I'm getting a build error in Xcode Cloud when I'm trying to build my app.
I've added visionOS support to my app and I'm getting a bunch of errors when it's trying to build the iOS version by the looks of it (archiving fails and spits out a bunch of missing asset errors for iOS)…
I'm using alternative app icons on iOS… both my visionOS icon and iOS app icon use the same "AppIcon" name in the asset library… while my other alternative icons have separate naming and are only configured an iOS icons (there's no option to use them for visionOS currently)…
I'm assuming it's something to do with iOS looking for or not finding my alternative icons for both the visionOS and iOS "AppIcon"?
Missing Icon. The Info.plist key CFBundleIcons.CFBundleAlternateIcons contains an entry “green-icon” that references asset “green-icon.” No such asset is present in the asset catalog.
Missing Icon. The Info.plist key CFBundleIcons.CFBundleAlternateIcons contains an entry “red-icon” that references asset “red-icon.” No such asset is present in the asset catalog.
Missing Icon. The Info.plist key CFBundleIcons~ipad.CFBundleAlternateIcons contains an entry “white-icon” that references asset “white-icon.” No such asset is present in the asset catalog.
Any ideas? Thanks!
Xcode Cloud
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Hello guys, I've been dealing with one error in my xcode cloud configuration. I want to auto-deploy the app version to Testflight on something is merged to main branch. Of course if I do at my local environment it works perfect. But when I try to execute it at XCode Cloud I've got this error.
I really don't have any idea about how to fix it. Thanks a lot for your time 😊
Invalid Signature. The main app bundle SyncTion at path SyncTion.app has following signing error(s): valid on disk SyncTion.app: does not satisfy its designated Requirement SyncTion.app: explicit requirement satisfied . Refer to the Code Signing and Application Sandboxing Guide at http://developer.apple.com/library/mac/#documentation/Security/Conceptual/CodeSigningGuide/AboutCS/AboutCS.html and Technical Note 2206 at https://developer.apple.com/library/mac/technotes/tn2206/_index.html for more information.
We had Xcode Cloud working with our project. We needed to re-auth the repo which failed and ended up needing to remove the config to reset it up as new.
When on AppStoreConenct it shows its now not configured and to setup, which is good but when launch Xcode, press setup Xcode cloud it just gets stuck on loading source code repositories.
我构建了一个新的应用程序,还未发布到应用市场,只是提交了测试,前面都是正常的
但是今天TestFlight提审时提示“你的请求无法完成请稍后再试”
内部测试包能上传,但是测试机下载测试时提示“所请求的应用不存在或不可用”
有哪位大大能帮忙解决么?急急急····
I've been running into problems when building on Xcode cloud. I keep getting errors with regards to PrivacyInfo.xcprivacy: No such file or directory.
I'm not sure what the next steps are, as I originally built with only three errors:
Then I attempted to pod install and pod update, and even tried to alter the target membership, but that only had me get more errors:
I've looked at some of the other questions and responses in the forum about this issue, but none of them seemed to fix the No such file or directory issue.
Any advice would be appreciated. Thanks!
Hi,
I tried to put in place a workflow to automatically generate API data model using Swagger-Codegen on Xcode Cloud.
In the ci_pre_xcodebuild.sh we install swagger-codegen using brew. But installation fails due to uninstalled Apple Command Line Tools.
Error: python @3.12: the bottle needs the Apple Command Line Tools to be installed.
Any thoughts about this ?
Regards,
Hi,
We've been using Xcode cloud for one of our apps without issues for a while now. We're happy with it, and want to use it to build and publish all the apps we manage. But these past few days i've tried to set up a new app without success.
I'm receiving the errors
Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “{app}/Frameworks/hermes.framework/hermes” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing.
Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “{app.app}/{app}” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing.
The errors seems aimed towards someone trying to build locally, as to my understanding, i can't affect the cloud signing used by the pipeline.
Nonetheless, I've been trying to fix these by:
Creating new certificates(both personal, and removing the xcode cloud ones)
Deleting Xcode cloud data and starting over
Changing, and testing, all relevant signing settings in project.pbxproj
Testing various Xcode and MacOS versions in the config
Creating provisioning profiles and specifying them in project.pbxproj
Compared files and structures between a working project and this one
Gone through all troubleshooting documentation and relevant posts and answers on various forums
The issue only exists in Xcode cloud, and as far i can see there should be no issues with the servers. If i switch to the exact build, build it locally and publish it, there's no issue.
Is there any more alternatives i can try before moving on from Xcode cloud to another solution?
