I have an iPhone XS model since I updated it to iOS 18 after that it started having heating and hanging issues it is shutting down and running by itself a lot
It is very bad of Apple that it lets old phones hang. Because of this, it is very bad for old customers to get their new phones
External Graphics Processors
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When developing VR experiences for the Apple Vision Pro, using Unreal Engine 5.4.
Can I deploy the project with deferred rendering?
Or do I still need to use forward rendering? (for mobile devices)
Thanks for any information on that,
appreicate it!
Using Unreal Engine 5.4 for Apple Vision Pro.
Creating a fully immersive VR Experience.
When deploying a VR Application, can you use deferred rendering for the Apple Vision Pro?
Or do you need to use forward shading, like for mobile devices?
My goal would be to use deferred rendering, because of the much better shader options and quality.
And I hope that the Apple Vision Pro with the integrated CPU and GPU could handle deferred rendering, that like a MacBook or a powerful Gaming PC, Workstation.
I couldn't find any information on that. Have been mainly developing VR Applications for Quest, but would love to create apps for the Apple Vision Pro.
But I would need to know if defered rendering will work when deploying VR Apps from the Unreal Engine to the Apple Vision Pro system.
Thanks a lot for any more information on that topic,
appreciate it!
all the best,
Bernhard