Ours is a mobile banking application which contains UPI facility provided by NPCI. For registering in UPI service customer need to complete SIM binding. But our customers who are using iPhone 14 and above with iOS version 17.2.1 and above are unable to complete their SIM binding process during registration process and thereby registration is failing which is causing dismay among our customers. In addition the customers are having enough SMS pack. We have cross checked with the service providers as well but they are also not getting any hits at their end. Kindly help us to resolve the issue so that the users can register without any hassle.
Messages
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Hello,
I am new to app development. I am trying to make an iMessage app. I created it and then added a SwiftUI view. It builds just fine and the view is visible on the storyboard, but the app is not present in iMessage on Simulator or on an actual device. What's wrong?
Thanks for any help.
import UIKit
import Messages
import SwiftUI
class MessagesViewController: MSMessagesAppViewController {
var hostingController: UIHostingController<CalendarView>?
override func viewDidLoad() {
super.viewDidLoad()
}
override func willBecomeActive(with conversation: MSConversation) {
super.willBecomeActive(with: conversation)
let swiftUIView = CalendarView()
let hostingController = UIHostingController(rootView: swiftUIView)
addChild(hostingController)
view.addSubview(hostingController.view)
hostingController.view.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([hostingController.view.leadingAnchor.constraint(equalTo: view.leadingAnchor), hostingController.view.trailingAnchor.constraint(equalTo: view.trailingAnchor), hostingController.view.topAnchor.constraint(equalTo: view.topAnchor), hostingController.view.bottomAnchor.constraint(equalTo: view.bottomAnchor)])
hostingController.didMove(toParent: self)
self.hostingController = hostingController
}
override func didResignActive(with conversation: MSConversation) {}
override func didReceive(_ message: MSMessage, conversation: MSConversation) {}
override func didStartSending(_ message: MSMessage, conversation: MSConversation) {}
override func didCancelSending(_ message: MSMessage, conversation: MSConversation) {}
override func willTransition(to presentationStyle: MSMessagesAppPresentationStyle) {}
override func didTransition(to presentationStyle: MSMessagesAppPresentationStyle) {}
}
Is there a way to get the list of contacts in a message or message chain in Messages app on iOS.
At one time when I looked for a way to do this there was no available way without jailbreaking. Has anything changed? Is there a way to do this now?
My requirement is here-
1- We need to implement functionality in my iOS app to do call (cellular call) without user interaction.
2- We need to implement functionality in my iOS app to send normal message to particular phone number without user interaction.
3- Fetch OS log (NOT MY APPLICATION LOG). we need to fetch OS log when cellular call going on in device this log need to collect in my iOS app for identify the network strength and other things like call is connected and disconnect etc. Thanks
I am on a fresh install of Xcode 15.3 on macOS 14.4 (23E214). I created an iMessage App template and signed it with my personal team's certificate. When I click the run button, it successfully builds and opens the simulator to the Messages app but does not open the compact extension view (or install the extension such that it shows up in the More messages extension list). This reproduces on my older laptop (same version of Xcode) as well as my friend's (also same version of Xcode).
Of note:
The IceCreamBuilder app installs and runs correctly with no modifications
I have not provided any icons for the messages extension
The iMessage App template comes with an empty main app that does not install on the home screen
The only console output that seems to differ from when I run the IceCreamBuilder is this message, which appears after a couple seconds of running the project:
unhandled process MobileSMS
Type: Error | Timestamp: 2024-03-09 00:41:07.763631-05:00 | Process: MobileSMS | Library: CoreParsec | Subsystem: com.apple.parsec | Category: CoreParsec | TID: 0xff097
Dear Appple Dev Team,
we have developed an app to identify incoming phone calls via CallKit (https://developer.apple.com/documentation/callkit/cxcalldirectoryextensioncontext). This function works great. However, we are missing a similar function for SMS/iMessage sender identification. Is it possible to integrate this function into iOS.
Thanks
Markus
I'm trying to make a simple iMessage app, which I haven't done before so I'm not super familiar with the process.
I created a new project following the "iMessage App" template. I have an icon set named "iMessage App Icon" in the *MessagesExtension Assets catalog (and it says "Stickers Icon" in the top right corner). This is what was created by default with the project. I have filled out all of the icons in the iconset, and none of them have warnings.
When I install the app into an iOS 16 simulator and open iMessage, the icon appears exactly as expected. However, when I install the app into an iOS 17 simulator, or onto my iPhone 15 Pro running 17.3.1, and scroll through the new iMessage app interface, my app still has the default white grid-lines styled icon.
On basically every forum post I've read trying to solve this issue, I see people referring to "App Icon source in Target -> General", and in a normal app I would have that, however neither the host app target or the messages extension target have an "App Icons and Launch Screen" section. The only sections I have are "Supported Destinations", "Minimum Deployments", "Frameworks and Libraries", and "Development Assets". I'm not sure if this missing section is due to different versions of Xcode? (I am using 15.2) or if this indicates some larger problem with my project / the iMessage app template.
