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iOS 14 no signal, no cellular data
Hi! I've installed iOS beta 4 on my iPhone 11 Pro and since then, I lost the signal and I don't have data. I have another iPhone X with iOS 14, and I don't have issue with it. It only occurs on iPhone 11. I tried many things like: Reset network setting Turn off/on airplane mode Turn off/on cellular data Hard reboot Soft reboot Reset content and data Turn off/on roaming ... Same issues It seems that the cell is looking for the signal constantly. Do you have any idea how to fix it ?
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166k
Aug ’20
Can't run the demo on iPhone 11 pro.
Trying to run the demo project for wwc20-10099 in a iPhone 11 Pro using the supplied sample.mov, or real board. The entire time the app has the "Locating board" overlay instead of finding the board before the bean bags begin to be tossed. And I also have this issue: Error Domain=com.apple.vis Code=12 "processing with VNANERuntimeProcessingDevice is not supported" UserInfo={NSLocalizedDescription=processing with VNANERuntimeProcessingDevice is not supported} Environment: Big Sur 11.0 beta 20A5343i XCode 12.0 beta 12A8179i iPhone 11 Pro on iOS 14 beta 4
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1.3k
Aug ’20
DateComponentsFormatter formatted string is not working as expected
Hi! When using string method of DateComponentsFormatter, it gives sometimes an extra unit(2) in the formatted string instead of one. In the following snippet, formattedString gives 213d 1h instead of 213d. let durationShort: DateComponentsFormatter = {     let formatter = DateComponentsFormatter()     formatter.allowedUnits = [.day, .hour, .minute]     formatter.unitsStyle = .abbreviated     formatter.zeroFormattingBehavior = .dropAll     formatter.maximumUnitCount = 3     formatter.collapsesLargestUnit = false     return formatter }() let formattedString = durationShort.string(from: TimeInterval(86400 * 213)) Any idea?
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2.2k
Feb ’22
Delay when posting Local notification on Apple Watch
Hi! I have some trouble with local notification delivery on Apple Watch. It can take more than 1 minute to see the first local notification delivered. I made sure to not use a trigger so the notification will be delivered right away possible as specified in the UNNotificationRequest initializer doc. But there is always a delay for notification delivery. Here is how I'm creating the local notification: content.title = "title" content.subtitle = "subtitle" content.body = "body" content.userInfo = "userInfo" content.categoryIdentifier = "categoryIdentifier" content.threadIdentifier = "threadIdentifier" content.sound = UNNotificationSound.default let notifyRequest = UNNotificationRequest(identifier: stringWithUUID(), content: content, trigger: nil) let center = UNUserNotificationCenter.current() center.add(notifyRequest) { ( error: Error?) in if let theError = error { print(theError.localizedDescription) } else { print("Scheduled OK") } } Do you have any idea how to avoid the delay? Best!
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639
Jul ’23
How to launch apple watch app from companion app?
Is there a way to open an app on Apple Watch from the iOS companion app as Maps is doing? When a navigation is started from Maps in iOS, Maps app starts right away on Apple Watch. Notice that it is not the notification which is started on Apple Watch, it's the real Maps which is automatically launched on Apple Watch. Do you know how to reproduce the same behaviour for any apps in watchOS? Best!
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970
Jul ’23
Face Anchor in Reality Composer: Enabling Ball Movement Based on Head Tilts
Using the face anchor feature in Reality Composer, I'm exploring the potential for generating content movement based on facial expressions and head movement. In my current project, I've positioned a horizontal wood plane on the user's face, and I've added some dynamic physics-enabled balls on the wood surface. While I've successfully anchored the wood plane to the user's head movements, I'm facing a challenge with the balls. I'm aiming to have these balls respond to the user's head tilts, effectively rolling in the direction of the head movement. For instance, a tilt to the right should trigger the balls to roll right, and likewise for leftward tilts. However, my attempts thus far have not yielded the expected results, as the balls seem to be unresponsive to the user's head movements. The wood plane, on the other hand, follows the head's motion seamlessly. I'd greatly appreciate any insights, guidance, or possible solutions you may have regarding this matter. Are there specific settings or techniques I should be implementing to enable the balls to respond to the user's head movement as desired? Thank you in advance for your assistance.
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709
Oct ’23