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Run suid program (without privilege) in sandbox?
Is there a feature available to sandbox profiles that would allow a suid program (in this particular case, /bin/ps) to be exec-ed without privilege (with the uid of exec-ing process instead of uid of file owner.) Currently, trying to launch gives error: sandbox-exec: execvp() of '/bin/ps' failed: Operation not permitted With logged message: deny(1) forbidden-exec-sugid If I make a copy of /bin/ps, thus removing the suid-bit, it does run ok in the sandbox. However, it would be more convent if I could just tell the sandbox environment to allow the exec without elevating privilege. Yes, I understand sandbox-exec has been DEPRECATED for quite a while, and the profile language is "Apple System Private Interface", but I thought I'd ask anyway. Thanks.
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1.3k
Sep ’21
find command returning paths that don't exist
In Catalina with Xcode installed, if I turn the command find -x / -type f -name slapd-bdb.5 -print 2>/dev/null | head -2 it returns the two files: /usr/share/man/man5/slapd-bdb.5 /System/Volumes/Data/usr/share/man/man5/slapd-bdb.5 However, the second file returned above does not exist: ls -l /System/Volumes/Data/usr/share/man/man5/slapd-bdb.5         ls: /System/Volumes/Data/usr/share/man/man5/slapd-bdb.5: No such file or directory Any suggestions on the proper way to use use find to traverse the filesystem namespace without producing non-existing paths?
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610
Nov ’20
How to "export the frame capture file"?
GPU Frame Capture has recently stopped working for me. Currently, when I run it I get alert - Unexpected Replayer Termination Replayer terminated unexpectedly with error code 5. Please export the frame capture file then file a radar When I'm in this state, how do I "export the frame capture file"? "Export..." is greyed out under File menu. I'm using Xcode 12.0.1 (12A7300) targeting Apple TV 4K running tvOS 14.0.1 (18J400).
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685
Oct ’20
tap and pan via tvOS Accessibility?
Are tap (not press) and panning available via tvOS Switch Control Accessibility? In iOS, the little switch control menu has a Gestures sub-menu that allows a variety of touch gestures to be performed, but I don't see a similar capability when Switch Control is enabled in tvOS 13.4.8. My AppleTV app has a very simple UI - Tap to Zoom In Press to Zoom Out Swipe to pan around (continuous panning, not moving through items) which I'm trying to make accessible.
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560
Aug ’20
libMobileGestalt MGIOMFBSupport.c:145: screen parameters are unexpected
These messages are appearing in the text output of the debug area when running my metal app under Simulator for AppleTV 4K. 2020-08-10 22:30:57.937497-0700 Mandelbits[3074:322942] libMobileGestalt MGIOMFBSupport.c:145: screen parameters are unexpected: MGScreenClass3840x2160x2x80 SCREENTYPE(3840,2160,2, 80) 2020-08-10 22:30:57.937639-0700 Mandelbits[3074:322942] screen parameters are unexpected: MGScreenClass3840x2160x2x80 SCREENTYPE(3840,2160,2, 80) The message changes to this for "AppleTV 4K (1080p)". 2020-08-10 22:50:04.430681-0700 Mandelbits[3316:340765] libMobileGestalt MGIOMFBSupport.c:145: screen parameters are unexpected: MGScreenClass1920x1080x1x40 SCREENTYPE(1920,1080,1, 40) 2020-08-10 22:50:04.430870-0700 Mandelbits[3316:340765] screen parameters are unexpected: MGScreenClass1920x1080x1x40 SCREENTYPE(1920,1080,1, 40) Any idea what these mean? App still starts up and runs. Environment: Simulator 12.0 (940.14), Xcode 12.0 beta 4 (12A8179i), macOS 10.15.6 (19G73).
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2.2k
Aug ’20
“Profiling GPU trace: This may take a while" on AppleTV HD
When doing GPU Frame Capture to AppleTV HD I see a message “Profiling GPU trace: This may take a while…” after a minute I see “Deployment Target is lower than device OS version. Shader performance data may not be available.” However, I’m using the current release version [tvOS 13.4.8, Xcode 11.6 (11E708) on  MacOS 10.15.6 (19G73)] with the target's Deployment Target set to 13.4. “Pipeline Statistics” page can be displayed and shows graphs and instruction counts, but has 0 for Total Function Execution Time. Clicking on Performance (or other GPU options)  in Debug Navigator causes another minute of “Profiling GPU trace: This may take a while…” during which I can’t select a different GPU display option. Any suggestions or should I just file a radar?
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1k
Aug ’20
Unexpected Float usage in trivial fragment shader
Is there an explanation why "Capture GPU Frame" reports this fragment shader uses Float instead of Half instructions. fragment half4 texturedQuadFragment/*ConstantColorNoParameters*/() {     METAL_CONST half4 color={0.5h,0.25h,0.75h,1.0h};     return color; } The Pipeline Statistics, Remarks pane reports: High Float-to-Half Ratio A relatively high amount of floating-point operations use 32-bit float data types Instead, use 16-bit half data types to increase performance. Ratio is 100.0% - TextureQuadShader.metal:texturedQuadFragmentMultiline Total Number of Instructions 4 Performance, Counters, Fragment Shader reports: FS ALU Instructions, 4,216,440 FS ALU Float Instructions, 98.5% FS ALU Half Instructions, 1.51% Assembly listing doesn't indicate Float usage: define <4 x half> @texturedQuadFragment() local_unnamed_addr #0 {   ret <4 x half> <half 0xH3800, half 0xH3400, half 0xH3A00, half 0xH3C00> } Fragment shader is rendering to CAMetalLayer Display Drawable, 1920x1080 BGRA8Unorm Apple TV 4K tvOS 13.4.6 (17L570) Xcode 11.5 (11E608c) MacOS 10.15.5 (19F101)
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834
Jul ’20
faster way to total ushort4 components
In a fragment shader, an expression that adds together the four components of a ushort4 is the heaviest line in the profile. Is there a faster way to do this? The relevant lines from shader are: ushort4 iterationSamples; iterationSamples=tex2D.gather(quadSampler, inFrag.m_TexCoord); ushort totalIterations=(iterationSamples.x+iterationSamples.y)+(iterationSamples.z+iterationSamples.w);	// 40% of shader time on this line Device is Apple TV 4K running tvOS 13.4.6 (17L570) Xcode 11.5 (11E608c)
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431
Jul ’20