When doing GPU Frame Capture to AppleTV HD I see a message
“Profiling GPU trace: This may take a while…” after a minute I see
“Deployment Target is lower than device OS version. Shader performance data may not be available.”
However, I’m using the current release version [tvOS 13.4.8, Xcode 11.6 (11E708) on MacOS 10.15.6 (19G73)]
with the target's Deployment Target set to 13.4.
“Pipeline Statistics” page can be displayed and shows graphs and instruction counts, but has 0 for Total Function Execution Time.
Clicking on Performance (or other GPU options) in Debug Navigator causes another minute of
“Profiling GPU trace: This may take a while…”
during which I can’t select a different GPU display option.
Any suggestions or should I just file a radar?
“Profiling GPU trace: This may take a while…” after a minute I see
“Deployment Target is lower than device OS version. Shader performance data may not be available.”
However, I’m using the current release version [tvOS 13.4.8, Xcode 11.6 (11E708) on MacOS 10.15.6 (19G73)]
with the target's Deployment Target set to 13.4.
“Pipeline Statistics” page can be displayed and shows graphs and instruction counts, but has 0 for Total Function Execution Time.
Clicking on Performance (or other GPU options) in Debug Navigator causes another minute of
“Profiling GPU trace: This may take a while…”
during which I can’t select a different GPU display option.
Any suggestions or should I just file a radar?