Hello there I have a nested USDZ file I had created a long time ago with some make-up products.
Its behaviour was always the same in the past: nested usdz files allow you to control each object "nested" separately. So I used this as a way to allow people to play around with a "set of objects".
Today I went to try it and since I'm on ios 18 it shows an "assets tab" on the bottom that allows me to see all the assets inside the tab but doesn't allow me to see or anchor them at all!
What changes do I need to do in order for this to work and where can I check documentation on these new behaviours for USDZ files? And what will this allow for in the future?
Thank you in advance
AR Quick Look
RSS for tagAllow users to see incredibly detailed object renderings in real-world surrounding, with support for audio playback, using AR Quick Look.
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Hi everyone,
I’m having trouble with image anchoring when working on a project in Reality Composer and Reality Composer Pro. Here’s the issue:
1. What I’m Trying to Achieve:
I want to create an AR scene where an object anchors to an image I provide. I don't want to create an app for this but just use the USDZ File the Scene creates. The USDZ File then should be viewable via the various integrations of AR Quick Look across the Apple Ecosystem. The image anchoring works perfectly when I preview the scene inside Reality Composer using AR mode.
2. The Problem:
When I export the project (tried both USDZ and Reality formats) and open it on my iPhone using the Files app (which uses AR Quick Look), the image anchoring no longer works. The object doesn’t anchor to the provided image as expected. It just anchors to the first plane it recognizes and not the image.
3. What I’ve Tried:
Exporting the scene in USDZ format.
Exporting the scene in Reality format.
Both formats result in the same issue: no image anchoring outside of the Reality Composer environment.
Trying different images but all resulting in same manor that the image anchoring is not working
Tried different iOS Version but resulting in the same issue
4. Current Setup:
Reality Composer Pro version: 2.0
iPhone model: iPhone 13 Pro
iOS version: 18.1.
5. What I Need Help With:
Is there a way to ensure image anchoring works in exported files when opened via AR Quick Look?
Do I need to configure something specific during the export process?
Are there limitations in AR Quick Look that prevent image anchoring from functioning correctly?
Do i need to create an app to make this work?
I’d appreciate any advice or insights from the community. If anyone has experience with similar issues or knows of a workaround, please let me know!
Thanks in advance, Mav
When opening the 3D model in Augmented Reality on Safari, the model initially displays correctly. However, when attempting to move, resize, or rotate it, the device screen freezes along with the Augmented Reality view, and sometimes it crashes the application. This same model does not have any issues when opened in Chrome.
Has anyone experienced something similar, and if so, do you know how to resolve it?
Hello 👋
following questions:
I am using a Simulator with VisionOS 2.0 installed on. I am trying to display a remote spatial image. But I cannot display it.
I am trying to use the new updates form Webkit (https://webkit.org/blog/15443/news-from-wwdc24-webkit-in-safari-18-beta/#spatial-media) and show the image in a webview. But I cannot make it work. The image is not shown.
In the native version I thought about the new quicklook features that would help to display the spatial media. But I think this is also just for local files. Right?
I downloaded the file before but no success.
Any Ideas how I can display remote spatial images?
this week i was watching https://developer.apple.com/videos/play/wwdc2024/10105/
with the amazing "configuration" feature to change the color or mesh straight in quick look, but i tried a lot with goarounds but nothing bring me to success
how do i write in the usda files?
anytiome i overwrite the usda even with just a "{}" inside... Reality composer pro rejects the file to be open again
where is the developer man in the tutorial writing the usda?
how is the usda compressed in usdz? (none of the compressors i tried accepeted the modified usda file)
this is the code it's suggested in the video
#usda 1.0
(
defaultPrim = "iPhone"
)
def Xform "iPhone" (
variants = {
string Color = "Black_Titanium"
}
prepend variantSets = ["Color"]
)
{
variantSet "Color" = {
"Black_Titanium" { }
"Blue_Titanium" { }
"Natural_Titanium" { }
"White_Titanium" { }
}
}
but i dont understand how to do it with my own files,
Here is a sample asset demoing the problem:
https://cloudzeta.com/zeta/public-demo/session/lx9tkmenrcj4o5ad/quicklook.usdz
Assets like this used to work well in visionOS 1, but now it's missing textures for some reason:
https://www.youtube.com/watch?v=2TOMnkGvi8I
Hi,
We are having problems with IOs Quick Look not working. Specifically, the AR button being greyed out after having opened the Scene / AR model previously. This is all running off our Web-App.
What we have figured out is clearing the device's cache solves the issue and the greyed out button turns blue and clickable again.
We are receiving this issue very inconsistently though - on iPad as well as iPhone and on both newer and older IOs versions.
Very happy for any responses and advice to solve this issue as its behaviour makes the quick look function - even if it's great (when it works) unviable for Production (because it doesn't work consistently).
Best Regards
Regardless of the fact that they all have different filenames, they all come out with the above label. Is there a way for me to specify what the asset is called in Windowed Quicklook?