TestFlight

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Use TestFlight in App Store Connect to invite and manage beta testers for iOS, iPadOS, tvOS, and watchOS apps. Discuss questions here and share app builds publicly via TestFlight under the Community topic.

TestFlight Documentation

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Asset validation failed
Asset validation failed Invalid Executable. The executable 'xyz.app/Frameworks/OpenSSL.framework/OpenSSL' contains bitcode. (ID: 99418466-a170-4c6b-9b45-9286bb26ffe6) Asset validation failed Invalid Executable. The executable 'xyz.app/Frameworks/HPWebKit.framework/HPWebKit' contains bitcode. (ID: a6f5ae91-558a-4c23-9d09-d139132910e7)
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ITMS-90076: Potential Loss of Keychain Access
We have transferred our app from App Store Connect account to another. Transfer process was smooth and we we were able to move our app to new App Store account While uploading the new build for our app using the new account we received the below email. Can someone shed some lights on this and how can we make user to not to logout. ITMS-90076: Potential Loss of Keychain Access - The previous version of software has an application-identifier value of ['94B63VZT32.com.prasthana.tenmates'] and the new version of software being submitted has an application-identifier of ['G3M3U47GBZ.com.prasthana.tenmates']. This will result in a loss of keychain access.
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Generic Xcode Archive issue
We have a game which is original a C++ project, use premake5 generated the XCode project try to ship on App Store. XCode: 15.4 Destination: Mac macOS The steps from this page, all checked. skip_install is set to NO, no dependencies. My linked libraries don't use a headers build phase Installation Directory is set to $(LOCAL_APPS_DIR). https://developer.apple.com/documentation/technotes/tn3110-resolving-generic-xcode-archive-issue Use Show Package Contents, the screenshot is how it looks, it looks good to me. Checked the config in Target-> General Destination(Mac), Bundle Identifier is set Version( 1.0 ), Build( 1 ), App Icon( AppIcon ) In Signing & Capabilities, have the Sandbox added. Use Produce-> Archive to build, but it looks it will try to compile each project for all architectures instead of just arm for me, so I'm using the command line: "xcodebuild -project /.xcodeproj -scheme -archivePath /Users/name/Documents/test.xcarchive archive" to build it. and it results successfully build, checked the log, there aren't any wired error or warning. Checked the Info.plist in the content, compare to a game project generated from Xcode, it looks like the "ApplicationProperties" property is missing, tried to menually modify the Info.plist in the content, add the "ApplicationProperties" property and the infors, then issue doesn't show anymore, but I don't think this can be the solution. Anything that missing? Thanks.
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Validation Error TestFlight There was a validation error.Check your entries and try again.
The problem I'm having is that apps on my Apple Developer ID suddenly expire when I just upload them. When I downloaded the new version and sent it to the review team, I got the error "An error occurred while processing your request. Please try again later." I also encountered this situation before and it was resolved by the technical team. However, today, this issue continued to appear on my account. Previously supported field codes were 102388785740. I have attached a video of the incident below. Apple developer ID: Sang Nguyen | 12000621824 Profile ID: 6654899107 Application name: Swordsman JSQY Package ID: com.psm.kiemsijsqyios
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Unable to test builds on testflight, "The requested app is not available or doesn’t exist."
Hello! As with many developers, I am unable to install builds on Testflight. I get the infamous "the requested app is not available or doesn't exist". This is the case for all apps and all builds. I can't send builds to beta review also, get the "There was an error processing your request. Please try again later." message everytime. I highly suspect the solution is highly on Apple's side, but my support mails remains unanswered. Creating a second account also isn't a solution, because as you know lots of people are unable to process their payements. Has there been anyone that had this problem and was able to solve the issue realising that they did something wrong, maybe changed a configuration on Xcode or something else?
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Crash on launch from all TestFlight builds, but when loading the app from Xcode
We are preparing a launch for iOS 18, and we experienced crashes from iOS 17 devices. If I load the app right from Xcode 16 RC to the iOS 17 device, then it works fine, but if I download it from TestFlight, the nit crashes. The app crashes immediately upon launch due to a missing symbol in the Foundation framework. I'm hoping someone can provide insights or suggestions on how to resolve this. Error Message CopySymbol not found: _$s10Foundation14NSDecimalRoundyySpySo0B0aG_SPyADGSiSo14NSRoundingModeVtF Referenced from: <C1ABDA48-29EE-3674-8554-669220A76F81> /Volumes/VOLUME/*/CamPlan.app/CamPlan Expected in: <D92E19C1-6299-3E94-8614-C505D5ABCCDB> /System/Library/Frameworks/Foundation.framework/Foundation What I've Tried Verified that the app is compiled with the latest Xcode version Checked for any usage of private APIs (none found) Reviewed usage of Foundation framework methods, especially those related to NSDecimalRound Questions What could be causing this symbol to be missing? Are there any known issues with NSDecimalRound or related functions in recent iOS versions? How can I identify which part of my code is trying to use this missing symbol?
