How to impose an Impulse

Hi. Given an RC entity

var physicsBody = tappedObject.entity.components[PhysicsBodyComponent.self]! as PhysicsBodyComponent

how does one call

func applyImpulse(_ impulse: SIMD3<Float>, at position: SIMD3<Float>, relativeTo referenceEntity: Entity?)

to impose an impulse on the object?

Thanks!

How to impose an Impulse
 
 
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