Every time I try to build my Vision Pro app using Xcode Cloud, I get the error "Command compileSkybox failed with a nonzero exit code". I have even tried to build a completely empty project (settings: "Volume", "Reality Kit" and "Progressive") and I still get the error. When I build the project locally, there are no errors. Does anyone have any idea what the problem is?
Probably a long shot, but is there any way to use Xcode Cloud if I don't use any of the "big three" Git providers? My source control is Git, but it's provided by a tiny little startup called "Microsoft," (Azure Devops) and there doesn't seem to be any sort of manual config I can set up to give Xcode cloud access to it...
When running a SwiftUI Multiplatform app in Xcode Cloud I'm getting the following error:
CIWatcher encountered an error in CIWatcherTests failed with:
Failed to install or launch the test runner. (Underlying Error: Could not launch “CIWatcherTests”. Runningboard has returned error 5. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn’t be completed. Launch failed. (Underlying Error: Launchd job spawn failed)))
This runs fine on iOS and all those tests pass.
The SwiftUI app on Mac is a menu bar app so I'm not sure if this could be the issue as it's not launching for some reason on the Xcode Cloud system? Maybe I need to add some run option to make this work?
When run locally both iOS and macOS pass all the tests successfully
My project has UI tests with total length of ~50 minutes. I'm using Xcode Cloud for builds delivery, UI tests execution is the part of the workflow. When I was using Monterey as tests environment everything was fine, but now it's no longer available so i had to switch to Sonoma. Since this i wasn't able to run anything but a couple of separate UI tests, when I run all of them I'm having 2 major issues. Locally on my machine I have the same Xcode/MacOS/simulator versions and everything works perfectly, issues only appear on Xcode Cloud. Here are they:
There is a huge time gap between build-for-testing is finished and test-without-building is started. The gap is more than 1 hour so the sum of build time, ui tests time and the gap results in more than 2 hours and tests execution fails with the timeout. Funny is when I try to run the a single UI test or just run unit tests this gap only lasts for like 2-6 minutes, but when I add more tests the gap goes huge and fails everything. Also I guess my company is paying for those gaps and runs of tests when they timeout because of it even tho it's not our fault.
Second issue is that some UI tests just freeze in the meddle of execution. This happens when UI tests is trying to interact with text fields on modal view controllers, sometimes it happens during the text field lookup, sometimes - after it takes focus and test is trying to type things into it. This is cannot be dodged anyhow and it is not related to some specific code - I've intentionaly rewritten the whole view controller from UIKit to SwiftUI , changed the way I present it and the location of presentation. Looks like just having a text field on a modal view is enough for test to freeze.
Have anyone experienced something like this? Found any solutions?
[!] The Runner [Debug] target overrides the ENABLE_BITCODE build setting defined in `Pods/Target Support Files/Pods-Runner/Pods-Runner.debug.xcconfig'. This can lead to problems with the CocoaPods installation
How to fix this error ?
Hello all!
Since past Thursday, using this cURL:
curl -X POST \
'https://api.appstoreconnect.apple.com/v1/ciBuildRuns' \
--header 'Accept: */*' \
--header 'User-Agent: Thunder Client (https://www.thunderclient.com)' \
--header 'Authorization: Bearer XXXX' \
--header 'Content-Type: application/json' \
--data-raw '{
"data": {
"type": "ciBuildRuns",
"attributes": {},
"relationships": {
"workflow": {
"data": {
"type": "ciWorkflows",
"id": "NNNN"
}
},
"sourceBranchOrTag": {
"data": {
"type": "scmGitReferences",
"id": "NNNN"
}
}
}
}
}
Of course, I removed the sensible information from my sample.
This is the response:
{
"errors": [
{
"status": "500",
"code": "UNEXPECTED_ERROR",
"title": "An unexpected error occurred.",
"detail": "An unexpected error occurred on the server side. If this issue continues, contact us at https://developer.apple.com/contact/."
}
]
}
I have written to Apple Support twice since they assure me that I will have a response in 2 working days, but I have not had any response.
The rest of the API calls work correctly.
Since the release of Xcode 15, my tests aren't functioning on Xcode Cloud. The login screen, which is a web view, isn't loading correctly during the Xcode Cloud UI tests, as depicted in the screenshot below:
Any insights on what might be causing this error? We haven't made any changes to this feature, and it operates smoothly locally.
I can access my Build Workflows in Xcode via Report Navigator -> Cloud. I also used to see the builds on AppStoreConnect -> Select App/Framework -> Xcode Cloud Tab, but it has abruptly stopped working. I see an error message as below.
The page you’re looking for can’t be found. The page you’re looking for does not exist, or you do not have permission to view it.
