I've tried uploading pictures into the app preview section, however they disappear and only show as a blank image with a grey cloud in the middle when I reload the page. If I hover my mouse over it, it says 'This file has not yet been uploaded', and stays like that. I left it for a few hours and the images still hadn't been uploaded. It also shows an uploads operations error and upload fail error in the console when I try uploading the images. How would I go about solving this issue so I can upload preview images? Thanks
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I am about to remove the app from the Apple store. Before App removal, we are planning to have an App update which shows only the pop up saying that "the app is not functional anymore' and it will redirect to the website.
Will Apple review team accept this app update? Wil there by any rejection? Kindly let me know your feedback? Anyone experienced before?
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Can someone please confirm in this case whether I need a privacy manifest in BOTH my app, and the third party SDK.
One of the Firebase SDKs we are using uses UserDefaults. As such we are now getting warning emails from Apple about using restricted APIs. Google have said that they will be releasing a privacy manifest that will get rid of this error. However, the app itself does, like most, use UserDefaults itself. With Firebase already declaring the usage of UserDefaults, is it necessary to then re-state it, in a privacy manifest for the app? Or is this simply the third party SDK provider's problem?
Thank you
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Second attempt to publish the Mac version of my App, but it was rejected again due to the same error: 'Library missing'.
The library IS included with the build.
The extracted .app from .xcarchive runs without a problem on different machines, both M1 and Intel. So, I don't know what's wrong.
Can somebody please help me?
I can provide the complete .ips from Apple if needed.
{
"code": 1,
"flags": 518,
"namespace": "DYLD",
"indicator": "Library missing",
"details": [ "(terminated at launch; ignore backtrace)" ],
"reasons": [
"Library not loaded: @rpath/TitaniumKit.framework/Versions/A/TitaniumKit",
"Referenced from: <85BA8613-0157-3B28-99AF-E73F1E579B72> /Applications/TiDesigner.app/Contents/MacOS/TiDesigner",
"Reason: tried: '/usr/lib/swift/TitaniumKit.framework/Versions/A/TitaniumKit' (no such file, not in dyld cache),
'/System/Volumes/Preboot/Cryptexes/OS/usr/lib/swift/TitaniumKit.framework/Versions/A/TitaniumKit' (no such file),
'/usr/lib/swift/TitaniumKit.framework/Versions/A/TitaniumKit' (no such file, not in dyld cache),
'/System/Volumes/Preboot/Cryptexes/OS/usr/lib/swift/TitaniumKit.framework/Versions/A/TitaniumKit' (no such file),
'/System/Library/Frameworks/TitaniumKit.framework/Versions/A/TitaniumKit' (no such file, not in dyld cache),
(security policy does not allow @ path expansion)"
]
}
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Hi, we have an old cordova/phonegap app that we are trying to upload through Transporter, but suddenly we started getting the following error:
"Missing Info.plist value. A value for the key “WKApplication”, or “WKWatchKitApp” if your project has a WatchKit App Extension target, is required in “.app/.app” bundle. For details, see:"
We don't support Apple Watch and there is no target for Apple Watch, there does not seem to be anything to do with Apple Watch in our XCode project, yet we are getting the above complain.
We using the following versions:
XCode 15.0
Cordova: 12.0.0
cordova-ios: 6.3.0
There has been no change to our provisioning profile.
Any idea why we are getting the above complain?
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I submitted a review, but soon after I removed the build from review because some bugs were found.
Normally, the status should go 'Developer rejected'. But this time, in App Review, it stuck in 'Processing' for a long time. And App Store Connect says 'You have an App Review submission cancellation in progress. You can resubmit items for review again after the cancellation is complete.'
I contacted the app review team but have not got reply so far. How can I deal with this problem?
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Since yesterday (03/22/24) we are unable to upload new or existing builds to AppStoreConnect.
We get the following error - “Error ITMS-90432 Unexpected file found in Frameworks. MyApp.app/Frameworks/Configurations” file is in the Frameworks directory, but the Swift runtime libraries are the only files permitted in that directory. Please remove this file and upload a new build. (ID: 57e219ea-d27e-465d-9e9b-ec41d3a0b1f7).
We have tried rebuilding targerts with no changes for Builds that use to upload ok and they now get the same error too.
Is this an appstoreconnect bug? If not where is the Frameworks directory and how do we remove the file?
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I'm encountering an issue with the age rating of my app in App Store Connect and would greatly appreciate your insights.
Initially, when setting the age rating for my finance management app, I misunderstood the requirements and selected an age rating of +17 under the assumption that I had to choose either "Made for Kids" or "+17."
Realizing that the content of my app is suitable for a broader audience, I am attempting to adjust the age rating to 4+. However, despite not selecting the "Made for Kids" or "Restrict to 17+" options, and intending to proceed with a 4+ rating, the changes don't seem to be registering. Clicking "Done" after modifying the age rating doesn't appear to have any effect.
Here's a snapshot of the page where I'm stuck (see attached image).
Thank you in advance for your time and assistance.
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Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage
To resolve this issue, it would be appropriate to take the following steps:
If you are authorized to provide this service in the app, please provide evidence of your relationship with the institutions or organizations associated with the app. If you do not have authorization, the app needs to be published under a seller name and company name that reflects the app name. If you have developed this app on behalf of a client, you may resubmit the app through their account, if they have one. You may also request an update to the company name on your account by having the Account Holder edit the account information.
Resources
Learn how to transfer apps between accounts.
