very an entity in RealityKit has a method called:
convert(::).
Actually for me is very interesting how this method works which the following signature:
convert(direction: from:)
Can someone describe which formula to use to calculate this?
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I had the next intent:
struct Intent: AppIntent {
static var title: LocalizedStringResource = "Intent"
static var openAppWhenRun: Bool = true
@Parameter(title: "Title", requestValueDialog: .init("Dialog"))
var entity: [Entities]
@MainActor
func perform() async throws -> some IntentResult {
// return result
}
}
Is it a bug in the AppIntents framework? Because I don't understand why I don't see parameter value when the user set this option
How can I add images to my assets and upload them to AnnotatedFiles in iOS app?
When I create text with MeshResource.generateText this text always "watch" on started direction(the direction where was a phone when an app was run). How I can make text which always will be watched on my camera as it works in ARKit and SceneKit?
I'm creating a simple song-matching application.
My steps are:
I create a project in XCode.
Set bundle ID.
Select my team
Create an identifier, in my developer account
Inserting my bundle ID from Xcode
Selecting my team's application ID
Turn on ShazamKit in services
And after all that, I still get 202 error
Error Domain=com.apple.ShazamKit Code=202 "Please check that you have enabled the ShazamKit App Service for this app identifier" UserInfo={NSDebugDescription=Please check that you have enabled the ShazamKit App Service for this app identifier}
What am I doing wrong? Could it have something to do with the code?
Session link
This session showed how to work comfortably with the keyboard using the new features of ios 15(UITrackingLayoutGuide, UiKeyboardLayoutGuide), but here shows only auto-layout how you can do the same actions with the keyboard using manual-layout with these features (without the notifications, etc.)