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How to find renamed app using old name in Spotlight?
We are planning on renaming our app. The new name is not like the current name. It will be renamed in the App Store as well as the App display name. Yet, we still want new and existing users to be able to find the app by using the old name in search/spotlight under iOS. A great example of this is entering Twitter to find the X app and it shows up in the App section in the Spotlight search. Are there any guidelines, settings, or tricks for doing this? Some have suggested adding a Spotlight search term but that will not have it show up in the App section I fear.
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WWDC24 - What's New in Create ML - Time Series Forecasting
The What’s New in Create ML session in WWDC24 went into great depth with time-series forecasting models (beginning at: 15:14) and mentioned these new models, capabilities, and tools for iOS 18. So, far, all I can find is API documentation. I don’t see any other session in WWDC24 covering these new time-series forecasting Create ML features. Is there more substance/documentation on how to use these with Create ML? Maybe I am looking in the wrong place but I am fairly new with ML. Are there any food truck / donut shop demo/sample code like in the video? It is of great interest to get ahead of the curve on this within business applications that may take advantage of this with inventory / ordering data.
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Jun ’24
Suppressing "Known Hang" warnings with PERFC_SUPPRESSION_FILE
Recently we have started refactoring some code to use Swift concurrency in Xcode 15.3. As we have added some new async methods and Tasks, new runtime warnings have emerged titled "Known Hang" and several are listed. None of the stack traces listed with these warnings are in areas directly modified but some of the same types/methods called are also called from the modified areas. So I can sort of understand why they are coming up...but they had to have been there before we added the Swift concurrency. Example of a tooltip with the warnings: My first query is: Are these warnings only issued when Swift concurrency is added/applied (as they were not there when using closures and mostly just off the main thread to network calls)? The documentation indicates these can all be suppressed by turning off the Thread Performance Checker BUT I would rather just suppress the few places as we refactor our codebase (as it is quite large). In that way, any new ones may be documented and we can decide to fix them now or later. I have tried to follow the instructions and added an environment variable PERFC_SUPPRESSION_FILE (in the Scheme) with a full path to a file formatted similarly to the example in the documentation. class:NSManagedObjectContext method:-[NSManagedObjectContext save:] My second query is: I have verified that the variable is set by reading it from the ProcessInfo. However, regardless of my settings, the runtime warnings are still presented. I could not find any examples or even any mention of others using this environment variable. I am reaching out with any advice or ideas to try. Has anyone successfully tried this or found an issue/alternative? Help me Mr. Wizard!
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May ’24
Transporter 1.3 Error
Upon attempting to load an .ipa file from our build system into Apple Transporter 1.3 (newly updated this week from 1.2.5), the following error was presented. This occurs when selecting the file to load (or drag/drop the .ipa file onto the app). Never seen this before and it is unclear what the issue is (and why it might persist for 24 hours) or why it mentioned macOS App. This is an iOS/iPad app (not a macOS app) but the iPad app can be installed on a Mac as many iPad apps can. I had another Mac with the 1.2.5 version of Transporter and the same file was loaded (and then uploaded to the App Store) without a hitch. Does anyone have any idea or has seen something similar?
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1.2k
May ’24
Crash Xcode 14 with Swift -> Objective-C framework; AutoreleasingUnsafeMutablePointer; -O Optimize for Speed
I am having a crash with a Swift -> Objective-C interoperability under Xcode 14 / Swift 5.7 but only when Optimize for Speed is part of the build. There was no issue with this under Xcode 13.4.1 / Swift 5.6 under the same conditions. Typically, this compiler option is disabled for Debug builds so this was only detected once we provided release builds to beta users using Test Flight.  The interoperability is with using a proprietary, third-party framework. I am not privy to the Objective-C code that makes up the public API for this framework. As the framework had worked with Xcode 13.4.1 (with and without the speed optimization) and also works in Debug mode with Xcode 14.x (I have tried 14.1 as well) but crashes with the speed optimization turned on, I suspect the optimization may be at fault. But it is hard to say. I am hoping someone with better knowledge than I of this can guide me as to why this is happening…and only now. Here is an example of the code. Note: there are multiple instances of this same pattern in the API. There are vendor supplied structures (as well as NSArray as in this example) that cause similar failure. The vendor has supplied only Objective-C sample code and documentation.     func listItems() {         var availableItems: NSMutableArray? = NSMutableArray()         let result = itemSDK.getAvailableItemList(&availableItems)     // ...     } The header file provides: - (ITEM_RESULT) getAvailableItemList:(NSMutableArray**)getAvailableItemList; The derived Swift interface for this is: func getAvailableItemList(_ availableItemsList: AutoreleasingUnsafeMutablePointer<NSMutableArray?>!) -> ITEM_RESULT The crash occurs when calling the API and/or attempting to use the value associated with the AutoreleasingUnsafeMutablePointer. I have turned on all memory management diagnostics for the run phase of the scheme. When I do so, I see the following in the console when I get a fatal Thread 1: EXC_BREAKPOINT (code=1, subcode=0x1d66e8a88) presented in the caller to the listItems() method. *** -[__NSArrayM retain]: message sent to deallocated instance 0x28bd15200 My assumption is that this indicates the memory was released (aggressively?) and so this causes the crash. Again, only with the -O (Optimize for Speed) option is enabled. I have been able to code a potential solution to this issue. Maybe this should have been the solution for prior Swift versions…but I had no reason (as it had worked without issue up until Xcode 14).     func listItems() {         let itemsArray = NSMutableArray()          var availableItems: NSMutableArray? = itemsArray         let result = itemSDK.getAvailableItemList(&availableItems)     // ...     } This solution assigns the array to an immutable variable and then assigns that reference to an optional that is passed for the AutoreleasingUnsafeMutablePointer. My assumption is that adds an additional retain to keep the optimization from removing the memory for the array until the itemsArray is no longer referenced. I am reaching out to see if this is a known issue by others and/or expected (but new) behavior as I do not have much experience with AutoreleasingUnsafeMutablePointer. Also, if this is not a bug but is the new normal, is the potential solution the proper way to use the AutoreleasingUnsafeMutablePointer with Objective-C framework APIs? Or should I be doing something different? Thanks for any insight or pointers (even if unsafe).
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2.3k
Nov ’22