Any leads as to solve this would be greatly appreciated.
Just released iOS 17.4 beta 3 and they say:
Messages
Resolved Issues
Fixed: Stickers (Memoji and 3rd party) might appear blank. (120994483)
But it didn't work for me ((
old stickers not showing up in stickers, new keep on disappearing
Memoji not working with iOS 17.4 (21E5184k)download. I have tried resetting everything; toggling off / on to no avail.
Any insight to resolve this? or just wait for the next update?
I created a message filter extension, then edited only a few lines from the template source code (for example to return something in the capabilities query).
However no matter what I do, I just cannot get the app to appear in the Settings app - when I turn on "Filter Unknown Senders" there's nothing that appears to select my app.
I've tried rebuilding, deleting/reinstalling the app, restarting the phone, it just won't appear.
But then I switched to another phone, and with this phone, when I turn on "Filter Unknown Senders" my app does appear and can be selected and enabled.
But I still cannot get this to happen on the first phone.
Why does the exact same app, exact same build of the app to be precise, appear on one phone but not the other?
The phone it works on has iOS 17.2.1 and the phone it doesn't work on has iOS 17.1.1
I've apple developer account, i already agreed all agreements, tax, and banking in appstore connect.
I'm trying to create an imessage app that support in app purchase, but I'm unable to find the In app purchase in the list of capabilities, in both the main target and MessageExtension target.
step to reproduce: new project -> imessage app -> choose MessageExtension target, try to add capability.
iMessage apps built in Xcode 15.2 fail to display on the simulator or real devices. No views are displayed.
Steps to reproduce:
Create a brand new iMessage app (New Project -> iMessage App)
Run the app on simulator or a real device. You should see “Hello World” as displayed in the MainInterface.storyboard default UI. However nothing appears.
I have 5 sticker packs in the App Store. I had an older Mac and it finally was too old for more MacOS updates and therefore too old to update xCode, so I haven't done any updates to my packs or looked at xCode in nearly 3 years. I FINALLY got a new Mac. I've got xCode 15 installed and with latest updates - and it looks so foreign!
Things I can't find:
Where in xCode can I change the version and build #? This used to be so obvious. I decided to start from scratch with my project. Clicked on new Sticker Pack App. Dragged in my icons and stickers and new updates I've created. When I went to archive, it says it can't because it already exists. Oh boy.
In addition to this, I'm also lost on how to put in ALT tags for accessibility. This was also super obvious in the version of xCode I was using 3 years ago - I could click on each sticker and in the right pane I could put in the words for voice over for visually impaired. Now that is gone. One of my reviews thanked me for making my sticker pack accessible. I don't want to lose that ability - but I cannot find out where the heck it's hiding. The OnDemand Resource Tags definitely aren't it - since adding info in one puts the same tags on ALL the stickers.
As someone who learned Swift via SwiftUI, UIKit is completely alien to me, so I apologize if this is actually a very simple issue.
I have a Messages extension that includes a sticker browser within it. In this extension, the MSMessagesAppViewController hosts a SwiftUI View, which in turn hosts a UIViewRepresentable version of MSStickerBrowserView.
The whole Messages App sheet moves with an upward drag, and can switch to its expanded mode, whenever the browser is scrolled to the top (first sticker is at top left), but it doesn't budge when the browser is scrolled to the other end when it should allow the sheet to move upward with the drag.
It seems something is reversed within the gesture priority management that allows a sheet to be moved in the appropriate direction when a contained scrollview is at the appropriate end.
Things I've tried while reaching a diagnosis include:
Limiting the presentation style to compact (the modal still moves, but never succeeds in changing)
Adding competing highPriorityGestures in the SwiftUI view, set at various locations
Inserting a rectangle with allowsHitTesting(false) beneath the browser
Changing firstResponder statuses for all relevant views
Changing GestureResponder priorities (there are no gesture responders in all views examined)
Things I've considered but don't have the technical skills to implement:
Have the view scroll a little downwards programmatically (like what can be done via ScrollViewReader in SwiftUI), but I have no idea how this can be done via MSStickerBrowserView or UIKit in general.
Maybe the MSStickerBrowserView thinks its always in the expanded state (when the sheet is expanded, the end-drags work fine). If this is the case, if there's a way to either fix this misconception (via controller's didTransition) or do away with end drags in general, the problem should go away.
Any pointers would be greatly appreciated!
Hi, there. I hope I can find a solution here.
I'm making a sms filtering app which apple provides us in a template.
And I'm going to use a the server for filtering.
So, as mentioned in the link, https://developer.apple.com/documentation/sms_and_call_reporting/sms_and_mms_message_filtering/creating_a_message_filter_app_extension
I did all those required, but as I tested the app I found that it was not working and found out that there wasn't any request from the app to the server.