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Testflight issue: "Could not install <app_name>. The requested app is not available or doesn't exist."
I get the message as seen in the attached image. I recently enrolled in the Apple Developer program last month. Initially, I was working for a client and everything was working fine locally. Builds were executing fine and running as well in emulators and physical devices. But when I archive the build and distribute it to TestFlight via AppStore Connect, I always get this error message as shown below. There are no warnings or errors in the console or in Xcode. I already took care of everything and all compliance related issues. I am not sure what even is wrong at this time. I resubmitted the builds at-least 8 times but still getting same message. Moreover, as a test run, I submitted a build containing a simple "Hello World" component as well. It's getting the same error. I have wrote to Apple Support as well but haven't heard back from them yet. If anyone knows how to resolve this please please guide me. This is really annoying and frustrating now since testers are not able to test the application.
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Release version of App crashes on launch
As soon as i launch the app, downloaded from Testflight it crashes I noticed following logs on launch: kernel AMFI: '/private/var/mobile/Containers/Data/Application/9DEXXX/tmp/***’: Unrecoverable CT signature issue, bailing out. kernel AMFI: code signature validation failed. runningboardd XX monitor: got an update with info exited, wait4() status=256 runningboardd [app<bundleid(B3XX)>:1052] termination reported by launchd (0, 0, 256) runningboardd Removing process: [app<bundleid(B3XX)>:1052] runningboardd Existing process in RBProcessIndex is: (null) runningboardd Removing launch job for: [app<bundleid(B3XX)>:1052] <OSLaunchdJob | handle=***>: remove succeeded What does it mean?
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Please help me Error 422 "There was an error processing your request. Please try again later"
The app I broke is out of stock, and I tried to send an EMail and call Apple but they did not support and asked me to send an EMail to the App Review department, until now it has been more than 6 days and I still have not received a response. My account is a new download account, I attached Apple's policy, but when the error occurred, I did not receive any notification from Apple. Anyone who has encountered this case, please guide me on how to contact and resolve it. Sorry if I post too many articles with the same content.
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Testflight Issue
From 1st Sept some of the user was on testflight Apps suddenly unable to open the application need to install app store version and reinstall the testflight again then able to use. another issue is it will suddenly show beta expired even I check Appconnect the application is still show 50+ days to expire date
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Previously working application Crashing
We have our application released in Appstore. Usually, we do Beta testing through Testflight before releasing any new version. This time we tried to release a new version, and we observed that testflight version application was crashing on launch. When we investigated our application's previously tested/working testflight versions, we noticed those are also crashing now. Please advice what could be the issue?
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Testflight builds expired all at once and error while uploading a new Build
Today, I was deploying my beta app to multiple external testers. Some testers received an invite successfully, but others encountered issues. To resolve this, I created another external testing session and opened it to a public URL. I added three testers, but after adding the fourth one, the URL started failing. When I checked TestFlight, I noticed that all of my builds had expired. I assumed it was a glitch, so I signed out and back in, but nothing changed. I added another build, and although it says it's ready to test, it throws an internal error and asks me to try again. I also called Apple Support, and they informed me that this is a recurring issue. They are currently working on pinpointing the common denominator. Has anyone else experienced this? Any solutions or ETA? My client is waiting for the app to be available.
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Can't add groups to TestFlight builds on App Store Connect
On App Store Connect, when a new TestFlight build is uploaded, it's no longer possible to add a group to the build. (FB14892147) I've seen this error message for 2+ hours. Other developers are reporting this issue: https://x.com/manuel_kehl/status/1826678066392793188 Apple's developer system status page doesn't report an outage: https://developer.apple.com/system-status/ Thank you for investigating this issue.
