked as solved
1 Replies
620 Views
We were still unable to review your app as it crashed on launch. We have attached detailed crash logs to help troubleshoot this issue. While we appreciate that your app is intended primarily for use on iPhone, in order to bring your app into compliance with App Store guidelines, all apps designed for use on iPhone must still be formatted correctly and behave properly when run on iPad. Review device details: Device type: iPad OS version: iOS 17.2 crashlog-82A3D8C6-0136-4C68-A006-6A4AE49B1D1C.txt crashlog-DBA3D1B0-5760-4B47-8FE7-DE44C570271A.txt crashlog-C30814D5-13BC-40FE-92EC-89E736FA7F1B.txt my app crashed only on iPad mini 6th generation its run fine on all other iPad's
Posted Last updated
.
Post not yet marked as solved
1 Replies
211 Views
why when i airdrop my photos to my ipad they are saved to the file s app? I have enough storage to my ipad.
Posted
by eriana.
Last updated
.