Hello
I´ve build a game in Unreal and try to get it for sale to a webshop (not Apple Store). For that, the game needs to be notarized etc. And to sell the outside of Apple Store you need to log in manually with Developer ID application in Xcode.
Any idea why I get this error message: "Hardened Runtime is Not Enabled. "XXXXXXXX.app" must be rebuilt with support for the Hardened Runtime. Enable the Hardened Runtime capability in the project editor, test your app, rebuild your archive, and upload again.
Any help appreciated, I´ve struggled with this for a week.
All the best,
Ramili
Notarization
RSS for tagNotarization is the process of scanning Developer ID-signed software for malicious components before distribution outside of the Mac App Store.
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"My .dmg notarization has taken more than 12 hours. Who should I contact for assistance?"
Successfully received submission info
createdDate: 2024-07-09T13:01:15.078Z
id: 62b98f94-e554-4194-a84c-3ec621311d47
name: SecuCompRSA.dmg
status: In Progress
Xcode:15.3.
macOS:14.3(23D56)
Hi,
I am getting following error from following command, although I am 100% sure that I am entering the right credentials:
Command:
xcrun notarytool store-credentials "MY_PROFILE" --apple-id “***” --team-id "yyy" --password "zzz"
Error:
Error: HTTP status code: 401. Invalid credentials. Username or password is incorrect. Use the app-specific password generated at appleid.apple.com. Ensure that all authentication arguments are correct.
***->https://appleid.apple.com/account/manage/email and phone number -> apple id email (email address used for developer account)
yyy->https://developer.apple.com/account#MembershipDetailsCard/Team ID -> 10 digit nummer
zzz->https://appleid.apple.com/account/manage/App-Specific Passwords created and used
I just copy pasted every single item from the defined locations above.
I would appreciate for an answer.
Best Regards
Hello,
I am currently developing a macOS application using macOS 10.15.7 and Xcode 11.1. My application is distributed directly to users via a server, not through the App Store. I recently came across the following announcement:
"Starting November 1, 2023, the Apple notary service no longer accepts uploads from altool or Xcode 13 or earlier. If you notarize your Mac software with the Apple notary service using the altool command-line utility or Xcode 13 or earlier, you need to transition to the notarytool command-line utility or upgrade to Xcode 14 or later."
Given this change, I understand that I need to use notarytool or upgrade to Xcode 14 or later for notarization. However, upgrading my current development environment is not feasible at the moment.
I would like to know if it is possible to build my application on my current environment (macOS 10.15.7 and Xcode 11.1) and then transfer the built application to a separate machine running macOS 11.0 or later with Xcode 14 or later installed, to perform the notarization using notarytool.
Could you please confirm if this approach is acceptable and if there are any specific steps or considerations I should be aware of when using notarytool on a separate machine for notarizing my application?
Thank you for your assistance.
Best regards,
WJohn
We've been notarizing apps for a while now and have been through agreement changes before. But we still keep getting the following error when trying to notarize:
Conducting pre-submission checks for myapp.dmg and initiating connection to the Apple notary service...
Error: HTTP status code: 403. A required agreement is missing or has expired. This request requires an in-effect agreement that has not been signed or has expired. Ensure your team has signed the necessary legal agreements and that they are not expired.
We've been through every document in our account to ensure it is signed. Is there any way to determine what document is not signed or what our issue is ? ...thanks
Good day,
I'm trying to get my app notarized, so I can distribute it, but my submissions get stuck on 'In Progess'.
On the 20th of June I made several submissions which seems to have disappeared. When I do 'xcrun notarytool history' they are not there anymore.
On the 21th Of June I made 2 new submission attempts with ids d68ca68e-ddfb-42c2-a491-0b24ac6efdc2 and 5f0118c9-0edd-4213-827b-a2ff53e40f27, which had been running for several hours last time I checked on the the 21th, but have also disappeared over the weekend from my history.
I checked the app with the steps described here: https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues, but all the checks were fine.
Since there is no error message or log, I have no clue why my submissions get stuck on 'In Progress' or disappear.
I've just submitted a new attempt with id 23a39a69-79a8-435c-a500-17ce1422c1fc and again it's stuck. Can anybody give any assistance?
I have signed and notarized a single executable file command line tool developed outside Xcode, and distributed outside of the App store by way of a download from a website as follows below, but nevertheless gatekeeper blocks running the tool with the usual message, just like without signing or notarization.
