Hello,
For the past month, I've been learning to use UIKit on Xcode to prepare for the Swift Student Challenge. However, I can't find a way to use my newly acquired skills in App Playgrounds. Do they strictly require SwiftUI? Is there a way to use UIKit and Storyboards?
Swift Student Challenge
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Hello everyone,
Is there a better solution than my approach out there to convert an image to data and back?
@Model
class User {
var name: String
@Attribute(.externalStorage) var image: Data?
var createdAt: Date
init(name: String, image: Data, createdAt: Date = .now) {
self.name = name
self.image = image
self.createdAt = createdAt
}
}
if let selectedPhotoData = imageData,
let uiImage = UIImage(data: selectedPhotoData) {
Image(uiImage: uiImage)
.resizable()
.scaledToFill()
.frame(width: 300, height: 300, alignment: .center)
.clipShape(Circle())
}
.task(id: selectedPhoto) {
if let data = try? await selectedPhoto?.loadTransferable(type: Data.self) {
imageData = data
}
}
Hello everyone,
Is there a way to set the minimum deployment target in Xcode Playground?
Hi!
I'm participating in the Swift Student Developer competition this year, which requires developers to present a Swift Playground to Apple. I'm used to making normal Xcode projects, and am having trouble finding a Swift Playgrounds version of the Copy Bundle Resources build phase (I don't think it is possible to edit build phases in a Swift Playground).
I created a '.usdz' file from a 3D model I designed using Reality Converter and added it to the root of my Swift Playground project. I access the file programmatically from the App Bundle like so (fileName is a non-nullable String):
guard let path = Bundle.main.path(forResource: fileName, ofType: "usdz") else { fatalError("Couldn't find the USDZ file.") }
At runtime, this throws the Couldn't find the USDZ file error, as the file isn't being copied to the App Bundle.
In a normal Xcode project, according to this StackOverflow question, I can get xcodebuild to copy my file over by specifying it in the Copy Bundle Resources build phase, however, in a Swift Playground (required by Apple), I am restricted from modifying Xcode's buildphases (the option is not present when clicking on the default target - the only options are General, Signing & Capabilites and Package Dependencies).
How can I ensure that resources are copied over to the App Bundle at buildtime in a Swift Playground?
If this is not possible, are there any other options besides using the Bundle.main.path API for accessing the USDZ file (to load a QuickLook preview) at runtime?
Hi,
I stumbled about the Swift Student Challenge at Apples Website and now I have some questions. I've programmed some Apps in Xcode and I think one of them might be pretty god for this Challenge. Now I've read something about Swift Playgrounds and I'm confused. What's a Swift Playground? Do I need to create one or is it enough to have the App? and finally: I'm currently 14 and live in Germany. Is it possible to participate when I'm 14? And if not would it be a big thing to lets say forget my age and somehow think that I'm 16?
Thanks a lot for answers
I am trying to implement a ML model with Core ML in a playground for a Student Challenge project, but I can not get it to work. I have already tried everything I found online but nothing seems to work (the tutorials where posted long time ago). Anyone knows how to do this with Xcode 15 and the most recent updates?
The error shown in the picture appears when I try to link the StartScene.sks file to the code
Attached are pictures of the code
Please help me🙏🏻
These are the three views in my to do list project.
I want to save data, so users' to do list will still be there after they launch the app.
But whenever I click on the icon "check.circle' or "circle", they cannot switch immediately. They will switch after I launch the app again.
I don't know how to let icon switched immediately.
Thanks in advance!!!
// Content View
import SwiftUI
struct ContentView: View {
@EnvironmentObject var listViewModel: ListViewModel
@State var newText: String = ""
@State var detents: PresentationDetent = .medium
@State var showSheet: Bool = false
static var item1 = ItemModel(title: "First", isCompleted: false)
var body: some View {
NavigationView {
List {
ForEach(listViewModel.items) { item in
ListRowView(item: item)
.onTapGesture {
listViewModel.updateItem(item: item). -> *
}
}
.onDelete(perform: listViewModel.delete)
.onMove(perform: listViewModel.moveItem)
}
.navigationTitle("To Do List")
.navigationBarItems(
leading: EditButton(),
trailing: Button(
action: {
showSheet.toggle()
}, label: {
Text("Add")
})
.sheet(
isPresented: $showSheet,
content: {
SecondScreen()
.presentationDetents([.height(500)])
}
))
}
}
}
// List View Model -> *
func saveItems() {
if let encodedData = try? JSONEncoder().encode(items) {
UserDefaults.standard.set(encodedData, forKey: itemsKey)
}
}
// Item Model
import Foundation
struct ItemModel: Identifiable, Codable {
let id: String
let title: String
var isCompleted: Bool
init(id: String = UUID().uuidString, title: String, isCompleted: Bool) {
self.id = id
self.title = title
self.isCompleted = isCompleted
}
func updateCompletion() -> ItemModel {. -> *
return ItemModel(id: id, title: title, isCompleted: !isCompleted)
}
}
I am currently working on my project for the Swift Student Challenge 2024. I am trying to implement a feature (.defaultScrollAnchor on a ScrollView in this instance). However, when trying to build/run the app in Xcode it says that .defaultScrollAnchor is only compatible with iOS 17. If I try to use .scrollPosition(initialAnchor: ), it also doesn't work (likely because it has been depreciated). I printed the system version as suggested in another post, and it showed the simulator was running iOS 17.2. Why can't the app build/run with this feature if the simulator is running iOS 17.2?
MacBook Pro 14" 2021 M1 Pro
Xcode Version 15.1
macOS Sonoma 14.0
HELLO, I am new to swift ,I want to make a arkit based app for swift student challenge should I make it on playground or Xcode
Hello, someone told me that I can get a programming certificate when I complete (Learn to Code 1) from the Swift Playground application, is this true?? And if it is true, how do I get it?