Add CarPlay support to your navigation app using CarPlay.

Posts under CarPlay tag

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IOS18.1 CarPlay won’t respond (Acura MDX)
Hi there; Apple CarPlay has some issues after updating IOS18. Initially when updated to 18.01 Carplay Maps stopped responding, cannot Mute or unmute voice, cursor doesn’t allow, cannot navigate. After updating it to 18.1 maps still continue to behave unresponsive. 18.1 has also affected other application response. This is dangerous given CarPlay stops responding during driving. I am driving an Acura MDX.
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356
Nov ’24
Carplay GPS issues
I have a 2010 F-150 with an Alpine iLX-F509 receiver using CarPlay. Intermittently, and currently, the GPS shows me traveling in the opposite direction that I'm heading which makes the directions completely useless. Happens regardless of wired or wireless connection. Once I unplug from the USB or disconnect from Bluetooth, the map and directions in my iPhone 13 work normally. When plugging back in, even if I've removed the car from CarPlay and reinstall it, the problem comes back. This seems to be a problem with communication between my phone and my truck GPS. Is this a software problem with CarPlay or with the Alpine system? The firmware on the Alpine is current. Could this possibly be a problem with compatibility or my GPS antenna? I do not seem to be having the same issue with my wife's 2020 CR-V. All other features of CarPlay seem to be working fine. It's just the map and the GPS. Doesn't matter which map I use either (Apple, Google).
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Nov ’24
iPhone 11 Pro Max ios 18.1 Carplay no longer works.
Hello, I have a 2024 Chevrolet Silverado LTZ with the Bose system. Ever since I updated to ios 18.1 on my iPhone 11 Pro Max Carplay no longer works. The truck will connect no problem to the phone but the Carplay will not start. I have tried restarting the phone and every other trick. The option for apple car play has totally disappeared from the bluetooth menu (when opening the "i" menu). Please help or release an update to help. Thank you.
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Nov ’24
Apply Carplay Issues 18.1 - Phone Calls Not Working Properly
I have a 2020 Toyota Camry XSE. Ever since the iOS 18 and 18.1 updates while connected to my car via the USB cable to CarPlay when receiving or making calls the calls are lagging. A little bit of background is I have the new iPhone 16 Pro, the phone is completely up to date and my car has all the latest updates available as well so everything is up to date. I also bought a new USB cord to make sure it was not a cord issue. When I connect to my car through the cable and go to car play, everything works except for when I make or receive a call. When making or receiving a call upon answering or starting the call the moment the person picks up the system delays both voices on the call. What happens is the "time on phone display" that shows during the call, the time does not move like the call is frozen on the screen. Because of that the call is lagged when I speak or they speak and you are unable to have a normal conversation because of this. If I put the phone on speaker while still connected all of a sudden the call time unfreezes on the screen and starts counting again but the moment it take it off speaker the time freezes again and the call starts lagging again. I have NEVER had an issue until the iOS 18 updates. Please provide any feedback or suggestions, or if this is a known issue and it is currently being worked on. Like I said everything else works except for making/receiving calls that is when the issues start and the CarPlay screen freezes and starts the issues.
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1.8k
Nov ’24
CarPlay won't use cellular data
Hello, two months ago, I got a 2024 Volkswagen ID.4. At first, there was a free trial of a hotspot through Verizon. It was fine, but I'd rather use my phone's cellular data. Not long after that, I installed the iOS 18.1 beta. That's when I noticed that my phone was offline when connected to CarPlay. I have my maps downloaded, and much of my music and podcasts are configured to download locally to my phone, so I'm not sure exactly when it began. I've exhausted the settings I can think of on my phone and my car's infotainment settings. I've tried: Resetting Network settings on my phone Confirming that Wifi Assist is enabled Re-pairing my phone with my car Turning off my car's Wifi Hotspot setting turns turns off wireless CarPlay. When I try to re-connect to CarPlay, I get a notification that it must be on to connect wirelessly. Turning cellular data off and on None have helped yet. Any ideas?
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645
Nov ’24
Using Apps (like Messages, Voicemail, Slack) on iPhone while using CarPlay.
I am frequently a passenger in the car but we use my phone for CarPlay. Before the latest update, I could still use my phone to send messages, review transcript of voicemail messages and read/send message on Slack while being connected to CarPlay. However, now am unable to do so. The entire car has to listen to my text message exchange or my work slack messages. I have gone through just about every setting/function in my phone trying to figure out how to get functionality back in my iPhone while being connected to CarPlay but I can't find anything that has worked. I have tried removing my car from CarPlay and reconnecting it but that did not work. Any advice would be greatly appreciated.
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470
Nov ’24
[Automaker App] Not able to display a keyboard
Hello community, I'm an iOS developer from VW group, I was doing some proof of concepts around an automaker app, and I've found a big blocker. When I was trying to summon a keyboard, it wasn't displayed. So is it even possible? Do I have to do some workaround with Carplay templates in order to be able to have the native keyboard from Carplay, or is there a special component that I need to introduce in my code to summon the keyboard? Thank you very much. David Cosialls.