If I remove the com.apple.quarantine xattr, the tool runs as it should without gatekeeper interference, as expected.
I have browsed countless posts here, with similar issues, but in the end I can't find what's wrong with the process.
From what I gather, as long as the target Mac is connected to the Internet, stapling should not be required (I do understand I can't staple a single file executable command line tool), although Gatekeeper would be expected to complain in the case of the first run being done without Internet connection.
The certificate is a "Developer Id Application" certificate, installed and valid on the machine doing the signing.
It is unclear to me what the distinction is between "Developer Id Application" and "Developer Id Installer" certificates, but it's confusing that using -t install with spctl will actually accept the app.
The app is open source and available on GitHub (although the full distribution packaging is done in a separate build environment with some additional logic). The app used below as the target for signing and notarization is available to download from https://www.axantum.com/ in a .tar.gz archive.
Here follows a log of commands and output:
XecretsCli.plist: (This was necessary to add to the signing to avoid corruption of the executable by the code signing)
codesign -s GCXRMT5SQC -f --timestamp -s 0CF6800E595AA6DE9EBB905066619A9BFDD17A77 --entitlements XecretsCli.plist -o runtime XecretsCli
codesign -d -vvv --entitlements :- XecretsCli
Executable=/Users/svante/Downloads/XecretsCli-Osx-2.3.567 3/XecretsCli
Identifier=XecretsCli
Format=Mach-O thin (x86_64)
CodeDirectory v=20500 size=271478 flags=0x10000(runtime) hashes=8473+7 location=embedded
Hash type=sha256 size=32
CandidateCDHash sha256=d3a8216fcb22b4a4af7bd0157ecc3d2b6be9f9b2
CandidateCDHashFull sha256=d3a8216fcb22b4a4af7bd0157ecc3d2b6be9f9b20c9e3c17e107f08c7ae75c5a
Hash choices=sha256
CMSDigest=d3a8216fcb22b4a4af7bd0157ecc3d2b6be9f9b20c9e3c17e107f08c7ae75c5a
CMSDigestType=2
CDHash=d3a8216fcb22b4a4af7bd0157ecc3d2b6be9f9b2
Signature size=8987
Authority=Developer ID Application: Axantum Software AB (GCXRMT5SQC)
Authority=Developer ID Certification Authority
Authority=Apple Root CA
Timestamp=Jun 20, 2024 at 13:26:05
Info.plist=not bound
TeamIdentifier=GCXRMT5SQC
Runtime Version=13.1.0
Sealed Resources=none
Internal requirements count=1 size=172
Warning: Specifying ':' in the path is deprecated and will not work in a future release
codesign -v -vvv --strict --deep XecretsCli
XecretsCli: valid on disk
XecretsCli: satisfies its Designated Requirement
zip XecretsCli.zip XecretsCli
adding: XecretsCli (deflated 63%)
xcrun notarytool submit "XecretsCli.zip" --keychain-profile "Notarize" --wait
Conducting pre-submission checks for XecretsCli.zip and initiating connection to the Apple notary service...
Submission ID received
id: e5990902-3101-42de-a1a6-b9ea40b944b8
Upload progress: 100.00% (12.4 MB of 12.4 MB)
Successfully uploaded file
id: e5990902-3101-42de-a1a6-b9ea40b944b8
path: /Users/svante/Downloads/XecretsCli-Osx-2.3.567 3/XecretsCli.zip
Waiting for processing to complete.
Current status: Accepted........
Processing complete
id: e5990902-3101-42de-a1a6-b9ea40b944b8
status: Accepted
spctl -a -vvv XecretsCli
XecretsCli: rejected (the code is valid but does not seem to be an app)
origin=Developer ID Application: Axantum Software AB (GCXRMT5SQC)
spctl -a -vvv -t install XecretsCli
XecretsCli: accepted
source=Notarized Developer ID
origin=Developer ID Application: Axantum Software AB (GCXRMT5SQC)
Trying to run the executable:
"XecretsCli" can't be opened
because the identity of the
developer cannot be confirmed.
Your security preferences allow
installation of only apps from the App
Store and identified developers.
Chrome downloaded this file today at
10:37.
