Hi,
In the visionOS documentation
Positioning and sizing windows - Specify initial window position
In visionOS, the system places new windows directly in front of people, where they happen to be gazing at the moment the window opens.
Positioning and sizing windows - Specify window resizability
In visionOS, the system enforces a standard minimum and maximum size for all windows, regardless of the content they contain.
The first thing I don't understand is why it talk about macOS in visionOS documentation.
The second thing, what is this page for if it's just to tell us that on visionOS we have no control over the position and size of 2D windows. Whereas it is precisely the opposite that would be interesting. I don't understand this limitation. It limits so much the use of 2D windows under visionOS.
I really hope that this limitation will disappear in future betas.
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Hi,
I manage apps for several clients.
I have 2 apps for 2 different clients in which I use OneSignal version 5.1.5 (https://github.com/OneSignal/OneSignal-XCFramework).
The OneSignal part of these 2 applications are configured identically.
For both applications I can
Build the project
Create an archive of the project
Send the archive to TestFlight
Install the TestFlight version on an iPhone
Launch the app on the iPhone
For the 1st application I can submit to AppStore it without any problem.
For the 2nd application when I submit to AppStore it I have the error ITMS-91065 almost immediately in return by email.
ITMS-91065: Missing signature - Your app includes “Frameworks/OneSignalCore.framework/OneSignalCore”, which includes OneSignalCore, an SDK that was identified in the documentation as a privacy-impacting third-party SDK. If a new app includes a privacy-impacting SDK, or an app update adds a new privacy-impacting SDK, the SDK must include a signature file. Please contact the provider of the SDK that includes this file to get an updated SDK version with a signature. For details about verifying the code signature for a third-party SDK, visit: https://developer.apple.com/documentation/xcode/verifying-the-origin-of-your-xcframeworks.
ITMS-91065: Missing signature - Your app includes “Frameworks/OneSignalExtension.framework/OneSignalExtension”, which includes OneSignalExtension, an SDK that was identified in the documentation as a privacy-impacting third-party SDK. If a new app includes a privacy-impacting SDK, or an app update adds a new privacy-impacting SDK, the SDK must include a signature file. Please contact the provider of the SDK that includes this file to get an updated SDK version with a signature. For details about verifying the code signature for a third-party SDK, visit: https://developer.apple.com/documentation/xcode/verifying-the-origin-of-your-xcframeworks.
ITMS-91065: Missing signature - Your app includes “Frameworks/OneSignalOutcomes.framework/OneSignalOutcomes”, which includes RxSwift, an SDK that was identified in the documentation as a privacy-impacting third-party SDK. If a new app includes a privacy-impacting SDK, or an app update adds a new privacy-impacting SDK, the SDK must include a signature file. Please contact the provider of the SDK that includes this file to get an updated SDK version with a signature. For details about verifying the code signature for a third-party SDK, visit: https://developer.apple.com/documentation/xcode/verifying-the-origin-of-your-xcframeworks.
I checked and I had no errors on my project of the 2nd application.
I don't understand why the framework is accepted with the 1st application and refused with the 2nd application.
My config: macOS 14.5 (23F79), Xcode 15.4 (15F31d)
Has anyone ever had this kind of problem?
Regards
Tof
Hi,
I created an application for a client.
The client put me as a developer in his team on AppStore Connect. For that I use Xcode 13.2.1. It's a UIKit application in Swift with Storyboards.
I built the app => no problem
I tested it on my iPhone => no problem
From Xcode I made an archive and uploaded it to TestFlight => no problem
The archive has been received by Apple. It was then processed by Apple => no problem
And finally I received a notification that it was available on TestFlight => no problem
TestFlight offers me to install it but when I try it does not install it. If I try to click on the icon of the application it shows me the message
"This app cannot be installed because its integrity could not be verified."
I have tried installing other apps from TestFlight and have no issues.
I checked on my mac for the various certificates for this client and they are all good and valid.
I don't understand why for this application I have this behavior.
Someone would have any idea ?
Regards
Tof
Hi,
Since yesterday (May 11, 2023) I can no longer send an update on TestFlight for the Apple Developer account of a client on which I am admin. It gives me the following error:
The last time I sent a version to TestFlight was May 4, 2023 and I had no problem.
With other client applications I have no problem sending my updates to TestFlight.
