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Reply to AR Kit Support
Interesting idea, but as forum posts aren't formal requests, be sure to make an enhancement request against the tools using the feedback bug report link, below, being sure to add your report number(s) to your thread for reference, thanks and good luck.
Sep ’20
Reply to How Apple is assuring that apps compiled against previous SDK's are working under latest iOS releases?
The hallmark of any robust OS is how well it tolerates and survives over time, the details of which are buried in various SDKs and APIs, some public, most private, I suspect. Private can also mean the 'blackbox' stuff that Apple keeps out of the public's and competitor's view. We're left to not only imagine the details, but to also admire the hard work, testing and coordination across hardware and software teams, witnessed by the stunningly proficient results that are clearly behind such efforts. I'd not expect Apple would survive very long if the 7 secret spices and herbs were to become known to the world. Frameworks, BTW, are compiled/baked into an OS, morphed into the binary, vs. being 'included'.
Sep ’20
Reply to App Store code redemption issue
I don't know what incompatibility issue this error refers to The error literally tells you that it refers to platform, which is device. Devices include OSs and sport various hardware options. So while that error may be the backend's best quess (and could be well off the mark), it means what it says - the device being used is not compatible. All it doesn't say is why. What is the status of that app? How long ago was the code generated? Did you monkey with date/time on that device and forget to make it actual? Does the device have sufficient free space? Has the device been recently upgraded to a newer and/or beta OS? Still no joy, flush that code, make a few new ones and put them to the test. Good luck.
Sep ’20
Reply to Release in 0 countries: will app indeed not show up in any App Store?
However, I think that if I take it off sale, I can never put this first approved version back on sale Perhaps based on anecdotal rumor, that seems a misinterpretation of a process that has never worked the way you speculate. Not sure why you're asking if you've already convinced yourself of the outcome, but as long as you reach your goal, I'm on your side.
Sep ’20
Reply to Publishing empty app
Not sure I understand your idea...perhaps because you're new to mobile apps, you're still forming it up. Suggest you spend time in the HIGs as an investment in your mobile dev future: https://developer.apple.com/design/human-interface-guidelines/ios/ In the mean time, see the ASRGs/Performance: https://developer.apple.com/app-store/review/guidelines/#app-completeness As for definitive, know that in the end, it's up to app review what they will/won't approve/reject - all you can hope for here are opinions from volunteer referees. No one here can make any 'definitive' promise you'll succeed, so, running the review gauntlet is the best you can hope for when it comes to that requirement. Good luck.
Sep ’20
Reply to Questions about FIDO 2 attestation verification in iOS14
The aaguid delivered from safari was 16 zero bytes. Is it correct to be passed by this value? The length of credentialId is 20 bytes, not 32 bytes. Is this correct? Quoting that link: Verify the Attestation counter (4 bytes) — The number of times your app used the attested key to sign an assertion. aaguid (16 bytes) — An App Attest–specific constant that indicates whether the attested key belongs to the development or production environment. Apps generate keys using the former during development, and the latter after distribution, as described in com.apple.developer.devicecheck.appattest-environment. credentialId (32 bytes) — A hash of the public key part of the cryptographic key pair being attested. So, no, zero bytes does not an identifier make, and, no, not 20 bytes.
Sep ’20
Reply to Posting new build
You can only have one build in review at a time. If you push another build, what happens to the one under review depends on what you choose for next step when uploading another... store, testflight internal testing only, etc. You don't detail your end game here, so you may need to pays yer, money and takes yer chances. See App Store Connect Help for details on app statuses.
Sep ’20