OK
Error:
{
“logFormatVersion”: 1,
“jobId”: “1654af2a-ff0e-46ff-8839-5c374e63228b”,
“status”: “Invalid”,
“statusSummary”: “Archive contains critical validation errors”,
“statusCode”: 4000,
“archiveFilename”: “LocalApp-macosx.zip”,
“uploadDate”: “2024-06-12T05:33:53.719Z”,
“sha256”: “28ffff0e2c33b2f57a9f1c25677e84232bfa04b1ef5341130afbbf18093ba0ab”,
“ticketContents”: null,
“issues”: [
{
“severity”: “error”,
“code”: null,
“path”: “LocalApp-macosx.zip/LocalApp-macosx.app/Contents/Resources/Java/Disk1/InstData/Resource1.zip/$BUILD_ROOT$/Desktop/collaborator.app_zg_ia_sf.jar/Contents/MacOS/applet”,
“message”: “The signature of the binary is invalid.”,
“docUrl”: "“Resolving common notarization issues | Apple Developer Documentation ",
“architecture”: “i386”
},
{
“severity”: “error”,
“code”: null,
“path”: “LocalApp-macosx.zip/LocalApp-macosx.app/Contents/Resources/Java/Disk1/InstData/Resource1.zip/$BUILD_ROOT$/Desktop/collaborator.app_zg_ia_sf.jar/Contents/MacOS/applet”,
“message”: “The signature of the binary is invalid.”,
“docUrl”: ““Resolving common notarization issues | Apple Developer Documentation”,
“architecture”: “x86_64”
}
]
}
Why is the binary regarded as invalid and what remedy is recommended?
Hi guys,
I'm trying to make a test flight build (first time in a while) in Xcode 16.0 Beta for a visionOS 2.0 beta test. When I click Distribute App, It preps and creates the app but fails on the next step "creating app record..." with this code
The operation couldn’t be completed. (DVTAppStoreConnect.ServiceBackendError error 1.)
My account is old with a ton of certs, identifers, profiles etc. I've tied setting up a new one but that doesn't seem to fix the issue ( though I might have easily missed a step? )
Any help on how to solve this?
I developed an app including driver extension. So I tried to distribute it to users. Of course, it works fine in my Mac. I pressed "direct distribution" through the distribution menu in xcode, but the error occurred as below. I also checked that distribution are fine with TestFlight(internally), checked unregistered mac device. I can't figure out what's wrong, so I'm asking for help.
Thank you.
Hello, I've developed an application using ElectronNET with C# and Blazor Server. I have managed to deploy to both Windows and the web but having trouble deploying the application to my Mac users.
It's my first time deploying an application for Mac but feel like I'm stuck at the last hurdle and out of ideas so I'm reaching out for help.
My application is successfully signing but during the build and when my Notarize.js is running it seems to get stuck indefinitely.
I can check and see the status of the Notarize attempts but they seem to be stuck "In Progress". Here are the logs.
Successfully received submission history.
history
--------------------------------------------------
createdDate: 2024-06-12T22:16:35.362Z
id: 26192605-001b-46ae-b622-9a79c20e1e93
name: CustomerSupportDashboard.zip
status: In Progress
--------------------------------------------------
createdDate: 2024-06-12T18:51:21.772Z
id: 6a34501c-8f48-4986-ae5e-82a99320dcbc
name: CustomerSupportDashboard.zip
status: In Progress
--------------------------------------------------
createdDate: 2024-06-12T15:13:44.722Z
id: ea5cd928-8207-4d25-b74a-45b04960dbe0
name: CustomerSupportDashboard.zip
status: In Progress
--------------------------------------------------
createdDate: 2024-06-12T14:24:48.776Z
id: 00ccd1f9-daa4-4bba-9a86-9f577c51f26b
name: CustomerSupportDashboard.zip
status: In Progress
--------------------------------------------------
createdDate: 2024-06-12T14:07:43.116Z
id: bf5dfa9c-9702-413b-8fbb-94017e930bcf
name: CustomerSupportDashboard.zip
status: In Progress
These have been running for over 6hours now and it's my understanding it should take minutes, correct me if I'm wrong?
