UE5.4 - Deferred Rendering for VR?

When developing VR experiences for the Apple Vision Pro, using Unreal Engine 5.4.

  1. Can I deploy the project with deferred rendering?
  2. Or do I still need to use forward rendering? (for mobile devices)

Thanks for any information on that, appreicate it!

UE5.4 - Deferred Rendering for VR?
 
 
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