Request a fee waiver for nonprofit organizations, accredited educational institutions, or government entities.
Support
Reply to this message in your preferred language if you need assistance. If you need additional support, use the Contact Us module.
Consult with fellow developers and Apple engineers on the Apple Developer Forums.
If you think your submission follows the guidelines or feel the review was unfair, you can request an appeal with the App Review Board.
Help improve the review process or identify a need for clarity in our policies by suggesting guideline changes.
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We have version 1.0 of our app which was published for a preorder. We recently pushed some updates, created a version 2.0, and it went through review and was accepted. Now we'd like to retire the version 1.0 and use the 2.0 for the preorder. Is it possible to keep the people who have already pre-ordered the app or do we have to throw version 1.0 and re-publish a new pre-order?
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Hello, I'm new to iOS development and I'm trying to take some screenshots of my app to submit to the App Store. I'm running Ventura 13.0.1 and XCode 14.1. So far I've used these simulators to take screenshots:
6.5 inch - iPhone 11 Pro Max
6.7 inch - iPhone 14 Pro Max
12.9 inch - iPad Pro 6th gen
What I'm stuck on is getting the 5.5 inch screenshots, which are required for App Store submission. As far as I can tell from some online searching, the latest iPhone with that screen size was the 8 Plus. I've installed the oldest iOS simulator that XCode has listed (iOS 13.7), but it still won't let me run a simulator for the iPhone 8 Plus to get those screenshots. I don't have the physical device to take screenshots on. Does anyone know how to get the 5.5 inch screenshots without having to manually resize them?
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We are getting warnings from Apple, ITMS-91053 Missing API declaration, for categories Disk Space, Timestamp, and more. But we've checked our source code to make sure we are not making any of the entry points at issue.
We suspect they are being called from one of the 3rd party frameworks we use, some of them are binary xcframeworks.
Is Apple planning on extending their warnings to provide more information about where the usages are? Are we left to find it ourselves? Do we need to resort to adding those reasons to our app's manifest? Which seems hacking since we probably don't know when of the allowed reasons are accurate.
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Hello Community! Has it ever happened to you that when launching an experiment with screenshots you have 0 impressions showed in the analytics, but on the other hand I am having visits to my official product page? For this last point I am checking the Metrics section.
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We develop and publish apps as a non-profit organization and we absolutely make no money through these apps. Now can I choose the option "This is a non-trader provider account" in the complicance requirements? Does anyone have an idea?
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Hi Team,
Hope everyone is doing well.
As we are working on Healthcare applications and we are close to launch our apps on Appstore for Public release. But we are not able to share a production test detail (userid and Password) due to security reasons .Is there any alternative way so apple can approve our apps without providing userid and password.
Thanks,
Vivek Nahar
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Prepared archive for validation
Validation failed
error: Asset validation failed
Missing Bundle Identifier. The application bundle contains a tool or framework [aaa.bbb.ccc.ddd.pkg/Payload/my.app/Contents/Frameworks/Abc.framework] that is missing the bundle identifier in its Info.plist file. (ID: 8d117580-6d15-4b9e-8a0c-3bd069c66c77)
error: Asset validation failed
Bad Bundle Executable. You must include a valid CFBundleExecutable key in the nested bundle [aaa.bbb.ccc.ddd.pkg/Payload/shudou.app/Contents/Frameworks/Abc.framework] property list file. (ID: 62894f06-c782-4d67-85df-91912d1b6609)
Abc.framwork is a pre-built lib used in swift. I put following keys in Abc.xcframework's Info.plist, but no effect.
<key>CFBundleIdentifier</key>
<string>aaa.bbb.ccc.ddd.Libname</string>
<key>CFBundleExecutable</key>
<string>Libname</string>
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Hello, hope all is well to whoever is reading this. I’m a new, self-taught developer posting this for some feedback and to see what my options are. I have an app on the App Store called RecipeRealm, which I have been attempting to submit an update for. My update uses the same metadata/binary and has a very similar design as the app that’s available on the App Store, I just made significant improvements and fixed/added other components for a recipe app. I've submitted several different update versions since it was initially approved, but they have all been rejected. This is how the rejection email always starts: "We still noticed your app shares a similar binary, metadata, and/or concept as apps previously submitted by a terminated Apple Developer Program account." I don't understand why my initial app was approved if this is the case, I am only updating the existing app so I’m not understanding why I’m getting this rejection now, upon trying to submit updates. I also have never had another Apple Developer Program account, and have never been terminated. I would really appreciate any insight that could be provided.
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Hello All,
We will submit a new App from our existing App Store developer account.
We have filled in the followin details :
All details under App Information
App Privacy
App Ratings
Can anyone please let us know what are the next steps required for App hosting on App Store.
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Whenever we submit a new release to the App Store we get a nag email from Apple that states, "The app binary listed below was 199.2 MB when you submitted it, but will be 223.9 MB once processed for the App Store. This exceeds the cellular network download size limit and may require your app to be downloaded over Wi-Fi."
However, when I download the app from the App Store and have the Settings set to "Alway Ask" on my phone the alert shows 129 MB, which is matches up closely with what we see in the TestFlight metadata for all device types except "Universal".
What is "Universal" device type in these days of thinning? And why is Apple apparently using that number to generate the nag email?
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I am trying to release a beta version of an app for internal TestFlight testing but I keep getting a notification saying it has invalid binary. I have tried looking this up but I can't find anything that helps. Please help! If you need anything in addition to this, let me know. I just wasn't sure what to share.