Here is my Notarize script if it helps diagnose what might be happening. Although the requests seem to be going through ok so it doesn't seem likely.
const { join } = require('path');
const fs = require('fs-extra');
exports.default = async function notarizing(context) {
const { electronPlatformName, appOutDir } = context;
if (electronPlatformName !== 'darwin') {
console.log("Not a macOS platform, skipping notarization.");
return;
}
const appName = context.packager.appInfo.productFilename;
const appPath = `${appOutDir}/${appName}.app`;
const zipPath = `${appOutDir}/${appName}.zip`;
console.log(`Zipping the app at path: ${appPath} to: ${zipPath}`);
// Zip the app
await new Promise((resolve, reject) => {
execFile('zip', ['-r', zipPath, appPath], (error, stdout, stderr) => {
if (error) {
console.error(`Failed to zip app: ${stderr || stdout}`);
reject(new Error(`Failed to zip app: ${stderr || stdout}`));
} else {
console.log(`Successfully zipped app: ${stdout}`);
resolve();
}
});
});
console.log(`Notarizing the app with Apple ID: *************.*****@*******.****`);
await new Promise((resolve, reject) => {
execFile('xcrun', [
'notarytool',
'submit',
zipPath,
'--apple-id', '*************.*****@*******.****',
'--password', '****-****-****-****',
'--team-id', '**********',
'--wait',
'--output-format', 'json'
], (error, stdout, stderr) => {
if (error) {
console.error(`Notarization failed: ${stderr || stdout}`);
reject(new Error(`Notarization failed: ${stderr || stdout}`));
} else {
console.log(`Successfully notarized: ${stdout}`);
resolve();
}
});
});
}; ```
Hi there,
My app detects connected BlackMagic devices on a user's machine and this is done using the DeckLink SDK which first tries to load /Library/Frameworks/DeckLinkAPI.framework using CFBundleCreate. I have not been able to create a notarized app which successfully detects the devices. Either the DeckLinkAPI works or the app starts up without showing "the developer cannot be verified" on my test computer but never both.
This is what I've tried so far:
signed app: DeckLinkAPI available
hardened runtime: DeckLinkAPI not available
hardened runtime + com.apple.security.cs.disable-library-validation: DeckLinkAPI available, notarization succeeds yet the "the developer cannot be verified"
I've also tried to use weak linking to DeckLinkAPI.framework instead of including the SDK's CFBundleCreate code but that made no difference: I still needed the com.apple.security.cs.disable-library-validation entitlement for that to work which caused "the developer cannot be verified".
DeckLinkAPI.framework is notarized:
> codesign --test-requirement="=notarized" --verify --verbose /Library/Frameworks/DeckLinkAPI.framework
/Library/Frameworks/DeckLinkAPI.framework: valid on disk
/Library/Frameworks/DeckLinkAPI.framework: satisfies its Designated Requirement
/Library/Frameworks/DeckLinkAPI.framework: explicit requirement satisfied
Is there any way to successfully notarize an app to use the DeckLink SDK or any other thirdparty notarized framework which is distributed seperately?
Hello there.
I'm having trouble with notarization in Xcode.
I'm developing a Swift Mac app with Xcode 14, but even when I enable Hardened Runtime and perform notarization, it displays the message "Hardened Runtime is not enabled" and I can't proceed.
The steps for notarization are [Window] -> [Organizer] -> [Distribute App] -> [Developer ID] [Next] -> [Upload].
Could you please tell me what I should check, or any other information?
I've attached screenshots.
Thank you.
(Skippable) Backstory:
I have an app that customers initially install by:
Going to our website in a browser,
downloading a (notarized) disk image,
mounting it,
opening the (Developer ID-signed) installer package therein, and
following the prompts to completion.
Once installed, this app has a button you can click that will check for updates and possibly install them. When you click this button:
Our app contacts an HTTPS API on our servers to see if there is an update
If there is an update, the API responds with a download URL to the aforementioned notarized disk image, and the SHA-512 hash of the disk image
Our app downloads the disk image, and verifies the SHA-512 hash of the download
Our app mounts the DMG
Our app uses /usr/sbin/pkgutil --check-signature (although I do hope to switch to SecStaticCodeCheckValidity() in the future) to verify that
the OS thinks that the installer package is properly signed, and also that
the organization unit on the leaf certificate for the code signing key used to sign the installer is exactly equal to our Apple Team ID
Our app uses /usr/sbin/installer -package ... -volinfo to verify that the installer package thinks it can install onto the host
Our app uses /usr/sbin/installer -package ... -target / to install the software update
For 98%+ of our users, this update process works great. For a tiny portion of users, we're seeing that hdiutil reports that it failed to attach the disk image. For the even tinier portion of users from whom we have obtained debug logs, one of the errors we've seen is "not recognized"; however, I don't know if that's the most common error, due to the small sample size.
