I received an email from Apple:
We’re reaching out to let you know about upcoming changes to in-app purchase content hosting. In Xcode 13.3, we’ve removed the option to upload non-consumable in-app purchase assets for Apple to host. In addition, support for managing these assets in App Store Connect will be removed starting in April 2022.
Does this mean that Apple will no longer offer hosting non-consumable IAP content?
I'm not sure, as there is no indication of this on the App Store Connect help page: App Store Connect Help
(I have a lot of IAP content in my app which is hosted on the Apple server)
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I tried to change an app to an unlisted app. In the meantime, I've received a few emails from the Apple Bot (?) without really making sense of it. Can anyone tell me if this is going in the direction to "unlisted app" or if I've reached a dead end?
Can anyone confirm that downloading purchased products in apps with Apple hosted content no longer works on iOS 16.0?
Downloading with my app still works when running on Silicon macOS Monterey v12.6 and iPadOS v15.6.1 but no longer on iOS v16.0.
Under https://developer.apple.com/documentation/Xcode-Release-Notes/xcode-13_3-release-notes Updates in Xcode 13.3 Beta -> Build System -> Resolved Issues you can read:
Building and uploading nonconsumable in-app purchase content for Apple to host is no longer supported. Existing content that’s hosted by Apple isn’t affected. To enable smaller app bundles, faster downloads, and richer app content, use on-demand resources to host your content on the App Store separately from the app bundle. For details, see On-Demand Resources Essentials. (84121695)
In Xcode, this probably has the effect that the "In-App Purchase Content" template is no longer available:
My questions are:
Was there an earlier announcement that this feature was to be eliminated, or was it simply underused, deemed unnecessary, and therefore eliminated as an "issue"?
What about the feature in iTMSTransporter, will it be no longer available there either?
Is it possible to update existing hosted content?
Hello, Is any Mac mini M1 sufficient for RealityKit Object Capture?
That is, does any Mac mini M1 pass the test in
https://developer.apple.com/documentation/realitykit/photogrammetrysession
Thanks a lot!
My app is currently being reviewed. It is being rejected because of the error 301 (it is an "underlying error") encountered when purchasing an item through the review team. With Testflight, all purchases and restores work just fine with no such error ever occurring. I have already using 15 different sandbox account users and performed about 1000 test purchases and restores without errors. I still don't know when or why the 301 error occurs. The error only occurs when the app is in review.
In any case, after the rejection message, I looked at the product list in the App Store. I noticed that all products have a red warning label:
Then I changed the price for one of the products, which initially led to an error message. But after a second try the price change worked for one of the products, and all warning messages were gone:
Does anyone know the reason for these warning labels?
Does anyone have experience with error number 301?
I am using iOS 14.5 with the target platforms iPhone / iPodTouch and as IAP: non-consumable content hosted by Apple.