When I embed an image -say a PNG- in a reality composer (RC) project on macOS, the image goes missing when opening the project on mobile or when sending it to someone else. (The same happens the other way around: embedding an image on mobile and then opening the project on macOS).The image shows up as a grey plane in the scene.However, in the inspector there acutally IS a thumbnail visible of the image, and it can even be selected as if it still is imported in the project. But, as sais, it doesn't work and shows up grey in the scene view.Please fix this bug, we need this to use RC effectively.Used:2019 MacBook Pro 15" with macOS 11.15.4 with Xcode 11.5iPhone Xs with iOS 13.5.1 and RealityComposer 1.4
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Is there a way to improve the picture quality of the ARKit camera feed beyond the phones screen resolution?
ideally I would like to be able to take on app photos with the same quality as the iPhone camera app, and videos in 4K+HDR (mixed with my AR content).
thanks for any pointers
Downloaded and trying to run the Hello World example project (the globe and satellite).
xcode 15.0 beta 2
Selected my development team (with automatic signing)
The Vision Pro simulater is the target
Pressed Play icon
Got 11 errors.
Q: How to run the example successfully in the simulator?
I'm creating a office-tour app with SwiftUI and would like to show a stereoscopic 360 picture (or perhaps video at a later stage).
I only found traditional video playback here..
How to play back 360 content on Apple Vision Pro?
I have a fairly standard app for visionOS, created using SwiftUI. I have not added any customization, so I regard this "out of the box" graphics.
Legibility is far too low.
I know I can change that, but by default, SwiftUI should generate UI elements that are within WCAG2 specs.
From my 2D WindowGroup, the user can open an ImmersiveSpace.
(For some reason the original 2D WindowGroup disappears as soon as the mouse cursor is not over that windows anymore, so the user is only in the immersive space, not sure what the logic is there)
Bt anyhow, what is the standard UX pattern to let the user exit that space again, and return to the 2D part of the app?
This is roughly my app's setup:
var body: some SwiftUI.Scene {
WindowGroup {
ContentView().environmentObject(buildingModel)
}
ImmersiveSpace(id: "ImmersiveSpaceVideoWrapper"){
Immersive360VideoPlayer()
}.immersionStyle(selection: $currentStyle, in: .mixed, .progressive, .full)
ImmersiveSpace(id: "ImmersiveSpacePhotoWrapper"){
Immersive360Photo()
}.immersionStyle(selection: $currentStyle, in: .mixed, .progressive, .full)
}
In an attempt to do stereoscopic 360 rendering, I need to render a camera view specifically to one eye. How to do that in vsionOS with RealityKit?
The documentation for the AppIcon is unclear to me: I added a 1024 x 1024 AppIcon (PNG) in the asset, but my app still is not getting any icon.
Edit: found the solution:
Create an Assets folder if you don't have one already
Click the + at the bottom of the list in the assets folder > visionOS > AppIcon
When creating a passthrough AR app (e.g. in shared space or immersive space), can you write your own metal shaders or are there limitations like with Unity PolySpatial?
I can't get a 3D model to spin inside a swiftUI 2D view..
I had for example:
Model3D(named: "Cupcake")
.rotationEffect(Angle(degrees: rotationAngle))
But I'm unsure where to implement something like
rotationAngle += 5
(I'm used to Unity and would put that in Update())
I know that in the past, there was a complicated process to make apps available in China.
However now, I see the following for both China and South Korea:
China mainland: Processing to Available
Korea, Republic of: Processing to Available
What does "Processing to Available" mean? Does this mean that Apple is working on making the app available for me?
I want my app to be available in China when the Vision Pro launches there.
Without using XCode, the different XCode simulators keep showing up in Finder under locations. Is this normal behaviour? I'd rather not have this happen all the time..
(XROS is VisionOS...)
This is what the volume looks like...