I have no problem connecting to Apple Connect with my Apple ID, I can see that I am an admin on the Apple Developer account.
My config:
macOS 13.3.1 (a)
Xcode Version 14.3 (14E222b)
Regards
Tof
Hi,
I can't recompile a project for visionOS with the latest beta.
It makes me the error :
Value of type 'WorldTrackingProvider' has no member 'queryPose'
In the online doc queryPose still exists and Xcode does not indicate which API to use instead of queryPose.
Does anyone have an idea of the API that should now be used instead of queryPose?
Hi,
The video of "Take SwiftUI to the next dimension" is interesting but the code snippets that are provided are not enough.
Would it be possible to have the complete project associated with this video?
In general, it would be very useful to have the complete projects of all the videos on "Spacial Computing".
I have a ModelEntity object that I would like to convert to a Model3D.
Is it possible?
If yes, how should I go about it?
I followed the steps described in: Setting up access to ARKit data
It does not work.
it gives me the error: No Immersive Space with id 'appSpace' is defined
Can PlaneDetectionProvider work in the simulator?
Can ARKit generally work in the simulator?
I created a window with the following code
WindowGroup {
MainView()
.ornament(attachmentAnchor: .scene(alignment: .bottom)) {
OrnementView(title: "Bottom")
}
.ornament(attachmentAnchor: .scene(alignment: .top)) {
OrnementView(title: "Top")
}
.ornament(attachmentAnchor: .scene(alignment: .leading)) {
OrnementView(title: "Leading")
}
.ornament(attachmentAnchor: .scene(alignment: .trailing)) {
OrnementView(title: "Trailing")
}
.frame(minWidth: 100, maxWidth: 400, minHeight: 100, maxHeight: 400)
.border(.green)
}
It shows me this
When I resize my Window the ornaments do not follow the Window
Hi,
On my mac (with Apple Silicon chip) I have different tools that required Python 3.9. To install Python 3.9 I use Homebrew.
I wanted to install "USDZ Tools". I downloaded USDPython-pkg from https://developer.apple.com/augmented-reality/tools/ and by unzipping it I got the file USDPython-0.65.pkg
If I try to run usdzconvert -h I get this
~ % usdzconvert -h
env: python3.7: No such file or directory
I tried replacing !/usr/local/bin/python3.7 with !/usr/bin/env python3 in all python scripts
I then tried to relaunch usdzconvert -h now I get this
% usdzconvert -h
Error: failed to import pxr module. Please add path to USD Python bindings to your PYTHONPATH
I checked PATH and PYTHONPATH are good. I then looked in the pxr folder. Inside there are python files and dynamic libraries with the extension so.
If run the following command, for example, on _ar.so
% file /Applications/usdpython/USD/lib/python/pxr/Ar/_ar.so
/Applications/usdpython/USD/lib/python/pxr/Ar/_ar.so: Mach-O 64-bit dynamically linked shared library x86_64
This is not a dynamic library for Apple Silicon
On the Internet some say that by launching the terminal in Resetta mode it works. I tried it doesn't work for me.
Will there be a native version for Apple Silicon for USDZ Tools?
Regards
Tof
Hi,
I use MacVM to install Ventura on a VM.
With macOS Ventura beta 2 I have several problems that I would have liked to report via the "Feedback assistant" application.
The problem is that the application refuses my Apple ID and display the message "An error occurred during authentication."
To verify my Apple ID I logged into my developer account via Safari. I was able to do it with no problem.
Hi,
After updating Xcode to version 13.3 I have icloud which showed me the following screen
I also tried to update macOS 12.3 and I tried several times I always have this screen
Now when I start my mac it systematically asks me to reconnect to iCloud
This is the first time I have this after an Xcode update!
Any help will be appreciated
(my config MacBook Pro (16-inch, 2021) M1 Max)
Hi,
I am interested with a DatePicker with GraphicalDatePickerStyle. The design of the calendar is almost what I was looking for. By cons the component is really basic. I did not find any way allowing me to change the selection color, to change the color or the font of the month/Year and the dates, to change the display format of the days of the week, to be able to put a point below the date to indicate an info associated with the day, to be able to have a simple, multiple or period selection, to be able to indicate if a date should be displayed as deactivated and ignored by the selection. If we could also have a display mode by week it would be good.
Will these features be present in the final version of DatePicker?
For iOS we haveApple UI Design ResourcesDo we have the same for macOS?