Before I get much further, I think it's prudent to acknowledge that the above system we're using today is pushing a decade old now, and it's probably wise to verify the foundations.
So...
For a Developer-ID-signed macOS app that is distributed outside the Mac App Store using an installer package, what is the "best" container/packaging system for an automated system to obtain and consume the installer package with the goal of a user-initiated self-update? For example:
Notarized disk image (and failures to attach the image need to be bug reports to Apple)
Just the installer package (If I understand correctly, this is bad because it bypasses the automatic propagation (normally performed by macOS) of the DMG's notary ticket to the pkg, right?)
Something else?
Secondly, what are some common developer mistakes to avoid? For example, these come to mind:
When saving the DMG to disk, explicitly enable quarantine on the DMG, so that macOS runs appropriate security checks as intended (is this correct?)
When running the installer package, do not use low-level tools (like cp) to copy the pkg out of the DMG, because macOS won't be able to automatically find the notary ticket when the pkg is installed (is this correct?)
Anything else?
Additional context:
We currently support macOS 10.13+, but we will soon support only macOS 10.15+.
Thank you!
Hi!
I am fairly new to Mac/ Python development. I have written a python script that includes the lovely customTkinter Library. the app works, I have checked it extensively, but after creating an executable with both Pyinstaller and Py2app, my app keeps failing notarization. I have the developer account, I have the Developer ID application: Name (xxxxxxxxxx).
My last attempt with py2app, I try to codesign the .app bundle with :
codesign --deep --force --verbose --options=runtime --timestamp --sign "Developer ID Application: Lennert Esser (5823RMSZ52)" XYZ\ 2\ OSC.app if I do that, I receive a clean message that XYZ 2 OSC.app: signed app bundle with Mach-O universal (x86_64 arm64) [com.myname.appname.app]
the verify of the code signature gives nice messages as well:
--prepared:/Users/lennert/Documents/SoftwareDevelopment/PythonLocal/Pozyx/dist/XYZ 2 OSC.app/Contents/MacOS/python
--validated:/Users/lennert/Documents/SoftwareDevelopment/PythonLocal/Pozyx/dist/XYZ 2 OSC.app/Contents/MacOS/python
....
XYZ 2 OSC.app: valid on disk
XYZ 2 OSC.app: satisfies its Designated Requirement
So I would say, so far so good...?
BUT.... if I try to notarize my archived .app bundle. the notarization fails, with looadddssss of errors, with both:
"The signature does not include a secure timestamp."
and
"The binary is not signed with a valid Developer ID certificate."
I am completely stuck. Believe me, I have tried everything. Google, ChatGTP, multiple tries to codesign everything separately with:
find /path/to/my/app/contents -type f -exec codesign -s "Developer ID application: Name (xxxxxxxxxx)" {} ;
please, please someone help me explain what I am doing wrong....
Hello Developer Community,
I hope you all are doing well. We need your help to find out about one issue in Mac application deployment outside the App Store. As required notarization, if we want to release the product outside the App Store. We have built the application in ElectronJS and signed it with Developer ID Installer. The next step is notarization, where we get the issue. It says, "Team is not yet configured for notarization." We raised the problem with the Apple team 6 months ago and are still getting the same response from them: "Our engineering team is working on it." without having a timeline. I want to confirm if someone has had the same issue, how long it can take to resolve this, or if you have any solutions. Your support means a lot to us. Thanks.
Dhiren Patel
I am pretty much at a loss here...