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App Store Submission Issue: Missing App Icon (1024x1024) Despite Being Included in Asset Catalog
Missing App Icon (1024x1024) Error During App Store Submission Hello everyone, I'm encountering an issue when trying to distribute my iOS app using the Transporter tool. The submission process is blocked by an asset validation error stating: Asset validation failed (90704): Missing app icon. Include a large app icon as a 1024 by 1024 pixel PNG in the asset catalog of apps built for iOS, iPadOS, or watchOS. Without this icon, apps can't be submitted for review. I’ve tried several workarounds: Added the ForegroundFile and Color properties to the MauiIcon. Resized the image to 1024x1024 and included it in the bundle. Verified the settings in my .csproj file and Info.plist. Despite these efforts, the issue persists. Could anyone provide guidance on what to inspect within the contents of the generated IPA file or suggest any other solutions? I've added the relevant project files and info.plist for reference. Below is the .csproj file: &lt;Project Sdk="Microsoft.NET.Sdk"&gt; &lt;PropertyGroup&gt; &lt;TargetFrameworks&gt;net8.0-android;net8.0-ios&lt;/TargetFrameworks&gt; &lt;OutputType&gt;Exe&lt;/OutputType&gt; &lt;RootNamespace&gt;Mobile&lt;/RootNamespace&gt; &lt;UseMaui&gt;true&lt;/UseMaui&gt; &lt;SingleProject&gt;true&lt;/SingleProject&gt; &lt;ImplicitUsings&gt;enable&lt;/ImplicitUsings&gt; &lt;ApplicationTitle&gt;iAMS Mobile&lt;/ApplicationTitle&gt; &lt;ApplicationId&gt;com.acsys.acsysmobilemaui&lt;/ApplicationId&gt; &lt;ApplicationIdGuid&gt;XXXXXX&lt;/ApplicationIdGuid&gt; &lt;ApplicationDisplayVersion&gt;1.1.1&lt;/ApplicationDisplayVersion&gt; &lt;SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios'"&gt;11.0&lt;/SupportedOSPlatformVersion&gt; &lt;SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'android'"&gt;24.0&lt;/SupportedOSPlatformVersion&gt; &lt;/PropertyGroup&gt; &lt;PropertyGroup Condition="$(TargetFramework.Contains('-ios'))"&gt; &lt;ApplicationVersion&gt;2.0.024.0812&lt;/ApplicationVersion&gt; &lt;/PropertyGroup&gt; &lt;PropertyGroup Condition="$(TargetFramework.Contains('-ios')) and '$(Configuration)' == 'Release'"&gt; &lt;RuntimeIdentifier&gt;ios-arm64&lt;/RuntimeIdentifier&gt; &lt;UseInterpreter&gt;true&lt;/UseInterpreter&gt; &lt;!--Added by Sathish on Apr 30 2024: Resolved App random crash issue--&gt; &lt;CodesignKey&gt;Apple Distribution: Acsys Technologies Ltd. (24K9VYD2A5)&lt;/CodesignKey&gt; &lt;CodesignProvision&gt;AcsysMobileMAUIAppStore&lt;/CodesignProvision&gt; &lt;/PropertyGroup&gt; &lt;PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net8.0-ios|AnyCPU'"&gt; &lt;CreatePackage&gt;false&lt;/CreatePackage&gt; &lt;MtouchDebug&gt;true&lt;/MtouchDebug&gt; &lt;CodesignEntitlements&gt;Platforms\iOS\Entitlements.plist&lt;/CodesignEntitlements&gt; &lt;BuildIpa&gt;False&lt;/BuildIpa&gt; &lt;/PropertyGroup&gt; &lt;PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net8.0-ios|AnyCPU'"&gt; &lt;CreatePackage&gt;false&lt;/CreatePackage&gt; &lt;CodesignKey&gt;Apple Development: sathishkumar muthusamy (F66HZ6XBT7)&lt;/CodesignKey&gt; &lt;CodesignEntitlements&gt;Platforms\iOS\Entitlements.plist&lt;/CodesignEntitlements&gt; &lt;MtouchLink&gt;None&lt;/MtouchLink&gt; &lt;CodesignProvision&gt;AcsysMobileMAUDevelopment&lt;/CodesignProvision&gt; &lt;BuildIpa&gt;False&lt;/BuildIpa&gt; &lt;/PropertyGroup&gt; &lt;ItemGroup&gt; &lt;!-- App Icon --&gt; &lt;MauiIcon Include="Resources\AppIcon/appicon.png" ForegroundFile="Resources\AppIcon/appiconfg.svg" Color="#000000" BaseSize="128,128" Resize="false" /&gt; &lt;!-- Splash Screen --&gt; &lt;MauiSplashScreen Include="Resources\Splash\splash.svg" Color="#ffffff" BaseSize="256,256" /&gt; &lt;!