Reality Composer Pro

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Leverage the all new Reality Composer Pro, designed to make it easy to preview and prepare 3D content for your visionOS apps

Posts under Reality Composer Pro tag

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Manual for Shader Graph in Reality Composer Pro
Hi, I would like to learn how to create custom materials using Shader Graph in Reality Composer Pro. I would like to know more about Shader Graph in general, including node descriptions and how the material's display changes when nodes are connected. However, I cannot find a manual for Shader Graph in Reality Composer Pro. This leaves me totally clueless on how to create custom materials. Thanks. Sadao Tokuyama https://1planet.co.jp/ https://twitter.com/tokufxug
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2.7k
Mar ’24
Original Reality Composer (non pro) in Vision OS
When I create an USDZ file from the original Reality Composer (non pro) and view it in the Vision OS simulator, the transforms and rotations don't look similar. For example a simple Tap and Flip behaviour does not rotate similar in Vision OS. Should we regard RC as discontinued sw and only work with RC-pro? Hopefully Apple will combine the features from the original RC into the new RC pro !
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Aug ’23
Play Audio on window change
I been playing around with VisionOS and currently trying to play with Audio, but somehow following the steps in wwdc isn't working for me. what I'm trying to do is to play audio when you navigate to a certain view. Currently in wwdc, they're doing this to programmatically set up audio let audioSource = Entity() audioSource.spatialAudio = SpatialAudioComponent(directivity: .beam(focus: 0.75)) audioSource.orientation = .init(angle: .pi, axis: [0, 1 , 0]) if let audio = try? await AudioFileResource(named: "audioFile", configuration: .init(shouldLoop: true)) { } But I'm getting these errors and cannot proceed 'AudioFileResource' cannot be constructed because it has no accessible initializers I couldn't quite follow on how to do it from Reality Composer pro either.. therefore I'm stuck. Any help is really appreciated.
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Jul ’23
Sample Code / "Work with Reality Composer Pro content in Xcode"
@Apple Really excited by the updates on the Reality Composer and Object Captures side - is it possible to publish the sample Apps and project material referenced in both the Reality Composer Pro sessions as well as the "Meet Object Capture for iOS" sessions. Looks like it hasn't yet been updated to the Sample Code site. Thank you! https://developer.apple.com/videos/play/wwdc2023/10273/ https://developer.apple.com/videos/play/wwdc2023/10191/
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649
Jul ’23
Vison pro simulator
Hi Folks, I have two question if you can help me, first is as I tested none of env trackers work in simulator I know Reality kit needs to get data from LIDAR or camera to detect env and depth the question is: the env in xcode env is a just a HDR image? means we can not make any app for VisionPro until we get a device? as I watch Apple videos all are using real device and none of them are in xcode simulation when tracking world. Second question is are we able to add light or remove default light from scene? whatever I did it doesn't have any effect on my scene. I'm 3d model maker too with Blender so I can understand the graphs in composer pro but many of those doesn't reflect any effect. Thank you so much!
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649
Jul ’23
RealityKit cannot load Entity
Very often when I try to load an Entity in RealityView the system give me an error: The operation couldn’t be completed. (Swift.CancellationError error 1.) RealityView { content in do { let scene = try await Entity(named: "Test_Scene", in: realityKitContentBundle) content.add(scene) } catch { debugPrint("error loading scene", error.localizedDescription.debugDescription) } } The scene I created contain a basic square This is the main file struct first_app_by_appleApp: App { var body: some Scene { WindowGroup { ContentView() }.windowStyle(.volumetric) } } and inside info.plist file I setup UIApplicationPreferredDefaultSceneSessionRole with UIWindowSceneSessionRoleVolumetricApplication I think that could be a bug of the system but I'm not surprised since it's the first beta. If so, do you know any workarounds?
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Jul ’23
Exported .usdz scenes are not compatible with common tools
If you have a scene with a simple custom .usda material applied to a primitive like a cube, the exported (.usdz) material definition is unknown for tools like Reality Converter Version 1.0 (53) or Blender Version 3.6.1. Reality Converter shows up some warnings "Missing references in USD file", "Invalid USD shader node in USD file". Even Reality Composer Pro is unable to recreate the material correct with it's own exported .usdz files. Feedback: FB12699421
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1.1k
Aug ’23
The text "%%USE_I18N_STRING_ERROR%%" is displayed on the application page for the Apple Vision Pro Developer Kit.
Hello, I am writing to you today to inquire about my application for the Apple Vision Pro Developer Kit. I submitted my application three times, but each time the application page displayed the text "%%USE_I18N_STRING_ERROR%%". After I submitted my application, the page I was redirected to said "We'll be back soon". I am not sure if my application was successful. I have not received any email confirmation. Would you be able to check the status of my application and let me know if there is anything else I need to do? Thank you for your time and consideration. Sincerely, Sadao Tokuyama https://twitter.com/tokufxug https://www.linkedin.com/in/sadao-tokuyama/
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873
Jul ’23
How Does Freeform on visionOS Get A Larger Size Initial Window?
Hello community, I'm trying to open a window with larger than the original initial dimensions. Because the native Freeform app doing it just fine with wider-than-usual window dimensions. But I found on the documentation saying that "In visionOS, all windows open with the same initial dimensions." I tried to set a greater width on the window frame but there indeed seems to be a hard fixed max length on it since I can make the window to be smaller but not bigger programmatically. Am I doing something wrong or missing anything? What are your thoughts on how the larger window of Freeform even gets implemented? Or it could even not be a window for example might be a layered on a large reality view? Any input would be appreciated!
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525
Jul ’23
Particle Emitter Presets Missing
Was going through the video "Meet Reality Composer Pro" video (thanks Eric!) and while working through the Particle Emitter section, found that the preset sections was missing. When clicking the presets entry point (icon with 6 squares), a strange UI thing shoots up near the position x axis box (near the mouse cursor in the screenshot) Am using Version 1.0 (372.2.11) of Reality Composer Pro. Thanks so much!
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408
Aug ’23
How To Rotate A 3D Model - Vision OS
Hello, how does one add the capability for a user to rotate an object inside the Vision OS? I have tried to add a DragGesture to this to no avail, it will not register. There must be something native we utilize to allow a user to manipulate a 3D Model. This is how I am putting the model into the scene: let loadedEntity = try await Entity.load(named: itemName in: RealityKitContent.realityKitContentBundle) loadedEntity.generateCollisionShapes(recursive: true) content.add(loadedEntity)
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1.9k
Jul ’23
How to import a .stl 3D model into VisionOS
I have a .stl in “Standard Tesselated Geometry File Format” - how do I get this into a format which VisionOS can use? Notes: double-clicking on the .stl launches Xcode and shows the Scene graph I’ve added it to a template VisionOS app. It comes in with a gray icon that is otherwise identical to the blue icon that the template creates (named “Scene”) - but I cannot figure out how to get the model contained in the .stl to be recognized. Reality Composer Pro will not open the .stl file Many thanks!
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Jul ’23