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Nov ’24
[Automaker App] Signing failed
Hi. I'm an iOS developer, We are creating a Automaker Carplay app for an Automaker provider, but we are facing some troubles: Xcode error: Provisioning profile "iOS Team Provisioning Profile: BundleIdentifier" doesn't match the entitlements file's value for the com.apple.developer.carplay-protocols entitlement. We have the entitlements requested and approved by apple, but we cannot deploy the app in real devices. We don't know if we need to do an extra step. Thank you very much.
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Oct ’24
Critical alerts on CarPlay don't open the app on tap events
Hello, I'm trying to use critical alerts on the CarPlay, but I'm facing couple of issues: Sound of critical alerts is not played by the CarPlay's speakers (played by the iPhone's speakers) Tapping on a critical alert doesn't open the app like other notifications. Critical alerts of the app are always shown if the CarPlay is connected, even if the app doesn't have the CarPlay entitlement. didReceive is not called if the user taps on a notification on the CarPlay. Any help would be greatly appreciated
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364
Oct ’24
iOS 18.1 and CarPlay
Have a 2019 GMC and an iphone 14 Promax. The CarPlay continues not to work and will shut down the electronics in the car and restarts the screen. I do not have access to my gps as for some reason this iOS isn’t compatible. My car is updated to the newest updates
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502
Oct ’24
Is it possible for CarPlay to establish a connection with a Bluetooth Low Energy (BLE) dongle when the phone app is fully closed or not running in the background?
I’m currently developing an app that communicates with a BLE dongle. When I swipe up to close the app on my phone, both the phone app and the CarPlay app are terminated. From the CarPlay interface, I can relaunch the app. My question is: Can CarPlay establish a connection with a BLE dongle when the phone app is fully closed or not running in the background?
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Oct ’24
Getting an error on launching Carplay App - *** Terminating app due to uncaught exception 'NSGenericException', reason: 'Application does not implement CarPlay template application lifecycle methods in its scene delegate.'
I have a SwiftUI app, and Apple has approved the Carplay entitlement. The entitlement integration is done successfully, however when I try to launch the carplay app I get the below error *** Terminating app due to uncaught exception 'NSGenericException', reason: 'Application does not implement CarPlay template application lifecycle methods in its scene delegate.' Info.plist: UIApplicationSceneManifest UIApplicationSupportsMultipleScenes UISceneConfigurations CPTemplateApplicationSceneSessionRoleApplication UISceneConfigurationName Default Configuration UISceneDelegateClassName $(PRODUCT_MODULE_NAME).CarPlaySceneDelegate In AppDelegate I have the below func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { if connectingSceneSession.role == .carTemplateApplication { let sceneConfiguration = UISceneConfiguration(name: "CarPlay Scene", sessionRole: connectingSceneSession.role) sceneConfiguration.delegateClass = CarPlaySceneDelegate.self return sceneConfiguration } // Configuration for other types of scenes return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) } Why am I getting the exception? Kindly suggest
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528
Oct ’24
Now Playing info error with CarPlay on iOS 18
Our app, Universalis (Apple ID 284942719) plays audio successfully on all versions of iOS up to and including iOS 17. It uses the old MediaPlayer interface because it is targeted at versions all the way down to iOS 12. On iOS 18, it plays audio but CarPlay fails to show the Now Playing screen. Instead, a message box pops up in CarPlay saying "There was a problem loading this content", with an OK button. Nevertheless the audio plays correctly. This has been reported in the wild by a user of iOS 18 with CarPlay. I am also able to reproduce it locally, running the app in Xcode with the CarPlay Simulator, with an iPhone using iOS 18.0 or iOS 18.1. Earlier versions work correctly. Looking at the console log in CarPlay, the following error message appears about 10 seconds before the error message pops up: MSVEntitlementUtilities - Process Universalis PID[1173] - Group: (null) - Entitlement: com.apple.mediaremote.external-artwork-validation - Entitled: NO - Error: (null) The message has an orange background which appears to mean that it does not come directly from NSLog in the app. The message appears immediately after the request handler of MPMediaItemArtwork has been called requesting a 128 x 128 image and has successfully returned a 128x128 UIImage object. This has been reported through Feedback Assistant: Bug report ID is FB15343941 How can we work round this error?
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Oct ’24
CarPlay Development Resources for Head Unit
There are CarPlay resources from Apple (https://developer.apple.com/documentation/carplay/) but it seems entirely geared towards iOS app development. Are there any resources or documentation that help with CarPlay integration on the vehicle/head unit side of things? I believe you need to download the CarPlay Communication Plug-In and integrate that with the head unit platform and applications, but there isn't much documentation that comes along with the Plug-In .zip download. Is there a different place where resources for head unit developers is located?
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Oct ’24
iOS 18 / CarPlay
When is a fix coming? CarPlay is just a black screen whether cable or Bluetooth connected. Even before 18, connecting was troublesome, often taking 3 or 4 attempts. I’m seriously considering buying an android phone just to leave in the car - research indicates there virtually never issues with it and VAG infotainment.
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Oct ’24