-- Images --&gt; &lt;MauiImage Include="Resources\Images\*" /&gt; &lt;MauiFont Include="Resources\AppIcon\Fonts\*" /&gt; &lt;/ItemGroup&gt; &lt;/Project&gt; Here's the content of the iOS Info.plist file: &lt;?xml version="1.0" encoding="UTF-8"?&gt; &lt;!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"&gt; &lt;plist version="1.0"&gt; &lt;dict&gt; &lt;key&gt;LSRequiresIPhoneOS&lt;/key&gt; &lt;true/&gt; &lt;key&gt;MinimumOSVersion&lt;/key&gt; &lt;string&gt;11.0&lt;/string&gt; &lt;key&gt;UIDeviceFamily&lt;/key&gt; &lt;array&gt; &lt;integer&gt;1&lt;/integer&gt; &lt;/array&gt; &lt;key&gt;CFBundlePackageType&lt;/key&gt; &lt;string&gt;APPL&lt;/string&gt; &lt;key&gt;UIRequiredDeviceCapabilities&lt;/key&gt; &lt;array&gt; &lt;string&gt;armv7&lt;/string&gt; &lt;/array&gt; &lt;key&gt;UIUserInterfaceStyle&lt;/key&gt; &lt;string&gt;Light&lt;/string&gt; &lt;key&gt;UIStatusBarStyle&lt;/key&gt; &lt;string&gt;UIStatusBarStyleDarkContent&lt;/string&gt; &lt;key&gt;UIViewControllerBasedStatusBarAppearance&lt;/key&gt; &lt;true/&gt; &lt;key&gt;UISupportedInterfaceOrientations&lt;/key&gt; &lt;array&gt; &lt;string&gt;UIInterfaceOrientationPortrait&lt;/string&gt; &lt;/array&gt; &lt;key&gt;XSAppIconAssets&lt;/key&gt; &lt;string&gt;Assets.xcassets/appicon.appiconset&lt;/string&gt; &lt;key&gt;NSAppTransportSecurity&lt;/key&gt; &lt;dict&gt; &lt;key&gt;NSAllowsArbitraryLoads&lt;/key&gt; &lt;true/&gt; &lt;/dict&gt; &lt;key&gt;NSBluetoothAlwaysUsageDescription&lt;/key&gt; &lt;string&gt;Required to enable BLE functionalities&lt;/string&gt; &lt;key&gt;NSBluetoothPeripheralUsageDescription&lt;/key&gt; &lt;string&gt;Required to enable BLE functionalities&lt;/string&gt; &lt;key&gt;NSCameraUsageDescription&lt;/key&gt; &lt;string&gt;Required to access your camera for Open/Close image verification&lt;/string&gt; &lt;key&gt;NSPhotoLibraryAddUsageDescription&lt;/key&gt; &lt;string&gt;This app needs access to the photo gallery for picking photos and videos.&lt;/string&gt; &lt;key&gt;NSPhotoLibraryUsageDescription&lt;/key&gt; &lt;string&gt;Required to Access Photo Library&lt;/string&gt; &lt;key&gt;NSFaceIDUsageDescription&lt;/key&gt; &lt;string&gt;Acsys Mobile requires Face ID to unlock the app&lt;/string&gt; &lt;key&gt;NSLocationAlwaysAndWhenInUseUsageDescription&lt;/key&gt; &lt;string&gt;Acsys Mobile requires GPS to get site location&lt;/string&gt; &lt;key&gt;NSLocationAlwaysUsageDescription&lt;/key&gt; &lt;string&gt;Acsys Mobile requires GPS to get site location&lt;/string&gt; &lt;key&gt;UIBackgroundModes&lt;/key&gt; &lt;array&gt; &lt;string&gt;fetch&lt;/string&gt; &lt;string&gt;remote-notification&lt;/string&gt; &lt;string&gt;audio&lt;/string&gt; &lt;/array&gt; &lt;key&gt;CFBundleIdentifier&lt;/key&gt; &lt;string&gt;com.acsys.acsysmobilemaui&lt;/string&gt; &lt;key&gt;CFBundleDisplayName&lt;/key&gt; &lt;string&gt;iAMS Mobile&lt;/string&gt; &lt;key&gt;LSApplicationQueriesSchemes&lt;/key&gt; &lt;array&gt; &lt;string&gt;mailto&lt;/string&gt; &lt;/array&gt; &lt;key&gt;ITSAppUsesNonExemptEncryption&lt;/key&gt; &lt;false/&gt; &lt;key&gt;XIEnableUITracking&lt;/key&gt; &lt;false/&gt; &lt;key&gt;NSMicrophoneUsageDescription&lt;/key&gt; &lt;string&gt;We need access to the microphone to play sound for notifications.&lt;/string&gt; &lt;key&gt;UIApplicationSupportsIndirectInputEvents&lt;/key&gt; &lt;true/&gt; &lt;/dict&gt; &lt;/plist&gt; Thank you for your help! Environment: macOS Sonoma 14.5 Xcode 15.4 Visual Studio Code Version 1.92.2 .NET MAUI Additional Information: This issue has been blocking my app submission for several days, and any assistance would be greatly appreciated.
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