So I check the sysdiagnose - swutil_show.txt file, and this is what I got,
Service: messagefilter
App ID:
App Version: 1.0
App PI: <LSPersistentIdentifier 0xd5681a0e0> { v = 0, t = 0x8, u = 0x840, db = 91BDA97A-5780-4A70-B971-BC7C7DAA63B8, {length = 8, bytes = 0x4008000000000000} }
Domain:
User Approval: unspecified
Site/Fmwk Approval: denied
Flags: developer
Last Checked: 2024-01-06 08:06:47 +0000
Next Check: 2024-01-11 07:41:14 +0000
As you can see, I got denied in Site/Fmwk Approval.
I think that means, they got the aasa file right, but the content was inappropriate. That's what I guess right now.
This is my aasa file
{
"messagefilter": {
"apps": ["(TEAMID).(APP BUNDLE ID)",
"(TEAMID).(EXTENSION BUNDLE ID"]
}
}
I think there is nothing wrong.
I tried the search and use GPT but, there is no solution left so I posted here.
I also tried "sudo swcutil verify" on terminal and the result was "pattern matched".
If you have any tips or insights, please help this poor guy.
Thanks.
Happy new year!
My app has the ability to generate stickers so I'm trying to connect two separate Messages extensions: The sticker browser and the app extension. The former is a repository and the latter is where stickers are made.
It would be easy to create these two extensions and have them stand separately, like Apple's Memoji, but I'm trying to find a way to better streamline the user experience, such that they can navigate from the browser to the extension and back seamlessly. As far as I can tell, there's no indication that this is possible, but also nothing to indicate that it isn't.
Similarly, are there ways to navigate from the main app to a messages extension, or go the other way? From what I've read, there's no known way to do the former but there was a way to do the latter that no longer works.
tl;dr - Is it possible for users to press a button to go from a MSStickerBrowserViewController to a MSMessagesAppViewController (both belonging to the same app group) or back? Or go from the main app to either or back?
I am creating an app where i am opening the direct share extension in app for different apps like instagram, snapchat and whatsapp. It is working fine i know there share extension bundle id and it open perfectly. I also need to open the iMessages share extension in app i have found the bundle id of iMessage share extension it is com.apple.UIKit.activity.Message but when i try to open it got error extension not found.
Any one have any idea how i can find the right bundle if for iMessage share extension ?
I am using an iOS SPM package LNExtensionExecutor and create a bridge between React Native and this native package.
Does Apple provide any APIs that we can use to send blue imessages or sms on their sms app? Barring Apple Messages for Business? Or are all such APIs private and only choice is to rely on services like Twilio, Telnyx, LoopMessage, SendBlue etc?
I am trying to build a project. The service it provides is that it allows businesses to create configurable messages to send to users over iMessages, and receive their response and businesses can also set what response to send to each type of user response, receive payments and so on. It basically removes the headache of coding an automated chat based service for businesses by giving them a configurable platform where they can create such a service using simple UI.I'm not sure which APIs (iMessages APIs, Messages for Business APIs, or 3rd Party APIs) I have to use for my case.
Now I looked up how something like this is possible. One thing I found was apple message for businesses APIs, as per my understanding of it, businesses can communicate using MSPs. But what I don't get is, are the businesses creating their own automated chat experience and MSP is just something that provides IT support as a security? Something like [Ntiva] has me guessing that line of thinking, but the documentation says MSP is supposed to provide messaging APIs, I don't see that on Ntiva. So if the MSP is supposed to provide APIs, then would my project be an MSP?
I also checked out apple's iMessages APIs to send iMesssages, but as per my understanding, it can only be used if an extension is created by the developer and then downloaded by the user to add the specific chat automation, that is obviously not how businesses do it.
Then I also found these 3rd party APIs that can send blue iMessages, like [loop message], [send blue] or [Telnyx]. So is my understanding that my project architecture should be an application that takes configuration from businesses, generates the respective messsage and then use Telnyx APIs to send those messages, receive their responses, make a response to it and use Telnyx APIs again and so on, correct?
If so, what is the whole deal with messages for business thing? Is using third party APIs like loop message or telnyx a way to bypass those MSPs and stuff, or are these 3rd party party APIs taking care of the whole message for business and MSP stuff on their end and just provide us with the end APIs?
I would really love to understand how this works, thank you so much
I am using MFMessageComposeViewController with pre-filled recipients and message. This message ends with a unique URL, e.g.:
I made a card for you!
https://my.domain.com/unique-card-url
The user can edit this message, of course, but if the message is not modified then the link preview is not generated.
(Subsequent messages with the same link are generated.)
When sending same message (each time with a new unique url) in iMessage the link previews are generated properly.
This appears to be an edge case when pre-populating the message body. Because the body is never edited in the MFMessageComposeViewController itself, it never generates the link preview before sending.