I have a .stl in “Standard Tesselated Geometry File Format” - how do I get this into a format which VisionOS can use?
Notes:
- double-clicking on the .stl launches Xcode and shows the Scene graph
- I’ve added it to a template VisionOS app. It comes in with a gray icon that is otherwise identical to the blue icon that the template creates (named “Scene”) - but I cannot figure out how to get the model contained in the .stl to be recognized.
- Reality Composer Pro will not open the .stl file
Many thanks!