AR Quick Look

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Allow users to see incredibly detailed object renderings in real-world surrounding, with support for audio playback, using AR Quick Look.

Posts under AR Quick Look tag

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AR Quick Look IOS 18 Safari Error
When opening the 3D model in Augmented Reality on Safari, the model initially displays correctly. However, when attempting to move, resize, or rotate it, the device screen freezes along with the Augmented Reality view, and sometimes it crashes the application. This same model does not have any issues when opened in Chrome. Has anyone experienced something similar, and if so, do you know how to resolve it?
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553
Jul ’24
Remote spatial images
Hello πŸ‘‹ following questions: I am using a Simulator with VisionOS 2.0 installed on. I am trying to display a remote spatial image. But I cannot display it. I am trying to use the new updates form Webkit (https://webkit.org/blog/15443/news-from-wwdc24-webkit-in-safari-18-beta/#spatial-media) and show the image in a webview. But I cannot make it work. The image is not shown. In the native version I thought about the new quicklook features that would help to display the spatial media. But I think this is also just for local files. Right? I downloaded the file before but no success. Any Ideas how I can display remote spatial images?
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397
Jul ’24
quick look configuration how to write a usdz with?
this week i was watching https://developer.apple.com/videos/play/wwdc2024/10105/ with the amazing "configuration" feature to change the color or mesh straight in quick look, but i tried a lot with goarounds but nothing bring me to success how do i write in the usda files? anytiome i overwrite the usda even with just a "{}" inside... Reality composer pro rejects the file to be open again where is the developer man in the tutorial writing the usda? how is the usda compressed in usdz? (none of the compressors i tried accepeted the modified usda file) this is the code it's suggested in the video #usda 1.0 ( defaultPrim = "iPhone" ) def Xform "iPhone" ( variants = { string Color = "Black_Titanium" } prepend variantSets = ["Color"] ) { variantSet "Color" = { "Black_Titanium" { } "Blue_Titanium" { } "Natural_Titanium" { } "White_Titanium" { } } } but i dont understand how to do it with my own files,
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800
Jun ’24
Quicklook AugmentedReality Button Greyed-out
Hi, We are having problems with IOs Quick Look not working. Specifically, the AR button being greyed out after having opened the Scene / AR model previously. This is all running off our Web-App. What we have figured out is clearing the device's cache solves the issue and the greyed out button turns blue and clickable again. We are receiving this issue very inconsistently though - on iPad as well as iPhone and on both newer and older IOs versions. Very happy for any responses and advice to solve this issue as its behaviour makes the quick look function - even if it's great (when it works) unviable for Production (because it doesn't work consistently). Best Regards
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519
May ’24
AR Quick Look in swift ui
HI, I'm new to IOS Dev. I am developing an app with AR function. I found there are a few tutorials about AR Quick Look. However, they're all use storyboard. Is there any way to use swift ui to demonstrate AR Quick Look. ContentView.swift import SwiftUI //import QuickLook //import ARKit struct ContentView: View { @State private var isPresented = false var body: some View { VStack { Button { isPresented = true print("click") } label: { Text("Click to AR") .font(.title) .fontWeight(.bold) .padding() .background() .cornerRadius(16) } .sheet(isPresented: $isPresented) { ARView() } .padding() } } } #Preview { ContentView() } ARView.swift import SwiftUI struct ARView: UIViewControllerRepresentable { func makeUIViewController(context: Context) -> QuickViewController { QuickViewController() } func updateUIViewController(_ uiViewController: QuickViewController, context: Context) { uiViewController.presentARQuickLook() } typealias UIViewControllerType = QuickViewController } QuickViewController.swift import UIKit import QuickLook import ARKit class QuickViewController: UIViewController, QLPreviewControllerDelegate, QLPreviewControllerDataSource { // ζœ‰εΉΎε€‹ζ¨‘εž‹θ¦ε‘ˆηΎ func numberOfPreviewItems(in controller: QLPreviewController) -> Int { return 1 } // ι‘―η€Ίζ¨‘εž‹ func previewController(_ controller: QLPreviewController, previewItemAt index: Int) -> QLPreviewItem { let url = Bundle.main.url(forResource: "bear", withExtension: "usdz")! // Load file url let preview = ARQuickLookPreviewItem(fileAt: url) return preview } func presentARQuickLook() { let previewController = QLPreviewController() previewController.dataSource = self present(previewController, animated: true) print("Open AR model!") } override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. } /* // MARK: - Navigation // In a storyboard-based application, you will often want to do a little preparation before navigation override func prepare(for segue: UIStoryboardSegue, sender: Any?) { // Get the new view controller using segue.destination. // Pass the selected object to the new view controller. } */ }
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841
Nov ’23