appStoreOverlay documentation disappeared from apple website
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How can the user still use safari, etc on cellular while connected to an access point (camera)?
im using NEHotspotConfiguration to connect to wifi access point
camera has wifi without internet access
thank you
hi
In my M1 iPad Pro gets to 25 fps after 20 seconds and same for my iPhone pro 12
seems to happen when scenereeconstruction is on
is this going to be improved?
or should I just stick with SceneKit?
is there any way to detect data races using ARKit?
it only runs on simulator
thank you!
I want to include hybrid rendering for shadows, but im afraid iOS devices can handle the workload.
They didn't mention anything on the video about iOS performance
Hello,
After each PhotogrammetrySession completed successfully there's some memory not being release.
After a couple PhotogrammetrySessions it fills all my RAM memory.
How do you completely release all memory for the the next PhotogrammetrySession ?
Thank you
Most of my GPU developing time is dealing with bad xml/json font files instead of doing actual GPU work.
many ways of rendering text, all of them have their caveats.
I want to capture a high resolution photo but with builtInUltraWideCamera, is that possible to configure using configurableCaptureDeviceForPrimaryCamera?
thank you
I want to use room plan api alongside with scene reconstruction api at the same time. but doesn't seem to work
I see no sample project that's being shown in mesh shaders WWDC video.
trying to build computer vision using the lidar
I'm able to get the distance between two points using ARKit easy but with AVFoundation
the data doesn't make sense.
I get wrong values
Any help
thank you!
The idea of using AVFoundation is because higher resolution depth maps and more accurate instead of ARKit, but me trying it on iPhone 12,13 pro isn't the case.
the filtered map jumps too much from depth values and the unfiltered depth map has a lot of holes and sometimes It maybe go all black.
I'm I missing something? how I should be testing it?
Hello,
im trying to add RT shadows to my deferred rendering engine and I been stuck for days now.
Using MPSRayIntersector and following apple's example on
https://developer.apple.com/documentation/metalperformanceshaders/animating_and_denoising_a_raytraced_scene
Here's my scene with 2 Models
please help
thank you !
The documentation is very sparse