Recently, I think since I updated XCode, my iOS Simulator no longer opens "as expected". It can take 5 minutes or more. It just sits on the loading spinner &/or apple logo for a very long time....sometimes over 15 minutes.
I have tried deleting & reinstalling, but no change. I have tried restarting.
Typically, I use Expo to develop in React Native and they have a built in CLI which starts their dev server & opens your simulator of choice. I can't rely on this.
I also try opening manually via Spotlight &/or open -a Simulator prior to running my Expo app. But this also does not solve my issue. I also tried to "reset" the simulator with sudo killall -9 com.apple.CoreSimulator.CoreSimulatorService command
Is there anything wrong with my version? Are there other updates I can make?
Simulator details:
Version 13.3.1 (977.2)
SimulatorKit 618
CoreSimulator 802.6
Macbook details:
iOS 12.3.1 (21E258)
MacBook Pro (16-inch, 2019)
2.4 GHz 8-Core Intel Core i9
64 GB 2667 MHz DDR4
Attached is a crash report
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Crash log report
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I have setup Subscription price group which includes Annual subscription and monthly subscription
How do I handle the Pricing and Availability section in the App considering I am relying on with subscription purchases? I currently have it set to $0. I cannot delete the $0 Price if it is incorrect. I cannot add more than 1 price to this section.
I am wondering if I can require a subscription to be selected at the time of choosing to download, rather than making a paywall?
I ran into issues submitting to the appstore related to the AppStore requirement to have screenshots for 5.5" screen size. As stated, the dimensions required are: 1242 x 2208 pixels (portrait):
I tried the iPhone 8+ simulator on my machine, with iOS 17. The output dimensions taking a screenshot are: 1125 × 2436. Therefore the appstore does not accept it. And they are the incorrect aspect ratio to edit also.
I had some testing done and it seems that iOS16 is fine and meets the requirement.
Also did try choosing one of the other phone models, 7+, 6s+, but I cannot even create a simulator, as they do not accept iOS17. See video:
Please advise
after subscribing, I want to have users log in for a few reasons core to the functionality of the app. However, Apple has requirements about this, stating it needs to be optional.
however, I want to have my backend layer secure so that we check a user session each time a request is made, without a check its basically open to the public which I don’t like. Without a login, there is no session To provide.
we use RevenueCat for managing subscriptions But I don’t want to rely on their servers for checking subscription status…is that the only option?
do I have an option to secure my api layer another way, without login session?
I have posted my App Store URL as a link inside our Instagram profile (https://instagram.com/identafly). When I press the link, the in-app-browser loads the link which tries to open the App Store link, but it just stalls. Visible issue on all devices I am told.
If I re-open the link in the external browser from Instagram it loads fine.
Edit to add, this happens on Facebook too, from the profile page
What can I do so I can have my app store link open correctly?
Here is a video of what is happening: link to video