In the past I used altool which worked. Not sure of related though, been a while since. But the same build script I use, just replaced altool with notarytool
I first codesigen
`MYNAME@MYMACNAME ~ % codesign --verbose --force --options runtime --timestamp --sign "COMPANYSIGN" "/Volumes/DiskW/projects-cool-MYNAME/MYPRODPATH/osx/final_MYPRODNAME-dist/mac-MYPRODNAME-files/MYPRODNAME.app"
/Volumes/DiskW/projects-cool-MYNAME/MYPRODPATH/osx/final_MYPRODNAME-dist/mac-MYPRODNAME-files/MYPRODNAME.app: replacing existing signature
/Volumes/DiskW/projects-cool-MYNAME/MYPRODPATH/osx/final_MYPRODNAME-dist/mac-MYPRODNAME-files/MYPRODNAME.app: signed app bundle with Mach-O thin (x86_64) [com.MYCOMPANY.MYPRODNAME]
MYNAME@MYMACNAME ~ % `
Then display entitlements:
MYNAME@MYMACNAME ~ % codesign --verbose --display --entitlements :- "/Volumes/DiskW/projects-cool-MYNAME/MYPRODPATH/osx/final_MYPRODNAME-dist/mac-MYPRODNAME-files/MYPRODNAME.app"
Executable=/Volumes/DiskW/projects-cool-MYNAME/MYPRODPATH/osx/final_MYPRODNAME-dist/mac-MYPRODNAME-files/MYPRODNAME.app/Contents/MacOS/MYPRODNAME
Identifier=com.MYCOMPANY.MYPRODNAME
Format=app bundle with Mach-O thin (x86_64)
CodeDirectory v=20500 size=127176 flags=0x10000(runtime) hashes=3967+3 location=embedded
Signature size=9057
Timestamp=16 May 2024 at 11.49.11
Info.plist entries=17
TeamIdentifier=MYTEAMID
Runtime Version=10.16.0
Sealed Resources version=2 rules=13 files=279
Internal requirements count=1 size=188
MYNAME@MYMACNAME ~ %
Then I try do notarization (see next post)
Hello,
I've been trying to update my application since days, tried everything, all my environment is unchanged except update to the latest xcode version, I only fixed a bug in my code, and updated my expired certifacates with the same IDs.
I've also been able to test the app with testflight.
The app is built successfuly, validated, uploaded to the apple connect, submited for review, accepted and published online on the mac app store.
I've been able to update the application with the mac app store.
Now here is the problem: if I delete the application, and try to reinstall it from the app store, it says: unable to install, try again later - then the mac app store is stuck, I need to quit / restart to be able to try a new install.
I also distribute my application outside of the mac app store, I've also signed and notarized my app successfully, with my developer id certificate, I tried with organizer, and also with xcrun notary on the command line, all is ok, but when I run the exported application, it says that the application is damaged (so right click/open works, and the app works well).
The only thing that I can see is this (compared with my previous version):
spctl -a -vvv -t install myapp.app:
myapp.app: rejected (invalid destination for symbolic link in bundle)
I don't have the error on my previous version.
I've checked all the links inside the package, I don't see any problem or invalid link (and the app can run perfectly.... )
I've also check the logs.json file after the notary result, no problem appears.
the whole structure of the application and files inside the .app is exactly the same between the previous version, and the new one with that problem.
hope that someone could help me to solve this problem :)
Hello, we have a pkg file which used to be easily notarized using a particular apple id, but after we shifted to another account it is taking like forever.
We have created an app-specific-password and made use of it. Anything that we have done incorrectly?
Current status: In Progress........................................................[12:12:27.335Z] Info [API] Waiting 20 seconds before next poll...
[12:12:47.337Z] Info [API] Preparing GET request to URL: https://appstoreconnect.apple.com/notary/v2/submissions/***-xxxxxx?, Parameters: [:], Custom Headers: private<Dictionary<String, String>>
[12:12:47.338Z] Debug [AUTHENTICATION] Using cached token value for app-specific password request: xxxxx:xxxxx@***
[12:12:47.338Z] Debug [AUTHENTICATION] Authenticating request to '/notary/v2/submissions/***-xxxxxx' with WebServices Token. AppleID: xxxx@***, Team ID: xxxxxxxxxx, Token: private<String>
[12:12:47.339Z] Debug [TASKMANAGER] Starting Task Manager loop to wait for asynchronous HTTP calls.
[12:12:47.886Z] Debug [API] Received response status code: 200, message: no error, URL: https://appstoreconnect.apple.com/notary/v2/submissions/***-xxxxxx?, Correlation Key: GBCZEFTI5NQ3263GKRANCEPD4I
[12:12:47.887Z] Debug [TASKMANAGER] Completed Task with ID 58 has received a parsable response.
[12:12:47.887Z] Debug [TASKMANAGER] Ending Task Manager loop.
[12:12:47.888Z] Info [API] Received new status: In Progress
Up until about 6 months ago, I was receiving the Apple success or failed email notifications. I no longer get them and can't figure out why. I checked my email rules and even the quarantine in Exchange. What can cause this and what else can I check? I am an Admin on the account but not the Account holder though.