I confirmed with my Developer Program Account Holder that they are also seeing the same error.
Any suggestions to solve this?
Since today (and the release of the stable Xcode 15.3 to Xcode Cloud), release builds for visionOS are failing with following error:
Unable to find a destination matching the provided destination specifier: { generic:1, platform:visionOS }
...
{ platform:visionOS, id:dvtdevice-DVTiOSDevicePlaceholder-xros:placeholder, name:Any visionOS Device, error:visionOS 1.1 is not installed. To use with Xcode, first download and install the platform }
Yesterday the build worked with 15.3 RC (although I couldn't release it because the RC wasn't the newest one and RC2 hasn't been added to Xcode Cloud).
Has anybody found a solution or is it something, Apple has to fix?
The available environment variables have this:
CI_BRANCH
The name of the source branch that Xcode Cloud checked out for the current build, for example, main.
However, this is only available for builds started by a branch change. I tried using it in a manual build, and it was just an empty string. Is there a way to get the branch name for manually started workflows? You have to choose a branch to start one, so I'd assume that info is available somewhere.
I want to use a ci_script to change the CI_BUILD_NUMBER to a new value.
But in XCODE CLOUD there seems to be no programmatic way to change it?
I'm setting up my XCode Cloud workflows based on an existing CICD pipeline. One of the things I'd really like the workflow to do is upload an IPA file to BrowserStack, which is the tool we use for our testing. I have a curl command which will do that:
curl -u "<username>:<api key>" -X POST "https://api-cloud.browserstack.com/app-live/upload" -F "file=@/path/to/app/file/Application-debug.ipa"
So I added this to the ci_post_xcodebuild script:
if [[ $CI_XCODEBUILD_ACTION = "archive" ]];
then
curl -u "$BROWSERSTACK_USERID:$BROWSERSTACK_APIKEY" -X POST "https://api-cloud.browserstack.com/app-live/upload" -F "file=@$CI_ARCHIVE_PATH"
curl -u "$BROWSERSTACK_USERID:$BROWSERSTACK_APIKEY" -X POST "https://api-cloud.browserstack.com/app-automate/upload" -F "file=@$CI_ARCHIVE_PATH"
fi
But I got an "incorrect extension" error. Once I echoed the $CI_ARCHIVE_PATH, it was obvious why - it was leading to a file called build.xcarchive.
Is there any way to get access to the IPA file? There's a different curl command that will upload an IPA file from a URL, so I could try getting the URL for the build from App Store Connect? It has to be a public URL, though, so I'm not sure BrowserStack would be able to access our builds.
Since yesterday, we have experienced Xcode Cloud failing to upload our archives to TestFlight/App Store.
Unsupported SDK or Xcode version?
Here is one of the error messages we see on Xcode Cloud:
Unsupported SDK or Xcode version. Your app was built with an SDK or version of Xcode that isn’t supported. Although you can use beta versions of SDKs and Xcode to build and upload apps to App Store Connect, you need to use the latest Release Candidates (RC) for SDKs and Xcode to submit the app. For details on currently supported SDKs and versions of Xcode, visit: https://developer.apple.com/news/releases.
All of our Xcode Cloud workflows are configured to use the 'Latest Release' of Xcode and macOS (Currently Xcode 15.3 Release Candidate (15E5202a)), so I'm unsure why we are getting the above error.
Invalid Bundle (SPM)?
Some other errors that have just started to pop up are related to our Swift Package dependencies. We use Xcode's in-IDE interface for managing package dependencies (no custom Package.swift file). Here's some of the error messages we've seen:
Invalid Bundle. The bundle {MyAppName}.app/Frameworks/{FrameworkName}.framework does not support the minimum OS Version specified in the Info.plist.
Invalid MinimumOSVersion. Apps that only support 64-bit devices must specify a deployment target of 8.0 or later. MinimumOSVersion in '{MyAppName}.app/Frameworks/{FrameworkName}.framework' is ''.
Missing Info.plist value. A value for the key 'MinimumOSVersion' in bundle {MyAppName}.app/Frameworks/{FrameworkName}.framework is required.
The bundle 'Payload/{MyAppName}.app/Frameworks/{FrameworkName}.framework' is missing plist key. The Info.plist file is missing the required key: CFBundleShortVersionString. Please find more information about CFBundleShortVersionString at https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleshortversionstring
I am not sure what to make of these errors, as we have not made any changes to minimum deployment version of any of our project's targets. These errors seemed to start happening out of nowhere, sometime between last Friday and yesterday.
Any help would be very appreciated!!